PermafrostBiome

Found in Adventure Worlds starting at Adept difficulty (Power Rank 60). This biome is frozen wasteland that once was a home for a great empire, which was a native homeland of Ice Sage. Frozen catles, cathedrals and toweres are overrun buy predators and phantoms. Among enemies you can find viking draugrs, frost spirits, yeti and spiders. Defeat enemies and complete quests here to obtain Tundra styles and Permafrost deco recipes. This is the only biome to mine  Glacial Shard and collect  Ice Dragon Egg Fragment.

Permafrost Dev Posts

The post is quite long, so we won't preview it right now. Show


Greetings, Trovians!

We are happy to announce that Into the Deep is coming to Consoles!

Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

The post is quite long, so we won't preview it right now. Show



Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

The post is quite long, so we won't preview it right now. Show

Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities.
  • The 8 players who defeat the most Leviathans each day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) now has additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits have a chance to spawn a Club Pinata.
  • The Requirement to place the Repose of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each give one Adventure.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery and log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures have been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices give a chance to receive Adventure boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning rampage bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thalassian's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfullness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltsticher enemies should now be easier to hit in combat.
  • Corrected some grey voxels on Armored Abyss Assailant.

The post is quite long, so we won't preview it right now. Show

Trove - Trove wird Grün und Bomber Royal Saison 2! - Version 1.40

Gärtnern
- Das Gärtnern geht jetzt bis 300 (Landschaftsgärtner)!
- Der Arbeitstisch des Gärtners wurde zu Alter Arbeitstisch des Gärtners umbenannt. Einen neuen Arbeitstisch des Gärtners kann nun auf dem Arbeitstisch des Baumeisters hergestellt werden.
- Auch die Anforderungen an die Gärtnernrezepte wurden neu definiert.
- Unreifer Komposthaufen wurde zu Unreifer Düngerhaufen umbenannt.
- Neue Arten von Pflanzen wurden dem Gärtnern bei Gärtner-Level (150) und darüber hinzugefügt:
- Gemüse - Gemüsepflanzen wie Sauerkraut, Einhornmangold und Erdäpfel enthalten Gemüse, wenn sie geerntet werden.
- Gemüse kann in der Gemüsewaschbecken gewaschen werden, um Nahrungsmittel zu werden.
- Preisgekröntes Ziergemüse oder Bombenskin sind bei der Ernte von Gemüse selten zu finden. Dieses Ziergemüse kann auch auf dem Arbeitstisch der Ernte hergestellt werden.
- Alchemiepflanzen - Alchemiepflanzen enthalten nach der Ernte Handwerksmaterialien.
- Alchemiepflanzen-Rezepte können in Wackelpflanzen und beim Öffnen von Komposthaufen gefunden werden.
- Alchemiepflanzensamen können mit Gärtnern hergestellt werden (einmal erlernt) oder selten gefunden werden, wenn man Wackelpflanzen wirft oder Komposthaufen öffnet.
- Alchemiepflanzensamen können für einen Bruchteil der Materialien kompostiert werden, die bei der Ernte der Pflanze gewonnen würden.
- Alchemiepflanzen-Rezepte können wieder in einen Komposthaufen zurückkompostiert werden.
- Wackelpflanzen sind selten zu finden, wenn man Gras bricht oder Gemüse und Alchemiepflanzen erntet. Wackelpflanzen sind eine neue Art von Pinata, die, wenn sie geworfen werden, zu einer Explosionsblume heranwachsen - knallt sie auf, um Belohnungen wie Alchemiepflanzen-Rezepte, -Samen und Goldene Gießkannen zu erhalten.
- Ein Wackelpflanzen-Reittier kann selten für den Werfer einer Wackelpflanze fallen. Dieses 0-Beherrschungspunkte-Reittier ist immobil, denn niemand will den Tag der Triffids nachstellen.
- Diese neuen Gemüse- und Alchemiepflanzen benötigen Bewässerung und Zeit zum Wachsen.
- Die meisten Pflanzen benötigen 4 Stunden, um zu sprießen, bevor sie gegossen werden können.
- Nach dem eine Pflanze gesprossen ist, kann sie gewässert werden.
- Nach der vollständigen Bewässerung kann eine Pflanze geerntet werden.
- Einmal geerntet oder bewässert, kann eine Pflanze nicht mehr gegossen werden, bis sie fertig ist. Je nach Pflanze kann dies 1, 2 oder 3 Tage später erfolgen. Unabhängig davon, zu welcher Zeit sie gepflanzt wurden, werden sie immer um 11 Uhr (PT) fertig sein.
- Verschiedene Pflanzen benötigen unterschiedliche Mengen an Wasser, bevor sie erntbar werden - zum Beispiel benötigen Maisquolben-Pflanzen 4 Einheiten Wasser, während Quadratomate-Pflanzen 1 Einheit Wasser benötigen.
- Es gibt auch verschiedene Arten von Gießkannen.
- Gießkanne - diese verbrauchbare Gießkanne gewährt 1 Einheit Wasser an benachbarte Pflanzen. Herstellbar bei Gärtner (150) Fertigkeit.
- Immerwährende Gießkanne - diese Gießkanne ist nicht konsumierbar und gewährt 1 Einheit Wasser an benachbarte Pflanzen. Diese Bewässerung kann auch doppelt so schnell erfolgen. Herstellbar bei Gärtner (300) Fertigkeit.
- Goldene Gießkanne - diese verbrauchbare Gießkanne erfüllt vollständig den Bewässerungsbedarf für nahe gelegene Pflanzen und kann bei Pflanzen verwendet werden, die bereits mit einer Gießkanne oder einer Immerwährenden Gießkanne bewässert wurden. Zu finden in Wackelpflanzen und einigen Komposthaufen.
- Kahramet, der Wächter der Felder, wurde von dem neuen Wachstum im Gärtnern nach Trove gelockt. Dieser neue Drache kann am Drachentiegel aus Fragmenten des blühenden Dracheneis hergestellt werden. Sie kann auch mit einem Drachenfigürchen oder durch ein goldenes Ei in den großen Drachenschatzkisten erworben werden.
- Fragmente von blühendes Drachenei befinden sich in den Wackelpflanzen. Sie können auch für Verbesserter Organischer Abfall kompostiert werden.
- Mondlichtbirnen sind nun überall in Trove und Geode zu finden. Diese Glühbirnen bündeln die Kraft der Mondgöttin zu einer erntbaren Ressource. Aber Vorsicht, die Mondgöttin nimmt es nicht gut auf, wenn diese in die Hände von Trovianern fallen und wird sie aus euren Taschen entfernen, wenn ihr für mehr als eine Stunde offline geht.

