Subclasses

Preview what bonuses are available for each subclass at each power rank bracket.

Thanks to Tali for helping me with formatting suggestions and motivation when putting this page together. Information provided by Trion but may be out of date or subject to change.


Bard

Personal Song

Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.

Jubilant - Gain increased movement speed and max energy.
Peaceful - Life gain when dealing damage.
Battle - Gain increased Attack Speed and Critical Damage.

Each lasts for 3 seconds with a 15-second cooldown.

Bonus: Critical Damage (+1.0% to +20.0%)

Show

Personal Song - Sing yourself a little song when you head into battle. When attacking gain Jubilant, Peaceful, and Battle song buffs in that order.

Power Rank Passive
0 - 4999 Jubilant Song (2%), Peaceful Song (1%), Battle Song (2%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
5000 - 9999 Jubilant Song (4%), Peaceful Song (1%), Battle Song (4%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
10000 - 14999 Jubilant Song (6%), Peaceful Song (2%), Battle Song (6%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
15000 - 19999 Jubilant Song (8%), Peaceful Song (2%), Battle Song (8%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
20000 - 24999 Jubilant Song (10%), Peaceful Song (3%), Battle Song (10%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
25000 - 29999 Jubilant Song (12%), Peaceful Song (4%), Battle Song (12%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
30000 - 34999 Jubilant Song (15%), Peaceful Song (5%), Battle Song (15%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
35000 - 39999 Jubilant Song (17.5%), Peaceful Song (6.5%), Battle Song (17.5%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
40000 - 44999 Jubilant Song (20%), Peaceful Song (7.5%), Battle Song (20%) - Sing dir selbst ein kleines Lied, wenn du in die Schlacht ziehst. Während dem Angreifen erhältst du die Buffs „Feierliches Lied“, „Friedliches Lied“ und „Kampflied“ in derselben Reihenfolge.
Level Bonus
1 +1.0% Critical Damage
10 +3.0% Critical Damage
15 +6.0% Critical Damage
20 +9.0% Critical Damage
25 +12.0% Critical Damage
30 +20.0% Critical Damage

Boomeranger

Fae Companion

Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.

Automatically activate at 20% health, 30s cooldown.

Bonus: Critical Damage (+1% to +20%)

Show

Fae Companion - A fae companion that provides healing when you are low on life.

Power Rank Passive
0 - 4999 30% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
5000 - 9999 32% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
10000 - 14999 34% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
15000 - 19999 36% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
20000 - 24999 38% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
25000 - 29999 40% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
30000 - 34999 42% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
35000 - 39999 45% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
40000 - 44999 50% Heal - Ein Feenfreund, der dich heilt, sobald dein Gesundheitszustand kritisch ist.
Level Bonus
1 +1% Critical Damage
10 +2% Critical Damage
15 +4% Critical Damage
20 +8% Critical Damage
25 +12% Critical Damage
30 +20% Critical Damage

Candy Barbarian

Sugar Rush

15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal

Bonus: Stability (+5 to +105)

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Sugar Rush - Damaging an enemy has a chance to drop candy that increases attack and movement speed or healing

Power Rank Passive
0 - 4999 22.5% chance to activate on damage dealt - 15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal
5000 - 9999 25% chance to activate on damage dealt - 15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal
10000 - 14999 27.5% chance to activate on damage dealt - 15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal
15000 - 19999 30% chance to activate on damage dealt - 15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal
20000 - 24999 32.5% chance to activate on damage dealt - 15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal
25000 - 29999 35% chance to activate on damage dealt - 15s cooldown, Rage Candy: +20 Movement and +100 Attack Speed (4s), Heal Candy: 10% Heal
Level Bonus
1 +5 Stability
10 +15 Stability
15 +30 Stability
20 +50 Stability
25 +75 Stability
30 +105 Stability

Chloromancer

Prickly Persona

20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)

Bonus: Maximum Health (+1% to +15%)

Show

Prickly Persona - Enemy attacks have a chance to cover you in thistles, returning damage to attackers.

