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Shadow Hunter

Shadow Hunters destroy evil wherever it may hide. Heed the Dark Whispers of your captured shadow, pick off distant enemies with a charged Radiant Arrow, and trap them with Sun Snares when they get close.

Abilities

Dark Whispers

Nearby enemies periodically receive a Shadowmark, increasing the damage they take from charged Radiant Arrow shots and allowing the Shadow Hunter to see them through walls.

shadowhunter/passive_shadowwhispers

Radiant Arrow

shadowhunter/radiantarrow_normal

Radiant Arrow

shadowhunter/radiantarrow_ultimate

Radiant Arrow - Level 1

An attack that can pierce through enemies and walls. Hold for at least 1 second to charge, causing it to deal extra damage to Shadowmarked enemies.

shadowhunter/radiantarrow

Sun Snare - Level 3

Throws a blinding trap which stuns and damages all nearby enemies for 2 seconds when triggered.

shadowhunter/sun_snare

Arrow of the Goddess - Level 5

Applies Shadowmark to all nearby enemies. Empowers the Shadow Hunter's next Radiant Arrow, increasing its damage, doubling critical damage, and causing it to knock enemies back.

shadowhunter/arrowofthegoddess

Class Video

[preview]1437[/preview]

Roles

[roles][damage][/roles]

Abilities

Dark Whispers (Level 0)

Nearby enemies periodically receive a Shadowmark, increasing the damage they take from charged Radiant Arrow shots and allowing the Shadow Hunter to see them through walls.

Radiant Arrow (Level 1)

An attack that can pierce through enemies and walls. Hold for at least 1 second to charge, causing it to deal extra damage to Shadowmarked enemies.

Sun Snare (Level 3)

Throws a blinding trap which stuns and damages all nearby enemies for 2 seconds when triggered.

Arrow of the Goddess (Level 5)

Applies Shadowmark to all nearby enemies. Empowers the Shadow Hunter's next Radiant Arrow, increasing its damage, doubling critical damage, and causing it to knock enemies back.

Strategy

Gear

[gear=Bow]Physical Damage,Critical Damage,Critical Hit/Jump,Movement Speed[/gear]

[gear=Hat]Maximum Health,Critical Damage,% Maximum Health/Magic Find,Movement Speed[/gear]

[gear=Face]Maximum Health, Critical Damage,Physical Damage,Movement Speed[/gear]

[gear=Ring]Physical Damage,Critical Hit/Magic Find[/gear]

Extras

Boxed Headset PTS

Ally

  • [ally=raptor_zerker]

[/box]

Boxed Headset PTS

Flask

  • [flask=vial_auto] (if using Surestrike/Unyielding)
  • [flask=vial_multiminion] (if using Beamer)
  • [flask=vial_magicfindrefill] (For high MF speed farming, used with Trailblazer)

[/box]

Boxed Headset PTS

Emblem 1

  • [emblem=effect_physicaldamage]

[/box]

Boxed Headset PTS

Emblem 2

  • [emblem=effect_crit] (if crit hit is needed)
  • [emblem=effect_minionspawn_rangedphysical] (if crit hit is not needed)
  • [emblem=effect_jumpspeed] (For high MF speed farming, used with Conjurer's Flask)
  • [emblem=effect_shield] (Used with Death-defying, Can tank anything, even with full dps build)

[/box]

Gems:

  • Physical Damage on Everything
  • Critical Damage on Everything
  • Critical Hit on Enough Gems to Reach 100% (Swap Surestrike with Beamer)

Shadow Blitz

Empowered Water Gem for the Shadow Hunter. Basic attack becomes a rapid-fire stream of arrows. Dealing damage to a shadow-marked enemy consumes the mark and triggers an explosion. Only one such Gem may be socketed at a time.


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