Recently Updated
Viewing all mods sorted by updated date.
It is hard to tell from the picture that it's glass but it is I promise
Demon KnightCostumes (Solarion)
This was hard, hope you like it. "a knight who wanted more power. "
Personal WormholeWings
Have you ever wanted to break through spacetime creating a window between where you are and the cosmos and fly inside it? No? ...well, this is weird
Replaces Windtunnel
Replaces Windtunnel
BROUGHT TO YOU BY KNIGHT SCHOOL INCORPORATED!!
We heard you loved block game, so we put your block game into block game !!
We heard you loved block game, so we put your block game into block game !!
Super HotbarGUI
Upgrades your hotbar. Energy Counter and cooldown duration has been enabled!
A custom lava hotbar that uses as a base ExoDave's Super Hotbar mod
Companion mod for all configurable mods by TheSymbol, this allows you to change and store settings for mods in-game without using external tools
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Created by 2B_Changes your in-game font to Monserrat Alternates
Cr0nicl3's Boss RadarUtility
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 2 particles for each instance and 2 lines of real code, it couldn't be more optimised
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 2 particles for each instance and 2 lines of real code, it couldn't be more optimised
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Spirit PonyAllies
Guess i've found my life idol...
Kami of Weeb Searching Allies
Accepted 2 years agoMandrake in a potAllies
JorogumoAllies
Half Spider, Half Woman... dangerous girl... but pretty small, so she wants hugs.Instruction of how to properly install this mod is in ZIP
Changes the new lunar lancer basics into something that doesn't seem like smoke
Sand-Dwelling LancerCostumes (Lunar Lancer)
Created by EXTREMEDUDE1
A feared creature who is known for it's instinct of sand digging, despite it's size, it's preference of meal is cacti.
I am improving, there may be some inaccuracies that I missed or implemented into the costume, updates will come later.
fact: the horns went through 5 different versions before I got it correctly
Scratch that, I found a work-around for the Lunar Form.
!! Both heads replace the same hat. Beware. !!
A feared creature who is known for it's instinct of sand digging, despite it's size, it's preference of meal is cacti.
I am improving, there may be some inaccuracies that I missed or implemented into the costume, updates will come later.
fact: the horns went through 5 different versions before I got it correctly
Scratch that, I found a work-around for the Lunar Form.
!! Both heads replace the same hat. Beware. !!
LunarSquawkerCostumes (Lunar Lancer)
Created by EXTREMEDUDE1
Why is my fox squawking!?
- Fixed the title's grammar
Why is my fox squawking!?
- Fixed the title's grammar
Lunarcuga V3Costumes (Lunar Lancer)
Created by EXTREMEDUDE1
Top predator of the forest, but this size doesn't look so "monsterous"...
Remember: This is in alpha stage, I am still working on the costume. Ideas for the Moonsilver form will come later, the more important part is the basic costume itself.
Top predator of the forest, but this size doesn't look so "monsterous"...
Remember: This is in alpha stage, I am still working on the costume. Ideas for the Moonsilver form will come later, the more important part is the basic costume itself.
Dracolyte Default Hat TweaksHelmets
Mod by Aeterna Sol, based on an existing set of hats.
Adjusts textures on all of the Dracolyte's default hats and removes two blocks from the Level 30 hat for better consistency, both between each other and their respective costumes.
Adjusts textures on all of the Dracolyte's default hats and removes two blocks from the Level 30 hat for better consistency, both between each other and their respective costumes.
The Bashful BaronCostumes (Knight)
Replaces the Chaos Cavalier Knight Costume, LVL 20 Knight Helmet, and "Bisected Blade (Uncommon rarity sword). The new sword is called Fading Dusk, and I have conjured up some flavor text to go along with it:
A blade with dominion over Sun and Moon alike, said to only answer to a certain Baron...
Thoughts, comments, criticism are all encouraged!
A blade with dominion over Sun and Moon alike, said to only answer to a certain Baron...
Thoughts, comments, criticism are all encouraged!
Small mod that was inspired by _HOCA_'s Better Fishing mod.What includes is below