Erntestation
- Die Erntestation kann auf der Gärtner (150) Fertigkeitsstufe des Gärtnerns am Arbeitstisch des Gärtners oder dem Arbeitstisch des Baumeisters hergestellt werden.
- Gärtner (150) Fertigkeit ist erforderlich, um mit dem Arbeitstisch der Ernte zu interagieren.
- Der Arbeitstisch der Ernte kann verwendet werden, um verschiedene Arten von Kompost, Gefährtenlebensraum, Reittieren, Zierpflanzen, Farmdekorationen, Videoeffekt-Blöcken und Strukturen herzustellen.
- Reichhaltiger Dünger, fruchtbare Asche und Plasmalösung sind auch an der Erntemaschine herstellbar.
- Komposthaufen von dem Arbeitstisch der Ernte sind eine gute Möglichkeit, Konzentrierten Kompost, Mondlichtbeschwörer und Keksgauklerblumen zu erhalten.
- Gefährtenlebensräume sind eine Möglichkeit, neue Verbündete zu gewinnen - jedes Haus kann eine normale oder seltene Version des spezifischen Verbündeten anziehen, der mit diesem Haus verbunden ist. Gefährtenlebensräume erfordern einen Gärtner (300) zum Herstellen und Ernten.
- Lebensraum der Blumenfeldfee - zieht Blumenfeldfee und (selten) die Gräfin der Blumenfelder an.
- Lebensraum des Violetten Glühkäfers - zieht Violette Glühfliege und (selten) Strahlende Glühfliege an.
- Lebensraum der Yzzulis Drone - zieht Yzzulis Drone und (selten) Yzzuli Königin an.
- Lebensraum-Kit der Apfelschnecke - zieht Apfelschnecke und (selten) Sauerhaus Schnecke an.
- Gefährtenlebensraum muss in Klubwelten gepflanzt werden und soll vom zusammenarbeitenden Klub hergestellt werden.
- Die Gefährten glauben, dass Teilen fürsorglich ist - der Gefährte steht jedem mit der Landschaftsgärtner-Fähigkeit zur Verfügung, der den Club besucht. Wenn sich der seltene Gefährte für einen Besuch entscheidet, steht dieser auch jedem Besucher mit der Landschaftsgärtner-Fähigkeit zur Verfügung.

Kompost
- Der Kompost kann bei Fertigkeit Gärtnern (150) am Arbeitstisch des Gärtners oder am Arbeitstisch des Baumeisters hergestellt werden.
- Der Kompost kann verwendet werden, um Organischen Abfall aus unerwünschten Handwerksmaterialien und Nicht-PVP-Trophäen herzustellen. Auch preisgekröntes Gemüse kann kompostiert werden.
- Gärtner (150) Fertigkeit ist erforderlich, um mit dem Kompost zu interagieren.
- Gärtnern-Rezepte können für Komposthaufen kompostiert werden. Sie können auch für unbeschriebene Schriftrollen dekonstruiert werden, sind aber standardmäßig gesperrt.
- Gegenstände Kompostiert ist nun eine Metrik, die durch Eingabe von /stats im Chatfenster angezeigt werden kann.

Nahrungsmittel
- Erstelle essbare Versionen von Pflanzen, indem du sie am Gemüsewaschbecken wäschst!
- Das Gemüsewaschbecken kann bei Gärtnern-Fertigkeit (150) am Arbeitstisch des Gärtners oder am Arbeitstisch des Baumeisters hergestellt werden.
- Gärtnern-Fähigkeit (150) ist erforderlich, um mit dem Gemüsewaschbecken zu interagieren.
- Ein Nahrungsmittel-Slot wurde dem Charakterbogen neben Flakons und Emblemen hinzugefügt. Stelle sicher, dass alle UI-Mods aktualisiert werden!
- Die Nahrungsmittel können so ausgerüstet werden, dass kleine Stärkungen gewährt werden.
- Nahrungsmittel verfallen im Laufe der Zeit - ein Stapel kann ausgerüstet werden, und jedes Stück hält eine gewisse Zeit, bevor es verfällt.
- Sobald ein Stück Nahrunsgmittel ausgerüstet ist, kann es nicht mehr abgelegt werden - das ist einfach nur eklig!
- Es gibt Gerüchte, dass dies nur der erste Bissen an Nahrungmittel ist, um den Appetit anzuregen und einen Vorgeschmack darauf zu geben, was kommen wird - süßere Leckereien könnten in einem zukünftigen Update kommen. Die Nahrungmittel bleiben erhalten.

Abzeichen
- Ein neuer Satz von Abzeichen ist für das Gärtnern verfügbar - verdient Abzeichen für das Ernten, Bewässern von Pflanzen und Kompostieren. Es gibt auch ein zusätzliches Abzeichen, für das Sammeln von allen Rezepten von Alchemiepflanzensamen.
- Jedes Abzeichen belohnt den Spieler mit Wackelpflanzen, Sofortwachser, Cubits und manchmal mit etwas mehr.
- Das Obsidianabzeichen: Ernte gewährt den Gefährten "Grüne Daumenzilla ", um beim Ernten von Pflanzen zu helfen.
- Das Obsidianabzeichen: Pflanzen bewässern gewährt das Reittier: Botanische Blumenflosse, um beim Bewässern von Pflanzen zu helfen.
- Neue Trophäen und Erfolge wurden ebenfalls hinzugefügt!

