Powerful modifiers that have high impact on every Delve!

In the entrance room of every Delve and in the boss rooms players can find various Deltaliths – modifications that not only affect player's and monster's stats but also add unique abilities to monsters and even modify laws of Trove nature!

There can be up to 8 Deltaliths at the start of a Delve and up to 6 in the Boss room. Players can see them as objects on the ground and can view their tooltips with names and effects.

Note: There can be more buffs and debuffs applied than is shown at the entrance only the most important ones are.

Deltaliths differ in their area of effect. Some have an effect during entire Delve from start to Boss included, some affect path till the Boss, some only apply to monsters or only to the boss. On top of that, some mutators only appear in a certain type of Delves (Public, Private or Challenge) and/or at a certain depth.

Deltaliths that are placed on top platforms in the entrance room usually have an effect on a whole Delve. Deltaliths placed next to monster trophies only affect those monsters. In the boss room, you can see whole-delve Deltaliths that carried over from the entrance room and special Deltaliths affecting only the Boss.

Deltaliths can have Ranks which signify the power of their effect.

Each Deltalith has a unique combination of decoration block + visual effect.

1 maxTier Deltaliths
Affects the entire Delve Tier, from starting room all the way through the entire boss fight.
Either side of the exit from the starting room, also appears in the lair.

Entropy (I to III) - Reduces Jump

Entropy I - Reduces Jump by 1
blueprint: 2020/delves/deltaliths/black_number_01

Entropy III - Reduces Jump by 3
blueprint: 2020/delves/deltaliths/black_number_03

Entropy V - Reduces Jump by 5
blueprint: 2020/delves/deltaliths/black_number_05

Healthdraw - Trovian attacks heal them for a percentage of their Maximum Health

Lifting of the Veil - Trovians are no longer protected from being killed by a single enemy attack, and Death Defying Vials no longer automatically trigger

Parched - Flask capacity set to 0

Shadowy Soul Vault - This Delve tier contains a Shadowy Soul Vault

Terror (I to XIII) - Players take additional damage

Terror I - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_01

Terror II - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_02

Terror III - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_03

Terror IV - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_04

Terror V - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_05

Terror VI - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_06

Terror VII - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_07

Terror VIII - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_08

Terror IX - Players take additional damage
blueprint: 2020/delves/deltaliths/black_number_09

Terror X - Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_01

Terror XI - Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_02

Terror XII - Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_03

Terror XIII - Players take additional damage
blueprint: 2020/delves/deltaliths/black_letter_04

The Deep (I to II) - Jump set to 2

The Deep I - Jump reduced to 0
blueprint: 2020/delves/deltaliths/black_number_00

The Deep II - Jump set to 2
blueprint: 2020/delves/deltaliths/black_number_02

Thirsty (I to III) - Reduces Flask Capacity

Thirsty I - Reduces number of flasks players hold by 1
blueprint: 2020/delves/deltaliths/black_number_01

Thirsty II - Reduces number of flasks players hold by 2
blueprint: 2020/delves/deltaliths/black_number_02

Thirsty III - Reduces number of flasks players hold by 3
blueprint: 2020/delves/deltaliths/black_number_03

1 maxPath Deltaliths
Affects the Delve until the objectives have been completed, which spawns the Cursed Skulls.
Either side of the exit from the starting room.

Curse of Water - When slain, enemies have a chance of refilling a single flask charge for all players within 3 Blocks

Directionally Challenged - Ground markings poiting towards the boss' lair have been removed

3 maxCreature Deltaliths
Affects all creatures of a given type.
Beneath and in front of a given creature's Trophy in the starting room.

Agile - Some enemies have increased Movement Speed and Damage

Antumbral - Some enemies have reduced Darkness

Distance Shielding - Some enemies take no damage from attacks made from more than 5 Blocks away

Ensnaring Grip - Some enemies reduce player movement speed until killed

Featherwhisperer - Some enemies call for Shadow Chicken allies

Gladiator - Some enemies have increased Health, Damage, and Stability

Magical Resistance - Some enemies take reduced Magic damage

Physical Resistance - Some enemies take reduced Physical damage

Tenebrous (I to III) - Some enemies have increased Darkness stat

Tenebrous I - Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_01

Tenebrous II - Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_02

Tenebrous III - Some enemies have increased Darkness stat
blueprint: 2020/delves/deltaliths/skyblue_number_03

Lair Deltaliths
Affects the boss fight.
Next to the stairs leading down to the Boss's fight room.

Cool Steppin - Occasionally chills the ground around Trovians

Furious - Grows stronger when reduced below a certain health threshold

Hardened (I to V) - Takes reduced damage from players

Hardened I - Takes reduced damage from players (by 15%)
blueprint: 2020/delves/deltaliths/skyblue_number_01

Hardened II - Takes reduced damage from players (by 30%)
blueprint: 2020/delves/deltaliths/skyblue_number_02

Hardened III - Takes reduced damage from players (by 45%)
blueprint: 2020/delves/deltaliths/skyblue_number_03

Hardened IV - Takes reduced damage from players (by 60%)
blueprint: 2020/delves/deltaliths/skyblue_number_04

Hardened V - Takes reduced damage from players (by 75%)
blueprint: 2020/delves/deltaliths/skyblue_number_05

Sit Down - Occasionally forces airborne players to the ground

The Floor is Lava (I to II) - Occasionally turns the ground around Trovians into Lava

The Floor is Lava I - Occasionally turns the ground around Trovians into Lava
blueprint: 2020/delves/deltaliths/orange_symbol_02

The Floor is Lava II - Occasionally turns the ground around Trovians into Lava
blueprint: 2020/delves/deltaliths/orange_symbol_02

Trigger Finger - Occasionally is buffed to punish Trovians who deal damage to the Boss

Vulnerable (I to III) - Takes additional damage from players

Vulnerable I - Takes additional damage from players (15% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_01

Vulnerable II - Takes additional damage from players (30% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_02

Vulnerable III - Takes additional damage from players (45% more)
blueprint: 2020/delves/deltaliths/bluishgreen_number_03

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