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Dungeons

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The best way to get experience and loot is to find Dungeons. These are all over, explore until you find something interesting and go inside!

Diseñado por: Trove Team

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February 27, 2021

Metaforge Guide

Metaforge is a special place in Trove, designed to work as built-in Voxel editor....

October 15, 2019

Trove Style guidelines for Trove Creations

This article explains how to give your creations refined Trovian look....

October 15, 2019

Dungeoneering 101 Chapter 3: Creating your dungeon models

Welcome to chapter 3! In this chapter, we will create the pieces that will make up your dungeon! We will discuss two ways to make your dungeon pieces. First with the use of a voxel editor, but you can also make dungeons completely in the metaforge....

March 8, 2019

Dungeoneering 101 Chapter 7: METAFORGE: Traps, portals and decorations

Now that you have a working dungeon, it is time to populate it with monsters and place some traps and decorations. In this chapter we will cover default items in Metaforge inventory together with other items you will be using....

March 7, 2019

Dungeoneering 101 Chapter 6: METAFORGE: Testing your dungeon

So, you've made your dungeon pieces, the .dungeon file and you've added plugs and sockets to your pieces. And this point you must be eager to fill your dungeons with traps and decorations but we advise you to make the following checks before you decorate....

March 7, 2019 Dungeon Creation

Dungeoneering 101 Chapter 2: Planning your dungeon

Before working on each separate room of your lair or dungeon and making them beautiful it is useful to plan out the whole dungeon first....

March 7, 2019

Dungeoneering 101 Chapter 5: Creating the .dungeon file

The .dungeon file is the property\settings file of your dungeon. This chapter in the dungeoneering 101 will focus on creating the .dungeon file in a readable format....

March 5, 2019 Dungeon Creation

Dungeoneering 101 Chapter 4: Plugs & Sockets

Welcome to the 4th chapter on dungeon making. If you've followed this guide from the start, you should have the basic blueprints ready. This chapter will focus on plugs and sockets. Those link your blueprints together....

March 5, 2019