Die 2. Saison von Bomber Royale

Neue Belohnungen
- Bomber-Royale gewährt nun Münzen der 2. Saison.
- Der Bomber-Royale Händler hat seine Waren aufgefüllt und bringt einen komplett neuen Satz an Belohnungen mit, welche ein goldenes Drachenei, das Kriegsbemalene Javelina Reittier, 4 neue Stellare Auren und ein neuer Legendärer Foliant beinhalten.
- Das goldene Schlachtenlenker Drachenei entsperrt Kyrothon, den Schlachtenlenker und einen neuen Uralten Drachen! Kyrothon verschießt Flummibomben und nutzt dabei den jeweils ausgerüsteten Stil (mehr Infos zu diesem System in der Shop Kategorie weiter unten).
- 2 Münzen der 2. Saison können für eine Saison 1 Münze eingetauscht werden.
- Die Saison 1 Belohnungen sind weiter verfügbar beim Bomber-Royale Händler - Klick die grünen Pfeile am oberen Rand im Menü und zwischen Saison 1 und Saison 2 Belohnungen umzuschalten.
- Die bestehende Bomb-nanza Balance Liste: Saison 1 wird weiterhin Saison 1 Münzen gewähren.
- 2 neue Karten wurden für Bomber-Royale vorgestellt. Jede Woche 3 von insgesamt 5 Bomber-Royale Maps werden verfügbar sein, welche durchgewechselt werden.
- Das Bomber-Royale Portal im Weltenkreuz, weist euch zu einem existierenden Spiel mit fehlenden Spielern zu, sofern eins verfügbar ist.
- Alle Spieler haben die selbe Bewegungsgeschwindigkeit in Bomber-Royale. Vorher waren manche Charaktere etwas langsamer

Shop
- Das Paket der Sechzehn wurde dem Shop hinzugefügt. Dieses Paket gewährt alle sechzehn derzeit verfügbaren Klassen in Trove - oder erhaltet einen Creditbeutel für jede Klasse, die bereits vor dem Kauf im Besitz ist. Holt euch zusätzliche Belohnungen für zusätzliche Anstrengungen!
- Das Kultiviertes Sammlungspaket wurde ebenfalls dem Shop hinzugefügt. Dieses Paket gewährt Reittier: Samenstreuer, Reittier: Mechanischer Bewässerungstraktor, Reittier: Gartenerntemaschine, 25 Wackelpflanzen und 25 Goldene Gießkannen (nicht handelbar), damit jede Ernte das blaue Band gewinnt.
- Das Reittier: Samenstreuer, Reittier: Mechanischer Bewässerungstraktor und das Reittier: Gartenerntemaschine sind auch separat im Stil-Tab erhältlich. Jedes Reittier hilft bei einem anderen Teil des Gärtnerns:
- Der Samenstreuer pflanzt, welche Samen auch immer in der Hotbar des Konstruktionsinventars ausgewählt werden, in einem kleinen Radius.
- Der Mechanischer Bewässerungstraktor bewässert alle geeigneten Pflanzen in einem kleinen Radius.
- Die Gartenertnemaschine erntet alle geeigneten Pflanzen in einem kleinen Umkreis.
- Kahramet, Wächter der Felder, ist jetzt über Drachenfigürchen verfügbar. Kahramet ist auch durch ein goldenes Ei aus größeren Drachenschatzkisten erhältlich.
- Ein Paket mit Bomber-Royale-Stilen wurde zur Stil-Registerkarte beim Marktplatz hinzugefügt. Personalisiere deine Flummibomben mit jeweils 3 unterschiedlichen Stilen. Stile können unter Sammlung > Stil > Bomber-Royale gefunden werden. Kyrothon der Schlachtenlenker, wird den ausgerüsteten Flummibombenstil für seine Atemattacke nutzen.
- Bomber-Royale Münzen wurden zum “Mehr” Tab im Marktplatz hinzugefügt. Diese Boosts werden deine Bomber-Royale Münzen (beide Saisons) aus den meisten Quellen bis 50, 100, oder 250 Münzen verdoppeln. Bemerke, dass diese Boosts nicht gestapelt und Münzen nicht verdoppelt werden, wenn man sie von Saison 2 auf Saison 1 umtauscht.
- Der Reiter “Neu” und “Angebote” wurden ausgetauscht, so dass “Angebote” immer als erstes im Marktplatz sichtbar ist.
- Die Beschreibung vom Doppel-Drachen-Paket wurde verdeutlicht.

Neue Dungeons
- Neuer Schlupfwinkel auf der Geodianische Oberfläche von Argonaut und Ylva!
- Neuer Luminopolis Dungeon von Evilagician!
- Neuer Luminopolis Dungeon von Ylva!
- Neuer Dungeon in der Wüste Kubi von Ylva!
- Neue Luminopolis Höhle von RomyThecarrot!
- Neue Neon City Höhle von Twiglest!
- Neue Friedvolle Hügel-Sonnenblume von Poena!

