Popular Mods
Viewing all mods with more than 1000 downloads, sorted by most downloads.
Drop TooltipGUI
![](https://trovesaurus.com/images/uploads/tFJrmOl_h.png)
Displays pearls and stars on dropped items from mobs and chests
Thai Language PackLanguage
![](https://trovesaurus.com/images/uploads/LgEt1fA_h.png)
A Familar and more aesthetically pleasing loading screen with Ratio fix for 16:9 screens, easier to see text and includes animated elements - ExoDave.
Phantom LordCostumes (Candy Barbarian)
![](https://trovesaurus.com/images/uploads/1430.png)
This mod changes the colors of the Lockbox from the Enhanced UI mod to a darker one.
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Spriggan (SAO/ALO)Wings
![](https://trovesaurus.com/images/uploads/203.png)
Release of the Spriggan wings (Kirito's race from SAO, ALO arc). This was actually an test to implement custom textures in the VFX as it wasn't done before.
Change your default boring Trove loading screens to Azur Lane Loading Screen :)
Adds green glowing arrows to Ally Habitats with spawned allies in them.
Merciful WingsWings
![](https://www.trovesaurus.com/images/uploads/3304.png)
Turns Syluria the Enchanting and the Adult Moonwing Dragon Mounts into a Kami of Smoldering Scorn themed dragon mount.
Special thanks to B_Y3LL0W for converting the original odd voxel body bps into even voxel bps and helping to inspire me to create the wings you see today.
Changes from Version 1:
- wings are now the 4 wing versions that work together with only minor clipping
- wings underwent various graphical changes coming from steel grey to midnight purple and grey highlights
- body changed from odd voxels to even fixing some old bugs
- body was redesigned to accommodate the even voxel design and further tweaked add design continuity
HOW TO INSTALL W/ TROVE TOOLBOX:
(Parts 1/ 2 are for first time downloaders mainly)
Step 1. Download and Install Trove Toolbox (obviously skip step 1 if you have Trove Toolbox)
Step 2. Set your file directory under the "settings" tab on the left, clicking "add location" and then browsing to your file directory listed below, then naming the location whatever you want in the space above. (also obviously skip this part if you've set your locations)
Step 3. Download the mod with Trove Toolbox.
Step 4. Go to "My Mods" tab on the left, the mod should be listed in the column on the left, to the right of that column should be a button listed "refresh locations", click that button and then select the location you created earlier.
Step 5. Click the "Apply Mods" button and restart your game client.
Step 6. (Optional) Enjoy :D
*File Directories(unless you installed elsewhere):
- Trove: C:\Program Files (x86)\Glyph\Games\Trove\Live-Steam: C:\Program Files (x86)\Steam\steamapps\common\Trove\Games\Trove\Live
Special thanks to B_Y3LL0W for converting the original odd voxel body bps into even voxel bps and helping to inspire me to create the wings you see today.
Changes from Version 1:
- wings are now the 4 wing versions that work together with only minor clipping
- wings underwent various graphical changes coming from steel grey to midnight purple and grey highlights
- body changed from odd voxels to even fixing some old bugs
- body was redesigned to accommodate the even voxel design and further tweaked add design continuity
HOW TO INSTALL W/ TROVE TOOLBOX:
(Parts 1/ 2 are for first time downloaders mainly)
Step 1. Download and Install Trove Toolbox (obviously skip step 1 if you have Trove Toolbox)
Step 2. Set your file directory under the "settings" tab on the left, clicking "add location" and then browsing to your file directory listed below, then naming the location whatever you want in the space above. (also obviously skip this part if you've set your locations)
Step 3. Download the mod with Trove Toolbox.
Step 4. Go to "My Mods" tab on the left, the mod should be listed in the column on the left, to the right of that column should be a button listed "refresh locations", click that button and then select the location you created earlier.
Step 5. Click the "Apply Mods" button and restart your game client.
Step 6. (Optional) Enjoy :D
*File Directories(unless you installed elsewhere):
- Trove: C:\Program Files (x86)\Glyph\Games\Trove\Live-Steam: C:\Program Files (x86)\Steam\steamapps\common\Trove\Games\Trove\Live