Popular Mods
Viewing all mods with more than 1000 downloads, sorted by most downloads.
Meteorite WaypointWaypoint
Too hard to find? Let's hunt them with style!
ExoDave VFX reducer packageUtility
Reduce Excessive Ingame VFX from all 15 classes and shadow tower DOTM/PIn, More Stable FPS, v1.3, Adding more reduced VFX effects with each new version.
Japanese Translation TestLanguage
日本語への翻訳者がいなかったために作成し始めた一時的な日本語化Modです。真の翻訳されるまでの繋ぎとして作成していました。
現在はこのModの更新は終了しています。
(内容がとても古いですが、現在Public Test ServerにてDMM Gamesによる日本語データの存在が確認されています。)
現在はこのModの更新は終了しています。
(内容がとても古いですが、現在Public Test ServerにてDMM Gamesによる日本語データの存在が確認されています。)
Companion mod for all configurable mods by TheSymbol, this allows you to change and store settings for mods in-game without using external tools
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Overwatch Costume PackCostumes
Helps to find "hidden" critters and identify quickly what they desire. (food, healing, blanket or treasure)
With this mod you can easily make the difference between the name of the player and the club name (sometimes as a logo) as they are positioned different and the contrast is plenty.
Moonlight Bulb WaypointWaypoint
[Waypoint for Moonlight Bulb]
Better oreUtility
This mod replace shapestone, infinium, primordial flame, formicite ,glacial shard and cinnabar.
(Working after Adventure update)
(Working after Adventure update)
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Combat Lucky Stars VFXUtility
Modified effects:
New Aura-Shadow-Radiant-Stellar-CrystalDisabled effects:-Uncommon-Rare-Epic-Legendary-Relic-Resplendent
New Aura-Shadow-Radiant-Stellar-CrystalDisabled effects:-Uncommon-Rare-Epic-Legendary-Relic-Resplendent
This Mod Was Made By Keeevy
SpeedometerGUI
Out of Date!Display the current movement speed whether you're on a mount, boat, gliding, flying or running! "Show Player Location" must be enabled in settings to work, see the full description to configure the position on screen if it's incorrect!
Makes you see underwater much easier. (Does not always work in clubs, but it should)Explore the underwater part of the sea like never before!