Zusätzliche Updates
- Die Kreaturen der Geodenhöhlen sind großzügiger geworden. Wenn ihr ihnen helft, haben sie eine kleine Chance, ein Ei zu spendieren, das in ihre Familie von Haustieren geschlüpft werden kann. Zum Beispiel kann die Unterstützung von Leuchtlurchen euch ein Zahmes Leuchtlurchei einbringen.
- NSC- und Angeltrophäen können nun nur noch in Klubwelten und Grundsteinen platziert werden.
- Der Drachentiegel wurde neu organisiert.
- Die Drop-Rate für Dracheneifragmente des Blasius wurde verbessert.
- Dracheneier und Ei-Fragmente listen nun Quellen in ihren Tooltips auf.
- Die Handwerksmaterialen wurden um zusätzliche Informationen ergänzt/umgestaltet, um zu beschreiben, wo Spieler diese finden können.
- Fragmente eines Klassenschlüssels können nun mit 5 machtvollen Juwelfragmenten am Arbeitstisch des Abenteurers hergestellt werden.
- Einige alte handelbare Chaostruhen-Raritäten können nun für einen Chaoskern dekonstruiert werden.
- Haustiere haben keinen vorgegebenen 5 Glim-Dekonstruktions-Wert mehr.
- Schattenturm-Lobby-Portale werden sich aktualisieren (mit der Zeit, nicht sofort) um auf kürzlich belegte Räume im Schattenturm hinzuweisen, anstatt immer nur den ersten Raum anzuzeigen.
- The folgenden Event-Gegenstände, die bisher noch keinen hatten, haben nun einen Disclaimer erhalten, dass sie nicht lange haltbar sind. Alle diese Gegenstände werden planmäßig mit dem nächsten Update entfernt, also benutzt sie, sonst verliert ihr sie:
- Alle "Strahlende Morgentauquelle"-Geschenkmünzen - Xinzayas Geschenkmünze 2017, Pirifarios Geschenkmünze 2017, Formigons Geschenkmünze 2017, Mitsauras Geschenkmünze 2017, Attepalis Geschenkmünze 2017, Diramis Geschenkmünze 2017. Cygnus' Geschenkmünze 2018, Tyssaldrias Geschenkmünze 2018, Rilassis Geschenkmünze 2018, Hathaths Geschenkmünze 2018, Zehiras Geschenkmünze 2018
- Tentakelscheibe
- Eisige Schneeflocke
- Kristallener Sonnenfunke
- Schattensiegel 2018
- Diggslys Geschenkmünze
- Glücksstaub
- Schattiger Bauplan
- Darknik-Ausrüstungsgegenstände
- Piñata-Münzen werden am Ende des Sonnenfestes 2019 entfernt und Fruchtgummimais wird am Ende des Finsterfestes entfernt.
- Das "/clublog"-Kommando (kein Leerzeichen) wurde hinzugefügt, um die Suche nach bestimmten Club-Log-Einträgen für den primären Club zu erleichtern. Dieses Kommando akzeptiert eine große Zahl an Variablen, aber hier ein paar Beispiele:
- "/clublog player PostCard" findet Dinge, die PostCard (Spielername) im primären Club getan hat.
- "/clublog chestofficer playerPostCard" findet heraus, wie oft diese PostCard auf die Offizierstruhe zugegriffen hat.
- "/clublog gardenharvest" findet die 10 letzten Male, die jemand eine Pflanze des primären Clubs geerntet hat.
- "/clublog gardenharvest page 2" findet die nächsten 10 Male, die jemand eine Pflanze des primären Clubs geerntet hat.
- Das Ergebnis des "/zonerestrict"-Kommandos wurde den Club-Logs hinzugefügt.
- Die Elysische Zisterne kann nun in Chaoskerne dekonstruiert werden.
- Aussehen der Klassenhelme ist nicht länger verfügbar für die Probeklassen.
- "Grundstein kann durch Bomben und Fähigkeiten beschädigt werden" ist nun standardmäßig deaktiviert für neue Spieler.
- Blau- und Rotpest - die Zwillingsplagen wurden der legendären Kategorie zugeordnet und können von einem goldenen Drachenfigürchen erhalten werden.
- Spinnen in den Schattentürmen, Neon City, Permafrostien und andere Umgebungen können nun Spinnendracheneifragment enthalten.
- Yorinn und Za'Hadeen haben nun VFX während des Gleitens.
- Fixed – Die Lebensanzeige vom Schattenturm Boss ist wieder über den Kompass ersichtlich.
- Die Folianten, welche durch Runenherstellung hergestellt werden, wurden neu aufgeteilt, damit startende Spieler diese schneller hersetellen können.
- Das Töten von 10 Luminopolis Feinden im Außenposten-Abenteuer zählt nicht länger Invasoren oder andere Kreaturen, die nicht natürlich in Luminopolis erscheinen.
- Klone, welche durch Bossfähigkeiten erstellt worden sind, zählen nicht weiter für das Abenteuer.
- Außenposten NPC’s in Luminopolis und der Geode Oberfäche, sind nicht länger von Erfolgsbausteinen betroffen.
- Geode Oberfächen Gegner können nun Trophäen fallen lassen.
- Reduzierter Schaden von den geodianischen Höhlentürmen um 25% und die Feuerrate um 50%.
- Die geodianischen Questreihenitems, welche für die Vervollständigung erhalten werden, können nicht länger zerstört werden.
- Die Juwelenbox, welche vom Juwelenexpertabenteuer erhalten wurde, wurde verändert, so dass sie nur noch mit einem goldenen Juwelenschlüssel zu öffnen ist.
- Ein Rechtschreibfehler im geodianischen goldenen Abenteuer wurde gefixed.
- Anstürmende Ritter sollten nicht länger an Eckblöcken festhängen.
- Wie von Spielern gewünscht, haben wir nun einen Zeitstempel bei Chatnachrichten beigefügt. Dieser Zeitstempel ist standardmäßig deaktiviert und kann mit /setchattimestamp aktiviert werden.
- Der Speicher für den Chatverlauf wurde vergrößert.
- Items aus der Chaostruhe werden nicht mehr über eine Broadcast Nachricht verkündet.
- Bindende Finsternis kann nun von allen Monstern im Schattenturm erhalten werden, nicht mehr nur die Monster mit einem Affix. Es wird weiterhin nicht von Monstern erhalten, welche aus einem verfluchten Schädel entstehen.
- Es wurde ein Fehler behoben, welcher ein spezielles Uberlevel im Schattenturm generierte, wodurch 3 anstelle von 1 bindende Finsternis gewährt wurden.
- Symbole von Neon City und der Feenwildnis Biome wurden angepasst, damit sie auf der Map besser sichtbar sind.
- Klubkomplexe können nicht mehr außerhalb der Welt platziert werden.
- Die Beschreibung vom Revolverheldenklassenjuwel (Überladen) wurde bearbeitet, sodass sie “reduzierte Angriffsgeschwindigkeit” wiederspiegelt. Dies ist nur ein Update beim Tooltip und nicht an der Fähigkeit, welche sich nicht verändert hat!
- Manche Drachen Abzeichen wurden angepasst, damit sie zu den Aurennamen passen.
- Drachenmünzen Boosts sind jetzt informativer.
- Die Beschreibung für die Schmiedefragmentformel wurde angepasst, damit es mit den legendären Folianten übereinstimmt.
- Tooltips erklären nun korrekt die Fähigkeiten von Bomber-Royale.
- Ein Fehler wurde beseitigt, welcher in den Ranglisten leere Einträge angezeigt hat.
- "Ein Quadratschädel weniger" in Bomber Royale zählt nun nicht länger indirekte Tötungen, wie z. B. durch das Schubsen in Lava oder von der Klippe stoßen. Es erfordert nun direkten Schaden durch Bomben oder Bombensprünge.
- Spieler jeder Klassenstufe, welche die Machtrang und Light Anforderungen erfüllen, können 5x Dungeon-Truhen erhalten.
- Ein Fehler wurde behoben, welcher es verhinderte, zwischen dem Abenteuer- und Bauinventar zu wechseln.
- Ein Fehler wurde behoben, bei welchem Angriffe nicht die Geräusche mancher Kostüme auslösten.
- Minispiel-Münzen können wieder in Klubwelten & Grundsteinen gesetzt werden.