Power Rank Passive
0 - 4999 3s duration - 20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)
5000 - 9999 4s duration - 20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)
10000 - 14999 5s duration - 20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)
15000 - 19999 6s duration - 20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)
20000 - 24999 7s duration - 20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)
25000 - 29999 8s duration - 20% chance when damaged by a npc, 30s cooldown, 50% reflected damage (to npcs only, no shadow titans)
Level Bonus
1 +1% Maximum Health
10 +2% Maximum Health
15 +4% Maximum Health
20 +7% Maximum Health
25 +10% Maximum Health
30 +15% Maximum Health

Dino Tamer

Research Net

8s cooldown, 2s root

Bonus: Attack Speed (+0.5% to +5%)

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Research Net - Critical hits have a chance to root targets in place for a short duration.

Power Rank Passive
0 - 4999 20% chance on critical hit - 8s cooldown, 2s root
5000 - 9999 22% chance on critical hit - 8s cooldown, 2s root
10000 - 14999 24% chance on critical hit - 8s cooldown, 2s root
15000 - 19999 26% chance on critical hit - 8s cooldown, 2s root
20000 - 24999 28% chance on critical hit - 8s cooldown, 2s root
25000 - 29999 30% chance on critical hit - 8s cooldown, 2s root
Level Bonus
1 +0.5% Attack Speed
10 +1% Attack Speed
15 +2% Attack Speed
20 +3% Attack Speed
25 +4% Attack Speed
30 +5% Attack Speed

Dracolyte

Burning Zealot

10s cooldown, 3s duration, damage every 1s for 20% of base damage

Bonus: Cooldown Time Reduction (1% to 7%)

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Burning Zealot - Physical damage to enemies has a chance to apply fire to them.

Power Rank Passive
0 - 4999 15% chance to activate on physical damage dealt - 10s cooldown, 3s duration, damage every 1s for 20% of base damage
5000 - 9999 16% chance to activate on physical damage dealt - 10s cooldown, 3s duration, damage every 1s for 20% of base damage
10000 - 14999 17% chance to activate on physical damage dealt - 10s cooldown, 3s duration, damage every 1s for 20% of base damage
15000 - 19999 18% chance to activate on physical damage dealt - 10s cooldown, 3s duration, damage every 1s for 20% of base damage
20000 - 24999 19% chance to activate on physical damage dealt - 10s cooldown, 3s duration, damage every 1s for 20% of base damage
25000 - 29999 20% chance to activate on physical damage dealt - 10s cooldown, 3s duration, damage every 1s for 20% of base damage
Level Bonus
1 1% Cooldown Time Reduction
10 2% Cooldown Time Reduction
15 3% Cooldown Time Reduction
20 4% Cooldown Time Reduction
25 5% Cooldown Time Reduction
30 7% Cooldown Time Reduction

Fae Trickster

Sparkle Grenade

1.5s stun, 150% base damage, 20s cooldown

Bonus: Movement Speed (Flying) (101 to 110)

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Sparkle Grenade - Critical hits to enemies can spawn a shiny bomb that deals damage and stuns enemies.

Power Rank Passive
0 - 4999 20% chance to activate on critical hit - 1.5s stun, 150% base damage, 20s cooldown
5000 - 9999 21% chance to activate on critical hit - 1.5s stun, 150% base damage, 20s cooldown
10000 - 14999 22% chance to activate on critical hit - 1.5s stun, 150% base damage, 20s cooldown
15000 - 19999 23% chance to activate on critical hit - 1.5s stun, 150% base damage, 20s cooldown
20000 - 24999 24% chance to activate on critical hit - 1.5s stun, 150% base damage, 20s cooldown
25000 - 29999 25% chance to activate on critical hit - 1.5s stun, 150% base damage, 20s cooldown
Level Bonus
1 101 Movement Speed (Flying)
10 102 Movement Speed (Flying)
15 103 Movement Speed (Flying)
20 104 Movement Speed (Flying)
25 105 Movement Speed (Flying)
30 110 Movement Speed (Flying)

Gunslinger

Rain Destruction

increased outgoing damage when airborne

Bonus: Jump (+1 to +10)

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Rain Destruction - Damage dealt to enemies while airborne is increased.

