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Star Rod over The Will of StarsCosmetics
![](https://trovesaurus.com/images/uploads/UT9cuAV_h.jpeg)
Replaces The Will of Stars sword style with the Star Rod from the Kirby Franchise. I made this for myself but if others want to enjoy, they can :) Please Comment on this mod if there is a bug you notice.
Kirby BounderMounts
![](https://i.imgur.com/I4dPhTPh.webp)
Replaces Volatile Bounder mount with Kirby. I made this for myself but if others want to enjoy, they can :) Please Comment on this mod if there is a bug you notice. WARNING: This mod changes the VFX of the Volatile Bounder to the Ultimate Ability VFX of the Jurassic Sheriff Solarion Costume. This means that the VFX of the dragon bomb ability for Dracolyte Costumes Starter, Level 10, Level 20, Level 30 & the bomb jump upgrade in Bomber Royale will also be this VFX since Volatile Bounder shares VFX with these costumes & upgrades. Another thing to note is this VFX change also removes the sound of the Volatile Bounder.
Owl of the MoonlightCostumes (Bard)
![](https://trovesaurus.com/images/uploads/8Uf3AEo_h.jpeg)
Snowfest SageCostumes (Ice Sage)
![](https://trovesaurus.com/images/uploads/cXhOQqw_h.png)
Snow flowerCostumes (Ice Sage)
![](https://trovesaurus.com/images/uploads/kfYlJI4_h.jpeg)
Angel Neon NinjaCostumes (Neon Ninja)
![](https://i.imgur.com/MMiJNO0h.webp)
Replaces:
• Heartbleed Neon Ninja Costume
• Heartbleed Hat Style
• Lunar Ronin Melee Style
• Triumphant Troveblade Melee Style
Contains:
• Costume
• Hat Style
• 2 Melee styles
• VFX
(3stack passive made by Novuhz)
• Heartbleed Neon Ninja Costume
• Heartbleed Hat Style
• Lunar Ronin Melee Style
• Triumphant Troveblade Melee Style
Contains:
• Costume
• Hat Style
• 2 Melee styles
• VFX
(3stack passive made by Novuhz)
Underwater EnvironmentCosmetics
![](https://trovesaurus.com/images/uploads/4WQPN0p.gif)
Warning: best to use on medium/strong computers
Pika-ratopsMounts
![](https://trovesaurus.com/images/uploads/rO7Oyka_h.png)
Have you ever imagined how Archaeoceratops would wear a hoodie & slippers? well, there's your answer
Mini-PikameeAllies
![](https://trovesaurus.com/images/uploads/ZO9P3fM_h.png)
Changes the derpy bonewalker mount into a much cooler one :)
St. Qubeslick Dino WaypointsWaypoint
![](https://trovesaurus.com/images/uploads/QbMbqON_h.png)
Adds waypoints for St. Qubeslick event -Flux and -Luck Dino enemies
Space Invaders - MinigameCosmetics
![](https://trovesaurus.com/images/uploads/ZYKimV4_h.png)
A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Pink Hotbar!GUI
![](https://i.imgur.com/tH0Qifyh.webp)
Created by mur_, ExoDave, TheSymbol
Digital PyrodiscCosmetics (Cosmetics)
![](https://trovesaurus.com/images/uploads/cryHzCV.gif)
Plated PokerCosmetics (Cosmetics)
![](https://trovesaurus.com/images/uploads/uU1H6RX_h.png)
Best used with my other mod: Blocky Berserker
https://trovesaurus.com/mod=10472
https://trovesaurus.com/mod=10472
Storm TroopCostumes
![](https://trovesaurus.com/images/uploads/60Hc8yo_h.png)
Created by XBubblegutsX and BaddieBat Replaces: Veiled Hand Helmet Style, Shadow Hunter lvl 10 Costume and Practice Bow