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Dungeons

The best way to get experience and loot is to find Dungeons. These are all over, explore until you find something interesting and go inside!

Designed by: Trove Team

Dev Tracker 167
Posts the Trove developers have made that mention "Dungeons"

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Let's start this event with a little short story. Have you heard of the beginning of the Delve dives?

Here is a small extract from our history book:



Now it's your turn to tell us your story!

Perhaps you can tell us the story of your character going into Delves? How was the experience of the first dive into the dungeons below? How did you feel? How were your during the first monster encounters that lurk below in Delves? How deep did you make it and did you survive?

Immerse yourself in your character and write us a short story that tells your character (role play) how your first dive with your friends went in Delves!

Let your writing spirit run free and write a short story that contains at least 300 words! You can illustrate them with pictures at any time, which of course is not a requirement!

Post your story * to this thread by August 20, 2020 at 11:59 p.m. CEST. Our CM team will decide the 3 best stories *, which will then win 1 Splendid Summer Pack! Please note that your story * must contain at least 300 words and don't forget to include your character's name, platform and region in your post!

Conditions of participation:
  • The general rules apply to this event.
  • You can only participate once per forum account and player *.
  • Your character name, the associated platform and region, together with the history * of your character during their first dive into delves, must be given in the participation post.
  • The story * must be at least 300 words and additional images are not required.
  • The deadline for general participation in the event is August 20, 2020 at 11:59 p.m. CEST.
  • The decisions of the team members are final.



It's time to unpack your pen and tell us the story of your first dive into Delves!

Have fun,
your Trove team!


* By participating in the competition, you allow gamigo to reproduce and publish your story on any platform and the right to use it ad perpetuum without restriction. In return, you can use all the resources of the game Trove and its components to create your story.

FR: http://forums.trovegame.com/showthre...ains-Troviens-!
DE: http://forums.trovegame.com/showthre...Schriftsteller!

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Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

The post is quite long, so we won't preview it right now. Show

Taucht immer tiefer ein und entdeckt gleichzeitig aufregende neue Features, neue fremde Biome und wertvolle Schätze beim Grottentauchen!

Diese neue und grenzenlose Dungeon-Erfahrung bringt euch in ein schier unendliches Grotten-System, in welchem ihr unzähligen Feinden und Hindernissen entgegentreten müsst, während der Schwierigkeitsgrad auf euch und eure Gruppe angepasst wird.

Gewinnt einen Wettlauf gegen die Zeit, um es durch die umschwärmten Grotten des Bienenstocks oder die Schatzkisten bergenden und von Piraten heimgesuchten Grotten von Flakbarts Versteck zu schaffen und beim Grottentauchen immer weiter zu kommen! Rettet Geodianer, baut Schlachtflaggen aus früheren Zeiten und haltet die korrupten Bosse aus ganz Trove davon ab, aus den Grottentauchgängen auszubrechen.

Jeder Grottentauchgang hat seine eigenen Regeln, die von Deltalithen definiert werden. Diese Deltalithen repräsentieren alles: von zusätzlichen HP für einzelne Feinde bis hin zu einem Sprungmalus, um sicherzustellen, dass sich die folgenden Herausforderungen von den zuletzt bezwungenen unterscheiden!

Der Prozess ist einfach: anstehen, eintauchen, Feinde besiegen, den Boss überleben und sich irre viel Beute sichern. Wenn ihr dies innerhalb der vorgegebenen Zeit schafft, könnt ihr das Portal zum nächsten Level öffnen, wo euch ein noch tieferer und schwierigerer Grottentauchgang erwartet!


Grottentauchgänge (Delves)
  • Grottentauchgänge sind eine neue Art des Gameplays, bei dem die Geode-Höhlen mit prozedural erzeugten, endlosen Kämpfen kombiniert werden. Absolviert einen Grottentauchgang, erfüllt die Ziele und besiegt den Boss schnell, um Belohnungen und die Möglichkeit zu erhalten, weiter zu tauchen! Mit zunehmender Tiefe steigen auch die Herausforderungen und der Wert der Belohnungen.
  • Es gibt drei Arten des Grottentauchens: öffentliches Grottentauchen, private Grottentauchgänge und Wettgrottentauchen, mit jeweils eigenen Regeln.
  • Sobald ihr für einen Grottentauchgang eines beliebigen Typs in der Warteschlange seid, bleibt ihr auch nach dem Besuch einer anderen Welt in der Warteschlange (über der HP-Leiste leuchtet eine helle Grottentauch-Idee und ein Grottentauchgang-Warteschlangensymbol als Erinnerung).
  • Spieler, die sich von der Warteschlange abmelden und offline gehen, werden nicht erneut in die gleiche Warteschlange positioniert.
  • Insgesamt können bis zu acht Spieler an einem Grottentauchgang teilnehmen. In privaten Grottentauchgängen können Spieler nach dem Start des Grottentauchens noch eingeladen werden. Öffentliche und Wettgrottentauchgänge können Spieler jedoch nur wieder beitreten, wenn sie Teil der ursprünglichen Warteschlange für diesen Tauchgang waren.
  • Ihr könnt eure Module aus den Geodenhöhlen verwenden, euch aber auch auf Kämpfe einlassen - im Gegensatz zu Abenteuerwelten, in denen ihr zwischen Kampf- und Baumodus wechselt, wechselt ihr beim Grottentauchen zwischen Kampf- und Entdeckungsmodus.
    • Der endgültige Rang des Wegweiser- Upgrades gilt nur für die Geode-Höhlen.
    • Die Schildbarriere verhält sich in Geodenhöhlen und in Grottentauchgängen unterschiedlich. Beim Grottentauchen:
      • Hält länger als 60 Sekunden an (skaliert beim Upgrade)
      • Reduziert den erlittenen Schaden um 15-35%
      • Lässt sich mit einem Staubsaugermat der Stufe 6+ kombinieren, wenn dieser ausgerüstet ist, so dass der aktivierte Schild getroffene Feinde anziehen kann, wenn er im aktiven Zustand getroffen wird.
    • Das Upgrade für Mineraloskop Rang 7 bewirkt auch, dass man Grottentauchgang-Feinde durch Wände sehen kann.
  • Grottentauchen ist gefährlich und der Tod dabei hat Auswirkungen von großer Bedeutung! Jedes Mal, wenn ein Trovianer stirbt, muss er mindestens 5 Sekunden warten, bevor er freigelassen werden kann. Diese Zeit erhöht sich mit jedem weiteren Tod des betreffenden Trovianers. Dieser Timer wird erst zurückgesetzt, wenn ein Boss erreicht wird, und hat keinen Einfluss auf die Wiederbelebungsdauer anderer Spieler.
  • In einem Grottentauchgang freilassen verursacht, dass der Spieler zum Anfang der Stufe zurückkehrt.
  • Ein "Intragrotten-Transport" - bequem am Anfang jedes Grottentauchgang-Levels platziert - kann benutzt werden, um einen Spieler zum am weitesten vorne liegenden Kontrollpunkt im Grottentauchgang zu transportieren.
  • Wenn ihr einen Raum von allen Feinden in einer Grottentauchgang-Stufe befreit habt, wird er zu einem Kontrollpunkt. Dieser wird durch einen blau schattierten Hintergrund auf dem Grottentauchgang-Raum-Display angezeigt (wo sich normalerweise der Kompass befindet).
  • Wenn ein Boss aktiviert ist, wird allen Spielern, die sich noch auf dem Weg zu seinem Versteck befinden, ein Teleport dorthin angeboten, um am Kampf teilzunehmen. Wenn die Aufforderung übersehen wird (möglicherweise aufgrund der Lieferung von Lebensmitteln!), verpasst der Spieler möglicherweise die Beute, er wird jedoch ebenfalls in die tieferen Grotten zur Gruppe teleportiert, falls der Boss besiegt wurde.
  • Grottentauchgänge haben Modifikatoren, die durch Deltalithen gekennzeichnet sind und im ersten Raum und im Versteckraum sichtbar sind. Es gibt viele dieser Modifikatoren, einschließlich solcher, bei denen Feinde nur im Nahkampf Schaden erleiden, die die Gesundheit verringern und zusätzlichen Schaden verursachen, die die Dunkelheit der Feinde erhöhen oder verringern und viele mehr.
  • Die Deltalithen, die am Eingang von Grottentauchgängen anzutreffen sind, erscheinen später neben der Trophäe des Feindes, den sie beeinflussen.
  • Grottentauchgang-Abenteuer findet ihr im Grottentauchgangs-Gebäude im Hub, sowie gelegentlich nach Abschluss eines Grottentauchgang-Levels.
  • Grottentauchgänge orientieren sich an bereits vorhandenen Biomen, es warten jedoch einige neue Überraschungen auf euch.
  • Die Bienenstock-Grottentauchgänge machen euch mit einer neuen Flüssigkeit bekannt: Honig! Honig erhöht die Gesundheitsreneration für Spieler, die darin stehen, lässt sie aber auch vom Reittier absteigen und verlangsamt die Bewegung. (Es gibt keine Fische, die in Honig überleben können - es sind die Bienchen und die Blümchen, nicht die Bienen und die Fische.)
  • Bevor die verfluchten Schädel in einem bestimmten Grottentauchgang-Level erscheinen, müssen die Spieler ein vorgegebenes Ziel erreichen, z.B. eine bestimmte Anzahl von Feinden besiegen, Kristalle sammeln oder Erz sammeln.
  • Vor jedem Boss-Versteck erscheint eine Boss-Trophäe, um anzuzeigen, mit welchem Boss Spieler konfrontiert werden. Die Grotte wird auch Deltalithen haben, die angeben, welche Herausforderungen den Boss begleiten werden.
  • Wenn der Boss schnell genug erreicht und besiegt wird, erscheint eine Bereitschaftsstation. Interagiert damit, haltet euch bereit und bleibt in der Nähe, um zu beschleunigen, wie schnell das Portal zum nächsten Level erscheint!
  • Wenn das Team zu lange gebraucht hat, um den Boss zu erreichen oder zu besiegen, wird ein Schild angezeigt, das den Zugriff auf die nächste Tauchstufe nicht zulässt. Keine Sorge - der nächste Tauchgang ist immer nur eine Warteschlange entfernt.
  • Flakons füllen sich automatisch wieder auf, sobald man auf den Boss trifft und zu Beginn eines jeden neuen Grottentauchgangslevels.
  • Pell ist verfügbar, nachdem der Boss besiegt wurde, damit die Spieler zwischen den Modulen wechseln können. Andere NPCs und hilfreiche Abenteuerobjekte können ebenfalls erscheinen, nachdem der Boss besiegt wurde.
  • Experten im Grottentauchen können lernen, Zeichen im Tauchgang-Pfad zu erkennen, die anzeigen, welcher Weg zum Versteck führt. Im Kampf passiert es schnell, dass man sich verläuft. Beachtet, dass diese Indikatoren zwar nützlich sind, aber bei einigen härteren Grottentauchgängen dieser Indikator jedoch möglicherweise entfernt wird.


