Mods
Viewing all mods sorted by the most recent first.
Night Guard RevenantCostumes (Revenant)
A black/ dark knight-ish Costume for the Revenant.
Replaces:
Costume "Starter Revenant"
Helmet "Revenant Starter Helm"
Spear "Barbed Bardiche"
Replaces:
Costume "Starter Revenant"
Helmet "Revenant Starter Helm"
Spear "Barbed Bardiche"
Botanical ArcherCostumes (Shadow Hunter)
An overgrown themed costume for the shadow hunter
Skywrath WingsWings
You are the storm that is approaching. Literally
Infineon ShockerCosmetics
Staff Of The Infineon Overseer
Better Infineon TorchBanners
Better Version To Match The Costume I Made
Infineon Torch (Ifera)Banners
Infineon OverseerCostumes
Lurking In The Shadows Of Everdark, it Sees All, Knows All.
Matching weapon: https://trovesaurus.com/mod=10177
Matching weapon: https://trovesaurus.com/mod=10177
Infineon SickleCosmetics
weapon for the infineon sage costume I'm working on
Solar RoboCostumes (Solarion)
Panatean Enshadowed TorchBanners
Panatean Torch
Replaces [Wooden Toy Block].
0sita's Ally Dice AshenAllies
Replaces [Wooden Toy Block].
Sword for Revenant Star ForgerCosmetics
A sword for the Revenant which matches with the costume "Revenant Star Forger".
Replaces: "Guardian's Stand".
by lost_color_
Replaces: "Guardian's Stand".
by lost_color_
Simply my take on these pair of wings taking only the raw concept into account
Eldritch TakoAllies
SoonTM CrosshairGUI (Cosmetics)
Replaces the default crosshair with SoonTM.
Show some love for Avarem!
Show some love for Avarem!
Panatea CrownHelmets
Crown to match panatea style
Fusion, the Machine HunterCostumes (Solarion)
Loves to hunt machines, just like a same colour haired friend from another universe!
REPLACES
Costume : Nocturnal Nighthawk
Weapon : Nocturnal Nighthawk Starbow
Helmet : Nocturnal Nighthawk Cowl
REPLACES
Costume : Nocturnal Nighthawk
Weapon : Nocturnal Nighthawk Starbow
Helmet : Nocturnal Nighthawk Cowl
SoonTM - Solarion Lvl 30 Birb ReplacementCostumes (Solarion)
Replaces the LVL 30 Solarion Costume with a [̸͓̦̽͗̉R̴͚̩̱͝E̷̞̤̐̃̕D̵̹̏́A̴̫͕͇͒̓C̶̡̗̼̑̚T̶̫̲̓͘̚E̶̗͐D̴̲̾]̷̹̦͗͜ replacement for the birb. Shoutout to TheSymbol for supplying me the png for this cursed mod.
0sita's Ally PowerblockAllies
Replaces [Geranium Bowl] and its VFX.
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside