Boomeranger

Boomerangers are skilled with both bow and blade. Bomb your way through bedrock and stun any enemies you find with your trusty boomerang! When things get too hairy or scary, lob a Mysterious Urn into the fray!

Abilities

Final Blow

Every third attack done by the Boomeranger does extra damage.

adventurer/passive_dummy

Doubloon

adventurer/random_throw_effect_energy_powerup

Doubloon

adventurer/random_throw_effect_heal_powerup

Boomerang - Level 1

Throws a stunning boomerang that returns after hitting an enemy or wall. If caught on the return trip, all cooldowns are reduced.

adventurer/boomerang

Big Bomb - Level 3

Throws a timed bomb for big damage and destruction.

adventurer/bomb

Big Bomb - Level 3

Throws a timed bomb for big damage and destruction.

adventurer/bawk_bomb

Mysterious Urn - Level 5

Throws a mysterious urn for area damage and a random bonus.

adventurer/random_throw

Video

 

Strategy

  • As a Boomeranger, It is your job to fill the battlefield with chickens while Supporting your team through Mysterious Urn's random boosts, It is recommended that a Bow is used in shadow towers, to not take aggro from the tank through proximity. A sword is advised in adventure worlds, given it's AoE capabilities. Use your boomerang's stun to lock down important threads for your team to take out safely, or to give your bomb time to explode in the right place.
  • Time your abilities so that they're not interrupting your basic attack, most notably the third attack in your basic combo, which does massive damage.

Gear

Weapon

  • Physical Damage
  • Critical Damage
  • Critical Hit/Jump
  • Attack Speed

Hat

  • Maximum Health
  • Critical Damage
  • % Maximum Health
  • Attack Speed

Face

  • Maximum Health
  • Critical Damage
  • Physical Damage
  • Attack Speed

Ring

  • Physical Damage
  • Critical Hit

Extras

Ally

  • [raptor_zerker]

Flask

  • [vial_auto] (if using surestrike, unless fights are too long)
  • [vial_ultimate] (if fights are long enough to run out of pots, and you have a tank)
  • [vial_multiminion] (if using beamer)

Emblem 1

  • [effect_physicaldamage]

Emblem 2

  • [effect_crit] (if crit hit is needed)
  • [effect_minionspawn_rangedphysical] (if crit hit is not needed)

Gems

  • Physical Damage on Everything
  • Critical Damage on Everything
  • Critical Hit on Enough Gems to Reach 100% (Swap Surestrike with Beamer)
  • Maximum Health on 1-2 Gems (Ideally ~500,000 Total Health)

 

Bawk-Bomb

Empowered Water Gem for the Boomeranger. Big Bomb becomes a Bawk-Bomb. It still sticks to surfaces and explodes in the same area, but also spawns several chickens that attack enemies for a brief duration. Only one such Gem may be socketed at a time.


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