Öffentliches Grottentauchen
  • Um an einem öffentlichen Grottentauchen teilzunehmen, sucht das öffentliche Grottentauchtor, das sich im Hub an Stelle des Bomber Royale-Gebäudes befindet. Interagiert dann einfach mit dem Portal, um in die Warteschlange einzutreten. Die maximale Zeit, die in der Warteschlange verbracht wird, sollte nicht mehr als 10 Minuten betragen. Interagiert jederzeit erneut mit dem Portal, um euch aus der öffentlichen Warteschlange zu entfernen.
  • Ein Grottentauchtor befindet sich auch im Geode-Hub, unten bei den Geode-Höhlenportalen.
  • Die Schwierigkeit von öffentlichen Tauchgängen wird durch die Zahl der Punkte für öffentliches Grottentauchen, die die teilnehmenden Spieler in ihren jeweiligen Klassen gesammelt haben, bestimmt.
  • Beachtet beim Anstehen für einen öffentlichen Grottentauchgang, dass nur die Klasse zugelassen wird, die beim Anstehen aktiv ist. Private und Wett-Tauchgänge ermöglichen jederzeit den Wechsel zwischen Klassen.
  • Das Bomber Royale-Portal ist noch im Hub verfügbar - sucht es und den zugehörigen Händler in einem kleinen Zelt in der Nähe ihres früheren Standortes.
  • Der Befehl "/joinme" kann verwendet werden, um Spieler wieder einzuladen, die möglicherweise die Verbindung zum Server verloren haben, aber nicht, um neue Spieler zu einem öffentlichen Grottentauchen einzuladen.


Private Grottentauchgänge
  • Die Schwierigkeit von privaten Grottentauchgängen wird durch die öffentlichen Grottentauchgangs-Punkte für die Klassen in der Warteschlange zum Zeitpunkt des Grottentauchgang-Starts bestimmt.
  • Ein „Grottentauchtor (Privater Modus)“, der an der Werkbank für Grottentauchgänge im Hub erstellt werden kann, kann an einer beliebigen Stelle platziert werden. Sobald es platziert ist, kann sich jeder für diesen Grottentauchgang registrieren.
  • Ein einzelnes Tor kann im Baumodus platziert werden. Durch das Platzieren des Tors wird der Spieler automatisch für den privaten Grottentauchgang in die Warteschlange gestellt. Bis zu sieben weitere Spieler können das platzierte Tor verwenden, um sich beim Besitzer in die Warteschlange zu stellen.
  • Der Eigentümer eines privaten Grottentauchtor kann mit dem Tor interagieren, um fortzufahren. Die erste Interaktion sendet eine Nachricht an alle Spieler in der Warteschlange, um sich fertig zu machen. Die zweite Interaktion beschleunigt die Warteschlange und teleportiert alle in den Grottentauchgang. Sobald die Gruppe vollständig ist, werden alle Spieler automatisch in den Grottentauchgang teleportiert.
  • Wenn ein Tor mit dem Minenlaser beschädigt wird, kehrt es zum Inventar des Zerstörers zurück und holt alle Spieler aus der Warteschlange raus. Wenn zu irgendeinem Zeitpunkt keine Spieler in der Nähe des Tors sind, werden alle aus der Warteschlange entfernt und das Tor wird zerstört.
  • Bei den privaten Grottentauchgängen können Spieler ihre Klasse nach Belieben wechseln.
  • Mit dem Befehl "/joinme" können mehrere Spieler eingeladen werden (maximal acht einzelne Spieler können einem einzelnen Grottentauchgang beitreten).
  • Beachtet, dass private Grottentauchgänge viel strengere Regeln in Bezug auf die Verwendung von Gegenständen und Reittieren habe. Es dürfen nur Grottentauchgang-Reittiere und -Flügel verwendet werden.