Power Rank Passive
0 - 4999 2.5% - increased outgoing damage when airborne
5000 - 9999 3% - increased outgoing damage when airborne
10000 - 14999 3.5% - increased outgoing damage when airborne
15000 - 19999 4% - increased outgoing damage when airborne
20000 - 24999 4.5% - increased outgoing damage when airborne
25000 - 29999 5% - increased outgoing damage when airborne
Level Bonus
1 +1 Jump
10 +2 Jump
15 +3 Jump
20 +4 Jump
25 +6 Jump
30 +10 Jump

Ice Sage

Glacial Ward

chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb

Bonus: Magic Damage (+10 to +750)

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Glacial Ward - Damaging enemies will activate an absorb shield. Shield can absorb 5% of your maximum health.

Power Rank Passive
0 - 4999 20% - chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb
5000 - 9999 21% - chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb
10000 - 14999 22% - chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb
15000 - 19999 23% - chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb
20000 - 24999 24% - chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb
25000 - 29999 25% - chance on damage dealt trigger absorb shield, 30s cooldown, 5% maximum health absorb
Level Bonus
1 +10 Magic Damage
10 +60 Magic Damage
15 +160 Magic Damage
20 +300 Magic Damage
25 +500 Magic Damage
30 +750 Magic Damage

Knight

Mounted Cavalry

Movement Speed (Ground)

Bonus: Flask Capacity (+1 to +6)

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Mounted Cavalry - Increased movement speed while riding ground based mounts.

Power Rank Passive
0 - 4999 95 - Movement Speed (Ground)
5000 - 9999 97 - Movement Speed (Ground)
10000 - 14999 100 - Movement Speed (Ground)
15000 - 19999 105 - Movement Speed (Ground)
20000 - 24999 110 - Movement Speed (Ground)
25000 - 29999 120 - Movement Speed (Ground)
Level Bonus
1 +1 Flask Capacity
10 +2 Flask Capacity
15 +3 Flask Capacity
20 +4 Flask Capacity
25 +5 Flask Capacity
30 +6 Flask Capacity

Lunar Lancer

Sorta Crazy

chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed

Bonus: Physical Damage (+10 to +750)

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Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Power Rank Passive
0 - 4999 20% - chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed
5000 - 9999 21% - chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed
10000 - 14999 22% - chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed
15000 - 19999 23% - chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed
20000 - 24999 24% - chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed
25000 - 29999 25% - chance on damage dealt, 30s cooldown, 6s duration, 10% physical damage, 10% spell damage, 15 movement speed, 90% damage reduction, 100 attack speed
Level Bonus
1 +10 Physical Damage
10 +60 Physical Damage
15 +160 Physical Damage
20 +300 Physical Damage
25 +500 Physical Damage
30 +750 Physical Damage

Neon Ninja

Assassinate

chance when target health is below 20%, 30s cooldown, 350% base damage

Bonus: Jump (+1 to +10)

Show

Assassinate - Chance to deal bonus damage to enemies with less than 20% health.

Power Rank Passive
0 - 4999 20% - chance when target health is below 20%, 30s cooldown, 350% base damage
5000 - 9999 21% - chance when target health is below 20%, 30s cooldown, 350% base damage
10000 - 14999 22% - chance when target health is below 20%, 30s cooldown, 350% base damage
15000 - 19999 23% - chance when target health is below 20%, 30s cooldown, 350% base damage
20000 - 24999 24% - chance when target health is below 20%, 30s cooldown, 350% base damage
25000 - 29999 25% - chance when target health is below 20%, 30s cooldown, 350% base damage
Level Bonus
1 +1 Jump
10 +2 Jump
15 +3 Jump
20 +4 Jump
25 +6 Jump
30 +10 Jump

Pirate Captain

Naval Gunfire

chance on damage dealt, 30s cooldown, 240% base damage

Bonus: Magic Find (+10 to +70)

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Naval Gunfire - Damaging an enemy has a chance to call a cannon ball from the sky.