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Trove - Se met au Vert et Boumbombe Royale Saison 2 !

Jardinage
- Le jardinage passe maintenant à 300 (horticulteur) !
- L'Établi de Jardinage a été rebaptisé Établi de Jardinage Désuet. Un nouvel Établi de jardinage peut maintenant être fabriqué à l'Établi d'Artisanat des Constructeurs.
- Les exigences relatives aux recettes de jardinage originales ont également été modifiées.
- Tas de compost pas Mûr, a été renommé en Tas de compost Vert, afin de réduire la confusion.
- De nouveaux types de plantes ont été ajoutés au Jardinage, au niveau Jardinier (150) et au-dessus :
- Légumes - Les plantes potagères comme Cub’chou, Blette licorne et Patatitubes contiennent des légumes lorsqu'elles sont récoltées.
- Les légumes peuvent être lavés à l'Évier Végétal pour devenir de la nourriture.
- On trouve rarement des légumes décoratifs de grande valeur ou des peaux de bombes lors de la récolte des légumes. Ces légumes décoratifs peuvent également être fabriqués à l'Établi de Récolte.
- Plantes d'Alchimie - Les plantes d'Alchimie contiennent des matériaux d'artisanat lorsqu'elles sont récoltées.
- Les recettes d'alchimie végétale se trouvent dans les Capsules à Pompom et lors de l'ouverture des Tas de Compost.
- Les graines de plantes d'alchimie peuvent être fabriquées avec le jardinage (une fois apprises) ou être trouvées rarement en jetant des gousses de Pompom ou en ouvrant des tas de compost.
- Les graines de plantes d'alchimie peuvent être compostées pour obtenir une partie des matières qui seront obtenues par la récolte de la plante.
- Les recettes d'alchimie végétale peuvent être compostées dans un tas de compost.
- Les Capsules à Pompom peuvent rarement être trouvées en cassant l'herbe ou en récoltant des légumes et des plantes d'alchimie. Les Capsules à Pompom sont un nouveau genre de pinata qui, une fois jetées, feront pousser une fleur d'explosion fleurie - les éclater pour recevoir des récompenses comme des recettes de Plantes d'Alchimie, des graines, et des Bidons d’Arrosage en Or.
- Une Capsule à Pompon Chevauchable peut rarement sortir lors du lancement d'une Capsule à Pompom. Cette monture à 0 de Mastery est immobile, car personne ne veut rejouer le Jour des Triffides.
- Ces nouvelles plantes de Légumes et d'Alchimie ont besoin d'arrosage et de temps pour bien pousser.
- La plupart des plantes ont besoin de 4 heures pour germer avant de pouvoir être arrosées.
- Une fois germée, une plante peut être arrosée.
- Une fois complètement arrosée, une plante peut être récoltée.
- Une fois récoltée ou arrosée, une plante ne peut pas être arrosée de nouveau avant d'être prête. Selon la plante, cela peut être 1, 2 ou 3 jours plus ****. Peu importe l'heure à laquelle elles ont été plantées, elles seront toujours prêtes à 11h00, heure du Pacifique.
- Différentes plantes ont besoin de différentes quantités d'eau avant de pouvoir être récoltées - par exemple, les plantes de Maïs sur le Qube ont besoin de 4 unités d'eau, tandis que les plantes de Cub’mate ont besoin d'1 unité d'eau.
- Il existe également différents types de bidons d'arrosage.
- Bidon d'Arrosage - cet arrosoir consommable permet d'arroser 1 unité d'eau aux plantes voisines. Se fabrique grâce à la Compétence (150) Jardinier.
- Bidon d’Arrosage Éternel - cet arrosoir n'est pas consommable et accorde 1 unité d'eau aux plantes voisines. Cet arrosoir peut aussi arroser deux fois plus vite. Se fabrique grâce à la Compétence (300) Horticulteur.
- Bidon d’Arrosage en Or - cet arrosoir consommable peut remplir complètement les besoins d'arrosage des plantes voisines, et peut être utilisé sur les plantes qui ont déjà été arrosées avec un Bidon d'Arrosage ou un Bidon d'Arrosage Éternel. Peut être trouvé à l'intérieur des Capsules à Pompom et de quelques tas de compost.
- Kahramet, Gardien des Champs, a été attiré à Trove par la nouvelle croissance du jardinage. Ce nouveau dragon peut être fabriqué au Creuset Draconique à l'aide de Fragments d’Œuf de Dragon Fleurissant. On peut aussi l'obtenir à l'aide d'une effigie de dragon ou d'un œuf d'or à l'intérieur d'une grande cache de dragon.
- Les Fragments d’Œuf de Dragon Fleurissant se trouvent à l'intérieur des Capsules à Pompom. Ils peuvent également être compostés pour obtenir des Déchets Organiques de Qualité.
- Les Ampoules Lunilux peuvent maintenant être trouvées partout dans Trove et Geode. Ces ampoules concentrent le pouvoir de la déesse lunaire en une ressource exploitable. Mais attention, la déesse de la lune n'aime pas qu'ils tombent entre les mains des Troviens et les enlèvera de vos sacs quand vous serez hors ligne pendant plus d'une heure.