Wettgrottentauchgänge
  • Wettgrottentauchgänge sind ein faires Spielfeld für alle Grottentauchgang-Teams, um gegeneinander anzutreten und zu sehen, wer am weitesten kommen kann.
  • "Grottentauchtor (Wettgrotten-Modus)" und "Grottentauchtor (Wettgrotten-Modus Leicht)" können beide an der Grottenwerkbank im Hub erstellt werden.
  • In Standard-Grottentauchgängen gibt es bei jeder Stufe ein zufälliges Biom. Ihr könnt Bienen in Tiefe 110 in einem Grottentauchgang und den Neon-Untergrund in Tiefe 110 in einem anderen Grottentauchgang finden. Bei jedem Besuch eines öffentlichen oder privaten Grottentauchgangs der Stufe 110 wird eine „neue“ „Tiefe 110“ generiert. In Wettgrottentauchgängen wird die Tiefe 110 jedoch nur einmal pro Woche generiert, und alle Spieler müssen gegen dieselben Monster, dieselben Ziele und dieselben Bosse antreten, um zu sehen, wer am tiefsten und wer am schnellsten durchkommt.
  • Wettgrottentauchgänge beginnen in Tiefe 110.
  • Jedes Mal, wenn eine Gruppe im Wettgrottenmodus erfolgreich eine Stufe absolviert, wird die Herausforderungstiefe gespeichert. Jedes Mal, wenn ein „Grottentauchtor (Wettgrotten-Modus)“ platziert wird, beginnt es mit der gespeicherten Wettgrottentauchgang-Tiefe. "Grottentauchtor (Wettgrotten-Modus Leicht)" wird immer in Tiefe 110 geöffnet.
  • Am Ende der Woche nimmt die erreichte Herausforderungstiefe jedes Spielers um 8 ab, fällt jedoch niemals unter 110.
  • Bestenlisten erfassen nicht nur die tiefsten Tiefen, sondern auch, welche Gruppe in der schnellsten Zeit drei aufeinanderfolgende Ebenen erreicht hat. Der lila Name wird jetzt den 100 besten Spielern zugeordnet, die die tiefsten Herausforderungstiefen erreichen.
  • In Wettgrottentauchgängen ist ein Klassenwechsel zulässig, aber nur Spieler, die sich in der ursprünglichen Warteschlange befanden, können beitreten oder eingeladen werden.
  • Es dürfen nur Grottentauchgang-Reittiere und -Flügel verwendet werden.


Grottentauchgänge - Belohnungen
  • Nach dem Besiegen des Bosses erscheint eine Tiefdruckkiste! Jede dritte Stufe in Folge ist dies eine Starke Tiefdruckkiste mit zusätzlicher Beute.
  • Nach Tiefe 25, wenn eine Starke Tiefdruckkiste erscheint, erscheint auch eine Schattenseelentruhe, die spezielle Belohnungen wie Titanseelen, Mondseelen, Geplünderte Göttlichkeit und Schattenschatzkisten enthält.
  • Zum Öffnen der Schattenseelentruhe ist ein Grotten-Schattenschlüssel erforderlich. Grotten-Schattenschlüssel können an der Grottenwerkbank im Hub oder an der Schattenschlüsselform hergestellt werden, die im Boss Raum erscheint, nachdem der Boss besiegt wurde.
  • Schattenseelentruhen können unbegrenzt oft geöffnet werden, aber Spieler erhalten nur Titanseelen, Mondseelen und Geplünderte Göttlichkeit von den ersten 6 Schattenseelentruhen, die jede Woche geöffnet werden.
  • Fesselnde Finsternis befindet sich in Truhen und hat zusätzlich eine geringe Chance, von Feinden in Grottentauchgängen fallengelassen zu werden.
  • Schattenscherben sind jetzt verfügbar, wenn die Kristalle nach einer bestimmten Tiefe in den Grottentauchgängen aufgenommen werden.
  • Eine neue Währung - Inaktive Geoden - kann innerhalb der Grottentauchgänge erworben werden. Es kann immer nur ein bestimmter Betrag dieser Währung geführt werden. Verwendet sie also unbedingt, bevor ihr die Obergrenze erreicht!
  • Die Währungsobergrenze für Inaktive Geoden kann durch Erhalt einer Tragtasche für Inaktive Geoden erhöht werden. Es stehen drei Tragtaschen zur Verfügung: zwei bei Rokatan, dem großen Händler im Grottentauchgang-Gebäude im Hub, und eine dritte im Shop unter der Rubrik „Geode“.
  • Inaktive Geoden können verwendet werden, um Reittiere und Flügel zu kaufen, die in den privaten und Wettgrottentauchgängen funktionieren, oder um eine Vielzahl von Gegenständen in der Grottenwerkbank herzustellen.
  • "Druckverriegelte Grottenkisten" können für Inaktive Geoden bei einem im Grottentauchgang eingeschlossenen geodianischen Händler gekauft werden - öffnet sie, um aufregende neue Grottentauchgang-bezogene Goodies zu finden! Sie können auch als Belohnung aus den Starke Tiefdruckkisten, gegen eine Spende Inaktive Geoden erhalten werden und gelegentlich verkauft oder gegen andere Grottentauchgang-bezogene Waren eingetauscht werden.
  • Neue Grottentauchgang-Rezepte für erweiterte Tracking-Tränke findet ihr bei Geoden Händlern, die ebenfalls in den Grottentauchgängen gefangen sind. Gefangene Geodianer werden gelegentlich befreit, wenn ihr Grottentauchgang-Bosse besiegt.
  • Ihr findet eine neue Art von Sammlerstücken in den Grottentauchgang - die Andenken. Jedes Andenken gewährt Beherrschung und basiert auf den Feinden, die in der Grottentauchgang-Stufe angetroffen werden.
  • Andenken verfallen nach 3 Stunden Online-Zeit, wenn sie nicht gelernt wurden, können aber in Druckverriegelte Grottenkisten zerlegt werden.
  • Neue Banner können über Grottentauchgänge bezogen werden. Diese Banner können durch Kombinieren von Pfählen, Flaggen und Inaktive Geoden in der Grottenwerkbank im Hub erstellt werden.
  • Dekorative Versionen dieser Banner sind auch für Spieler erhältlich, die ihre Grundsteine und Klubwelten dekorieren möchten. Diese Rezepte werden von Pebble-Händlern verkauft, die beim Besiegen von Grottentauchgang-Bossen gefunden wurden.
  • Zusätzlich zu den Licht-Bannern, die an der Grottenwerkbank hergestellt werden können, findet ihr bei der Kristallschmiede der Sonnensucher an der Geode Oberfläche neue Rezepte, um Fackeln zu verbessern. Diese neuen Upgrades können wieder in die ursprünglichen Fackeln zerlegt werden.
  • Grottentauchgang-Gefährten sind selten in geeigneten Biomen in Grottentauchgängen zu finden oder werden an der Grottenwerkbank hergestellt.
  • Einige der Bosse des Schattenturms haben sich in den Grottentauchgängen eingeschlichen und tragen einige neue Reittiere auf sich! Hydrakken konnte seine Mauer nicht unter der Erde bewegen, aber die anderen sind gelegentlich zu finden. Tochter des Mondes hat 3 neue Reittiere bei sich, während Pinatagott, Spike-Spinner und Weinender Prophet alle 1 neues Reittier bei sich tragen.
  • Zu der Kristallrüstung ist der einzige Ort, an dem Kristallrüstung Stufe 4 verfügbar ist, jedoch nur für die unerschrockensten und hartgesottensten Entdecker!
  • Grottentauchgänge geben außerdem 6 Abzeichen für den Abschluss von öffentlichen, privaten und Wettgrottentauchgängen.


