Comments

Comments that this user has made.

Posted on: Feather Hair Hair creation

Feather Hair status has been set to Approved

Posted on: Feather Hair Hair creation

Hello!

So sorry for the delay.

Changes looking awesome! Loving those glowing bits on curls ends :D Glad you were able to fill the holes but keep the overall shape, nicely done.

Approved!

Posted on: fine tuner Fist creation

fine tuner status has been set to Active

Posted on: fine tuner Fist creation

Hello!

Sorry for the delay.

Fist looks good, quite a curious concept :) Good job on material maps too!

Id like to suggest a tiny bit of shading on the design though, and may be something for the 'front' to make it less flat. Something along these lines (as usual, not perfect):

Also the blueprint you uploaded seems to be completely white, please doublecheck.

Posted on: black hole maker Fist creation

black hole maker status has been set to Active

Posted on: black hole maker Fist creation

Hello!

Loving the idea and color pallet of these fists! Good job on dimensions too, the shape works great :)

However there are couple of things that would need to be adjusted before i could approve this one.

First, Material Maps, the pointy tip of your fists is mapped Glowing on Type and Iridescent on Specular, one voxel can only be mapped with one of those things. If its Glowing on Type, it has to be Rough on Specular and other way around. Game engine can not generate textures that are both 'metal and glass' or 'glowing and waxy' etc. Left side is current mapping, middle and right side are sets of material maps that would work correctly in game.

Another thing, while model itself looks great, the transparency on body of the style works best on costumes that have white/blue gloves, on other costumes that shows random colors and makes the fist appearance much less charming sadly. Id suggest to cover those holes in the model, but if they are crucial to the design may be at least the glass could be more opaque?

Lastly, it could be good to add some middle color shades to connect colors together. Currently there are diagonal rows of voxels, making them more smooth could look better.

I made a quick edit based on your model and suggestions above, not in any case is it perfect but i hope it could give you some inspiration or ideas :)

Hoping to see it on Review again!

Posted on: Unison Melee creation

Unison status has been set to Approved

Posted on: Unison Melee creation

Hello again!

Oh those new colors look good! I wont say they are exactly luminopolis pallet but they look fresh and interesting :) Glad you liked shape suggestion.

Approved!

Pretty sure i mentioned it before, but in case i didnt, we require a blueprint of creation uploaded to Files tab (next to Edit etc) so Devs could easily download, test and put creations in game. Blueprint should be named styletype_stylename[CreatorsName].blueprint, so in this case its a  sword_unison[Nezz].blueprint . I ve made a blueprint from your latest Troxel link files and uploaded it, but it saves me time it creators do it themselves :)

Posted on: Bronze Shortsword Melee creation

Bronze Shortsword status has been set to Active

Posted on: Bronze Shortsword Melee creation

Hello and welcome :)

Sword looks nice, good job on bright and expressive colors :) However, there are over 900 melee designs in Trove and so all newly approved sword designs have to be truly unique and extraordinary. This doesnt mean that a model has to be very detailed or complicated, but it must have something eye-catching.

It could be beneficial to go for axe or blunt sort of melee, there are fewer such designs. Aiming for biomes that have least styles like Jurassic Jungle or Forbidden Spires or Geode could also be a good thing.

Also you might want to give Material Maps a try, those are used to make voxels glow, shine like metal, be transparent like glass and so on.

Going to set the status of your creation to Active for now, do set it back to Review if you upload any changes to your model :) If you d rather post something completely different instead you can always set it to Draft, that will remove your creation from the list of Active and will free up a creation slot.

In any case, good luck!

Posted on: Unison Melee creation

Unison status has been set to Active

Posted on: Unison Melee creation

Hello and welcome back, long time no see :)

Congratulations on getting those two styles in game, hoping more will follow!

About this 3-bladed sword, i remember seeing it before but i can not find it and so im not sure if it was approved/accepted before and im sorry if some feedback will get duplicated.

First of all, wow, thats a lot going on but you did great job on combining all them elements together into one solid design :D Well done on material maps too.

I do have a couple of minor suggestions to hopefully make it look a bit more refined.

Current colors on the sword are very neon, and have a great 'arcade' feeling, but there are just so many pure Neon designs in game. I do think that featuring colors of Luminopolis sub biome (since you stated you were aiming for that) could help this sword get noticed. You can find those on Mod Info page of Neon City biome,(scroll down to Luminopolis Color Pallet) https://trovesaurus.com/biome=14/neon-city/modinfo .

Its completely up to you, sword could totally keep current colors as they do look good, i just think it might have more chances if it was using Luminopolis pallet.

Another thing, at the moment blades have diagonal shape and so there are lots of voxel corners and faces. That does create a bit of a visual mess and makes them look less sharp. I made a quick edit of those, may be some smoother shape and coloring will work better?

Going to set it to Active for now, but hoping to see it on Review again!

Posted on: Neon Big Sword Melee creation

Neon Big Sword status has been set to Active

Posted on: Neon Big Sword Melee creation

Hello and welcome!

Thats a nice sword, i like straight powerful lines and glowing colors! However, there are over 900 melee designs in Trove and so all newly approved sword designs have to be truly unique and extraordinary. Im not saying that a model has to be very detailed or feature an explosion of colors, but it must have something eye-catching.

It could be beneficial to go for axe or blunt sort of melee, they are featured less. Aiming for biomes that have least styles like Jurassic Jungle or Forbidden Spires or Geode could also be a good thing.

Another thing, all designs on creations have to fit requirements. If a sword i bigger than max allowed dimensions for example it will get in the way of character body parts etc. At the moment your sword is 50 voxels long, with 35 being the maximum length. Please read the guidelines.

Also you might want to give Material Maps a try, those are used to make voxels glow, shine like metal, be transparent like glass and so on.

Going to set the status of your creation to Active for now, do set it back to Review if you upload any changes to your model :) If you d rather post something completely different instead you can always set it to Draft, that will remove your creation from the list of Active and will free up a creation slot.

In any case, good luck!