Station de récolte
- La Station de récolte peut être fabriqué grâce à la Compétence (150) Jardinier à l'Établi de Jardinage ou à l'Établi d'Artisanat des Constructeurs.
- La Compétence (150) Jardinier requise pour interagir avec le Harvesting Bench.
- Le Harvesting Bench peut être utilisé pour fabriquer divers types de Compost, des Habitats d'Alliés, des Montures, des Plantes Décoratives, de Décorations de Ferme, des Blocs d’Effet Visuel et de Structures.
- Le Fertilisant Riche, la Cendre Fertile et la Solution Plasmatique peuvent également se fabriquer à l'Harvesting Bench.
- Les Tas de Compost de l'Harvesting Bench sont un excellent moyen d'obtenir de l'Engrais Concentré, de la Patience Clair-de-Lune et du Musc de Cookie.
- Les Habitats d'Allié sont un moyen d'acquérir de nouveaux alliés - chaque maison peut attirer une version normale ou rare de l'allié spécifique associé à cette maison. Les Habitats d'Allié ont besoin d'un Horticulteur (300) pour la fabrication et la récolte.
- Habitat de Fée des Parterres - attire la Fée des Parterres et (rarement) la Comtesse Massif-Fleuri
- Habitat d’Insecte Luisant Violet - attire la Mouche Luisante et (rarement) la Mouche Luisante Brillante.
- Habitats de Drônes d'Yzzuli - attire les Drônes d'Yzzuli et (rarement) la Reine d’Yzzuli.
- Habitat d’Escargot Coquille de Pomme - attire l'Escargot Coquille de Pomme et (rarement) l'Escargot Coquillacide
- Les Habitats d'Allié doivent être plantés dans les Mondes de Club, et sont destinés à être fabriqués par le club en se regroupant.
- Les Habitats d'Allié pensent que le partage et la clé de l'amour des autres - l'allié sera à la disposition de toute personne ayant les compétences d'un Horticulteur qui visite le club. Si l'allié rare choisit de visiter, cela sera aussi disponible pour tous les visiteurs ayant des compétences en Horticulture.

Composte
- Le Panier à Compost peut être fabriqué grâce à la Compétence (150) Jardinier à l'Établi de Jardinage ou du banc d'artisanat du constructeur.
- Le Panier à Compost peut être utilisé pour fabriquer des Déchets Organiques à partir de matériaux d'artisanat non désirés et de trophées non PvP. Les légumes Prisés peuvent aussi être compostés.
- La Compétence (150) Jardinier requise pour interagir avec le Panier à Compost.
- Les recettes de Jardinage peuvent être compostées pour les Tas d'Engrais. Ils peuvent également être déconstruits pour les parchemins vierges, mais sont verrouillés par défaut.
- Les Objets Compostés sont maintenant une métrique qui peut être visualisée en tapant/stats dans la fenêtre de chat.

Nourriture
- Créez des versions comestibles des plantes en les lavant à l'Évier Végétal !
- L'Évier Végétal peut être fabriqué grâce à la Compétence (150) du Jardinier à l'atelier de jardinage ou de l'atelier du constructeur.
- Jardinier (150) Compétence requise pour interagir avec l'Évier Végétal.
- Une case pour la Nourriture a été ajoutée à la fiche de personnage à côté des Flasques et des Emblèmes. Assurez-vous que tous les mods de vos interfaces sont bien mises à jour !
- La Nourriture peut être équipée pour accorder de petits buffs.
- La Nourriture se décompose avec le temps - une pile peut être équipée, chaque morceau durera un certain temps avant de se décomposer.
- Une fois qu'une partie de la Nourriture a été équipé, il ne peut pas être dés-équipé, c'est trop dégoûtant !
- Selon certaines rumeurs, ce n'est que la première bouchée de nourriture qui vous ouvrira l'appétit et vous donnera un avant-goût de ce qui se passe - des friandises plus sucrées pourraient être offertes dans une prochaine mise à jour. La nourriture subsiste.

Badges
- Un nouveau jeu de badges est disponible pour le Jardinage - gagnez des badges pour la Récolte, l'Arrosage des Plantes et le Composteur. Il y a aussi un badge supplémentaire pour collecter toutes les recettes de la Graine de Plantes d’Alchimie.
- Chaque badge récompensera le joueur avec des Capsules à Pompom, des Engrais Flash, des Cubits, et parfois quelque chose en plus.
- Le Badge de Récolte de Obsidienne accorde l'Allié Pouc’zilla Vert pour l'aider à récolter les plantes.
- Le Badge d'Arrosage des Plantes Obsidienne accorde la monture Fine-fleur Botanique pour aider à arroser les plantes.
- De nouveaux trophées et de nouvelles réalisations ont également été ajoutés !

Boumbombe Royale : Saison 2

Nouvelles récompenses
- Boumbombe Royale récompense désormais les écus de la saison 2.
- Le marchand de Boumbombe Royale a mis à jour son stock avec une toute nouvelle série de récompenses, y compris un nouvel Œuf de dragon doré, la monture Javelotte camouflage, 4 nouvelles Auras stellaires, et un nouveau Grimoire légendaire.
- La Tête guerrière de l’œuf de dragon doré déverrouille Kyrothon, la Tête guerrière, un nouveau dragon ancestral ! Kyrothon lance des bombes de caoutchouc, y compris en utilisant n'importe quels styles de bombe de caoutchouc équipé (plus d'informations sur cette nouvelle fonctionnalité dans la catégorie Boutique ci-dessous).
- Deux pièces de saison 2 peuvent être échangées contre une pièce de la saison 1.
- Les récompenses de la saison 1 sont toujours disponibles chez le marchand Boumbombe Royale - cliquez sur les flèches vertes en haut du menu pour passer des récompenses de la saison 1 à la saison 2.
- Le bilan actuel de Bombe-nanza : La première saison continuera d'accorder les pièces de la première saison.
- 2 nouvelles cartes ont été intégrés pour Boumbombe Royale. Chaque semaine, 3 des 5 cartes Boumbombe Royale seront disponibles, alternant progressivement vers toutes les cartes.
- Le portail Boumbombe Royale dans le monde d’accueil permet désormais de joindre les joueurs d'un match existant s'il y en a un disponible.
- Tous les joueurs ont maintenant la même vitesse de mouvement dans Boumbombe Royale. Auparavant, certains personnages étaient légèrement plus lents.