Staubsaugermat Module
  • Das Staubsaugermat, ein neues Modul, kann jetzt in der Modulwerkbank hergestellt werden. Das Staubsaugermat saugt nahe gelegene Kristalle in Geodenhöhlen und nahe gelegene Feinde in Grottentauchgängen an.
  • Kristalle haben jetzt eine kleine interne Abklingzeit, da sie Energie zurückgeben und die Kosten für den Wurfanker senken.


Grottentag
  • Schattentag wird ab sofort zum Grottentag!
  • Die Boni für den Grottentag sind:
    • Nicht-Stammspieler:
      • 2x Kristalle
      • 2x Schattenscherben
      • 2x Inaktive Geoden
    • Stammspieler:
      • 3x Kristalle
      • 3x Schattenscherben
      • 3x Inaktive Geoden
  • Die Seelenbelohnungen, die in den Grottentauchgängen verdient werden können, wurden verdreifacht, um die alten Belohnungen für den Schattentag von Stammspielern auszugleichen. 5 Geplünderte Göttlichkeiten können jetzt pro Woche verdient werden, zuvor waren es 3.


Änderungen im Schattenturm
  • Schattentürme öffnen sich jetzt direkt zum Boss-Raum, aber das Öffnen der Portale ist mit höheren Kosten verbunden.
  • Ein Rücksetzungsknopf ermöglicht es den Spielern, erneut gegen den Boss zu kämpfen. Ein zweiter Kampf gegen den Boss bringt keine Belohnungen, erhöht aber die Metriken. Dieser Knopf hat eine Abklingzeit von 45 Sekunden.
  • Die Titanen- und Mondseelen werden ab sofort nicht mehr im Schattenturm gedroppt, sondern in den Grottentauchgängen .
  • Der lila Name des Schattenturmes wurde in die Bestenlisten der Herausforderung: Tiefste Tiefe (wöchentlich) verschoben.
  • Die Dracheneifragment der Fesselnde Finsternis und des Sternenfeuerdrachen werden nicht mehr im Schattenturm gedroppt, sondern stammen jetzt gelegentlich aus den Truhen, die ihr beim Abschluss von Grottentauchgangs-Stufen erhalten werdet. Drachenfragmente des Sternenfeuerdrachen können jetzt von Weltenbossen außerhalb des Schattenturmes gedroppt werden.
  • Schattenschlüssel-, Mondschlüssel- und Finsterschlüsselfragmente sind nicht mehr erhältlich.
  • Schatten-, Mond- und Finsterschlüssel und Fragmente können für eine begrenzte Zeit zu Grottentauchgang-Fragmenten verarbeitet werden und werden in Zukunft aus dem Spiel entfernt. Die Entfernung ist derzeit geplant für den 1. Januar 2021.
  • Die Schatten- und Mondjuwelen werden ebenfalls mit den Schlüsseln und Fragmenten aus dem Spiel entfernt.
  • Grottentauchgang-Schlüsselfragmente droppen jetzt anstelle von Schattenschlüssel-, Mondschlüssel- und Finsterschlüsselfragmente.
  • Die Klub-Komplexe haben ab jetzt keine Wirkung mehr auf die Schlüsselfragmentendrops.
  • Das Montagsabenteuer besteht nun darin ein Grottentauchgang-Schlüsselfragment zu finden.
  • Das Schattenturmabenteuer wurde durch ein Grottentauchgangsabenteuer in den Klubs ersetzt.
  • Die goldene Schatteneskalation ist nicht mehr verfügbar.
  • Der Riesenschattenpanda kann jetzt auf dem Zwielichtmarkt hergestellt werden.
  • Der Finsterschlüsselfoliant wird zum Grottentauchgangsschlüssel-Foliant und gibt jetzt Grottentauchgangsschlüssel statt Finsterschlüssel.
  • Die Glotzende Glibberqualle und die Octo-BUS-Drohne sind jetzt in der Schattenturm-Lobby erhältlich.


Änderungen der Beherrschung
  • Die Stat-Belohnungen für die Beherrschung wurden geändert! Stats werden nur durch die Anfangslevel gewährt und führen jetzt zu mehr Kraft für alle Spieler.
  • Die Beherrschung gibt jetzt Stat-Belohnungen für die ersten 500 Level. Jedes Level gibt:
    • 0,6% Gesundheit
    • 0,2% Schaden
    • 4 Machtränge
  • Nach den ersten 500 Levels gibt die Beherrschung 1 Machtrang und 1 Magiegespür.
  • Die Beherrschung gewährt zusätzlich 1 Chaosfaktor auf Level 500 und einen zusätzlichen Chaosfaktor alle 50 Levels darüber.
  • Die Geode Beherrschung gibt jetzt auch Stat-Belohnungen für die ersten 100 Level. Jedes Level gibt:
    • 10 Licht
    • 5 Machtränge
  • Die Beherrschungspunkte wurden für folgenden Gegenstände erhöht:
    • Avalon, das Glück im Unglück gewährt jetzt 100 Beherrschungspunkte.
    • Nachbrennen gewährt jetzt 100 Beherrschungspunkte.
    • Der fliegende Trove-Teppich gewährt jetzt 100 Beherrschungspunkte.
    • Prinzessin Edelherz und Prinz Dunkleseel gewähren jetzt beide 100 Beherrschungspunkte.
    • Das Kampfflugzeug gewährt jetzt 100 Beherrschungspunkte.
    • Das Weltallsaurus Reittier gewährt jetzt 50 Beherrschungspunkte.
    • Die Aura: Ruhm des Sieges gewährt jetzt 50 Beherrschungspunkte.
    • Die Aura: Gram der Niederlage gewährt jetzt 50 Beherrschungspunkte.
    • Das Kleeheld Kostüm für den Revolverheld gewährt jetzt 70 Beherrschungspunkte.
    • Das Trickfee Kostüm für den Feengaukler gewährt jetzt 70 Beherrschungspunkte.
    • Das Trovianischer Gardist Kostüm für den Ritter gewährt jetzt 70 Beherrschungspunkte.


Änderungen beim Gruftwandler
  • Der passive Skill des Gruftwandlers beschwört jetzt einen Knöchernen Gefolgen und gewährt dem Gruftwandler eine Wandernde Seele für jeden Tick.
    Knöcherne Gefolgen werden in Hub- und Klubwelten nicht passiv beschworen.
  • Bei Knöchernen Gefolgen wurde der Grundschaden um das dreifache erhöht.
  • Knöcherne Gefolgen erscheinen nicht passiv in Hub- und Klubwelten.
  • Der primäre Angriff (M1) hat jetzt einen größeren Trefferradius, der genauer mit dem Videoeffekt übereinstimmt. Er fügt zusätzlich 3,3x Schaden zu (auf der Ebene der Geisterform zuvor).
  • Geisterform fügt jetzt ungefähr 1,5x mehr Schaden zu.
  • Knöcherne Gefolgschaft (M2) wurde wie folgt geändert:
    • Verbraucht alle unruhigen Seelen, nicht nur eine.
    • Beschwört für jede verbrauchte Seele einen Knöchernen Gefolgen.
    • Wenn bereits 6 Knöcherne Gefolgen aktiv sind, besitzen zusätzliche Seelen aktive Gefolgen, wodurch sie zusätzlichen Schaden erleiden und verursachen.
  • Wohltat der Todesfee (1) wurde wie folgt geändert:
    • Die Nutzung kostet 5 Energie, sowohl mit, als auch ohne ausgerüstetes Klassenjuwel.
    • Hat eine Abklingzeit von 2 Sekunden.
    • Es wurde geklärt, was die Fähigkeit tut, nachdem das Juwel ausgerüstet wurde (Der Geistermodus wird weiterhin aktiviert).
    • Das Klassen-Juwel Todesfee-Skill dauert jetzt 2 Sekunden und verwandelt sich beim Tod in einen rastlosen Geist (das Beschwören einer neuen Todesfee führt nicht zu einem rastlosen Geist).
  • Gruftgoliath (2) wurde wie folgt geändert:
    • Ist von Basis aus jetzt so stark wie der Gruftgoliath früher.
    • Gruftgoliath knallt jetzt viel häufiger (ungefähr bei jedem zweiten Angriff).
    • Wenn diese Fähigkeit verwendet wird, wird sie jetzt je nach Anzahl der vorhandenen Knöchernen Gefolgen ausgelöst.
    • Wenn diese Fähigkeit verwendet wird, werden Knöcherne Gefolgen nicht mehr getötet und stattdessen ihr besessener Zustand entfernt.