Power Rank Passive
0 - 4999 20% - chance on damage dealt, 30s cooldown, 240% base damage
5000 - 9999 21% - chance on damage dealt, 30s cooldown, 240% base damage
10000 - 14999 22% - chance on damage dealt, 30s cooldown, 240% base damage
15000 - 19999 23% - chance on damage dealt, 30s cooldown, 240% base damage
20000 - 24999 24% - chance on damage dealt, 30s cooldown, 240% base damage
25000 - 29999 25% - chance on damage dealt, 30s cooldown, 240% base damage
Level Bonus
1 +10 Magic Find
10 +20 Magic Find
15 +30 Magic Find
20 +40 Magic Find
25 +50 Magic Find
30 +70 Magic Find

Revenant

Hatred of the Oathbound

Damaging enemies returns a percentage of character max health

Bonus: Incoming Damage (-1% to -6%)

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Hatred of the Oathbound - Successful attacks return health

Power Rank Passive
0 - 4999 Returns 1% with a 0.25 second cooldown - Damaging enemies returns a percentage of character max health
5000 - 9999 Returns 1.5% with a 0.25 second cooldown - Damaging enemies returns a percentage of character max health
10000 - 14999 Returns 2% with a 0.25 second cooldown - Damaging enemies returns a percentage of character max health
15000 - 19999 Returns 2.5% with a 0.25 second cooldown - Damaging enemies returns a percentage of character max health
20000 - 24999 Returns 3% with a 0.25 second cooldown - Damaging enemies returns a percentage of character max health
25000 - 29999 Returns 3.5% with a 0.25 second cooldown - Damaging enemies returns a percentage of character max health
Level Bonus
1 -1% Incoming Damage
10 -2% Incoming Damage
15 -3% Incoming Damage
20 -4% Incoming Damage
25 -5% Incoming Damage
30 -6% Incoming Damage

Shadow Hunter

Searing Light

chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total

Bonus: Magic Damage (+10 to +750)

Show

Searing Light - Magic attacks to enemies can activate Searing Light a damage over time effect.

Power Rank Passive
0 - 4999 15% - chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total
5000 - 9999 16% - chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total
10000 - 14999 17% - chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total
15000 - 19999 18% - chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total
20000 - 24999 19% - chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total
25000 - 29999 20% - chance to activate on spell damage dealt, 10s cooldown, deal 20% of base damage every 1s for 3s total
Level Bonus
1 +10 Magic Damage
10 +60 Magic Damage
15 +160 Magic Damage
20 +300 Magic Damage
25 +500 Magic Damage
30 +750 Magic Damage

Solarion

Phoenix Fire

Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.

Bonus: Light (5 to 140)

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Phoenix Fire - Basic attacks have a chance to cause an explosion dealing a percentage of damage that applies a damage over time effect to enemies, dealing a percentage of damage every 0.25 seconds for 5 seconds. Damage done by this effect restores energy to the user.

Power Rank Passive
0 - 4999 25% chance, 100% damage, 50% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
5000 - 9999 25% chance, 125% damage, 50% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
10000 - 14999 25% chance, 150% damage, 50% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
15000 - 19999 25% chance, 200% damage, 50% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
20000 - 24999 25% chance, 225% damage, 50% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
25000 - 29999 33% chance, 250% damage, 75% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
30000 - 34999 33% chance, 275% damage, 75% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
35000 - 39999 33% chance, 300% damage, 85% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
40000 - 44999 40% chance, 350% damage, 100% dot - Basisangriffe können explodieren, Gegnern Schaden zufügen und einen langfristigen Effekt anwenden, der Energie wiederherstellt.
Level Bonus
1 5 Light
10 15 Light
15 30 Light
20 55 Light
25 90 Light
30 140 Light

Tomb Raiser

Corpse Run

30% chance on NPC death, 30s cooldown, 60s duration

Bonus: Critical Hit (+0.5% to +5.5%)

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Corpse Run - Fallen enemies have a chance to spawn a random minion. Only one minion can be active.