Boutique
- Le Pack Sweet Sixteen a été ajouté au magasin. Ce pack offre les seize classes actuellement disponibles dans Trove - ou reçoit une Bourse de Crédit pour n'importe quelle classe déjà possédée avant l'achat du pack. Obtenez des récompenses supplémentaires pour un effort supplémentaire !
- Le Pack de Collection Cultivé a également été ajouté au magasin. Ce pack accorde la monture Semeur de Grain, la monture Tracteur d’Arrosage Mécanique, la monture Moissonneur Horticole, 25 Capsules à Pompom et 25 Bidons d’Arrosage en Or (non échangeable) pour aider chaque récolte à remporter le ruban bleu.
- La monture Semeur de Grain, Tracteur d’Arrosage Mécanique, et Moissonneur Horticole sont également disponibles séparément à partir de l'onglet Style. Chaque monture vous assistera sur des features différentes du Jardinage :
- Le Semeur de Grain plante n'importe quelles graines étant selectionnées dans la barre d'inventaire de construction sur un petit rayon.
- Le Tracteur d’Arrosage Mécanique arrose toutes les plantes admissibles sur un petit rayon.
- La Moissonneur Horticole récolte toutes les plantes admissibles sur un petit rayon.
- Kahramet, Gardien des Champs est maintenant disponible via l'effigie du dragon. Kahramet est également disponible dans un œuf d'or provenant de grandes caches de dragons.
- Un pack de styles Boumbombe Royale a été ajouté à l'onglet Style de la Boutique. Personnalisez les bombes de caoutchouc et les bombes collantes avec 3 styles chacunes. Les styles se trouvent sous Collections > Styles > Boumbombe Royale. Notez que Kyrothon, la Tête guerrière, utilisera la bombe de caoutchouc équipée pour son souffle d’attaque.
- Ajout d’écus boosts de Boumbombe Royale dans l'onglet Plus du magasin. Ces boosts doubleront toutes les pièces Boumbombe Royale (à la fois saison un et deux) de la plupart des sources jusqu'à ce que 50, 100, ou 250 pièces ont été doublées. Notez que ces boosts ne peuvent pas être accumulés et que les pièces ne seront pas doublées lors de la conversion des pièces de la saison 2 en pièces de la saison 1.
- Échange des onglets Nouveau et Affaires pour que les Affaires soient toujours le premier onglet visible dans la boutique.
- Clarification de la description du Pack Double Dragon.

Nouveaux Donjons
- Nouvelle tanière dans le Monde Supérieur Géode d'Argonaut et d'Ylva !
- Nouveau donjon dans Luminopolis de Evilagician !
- Nouveau donjon dans Luminopolis d’Ylva !
- Nouveau donjon de la Frontière du Désert d’Ylva !
- Nouveau repaire dans Luminopolis de RomyThecarrot !
- Nouvelle tanière dans la ville de Néon de Twiglest !
- Nouveau tournesol des Collines paisibles de Poena !