Änderungen beim Magiegespür
  • Der Magiegespürbonus, der durch das Besiegen von Feinden gewährt wird, wurde verbessert. Nach 150 Magiefunden wird der Bonus multipliziert!
  • Bei Kills erhält der Spieler 1% Magiegespür (bis zu 50% zusätzlichen Magiegespür) oder 1 Magiegespür pro Kill (bis zu 50 Magiegespür), je nachdem, welcher Wert größer ist. Die Meldung über den Tod im Zusammenhang mit dem Verlust des Magiegespürs ist jetzt deutlicher.
  • Die Verwendung von "/respawn" verringert jetzt das Magiegespür, wenn man es in Kampfwelten verwendet.


Änderungen bei den Folianten
  • Legendäre Folianten erinnern den Spieler jetzt alle 30 Sekunden, sie auszuwechseln wenn sie nach dem vollständigen Aufladen noch ausgerüstet sind.
  • Folianten sammeln jetzt Erfahrung wenn Reliquien dies tun.
  • Das Aufsammeln von Pflanzen in Geodenhöhlen bietet jetzt Erfahrung (und Reliquienerfahrung).
  • Bomber Royale und Team Deathmatch geben keine Folianten-Erfahrung mehr.
  • Die Foliantenbeschreibungen wurden neu formatiert, um besser lesbar zu sein.
  • Es wurden Informationen darüber hinzugefügt, wo alle Bücher erworben werden können.
  • Das Füllen von Folianten wird jetzt als „Aufladen“ bezeichnet.


Anmeldeboni für neue Spieler
  • Der Anmeldebonusbildschirm wird jetzt automatisch in sich ändernden Welten nach dem Anmelden geöffnet, wenn der Spieler eine Belohnung zu beanspruchen hat.
  • Das Aktivieren eines Stammspielerpasses gewährt jetzt nicht mehr alle Anmeldebonus-Belohnungen für neue Spieler, sondern nur noch Belohnungen für den aktuellen Tag.
  • Wenn der Spieler den Stammspielerpass aktiviert, nachdem er bereits die tägliche Belohnung beansprucht hat, kann er die Stammspielerbelohnung für diesen bestimmten Tag weiterhin beanspruchen.
  • Wenn der Stammspielerpass zum ersten Mal aktiviert wird, nachdem der Spieler die Anmeldeboni für neue Spieler vollständig abgeschlossen hat, werden keine Stammspielerbelohnungen vergeben. Benutzt oder verliert es!
  • Die Anmeldeboni für neue Spieler werden jetzt zur normalen täglichen Rücksetzzeit (11 Uhr UTC) korrekt fortgesetzt.
  • Die Anmeldeboni für neue Spieler werden jeweils nur an einem Tag fortgesetzt. Spieler können nicht mehr alle Belohnungen gleichzeitig beanspruchen, indem sie den Bonusbildschirm erst am letzten Tag öffnen.
  • Spieler können jetzt in der ersten Woche jederzeit den Bildschirm "Anmeldeboni für neue Spieler" öffnen, auch wenn sie die Belohnung für diesen Tag bereits beansprucht haben.
  • Anmeldeboni werden nicht mehr automatisch aus dem Bonnusfenster beansprucht.
  • Die Nachrichten für den letzten Tag der Anmeldung wurden aus Gründen der Übersichtlichkeit im Bonusfenster aktualisiert.
  • Die Nachrichten zur Inanspruchnahme von Stammspielerbelohnungen wurden aus Gründen der Übersichtlichkeit im Bonusfenster aktualisiert.
  • Zur Feier der Änderungen des Anmeldebonus' für neue Spieler können alle Spieler erneut alle Belohnungen beanspruchen!


Änderungen bei den Strukturen
  • Strukturen, die klein genug sind, um in den Grundstein zu passen, können jetzt in Grundsteine platziert werden.
  • Strukturen zeigen jetzt alle an, wo sie platziert werden können (entweder Grundstein und Klubwelten oder nur Klubwelten).
  • Durch das Platzieren von Strukturen werden zerstörte Blöcke nicht mehr an Spieler zurückgegeben.
  • Bei vielen Strukturen wurde die Standardplatzierung gedreht, um die Übersichtlichkeit zu verbessern.
  • Das Leuchten auf neu platzierten Hundertjähriger Chalcedonbaum Strukturen (und solchen, die in freier Wildbahn zu finden sind) wurde korrigiert.
  • Die Struktur "Holzbrücke" wurde in "Grasige Brücke" umbenannt, da sie nicht aus Holz ist.
  • Die von der Expertise bereitgestellte Struktur "Grundsteinschrein" wurde in "Einfacher Grundsteinschrein" umbenannt, da es nicht die gleiche Struktur ist, als die, die auf der Verbotene Werkbank hergestellt werden kann.


Shop
  • Tägliche Angebote wurden dem Shop hinzugefügt! Es gibt 5 mögliche Angebote und ein zufälliges Angebot wird 4 Stunden lang alle 24 Stunden angeboten. Verpasst diese Angebote nicht!
  • Eine Tragtasche für Inaktive Geoden-Erweiterung ist im Shop für 1250 Credits einmalig erhältlich.


Neue 1-Stern-Dungeons
  • In das Verfluchte Tal - von Thor designed!
  • In das Kirschrotes Sandmeer - von Evilagician kreiert!
  • In dem Drachenfeuergipfel - von onigiry erdacht!


