Mods (Utility)
These mods add extra functionality and are not just cosmetic.
Viewing all mods with the type set as "Utility" sorted by the most recent first.
Cr0nicl3's Boss RadarUtility

Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 2 particles for each instance and 2 lines of real code, it couldn't be more optimised
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 2 particles for each instance and 2 lines of real code, it couldn't be more optimised
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Removes the text from attack vfx
Removes the passive moon vfx for Lunar Lancer
Shows a warning sign on top of the enemy when damage reflection is active and you're in position of attacking it
Event Chest RadarUtility

Using the same marker as the definitive version of the boss radar, it locates the chests for ice vs fire event's permafrost chests and St. Qubeslick underwater chests (for now)
Makes the seeker indicator much easier to read
Heckbug finderUtility

Changes in the vfx of the hellbugs to find them easier
Removes Earnie's shield vfx (also removes Ice Sage's ult shield)
Acolyte FinderUtility

A simple mod that adds a circle going towards the Lunar Acolyte
Step TrackerUtility

Adds a trail at where you've been so that you don't go twice to the same room
Radar N in 1Utility

*Something wrong in Trovesaurus Views, so this is a re-upload*Provides vertical and horizontal radar range, ball group radar that will move toward the center, and pillar radar as always.
Blue: Dungeon boss
Red: Curse skull
Purple: Invader
Special color: Deep sea/Pirate dragon
Gold: Chest
Rainbow: Monolith/Respawn point ship
Blue: Dungeon boss
Red: Curse skull
Purple: Invader
Special color: Deep sea/Pirate dragon
Gold: Chest
Rainbow: Monolith/Respawn point ship
Hides VFX paws of Tomb Raiser's costume Nefarious Nekomancer
Hide Tomb Raiser VFX GhostsUtility

Hides VFX ghosts at all of Tomb Raiser's costumes
The Pinkbox MonolithUtility

And since the devs are lazy and used the beam on multiple places you might wanna disable the mod if ur not doing delves
Don't know what that standard is used for ? With this mod, you can know in advance what stats that crafted banner will have. You can now loot collect or keep the standards you need !English only for the moment, I might do other languages later on.
Remove Unnecessary EffectsUtility

If you have any suggestions or feedback contact me on discord: Skillez#3311
Rainbow Pyrodisk..?Utility

Specular Map DeciderUtility
Displays all specular maps simultaneously for you to decide the specular map while modding. Better used in metaforge, somehow.
The Master Radar VFXUtility

Geode VFX ReducerUtility

It takes away Geode Sanctuary shieldReduces gravity block VFX spawn rate and heavinessTakes away map VFX in Geode Topside
Combat Lucky Stars VFXUtility

Modified effects:
New Aura-Shadow-Radiant-Stellar-CrystalDisabled effects:-Uncommon-Rare-Epic-Legendary-Relic-Resplendent
New Aura-Shadow-Radiant-Stellar-CrystalDisabled effects:-Uncommon-Rare-Epic-Legendary-Relic-Resplendent