Mods (Utility)
These mods add extra functionality and are not just cosmetic.
Viewing all mods with the type set as "Utility" sorted by the most recent first.
Spicy Shadow DropsUtility

Replaces the current
No More WubsUtility

All it does is mute Dub-O-Mancer Sounds.
No More Bright BiomesUtility

Best used when paired with No More Dark Biomes mod.
Official description below.
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As requested, I have also made another mod which makes Permafrost not so bright.It is compatible with No More Dark Biomes. Install both of them to have balanced lighting for different biomes.
Want to DIY?1) First, you will need to extract the Trove files. If you want to save space, just extract prefabs/zonelighting(See: http://forums.trovegame.com/showthread.php?25707-Guide-Comprehensive-Trove-Modding-Tutorial)
2) In prefabs/zonelighting, there are some .binfab files. Their names are self-descriptive. They hold the lighting data for different biomes (zones). e.g. dragon.binfab = Dragonfire Peaks, neon.binfab = Neon City.
3) You may probably want to copy the .binfab files to the override folder first, so the original set of files are untouched and future adjustment can be made easily.
4) Pick a lighting and replace the unwanted one by renaming the .binfab file. In my mod, I replaced dragon.binfab with desert.binfab, and neon.binfab with peaceful.binfab.
5) Launch Trove and see the result.
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Copy-pasted from: http://forums.trovegame.com/showthread.php?94521-Utility-No-More-Dark-Biomes
Official description below.
_________________________
As requested, I have also made another mod which makes Permafrost not so bright.It is compatible with No More Dark Biomes. Install both of them to have balanced lighting for different biomes.
Want to DIY?1) First, you will need to extract the Trove files. If you want to save space, just extract prefabs/zonelighting(See: http://forums.trovegame.com/showthread.php?25707-Guide-Comprehensive-Trove-Modding-Tutorial)
2) In prefabs/zonelighting, there are some .binfab files. Their names are self-descriptive. They hold the lighting data for different biomes (zones). e.g. dragon.binfab = Dragonfire Peaks, neon.binfab = Neon City.
3) You may probably want to copy the .binfab files to the override folder first, so the original set of files are untouched and future adjustment can be made easily.
4) Pick a lighting and replace the unwanted one by renaming the .binfab file. In my mod, I replaced dragon.binfab with desert.binfab, and neon.binfab with peaceful.binfab.
5) Launch Trove and see the result.
__________________
Copy-pasted from: http://forums.trovegame.com/showthread.php?94521-Utility-No-More-Dark-Biomes
No More Dark BiomesUtility

Best used when paired with No More Bright Biomes mod.
Official description below.
_________________________
Don't like the dark environment of Neon City and Dragonfire Peaks? Having difficulty when building in these two biomes but don't want to mess with video settings? This mod is for you!
This mod makes Neon City and Dragonfire Peaks brighter than usual.
Want to DIY?1) First, you will need to extract the Trove files. If you want to save space, just extract prefabs/zonelighting(See: http://forums.trovegame.com/showthread.php?25707-Guide-Comprehensive-Trove-Modding-Tutorial)
2) In prefabs/zonelighting, there are some .binfab files. Their names are self-descriptive. They hold the lighting data for different biomes (zones). e.g. dragon.binfab = Dragonfire Peaks, neon.binfab = Neon City.
3) You may probably want to copy the .binfab files to the override folder first, so the original set of files are untouched and future adjustment can be made easily.
4) Pick a lighting and replace the unwanted one by renaming the .binfab file. In my mod, I replaced dragon.binfab with desert.binfab, and neon.binfab with peaceful.binfab.
5) Launch Trove and see the result.
__________________
Copy-pasted from: http://forums.trovegame.com/showthread.php?94521-Utility-No-More-Dark-Biomes
Official description below.
_________________________
Don't like the dark environment of Neon City and Dragonfire Peaks? Having difficulty when building in these two biomes but don't want to mess with video settings? This mod is for you!
This mod makes Neon City and Dragonfire Peaks brighter than usual.
Want to DIY?1) First, you will need to extract the Trove files. If you want to save space, just extract prefabs/zonelighting(See: http://forums.trovegame.com/showthread.php?25707-Guide-Comprehensive-Trove-Modding-Tutorial)
2) In prefabs/zonelighting, there are some .binfab files. Their names are self-descriptive. They hold the lighting data for different biomes (zones). e.g. dragon.binfab = Dragonfire Peaks, neon.binfab = Neon City.
3) You may probably want to copy the .binfab files to the override folder first, so the original set of files are untouched and future adjustment can be made easily.
4) Pick a lighting and replace the unwanted one by renaming the .binfab file. In my mod, I replaced dragon.binfab with desert.binfab, and neon.binfab with peaceful.binfab.
5) Launch Trove and see the result.
__________________
Copy-pasted from: http://forums.trovegame.com/showthread.php?94521-Utility-No-More-Dark-Biomes
Display No CloudsUtility

This is a simple vfx mod that removes the clouds in the sky.This would be extremely useful for those that like gliding or build at great heights!