Neue Stile
  • “Gammarochen” – ein neuer Neon City Stabstil von onigiry!
  • “Schiff in einer Hand” – ein neuer Schatzinseln Stabstil von Nezz!
  • “Schrei der dunklen Flamme” – ein neuer Schatten Stabstil von TFMHisztike!
  • “Panzer des Schamanen” – ein neuer Schatzinseln Speerstil von Never7iamond5!
  • “Gleve des Turmes” – ein neuer Verbotene Gipfel Speerstil von thatsea251!
  • “Licht des Mönchs” – ein neuer Verbotene Gipfel Speerstil von Vadosk!
  • “Nachtpiekser” – ein neuer Schatten Speerstil von TFMHisztike!
  • “Rote Drachenbüchse” – ein neuer Drachenfeuergipfel Pistolestil von thatsea251!
  • “Triloblaster” – ein neuer Dinodschungel Pistolestil von Shmebulock666!
  • “Klinge des Abgrunds” – ein neuer Schatten Nahkampfwaffestil von ncati!
  • “Abgeleitete Strahlung” – ein neuer Verfluchten Himmelslanden Nahkampfwaffestil von seedyman!
  • “Für den ganz großen (und heißen) Auftritt” - ein neuer Drachenfeuergipfel Nahkampfwaffestil von Nezz!
  • “Haarknoten” – ein neuer Heiligen Hochland Hutstil von OscarLaom!
  • Der Kategorie "Exklusivversteck" wurden 12 neue Tierhelme aus Trovesaurus-Wettbewerbsbeiträgen hinzugefügt:
    • Weicher Helm von Grumpsa
    • Tricerablöcke von _FutureHero_
    • Hirschheld von _FutureHero_
    • Hochnäsiges Schlängchen von SkyTheVirus
    • Eulenhelm von SkyTheVirus
    • Hübsch in rosa von AirRider
    • Himmelsmaus von DycukGaming
    • Pandamonium von Ainogommon
    • Partyhüpfer von BluePenguin77
    • Fisch aus dem Wasser von Polkadog
    • Teilen von DGater
    • Eiskaltes Bärchen von theevil203


Zusätzliche Updates
  • Verbesserungen der Farben bei sammelbaren Tooltips. Sammlungen, die noch freigeschaltet werden können, haben jetzt an allen Stellen blauen Text. Bereits freigeschaltete Sammlungen haben an allen Stellen orangefarbenen Text. Das Orange ist heller als das alte Rot, um die Sichtbarkeit für alle zu verbessern.
  • Fallschäden wurden jetzt überall außer in Geodenhöhlen entfernt.
  • Chaosfaktor-Belohnungen sind jetzt an das Abschließen von Dungeons pro Tag gebunden. Jede Dungeon-Fertigstellung gewährt 1 Chaos Truhe bis zur Höhe des Chaosfaktors. Stammspieler erhalten 2 Chaos Truhen für jeden abgeschlossenen Dungeon. (Wenn ein Spieler beispielsweise 10 Chaosfaktoren hat, ein Stammspieler ist und einen Dungeon abschließt, erhält er 2 Chaos Truhen. Wenn er dann 9 weitere Dungeons abschließt, erhält er 18 weitere Chaos Truhen also insgesamt 20.)
  • Die Zeit für die Wiederbelebung anderer Spieler wurde auf 4 Sekunden, anstatt der vorherigen 8 Sekunden, reduziert.
  • Kristallrüstungen 2 und 3 droppen jetzt öfters.
  • Das Zerstören von Kristallrüstungen 3 gibt jetzt je nach Anzahl der Sterne zwischen 10 und 285 Kristallkerne zurück.
  • Pinatas können jetzt ausschließlich in Klub- und Hub-Welten verwendet werden.
  • Klubtelefone können jetzt nur von Klubmitgliedern in Klubs verwendet werden.
  • Namenswechsler können nur in Hubs und Klubs verwendet werden.
  • Die Leviathan-Truhe sollte geöffnet werden können, auch wenn der Spieler zurückläuft, wenn der Boss stirbt. Nur Personen, die aktiv am Schaden beteiligt waren, sind zur Beute berechtigt.
  • Komplexe überprüfen jetzt besser ihre Platzierung, bevor sie nach einem Upgrade neu erstellt werden. Wenn sie nicht erfolgreich wiederhergestellt werden können, erstatten sie ihren Platzierungspreis und müssen erneut platziert werden.
  • Spieler können jetzt Klubbits an Klubs spenden, denen sie nicht angehören. Um dies für euren Klub zu aktivieren, entfernt bitte eure Klubbit-Spaßkasse und setzt sie wieder in die Welt ein.
  • Nicht-Klub-Mitglieder können jetzt die Klubbitmünzpräge der Klubbit-Spaßkasse verwenden (jedoch nicht die Große Klubbitmünzpräge). Um dies für euren Klub zu aktivieren, entfernt bitte eure Klubbit-Spaßkasse und setzt sie wieder in die Welt ein.
  • Klassen-Bestenlisten erfordern jetzt Aufwand für die Klasse, um Fortschritte zu erzielen. Die folgenden Dinge zählen alle für diese Bestenliste (in unterschiedlichen Mengen, vom größten bis zum kleinsten):
    • Stündliche Herausforderungen abschließen (alle 3 Stufen)
    • Rampages beenden (alle 3 Stufen)
    • Abschluss einer Wettgrottentauchgangsstufe
    • Abschluss einer privaten Grottentauchgangsstufe
    • Abschluss einer öffentlichen Grottentauchgangstufe
    • Einen Leviathan töten
    • Finden eines Begleitereis
    • Eine Reliquie vollständig aufladen
    • Abschluss eines Fünf-Sterne-Dungeons innerhalb des Zeitlimits
    • Ein Bomber Royale Match gewinnen
    • Ein Abenteuer beenden (außerhalb des goldenen threads)
    • Abschluss eines Drei-Sterne-Dungeons
    • Abschluss eines Fünf-Sterne-Dungeons (dies ist zusätzlich zu den Punkten für den Drei-Sterne- und einen Stern, die er erzeugt)
    • Abschluss eines Ein-Stern-Dungeons
    • Einen Weltboss besiegen
    • Einen Feind in Bomber Royale besiegen
    • Pflanzen gießen
    • Pflanzen ernten
    • Feindliche Tötungen
    • Blöcke zerstören
  • Wenn "/stuck" benutzt wird, wird eine hilfreichere Meldung angezeigt.
  • Der Befehl "/freeze_companion" ist jetzt für die Verwendung in Klubwelten verfügbar. Er kann verwendet werden, um eure Verbündeten an Ort und Stelle einzufrieren und schöne Fotos zu machen!
  • Sowohl "/debugtext" als auch "/debug_text" können jetzt zum Anzeigen von Debug-Text verwendet werden.
  • Der Befehl "/exportmetrics" kann jetzt verwendet werden. Dieser Befehl funktioniert nur auf dem PC.
  • Der Befehl "/played" sollte jetzt wieder verwendbar sein.
  • Der Befehl "/switchcornerstone" kann nicht mehr verwendet werden, da die Benutzeroberfläche viel einfacher ist.
  • Der Befehl "/stuck" wurde leicht verändert.
  • Schrägstrichbefehle haben jetzt eine gemeinsame Abklingzeit von 0,5 Sekunden.
  • Bei vielen Metriken wurden die Namen aus Gründen der Klarheit und Konsistenz aktualisiert.
  • Die Währungen vom Schneefest 2019 sind jetzt geschmolzen.
  • Die geworfenen Bomber Royale Bomben werden nicht mehr von Feengaukler-Glitzerbomben erhöht.
  • Der Revolverheld-Unterklassen-Buff bleibt nach dem Klassenwechsel nicht länger bestehen.
  • Der Ultimativ des Dinobändigers und die Geisterspeere des Wiedergängers werden jetzt entfernt, wenn ihr zwischen dem Abenteuer- und dem Entdeckungsmodus wechselt.
  • Pflanzen in der Geode geben jetzt Reliquienerfahrung.
  • Kristalle haben jetzt eine kleine interne Abklingzeit, da sie Energie zurückgeben und die Kosten für Wurfanker senken.
  • Der Wechsel eures primären Klubs ist mit keiner Abklingzeit mehr verbunden.
  • Wenn ihr euer primären Klub jetzt ordnungsgemäß ändert, werden die vorherigen Clubvorteile entfernt.
  • Alle Frisuren können jetzt von allen Kopftypen verwendet werden. Die Typen Frau und Mann Kopf wurden in Rasiert und Stoppel umbenannt.
  • Ein Problem, welches zum Absturz führen konnte, wenn unmittelbar nach dem Öffnen einer persönlichen Truhe mit einem Portal interagiert wurde, wurde behoben.
  • Ein Rezept zum Herstellen eines Drachentiegels wurde dem Arbeitstisch des Baumeisters hinzugefügt.
  • Die Kosten für die Herstellung von Geodianischen Stilverstecken wurden erheblich reduziert. Es sind jetzt 250 Kristalle, 250 Veridium, 25 Nitroglitzerin, 100 Konstruktit und 15 Kristallinerzen erforderlich.
  • Gekaufte Sammlungen, die keine Beherrschung verleihen, werden jetzt ausgeblendet, sofern sie nicht freigeschaltet sind.
  • Die Rezepte "Spezialblöcke", "Luminopolis" und "Blockchain" werden nicht mehr in Sammlungen angezeigt, da sie immer freigeschaltet sind und keine Beherrschung geben. Die Rezepte können weiterhin wie gewohnt hergestellt werden.
  • Spieler sollten nicht länger auf mysteriöse Weise Bonus-Chaos-Truhen erhalten, wenn Spieler in der Nähe Truhen mit Schlüsseln öffnen.
  • Neuen Spielern sollte jetzt der gesamte erste Satz von goldenen Thread Questen angeboten werden, bevor Events mit der automatischen Verfolgung beginnen.
  • Die Aufforderung, Bomber Royale beizutreten, wird neuen Spielern nicht mehr angeboten.
  • Neue Spieler dürfen jetzt im Tutorial springen und ausweichen, bevor es ihnen beigebracht wird.
  • Extras der folgenden Elemente können jetzt alle abgebaut werden:
    • Inaktives Weltenquelldrachenei
    • Inaktives Blitzdrachenei
    • Inaktives Eisenherzdrachenei
    • Lichtprisma
  • Immerwährende Gießkannen können nicht mehr gelöscht werden.
  • Die für Abenteuro gekauften Haustiere, Reittiere und Auren geben jetzt wieder Abenteuros beim Zerlegen.
  • Die auf dem Marktplatz sichtbare Beschreibung des Creditbeutels wurde präzisiert.
  • Der Kurzinfo-Beschreibung des Explosiven Epilogs wurden Leerzeichen hinzugefügt.
  • Die Neonnemesis Stellar Aura wurde in Lebhafte Stimmung umbenannt. Es gibt nicht mehr zwei Auren mit demselben Namen.
  • Der Kopf des Schattenhydrakken-Kostüms für den Mondulan wurde gesenkt.
  • Geode Biome Terraformer sind jetzt auf dem Weltenquelltisch verfügbar.
  • Terraformer haben jetzt deutlichere Warnungen.
  • Die 1-Stern-Dungeon-Spawn-Regeln im Verfluchten Tal-Biom wurden leicht geändert.
  • Die Beschreibung der Gemeinen Kristallschatzkiste wurde korrigiert, um genauer zu sein.
  • Das "BOMBER ROYALE PORTAL" wird jetzt klein geschrieben.
  • Die folgenden Fähigkeiten sollten keine sichtbaren Änderungen aufweisen, wurden jedoch geändert:
    • Blutzuckerbarbar Süßigkeiten
    • Dinobändiger Fleisch
    • Piratenkapitän Dublone
    • Bumeranger Gesundheits- und Energietränke
  • Videoeffekte wurden dem Nachbrenner-Reittier hinzugefügt.
  • Die Quasten der Muckematte sollten jetzt alle individuell modifizierbar sein.
  • Korrigierte Tooltips für die Kaugummikanonier und Dämoneninferno-Kostüme.
  • Temporäre Namensfarbänderungen ändern sich nicht mehr für immer. Wenn eine Namensfarbe abläuft, werden die Spieler auf die Standardfarbe eingestellt, bis sie eine neue Namensfarbe auswählen.
  • Chaoskerne beziehen sich jetzt korrekt auf den Chaoskernfertiger, anstelle des "Chaoshandwerk".
  • Frost der Pein des Eisweisen kann nicht mehr mit Treffern anderer Eisweiser gestapelt werden.

