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Posted on: Trove Spanish Language Update! page

@DONWAKKYM

Ya esta en portugués.

Posted on: Tiny Train mod

liked this!

Is pretty cute :)

Posted on: Tiny Train mod

liked this!

I like trains. (._.)

Posted on: Skullharpoon Spear creation

Skullharpoon status has been set to Approved

Posted on: Skullharpoon Spear creation

Hello again!

Looks great! I really like what you ve done with that skull and maps :)

Happy to approve.

Also, thank you for uploading the blueprint! For future occasions, please keep the naming to styletype_stylename[CreatorsName].blueprint so in your case spear_skullharpoon[Kive10].blueprint . Creators name is the only place that can have capital letters, and it has to be in square brackets. I renamed it for you this time, dont worry :)

Posted on: Tiny Train mod

Tiny TRAINORM

Posted on: Skullharpoon Spear creation

@Ylva

Hi,

thanks for the feedback, i messed up the dimensions a bit because i simply misread something in the guidelines, should be fine now.

For the shape of the skull, i'm kind of struggling with redoing and recoloring it in a way i like. Also the small 3x3x3 pommel just makes me sad, it leaves so little room for creativity with the design, but i shortened it anyways.

Posted on: Skullharpoon Spear creation

Skullharpoon status has been set to Needs Review

Posted on: Edge of Chaos Staff creation

@Kiwimaximus

Different voxel editors use different pallet systems or dont support pallet loading at all so there is no 'pallet download' yet. RGB values do indeed take ages to input but it should be fast enough to over copy hex codes. Another thing, i doubt you would ever need to use more than 20 or so colors in one model (not counting their daker/lighter and inbetween shades).

https://trovesaurus.com/page=3976/trove-style-guidelines-for-trove-creations could be a helpful read.

Also, please dont stress about these creations. Real life always comes first and creations will always be here when you decide to spend some time on them :)

PS. whoa, that black and orange staff looks neat, id say with tiny bit more shading on grey part and/or specular map it would be just great :D

Posted on: Edge of Chaos Staff creation

Edge of Chaos status has been set to Active

Posted on: Edge of Chaos Staff creation

Edge of Chaos status has been set to Needs Review

Posted on: Edge of Chaos Staff creation

@Ylva

Is it possible to download the whole pallet because its taking forever to do them one by one

Posted on: Edge of Chaos Staff creation

@Ylva

Thanks again for the inspiration. I'm new to this stuff so its confusing doing it mixed with the rest of my school work but I will be carry on working on the staff. And sorry about the other thing. 

Posted on: Trove Spanish Language Update! page

Ola gostaria de saber quando ira vir em Português (BRASIL) ,Obrigado.

Posted on: Tombstone Tempest collection

new codes plox

Posted on: Edge of Chaos Staff creation

Edge of Chaos status has been set to Active

Posted on: Edge of Chaos Staff creation

Hello again!

Staff feels oddly familiar :P Please dont make new posts if you are working on perfecting same design, feedback or any other comments get lost this way.

With that said, this design is definitely an improvement! I like new details and material maps.

However im still not quite sure that full design has achieved that 'wow' selling point. To be clear, from technical side the staff is absolutely correct, it works and it looks good. Thing is, there are  quite a lot of good styles in game so at this moment of time we really need aim to 'wow' devs awesomeness and special appeal of designs. Something silly and fun ideas work too :)

I still think your design could work, and i tried to play around with it and ended up with following edited version. You do not need to copy it in any case, its not perfect and only meant to hopefully serve as inspiration.

Adjusted things: rods are further away from eachother and end with circles like plants in Neon City do, their color changed to match same plants, added bright pink to spice up the blues, added same-ish rod on the back of the staff to unite it.

Im pretty sure you can do better :) Somewhat cleaner shape and colors that highlight that shape instead of hiding it should definitely work. Its hard to see the details behind that beautiful deep blue, might be worth to check out whole Neon City and Luminopolis color pallets (bottom of the page) https://trovesaurus.com/biome=14/neon-city/modinfo 

Changing status of your creation to Active for now, if you decide to continue working on this design, upload changes to this post and set it back to Review please :)

Posted on: Skullharpoon Spear creation

Skullharpoon status has been set to Active

Posted on: Skullharpoon Spear creation

Hello!

Sorry for the delay.

Spear design looks good! I like the idea, and colors used read very well as natural and Jurassic, well done :)

Unfortunately its not all so glorious from the technical side. All spears must be full 45 voxels long with Attachment Point in precise location. That insures that spear model will look properly during all animations and skills. For example, if the distance between AP and tip of the spear head is less than 32 voxels it likely will float above the ground instead of piercing it during Lunar Lancers skill usage.

On the top is your spear, on the bottom - spear template. If i match the placement of APs, your design becomes 2 voxels longer (front) and 4 voxels shorter (back) than required. That can be easily vixed by moving AP few voxels to the front and adding 2 missing voxels of length to the shaft.

Please also keep an eye on the pommel - it can not exceed size of 3x3x3 cube.

Another thing, while the design does look good and realistic, i think it would shine better if skull was more recognizable as a skull from the top side too. At the moment forehead is wide and feels one-colored. May be it would work better with bigger eyeholes and heavier shading around them? Or some bone spikes, or some cracks or any other details.

I made a quick edit to show what i mean, more or less. It is not perfect and you do not need to copy it. Just hoping it could inspire you to make some improvements by yourself :)

Going to change the status of your creation to Active for now, but hoping to see it on Review again!