Mods (NPCs)
These mods change the look of Non-Player Characters like Shadow Tower Bosses or Merchants.
Viewing all mods with the type set as "NPCs" sorted by the most recent first.
Duck HuntNPCs
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This is Ducking Fumb. Replaces hit sfx with quacks and water drops when you defeat enemies. -- Special shoutout to Grainus for making this mod possible. Credit to Saltwater Sam for his help and use of his 'No More Annoying Sounds V1' mod as a template.
A young but feisty ceratopsid. (Replaces normal npc triceratops and dino buddy triceratops.)
Robo RazorsharkNPCs
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One of the many modded mobs for the Chromatic Mechanoid Madness Mod Pack. (1 of 9)
NaworNPCs
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Ifera's getting in the holiday spirit with a new hat, festive lights, and even some mistletoe! [Disclaimer: Ifera is still as aggressive. Approach with caution.] Thanks to TFM, Sly, Sirin, and Stimer for advice, and helping me out during a few moments of.. let's call it subpar brainpower. xDThis was fun to make, I hope you enjoy it!Steam page link: helo
Ah, finally. Now they look a bit better 😂
A small attempt to redesign those 3 wraiths.Main objective in this little project was making unique models for Boss Variations: Wraith Lord, Boneblade Reaper and Frozen SoulstealerIcebound Strangler and its non-boss variation are not changed because fitting for this role mod already exist Known issues: Bosses sometimes might not have their Boss Appearences. This is probably because of the game not loading the edited prefab instantly
Changes Waspider's design a little bit to match with recently added collectables based on this creatureKnown issues: might sometimes not work like using default wings. It's the play of binfabs which sometimes don't work correctly
No More PinatasNPCs
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Mod replaces Pinata models, vfx and prefabs with empty files.
This increases performance when rendering them, though due to how game behavior is acting, changing worlds or restarting game, will degrade performance.
This increases performance when rendering them, though due to how game behavior is acting, changing worlds or restarting game, will degrade performance.
Was slightly triggered by the fact that there's 3 Delve Bosses which look like Delve patch creatures (2 of them even have the same name). So i changed a little one of them - the Magman boss:Added Shoulders, made one of the hands (the one which it uses for a power punch) lava-powered, made crown on its head based on Udunn's head and added lava pools to all 6 blueprints.This thing is slightly unique in terms that it affects only Delve boss: Delve magmans as normal npcs and magmans from Dragonfire peacks ARE not affected because of changed calls in binfab which is included in .zip archive to make it work. (Instruction at replacing binfab is also presented)Known issues:1.Not changed memento and boss delve gateway models (need to look how to do it)2.Sometimes instead of changed Magman - you can see the original one. Happens if you relog during the battle or if you teleported to the bossroom when boss already was summoned.By the way - called him "Elder Magman"
Penguin PartyNPCs
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Gummy BearsNPCs
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Panda PartyNPCs
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Replaces the terracotta warriors with one type of panda.
CrocomenNPCs
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Now Instead of Sharkmen - you have Crocome, Humanoid crocodiles (welp... they are more... Egyptian than Pirate... anyway)From left to right: Warrior, Hunter and Mage
Changes visuals of Neon City NPCs (except Punchbot, they are the same) to make them look like how they looked in Alpha version.Notice - it's not just taking "char" files and renaming it - it's also adding materials to these blueprints, so they look more neat.
Snow BunnyNPCs
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Last one! ^^
Icecream BunnyNPCs
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Spotted BunnyNPCs
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Angry OstrichNPCs
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Replaces the enemy lanky lurcher on the geode topside.
Frozen Ice-drakeNPCs
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While browsing mobs for blueprints - i noticed that Snowblind Strangler (ice wraith) has calls for wings which don't exist in game and probably - it was copy-paste mistake. Anyways - it leaded to me creating this alternate mob for Permafrost))