Delves - FAQ Mobi / Trove Forums

The post is quite long, so we won't preview it right now. Show

Delves FAQ

What are Delves?
Delves are new, endless cave dungeons filled with increasingly difficult combat, randomized monster modifiers, and exciting new items to loot! Quickly dive through these procedurally generated Delves, complete the objectives, and defeat the boss fast enough for great rewards and the ability to keep going deeper! The further you progress, the greater the challenges and the rewards!


Find the Public Delves entrance in the Hub and select from a wide variety of classes, utilize your Geode equipment, and choose your flasks wisely as you battle your way to unlock incredible rewards – especially for end game content. The initial release for the Trove Delves update will be on PC only and then will release on PS4 and Xbox One consoles at a later date.


What are the types of Delves?
There are 3 types of Delves - Public Delves, Private Delves, and Challenge Delves. Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room.


Public Delves – Delves that are open to public or players queued during that time and determine your Public Delve Score based on progress. Join the Public Delve Queue Portal in the Hub (where the Bomber Royale building used to be) and whichever class is selected will be locked in for this Public Delve. The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group and at most will take 10 minutes to find a group to start. The /joinme command can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve. Mounts and wings can be used in Public Delves (except for Ganda’s special ability).

Private Delves – Delves that are limited to select players and the overall difficulty is determined by the Public Delve Score for the queued classes at the time the Delve starts. Join a Private Delve by placing a Delve Gateway (Private) in build mode and remember to be careful as anyone nearby can use it. The owner of a Delve Gateway (Private) will automatically queue when placed and can interact with it by sending messages or advancing the queue to start the Delve. Private Delves allow players to change their class at will, but they are limited to only use Delve mounts and wings. The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).


Challenge Delves –Delves that are set as a fair playing field for all delvers to compete against others and determine who can go the furthest in this specific week’s challenge. Join a “Delve Gateway (Challenge Mode)” or “Delve Gateway (Challenge Easy)” by obtaining it from the Delve Workbench. Challenge Delves pose a weekly challenge set with the same objectives, creatures, and levels for everyone for that week only. The challenge level begins at 110 each week and there are Leaderboards for the deepest depth reached and fastest time for clearing 3 consecutive tiers in a row. Challenge Delves allow players to change their class at will, but /joinme or using the friends list to join are not enabled.

How many people can be in a Delve?
Up to 8 unique players may be in a Delve and it is locked to those 8 unique players that join, this may not be changed or exceed 8 players. Delve queues focus matching players together based on the overall power and skill. If a player dies in a Delve, it will increase the time it takes to release when their next death occurs, but remember allies will always be able to resurrect others in just a few seconds!

What kind of rewards do I get from Delves?
Defeat a Delve boss to have a Pressurized Chest appear. For every 3rd consecutive tier cleared this drop will upgrade to a Heavy Pressurized Chest with additional loot. After Depth 25 and beyond, a Shadowy Soul Vault will also appear with special rewards when a Heavy Pressurized Chest drops. A Delve Shadowkey is required to open the Shadowy Soul Vault.


Inert Geodes – New currency type that can be acquired inside Delves. There’s a maximum amount allowed to be obtained, so be sure to use it before reaching the cap. An Inert Geode Wallet can be obtained to increase this cap as well.

Pressure-Locked Delve Caches – Caches with Delve-related items that can be purchased for Inert Geodes from a Geodian merchant trapped within Delves They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.