Power Rank Passive
0 - 4999 Minion 52%, Ranged/Tank/DPS 14%, Epic 5% - 30% chance on NPC death, 30s cooldown, 60s duration
5000 - 9999 Minion 42%, Ranged/Tank/DPS 14%, Epic 14% - 30% chance on NPC death, 30s cooldown, 60s duration
10000 - 14999 Minion 33%, Ranged/Tank/DPS 14%, Epic 24% - 30% chance on NPC death, 30s cooldown, 60s duration
15000 - 19999 Minion 24%, Ranged/Tank/DPS 14%, Epic 33% - 30% chance on NPC death, 30s cooldown, 60s duration
20000 - 24999 Minion 15%, Ranged/Tank/DPS 14%, Epic 42% - 30% chance on NPC death, 30s cooldown, 60s duration
25000 - 29999 Minion 5%, Ranged/Tank/DPS 14%, Epic 52% - 30% chance on NPC death, 30s cooldown, 60s duration
Level Bonus
1 +0.5% Critical Hit
10 +1% Critical Hit
15 +1.5% Critical Hit
20 +2.5% Critical Hit
25 +3.5% Critical Hit
30 +5.5% Critical Hit

Vanguardian

Up and Away

Shockwave deals 100% physical/magic damage.

Bonus: Jump (+1 to +10)

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Up and Away - Gain the Vanguardian's Touchdown passive. While gliding become supercharged and create a shockwave in front of your landing destination.

Power Rank Passive
0 - 4999 - Shockwave deals 100% physical/magic damage.
5000 - 9999 - Shockwave deals 100% physical/magic damage.
10000 - 14999 - Shockwave deals 100% physical/magic damage.
15000 - 19999 - Shockwave deals 100% physical/magic damage.
20000 - 24999 - Shockwave deals 100% physical/magic damage.
25000 - 29999 - Shockwave deals 100% physical/magic damage.
Level Bonus
1 +1 Jump
10 +2 Jump
15 +3 Jump
20 +4 Jump
25 +6 Jump
30 +10 Jump
Comments and Likes Comments 15

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This is outdated and not current, or the same which an update Sunrise lately

my knight is level 30 with 25057 Power Rank, yet his subclass only gives me 110 mounted speed...

all sbubclass have an upgrade of their seconde stats at 30k pr like the knight its 125 mouvement speed (ground) 

and the vanguardian sub class is not complete

draco use lunar lancer becuas eit gets its base dmg from both its phy dmg and magic dmg

for a rev use chloromancer, for boomaranger, use lunar lancer. Trust me, its good

 

Lunar lancer's +pd is so low they dont even had to add it...

Actually with enough mastery and dragons that 750 pd becomes more like 5k

30 lvl chloromancer gives 60% Max health

Wes

Might want to recheck the Tomb Raiser's % chances.  It looks like at least the first two don't add up to 100% chance when it DOES activate. (I know it's not 100% activation, but when it DOES activate, the spread between DPS/Tank/Ranged and minion epic should add to 100, yes I counted the dps, tank, and ranged separately. Quick breakdown of the first rank 52 minion 42 for the dps/ranged/tank and 5 for epic only adds up to 99. Added  up again on rank 2 and got 98%. What happens when it takes effect that other 2% of the time?

The Chloromancer's level bonus is wrong...

Glad to see all of this info in one place.  Appreciate it!

i can have more falsks yay

 

why only lunar lancer adds in physical damage .-.

VERY NICE Y

Bec

Nice, thanks for the information. It seems that on a lot of the subclasses, the percent chance increase is almost negligible between 0 pr and 25k pr, especially since damage is dealt so often.