Gunslinger

The Gunslinger is an eagle-eyed ranged fighter who blasts enemies with dual pistols. Light up your foes with a well-aimed charged shot, then use your ultimate to gun them down in a hail of energy bullets.

Abilities

Charged Shot

Hold Charged Shot for up to 2 seconds to increase its damage and radius.

gunslinger/charge_shot

Charged Shot

Good things come to those who wait.

gunslinger/charge_shot_full_charge

Charged Shot

Good things come to those who wait.

gunslinger/charge_shot_normal

Lucky Shot

While in the air, damage dealt to enemies decreases the speed of the Gunslinger's descent. Dealing damage can cause the next Charged Shot to be full power without any charging time.

gunslinger/passive_instant_charge_shot

Run and Gun

Increases the Gunslinger's Movement Speed and Attack Speed, and allows the Gunslinger to run full speed while attacking.

gunslinger/always_charge

Blast Jump - Level 3

Launches the Gunslinger up into the air, damaging any nearby enemies.

gunslinger/blast_jump

Run and Gun - Level 5

Increases the Gunslinger's Movement Speed and Attack Speed, and allows the Gunslinger to run full speed while attacking.

gunslinger/fast_attack

 

Roles

[roles][damage][/roles]

Abilities

Lucky Shot (Level 0)

While in the air, damage dealt to enemies decreases the speed of the Gunslinger's descent. Dealing damage can cause the next Charged Shot to be full power without any charging time.

Charged Shot (Level 0)

Hold Charged Shot for up to 2 seconds to increase its damage and radius.

Blast Jump (Level 3)

Launches the Gunslinger up into the air, damaging any nearby enemies.

Run and Gun (Level 5)

Increases the Gunslinger's Movement Speed and Attack Speed, and allows the Gunslinger to run full speed while attacking.

Strategy

TODO

Gear

[gear=Gun]Magic Damage,Critical Damage,Critical Hit,Attack Speed[/gear]

[gear=Hat]Maximum Health,Critical Damage,% Maximum Health,Attack Speed[/gear]

[gear=Face]Maximum Health, Critical Damage,Magic Damage,Attack Speed[/gear]

[gear=Ring]Magic Damage,Critical Hit[/gear]

Extras

Box

Ally

  • [ally=qubesly_chronomancer] (Required after class gem)

[/box]

Box

Flask

  • [flask=vial_plentiful] (Use with Chronomantic, highest flask capacity ingame)
  • [flask=vial_auto] (Use if using Surestrike/Dying too much)
  • [flask=vial_multiminion] (Use with Evil Eye, for farming adventure worlds with high crit hit)

[/box]

Box

Emblem 1

  • [emblem=effect_magicdamage]

[/box]

Box

Emblem 2

  • [emblem=effect_minionspawn_rangedmagic] (Use with Minion Vial, for farming adventure worlds with high crit hit)
  • [emblem=effect_cooldownreduction] (Swap Surestrike for this as soon as you get your class gem, no matter what your crit hit is, The gunslinger's gemmed ultimate is game changing enough to take priority)
  • [emblem=effect_crit] (Use until you get the class gem)

[/box]

Gems:

  • Magic Damage on Everything
  • Critical Damage on Everything
  • Critical Hit on Enough Gems to Reach 100% 

Empowered Gems

Empowered Gems are available in any colour.

Overcharged

Empowered Water Gem for the Gunslinger.

Run and Gun now decreases your attack speed, but all shots fired are max-charged Charged Shots.

Only one such Gem may be socketed at a time.

Stinging Curse

Empowered Water Gem for any class.

Dealing damage applies damage-over-time effects to enemies.

Only one such Gem may be socketed at a time.

Explosive Epilogue

Empowered Water Gem for any class.

Killing enemies causes them to explode.

Only one such Gem may be socketed at a time.

This gem has a cooldown.

Overcharged

Empowered Water Gem for the Gunslinger. Run and Gun now decreases your attack speed, but all shots fired are max-charged Charged Shots. Only one such Gem may be socketed at a time.


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