Mementos – New collectible in Delves, and each Memento grants mastery based on the enemies fought within the Delve Tier. Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.

Delve recipes – New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.

Delve banners - New Banners can be obtained through Delves and can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub. In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside.

Delve allies – New allies can be found in appropriate biomes or crafted at the Delve Workbench.

Delve mounts – New mounts, some of which are special Shadow Tower boss themed mounts, are available to acquire.

Delve badges - New badges will be available for completion of Public, Private, and Challenge Delves.

Crystal Gear – New Crystal 4 gear is obtainable only within Delves for the most daring and expert explorers.

What level or mastery level can I join Delves?
There is no level or mastery restriction to join Delves, so new or experienced players are welcome to join. In Public Delves, players are typically paired with others around their appropriate skill and power levels and the Delves encountered are adjusted accordingly.

What about Shadow Day and Shadow Towers?
Shadow Day is now changed to Delve Day with triple Crystal, Shadow Shard, and Inert Geode Drops for Patrons and only double Crystal, Shadow Shard, and Inert Geode Drops for non-Patrons.

Shadow Towers can now open directly to the boss lair, but there is an increased cost to open the portals. The Shadow Tower Leaderboard purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard. Shadow Towers have had Titan Soul, Lunar Soul, Binding Darkness, and Starfire Dragon Egg Fragments drops removed since they can now be obtained through Delves.

Delves provide exciting and engaging new challenges ahead while also offering the potential to improve our overall server stability by helping reduce some lag and connection issues generated from Shadow Towers. Rewards have been shifted accordingly for Delves, but Shadow Towers still remain for those looking to adventure there.

The post is quite long, so we won't preview it right now. Show

Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

FAQ - Bunfest 2020 Mobi / Trove Forums

The post is quite long, so we won't preview it right now. Show

Our brand new Bunfest has just started in Trove!
It ends on April 20, 2020 at the end of the Trovian day.

In order to get us all into the bunfest mood, the hub is decorated like bunfest for the duration of the event!

What is there to do at Bunfest?
Adventure series
You will be able to carry out a very special bunfest adventure series.
You can find them in your adventure book (standard key I) under the "Events" tab.



Daily adventures
In addition to the adventure series, you will also have daily adventures available so that you can collect a lot of bunfest tokens!
You will have to accept these quests at the bunfest NPCs:


Hidden eggs
In addition to all the adventures, you will find hidden Easter eggs in Candoria, Fae Forest, Mideval Highlands and in the Geode!
Here are a few examples:


New chocolate egg dungeons
You will also be able to find very special chocolate egg dungeons during the bunfest! The dungeons are guarded by very special bosses who have some surprises for you!
Here are a few examples:


Handicraft fun
Thanks to the very special drops of the bosses in the dungeons and the bunfest tokens, you will be able to make bunfest food, mounts and companions at the bunfest station!
In addition, you will also be able to purchase additional bunfest tokens in our shop.


We wish you all a lot of fun at the bunfest!

FAQ - Bunfest 2020 Mobi / Trove Forums

The post is quite long, so we won't preview it right now. Show

Unser brandneues Hasenfest hat begonnen in Trove!
Es endet am 20. April 2020 am Ende des trovianischen Tages.

Um uns alle ein bisschen in die Hasenfeststimmung zu bringen, wird das Hub für die Dauer des Events hasenfestartig geschmückt!

Was gibt es beim Hasenfest zu tun?
Abenteuerreihe
Ihr werdet eine ganz besondere Hasenfest Abenteuerreihe durchführen können.
Ihr findet sie in eurem Abenteuerbuch (Standardtaste I) unter dem Reiter "Events".


Tägliche Abenteuer
Ihr werdet zusätzlich zu der Abenteuerreihe noch tägliche Abenteuer zur Verfügung haben, damit ihr jede Menge Hasenfestmünzen sammeln könnt!
Diese Questen werdet ihr bei den Hasenfest NPCs annehmen müssen:


Versteckte Eier
Zusätzlich zu den ganzen Abenteuer, werdet ihr in Schlaraffia, im Feenforst, im heiligen Hochland und auf der Oberfläche von Geode versteckte Ostereier finden!
Hier sind ein paar Beispiele:


Neue Schokoladeneier Dungeons
Ihr werdet ebenso ganz besondere Schokoladeneier Dungeons finden können während des Hasenfestes! Die Dungeons werden von ganz besonderen Bosse bewacht, die einige Überraschungen für euch haben!
Hier sind ein paar Beispiele:


Bastelspaß
Dank der ganz besonderen Drops der Bosse in den Dungeons und der Hasenfestmünzen werdet ihr euch Hasenfest-Nahrung, Reittiere und Begleiter an der Hasenstation basteln können!
Außerdem werdet ihr auch noch zusätzliche Hasenfestmünzen in unserem Shop erwerben können.


Wir wünschen euch allen viel Spaß beim Hasenfest!

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Additional Updates
  • Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed.
  • Mastery now gives 1 Chaos Factor at rank 500 and at every 50 levels above that.
  • Fixed a server crash that could occur when approaching a delve lair.
  • The delves banner can no longer be loot collected.
  • The "Gladiator" Delve Mutator now increases the size of the NPCs.
  • Added descriptions to some Delve Boss Deltaliths.
  • Resetting Shadow Towers now counts towards Badge progress.

The post is quite long, so we won't preview it right now. Show


Greetings, Trovians!

We are happy to announce that Into the Deep is coming to Consoles!

Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

The post is quite long, so we won't preview it right now. Show



Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

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PC Leaderboard rewards have now been granted, take a look! Thanks for waiting as we continue to work on a fix for this issue.

Nov. 11 Leaderboard rewards granted:
  • Bomber Royale Games Won
  • Club Experience Earned
  • Flawless Daughter of the Moon
  • Experience Earned
  • Boxes Opened
  • Weekly Dungeons Completed
  • Dino Tamer
  • Boomeranger
  • Neon Ninja

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The following Xbox Nov 11 Leaderboard rewards are currently in the process of being granted:
  • Bomber Royale Games Won
  • Club Experience Earned
  • Flawless Daughter of the Moon
  • Experience Earned
  • Boxes Opened
  • Weekly Dungeons Completed
  • Dino Tamer
  • Boomeranger
  • Neon Ninja

PC Leaderboard rewards will go out at a later date, we will announce once it is being issued. As we continue to work on this ongoing issue with the leader rewards not being granted automatically, we will keep recording data and granting rewards when we are able to.

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Greetings, Trovians!

The ability to publish player contributions, such as collections, weapons, hats, and dungeons is one of Trove’s greatest gift. Earlier this year, we moved our mod submissions over to Trovesaurus and since then we have seen dozens of mods make it into Trove on PC, Xbox, and PS4.

With that in mind, we are happy to announce our improved submission process: we will now accept your creations on the brand new Trove Creations page on Trovesaurus. The former submissions thread on Reddit, /r/TroveCreations will be archived early next week.

Upon submitting your creations to Trovesaurus, a moderator will give them a check for quality. If they pass muster, they will go into a pool that Trove team reviews and selects from to get new creations in-game.

When the Team selects a creation, we immediately send out credits to the associated PC account and let their creator know. When creations go live, each dungeon creator’s character name is called out in the patch notes for celebration. For styles and collections, the creator’s name is permanently visible on the item’s tooltip. We look forward to seeing the new styles and dungeons you have thought up, so head over to Trovesaurus and submit your creations now!