Delves Overview - Delves Overview page

Created by Etaew


Delves are type of gameplay which combines caves from Geode with procedural-generated combat opportunities. Delves are time-sensitive so players need to complete objectives and defeat the Boss in time to be able to receive rewards and have an option to keep going deeper. With the increased depth the challenge and rewards grow.

Types

There are 3 kinds of DelvesPublic, Private and Challenge. Up to 8 players can enter any of them.

Note: in later updates the gateways to specific bosses and biomes were added. https://trovesaurus.com/deepdragons/gateways

Depth

Initial Depth is calculated based on your classes Power Rank, and how deep they have progressed on that class in Public Delves.

Dungeons can drop Stable Gateways which allow you to start Delves at a specific Depth.

Completing a Delve

Each Delve is affected by a combination of Deltaliths – mutators that can change stats of mobs and players as well as affect other aspects of Delve walkthrough.

All Delves allow players to use their Modules from the Geode Discovery Suit mode as well as engaging in regular combat. Unlike Adventure Worlds where players switch between Combat and Build Mode, in Delves players switch between Combat and Discovery Suit mode. There is also a new module - Vaca-Matic to quickly pull enemies towards player.

To complete a delve players must complete its Objective displayed in top right corner of user interface. Objectives can differ from killing all monsters in X rooms to collecting X crystals. Monsters do not respawn so cleaning out the room always makes a Checkpoint – safe spot. Checkpoint rooms get marked on compass – progress bar and a warm blue light appears in the room.

Delves are a dangerous place. In them, each death of a player increases their respawn time by 5 seconds. That accumulated time is reset when the Boss lair is reached. Fellow players are always able to resurrect you in 4 seconds. Respawning without help of others returns the player to the entrance room of that Delve tier. Conveniently, there is an Intra-Delve Transport, using it will send the player forward to farthest fully cleared (Checkpoint) room.

If the Delve Objective has been completed and one player from the group has reach the Boss room, other players will be presented with pop-up window offering a quick teleport to Boss room. Players outside of Boss room cannot get rewards from the chest.

There is a Boss trophy before every Boss Room to give a quick indication of what players will be facing. Boss lairs can also have some Deltaliths indicating challenges that accompany the boss.

Rewards

After defeating the boss a chest (or two!) will appear. Regular Pressurized Chest and Heavy Pressurized Chest do not require anything special to be unlocked. They drop new untradable currency – Inert Geodes, Banner Poles and Standards, special Boss themed mounts and banner recipes, gear pieces and rarely Mementos – brand new collectables. Pressurized chests can appear at any depth.

Every 3rd consecutive completed Delve after depth 25 has a Heavy Pressurized Chest and a Shadowy Soul Vault. To open the Vault you need Delve Shadowkey, their fragments can be obtained from any dungeon or world boss outside of Delves. In the first 6 vaults per week you can find Titan Souls, Lunar Souls and Despoiled Divinity, after that they will continue dropping Shadow Caches and Shards.

You have to complete in total of 18 Delve floors a week to get all Titan and Lunar soul rewards.

Rarely at deepest Delves of Uber 10 or 11 it is possible to find new tier of Crystal Gear – 4. It can only be obtained in Delves.

If the boss was reached and defeated within a time limit, a Ready Station will appear. Interact with it and stand close by to speed up the Portal to next level – deeper Delve.

If the team took too long to reach or defeat the boss, a Warning Sign will appear instead of Ready Station and you would not be able to proceed further. Do not worry though, you can always queue for another Public Delve or open your own Private or Challenge portal.

In any outcome, a Personal Chest, Loot Collector, Shadow Key Mold and more might appear after the boss is defeated. Discovery Suit layout NPC Pell is always there if you would want to change modules around. Flasks get automatically refilled once the boss is initially summoned and again once the boss is defeated. All dead players get automatically resurrected when Boss is slain.

There are 6 new badges for completing Public, Private, and Challenge delves.

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