Mods
Viewing all mods sorted by the most recent first.
Black Hole WingsWings
These break far too many laws, both from safety and physics
Animated EyesCosmetics
Cygnus Volatile BounderMounts (Cosmetics)
Created by Jojo
aquila ChatGUI
Out of Date!Chat re-created from stratch, requires config file to save settings (/cfg, /config or /settings to access config menu). Read below for more in-depth information.
Powercell/Device WaypointsWaypoint
Created by Jojo
Notes: Will be working on other sundered waypoints
Notes: Will be working on other sundered waypoints
Solar GalaxyCostumes (Solarion)
Trovesaurus WingsWings
Accepted 2 years agoWings made to conmemorate Trovesaurus Anniversary, replaces Midnight Mantle
Galaxy PyrodiscCosmetics
Cleaner version of Cr0nicl3's Boss Radar Advanced Version, puts an arrow orbiting around you and leading to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Galaxy WingsWings
Bubble WingsWings
Thx again Cr0nicl3 D3str0y3r!
Dynamite BombCosmetics (Cosmetics)
Created by JojoDynamite Reskin for Bomb
Lil'DreamoAllies
Ya get to have a little Dreamolyte ally to follow you around. It even has a staff! Shame it's useless though..
Jade GuardianCostumes (Shadow Hunter)
Replaces Starter Shadow Hunter Costume, Starter Helm and Practice Bow
AltariaAllies
Thank you Cr0nicl3 D3str0y3r for teaching me how to vfx ^^
InfinipadMag Riders
No VFX because I'm not cool like Cr0nicl3
Cr0nicl3's Geode RadarUtility
Adds an arrow to the critters alongside its need as a hologram as well as a line and hologram for eggs
Cr0nicl3's Loot RadarUtility
Adds an arrow near the character in order to point to drops, different versions can be chosen that works between themselves for you to choose what drops you want to see marked, default download will be all the choosings in one
Crown of StarsCosmetics
Somehow you've managed to make a wormhole go around your head, and with that you seem to have awoken the curiosity of the universe itself...