Mises à jour supplémentaires
- Les créatures des grottes de Géode sont devenues plus généreuses. Lorsque vous les aidez, ils ont une petite chance de vous fournir un œuf qui peut éclore dans leur famille d'animaux de compagnie respective. Par exemple, aider Jetolt peut vous fournir un Œuf de Jetolt dressé.
- Les Trophées de Pêche et de PNJ ne peuvent plus qu'être placés dans les Mondes de Club et Carrésidences.
- Le Creuset du Dragonique a été réorganisé.
- Amélioration du taux de drop des Fragments d'Œuf de Dragon Bulle.
- Les Œeufs de Dragons et les Fragments d'Œufs listent maintenant les sources dans leurs infobulles.
- Les Matériaux de Fabrication ont reçu des informations additionnelles afin d'ajouter ou reformater pour décrire où les joueurs peuvent les trouver.
- Les fragements de la Clé pour gemme de classe peuvent maintenant être fabriqués grâce à 5 fragments de gemme Investie à l'Établie d'Artisanat pour Aventurier.
- Certains vieux coffres rares de chaos échangeables peuvent maintenant être déconstruits pour un seul noyau de chaos.
- Les alliés n'ont plus comme valeur de déconstruction une valeur par défaut de 5 Glims.
- Les portails d'entrée de la Tour de l'Ombre se mettront à jour (au fil du temps, et non immédiatement) pour indiquer les pièces récemment occupées dans la Tour, plutôt que de toujours indiquer la première pièce.
- Les Events suivants qui ne les avaient pas encore ont maintenant une annonce en jeu, explicant qu'ils ont une durée limitée. Tous ces ajouts seront supprimés lors de la prochaine mise à jour, alors utilisez-les ou perdez-les :
- Toutes les pièces Héliosource Radieuse - Gages de Xinzaya 2017, Gages de Pirifario 2017, Gages de Formigon 2017, Gages de Mitaura 2017, Gages de Attepali 2017, Gages de Dirami 2017, Gages de Cygnus 2018, Gages de Tyssaldria's 2018, Gages de Citaria 2018, Gages de Rilassi 2018, Gages de Hath 2018, Gages de Zehira 2018
*- Tranche de tentacule
*- Flocon de neige du zéro absolu
*- Étincelle solaire cristallisée
*- Sceau de l'ombre 2018
*- Insigne de Bonnepioche
*- Poussière porte-bonheur
*- Plan de l'ombre
*- Rouages de Darknik
- Les Pièces de Piñata seront retirées à la fin du Solaria 2019 et le Maïs Candi sera retiré à la fin du Solstice de l'ombre.
- Ajout de la commande /clublog (sans espace, sans oublier le slash), pour faciliter la recherche d'une entrée spécifique dans le club principal. Cette commande permet un grand nombre de variables, en voici quelques exemples :
- "/clublog player PostCard" trouvera des choses que le PostCard a réalisé dans le club principal
- "/clublog chestofficer playerPostCard" trouvera les heures auxquelles le PostCard a accédé au coffre des officiers.
- "/clublog gardenharvest" trouvera les 10 dernières fois que quelqu'un a récolté une plante de club principal.
- "/clublog gardenharvest page 2" trouvera les 10 fois précédentes, où quelqu'un a récolté une plante de club principal
- Ajout du résultat des commandes pour /zonerestrict dans les entrées du club.
- La Citerne élyséenne peut maintenant être déconstruite en noyaux de chaos.
- Les styles de casques par classes ne sont plus déverouillable sur les classes d'essai.
- Les Carrésidence étant dommageables par les bombes et les capacités sont maintenant désactivés par défaut pour les nouveaux joueurs.
- Correction d'un problème qui pouvait entraîner le chargement d'inscriptions vides dans les Classements.
- Cy et Sanguine, les Fléaux jumeaux ont été ajoutés à la catégorie Légendaire et peuvent maintenant être obtenus à partir d'une Effigie dragon doré.
- Les araignées dans les tours de l'ombre, la ville de Néon, le Permafrost et d'autres régions peuvent maintenant rarement droper des fragments de dragon-araignée.
- Yorinn et Za'Hadeen ont maintenant des effets sonores spéciaux quand ils flottent.
- Correction de la barre de vie du boss de la Tour de l’Ombre pour afficher à nouveau au-dessus de la boussole.
- Les tomes, pouvant être crés à partir de l’Établi de fabrication, ont été redistribués dans les rangs pour permettre aux joueurs débutants de créer des tomes plus rapidement.
- L’aventure “Éliminez 10 ennemis dans la région Luminopolis“ d’Avant-poste ne compte plus les envahisseurs ou autres créatures qui n’apparaîssent pas naturellement dans Luminopolis.
- Les clones engendrés par les capacités d’un boss ne comptent plus dans les aventures.
- Les PNJ d’avant-poste dand Luminopolis et le monde supérieur Géode ne peuvent plus être affectés par les blocs de rebond.
- Les ennemis du monde supérieur Géode peuvent maintenant droper des trophées.
- Réduction des dégâts de la tourelle dans les cavernes de Géode de 25% et réduit la vitesse de tir de 50%.
- Les éléments de la série de quêtes Géodienne devant être complétés ne peuvent plus être mis à la casse.
- La boîte de Gemme donnée dans la trame d’expertise de Gemmes ne peut désormais être ouverte qu'avec la Clé pour gemme d'or.
- Correction d'une faute de frappe dans la Trame d'Or de Géode - comme c'est rudimentaire.
- Les charges de chevalier ne devraien plus être bloquées aux coins de certains blocs comme certaines fois.
- Suites à de nombreuses demandes de nos joueurs, nous avons ajouté un horodatage pour les messages du chat. L'horodatage est désactivé par défaut et peut être activé ou désactivé avec /setchattimestamp.
- Augmentation du ****** historique pour la fenêtre du chat.
- Les articles "Rares mais pas SI rares" qui proviennent du Coffre du Chaos ne génèrent plus de messages de félicitations à la radio.
- Les ténèbres enlacées peuvent maintenant droper sur tous les monstres errant dans la Tour de l'Ombre, pas seulement les monstres avec des affixes. Il ne drope toujours pas de monstres issus de crânes maudits ou de monstres invoqués par d'autres monstres.
- Correction d'un problème qui pouvait provoquer un niveau Uber spécifique dans les Tours de l’Ombres de dropper 3 ténèbres de liaison au lieu d’1.
- Ajustement des icônes pour les biomes Forêt des fées et la ville de Néon sur la carte pour être plus visibles.
- Les installations des clubs ne peuvent plus être placées à l'extérieur du monde.
- Mise à jour la description de la Gemme de la classe Flingueur (surchargée) pour indiquer qu'elle diminue réellement la vitesse d'attaque. Veuillez noter qu'il ne s'agit que d'une mise à jour de l'infobulle, la capacité réelle n'a PAS changé.
- Ajustement de certains Badges Dragon pour faire référence aux noms d'Aura appropriés.
- Les objets à Récupérer de Booster d’Écus de dragon sont maintenant plus informatives.
- Mise à jour de la description des Formules de fragment de force pour qu'elle corresponde à celle d'autres tomes légendaires.
- Les infobulles expliquent maintenant correctement les capacités de Boumbombe Royale.
- Le Premier Bloc dans le Boumbombe Royale ne compte plus les coups indirects, comme le fait de faire tomber quelqu'un d'une falaise ou de le jeter dans la lave. Il faut maintenant causer des dommages directs par des bombes ou des bombes de saut pour obtenir le Premier Bloc.
- Les joueurs de n'importe quel niveau et de n'importe quelle classe qui qui remplissent les conditions de Lumière et de Rang de Pouvoir peuvent maintenant gagner 5x coffres de donjon.
- Correction d'un bug qui pouvait empêcher l'échange entre le menu Aventure et l'Inventaire de Construction.
- Correction d'un bug qui empêchait certains costumes de produire leurs effets sonores lors des attaques.
- Les Pièces gagnés par mini-jeux peuvent à nouveau être utilisés dans les Mondes de Clubs et les Carrésidences.

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Gardening
  • Gardening now goes to 300 (Horticulturist)!
  • The Gardening bench has been renamed to the Antiquated Gardening Bench. A new Gardening Bench can now be crafted at the builders crafting bench.
  • The requirements for the original gardening recipes have also been shuffled.
  • Unripe Compost Heap has been renamed to Unripe Fertilizer Heap to reduce confusion.
  • New types of plants have been added to Gardening at Gardener (150) level and above:
  • Vegetables - Vegetable plants like Qubbage, Unicorn Chard, and Totter Tates contain vegetables when harvested.
  • Vegetables can be washed at the Vegetable Sink to become food.
  • Prized decorative vegetables or bomb skins can be found rarely when harvesting Vegetables. These decorative vegetables can also be crafted at the Harvesting Bench.
  • Alchemy Plants - Alchemy plants contain crafting materials when harvested.
  • Alchemy plant recipes can be found in Bobble Pods and when opening compost heaps.
  • Alchemy plant seeds can be crafted with gardening (once learnt) or found rarely when throwing Bobble pods or opening compost heaps.
  • Alchemy plant seeds can be composted for a fraction of the materials that would be gained from harvesting the plant.
  • Alchemy plant recipes can be composted back in to a compost heap.
  • Bobble Pods can rarely be found when breaking grass or harvesting Vegetables and Alchemy Plants. Bobble Pods are a new kind of pinata that, when thrown, grow in to a blastflower - pop them to receive rewards like Alchemy Plant recipes, seeds, and Golden Watering Cans.
  • A Ridable Bobble Pod mount can rarely drop for the thrower of a Bobble Pod. This 0 mastery mount is immobile, because no one wants to reenact Day of the Triffids.
  • These new Vegetable and Alchemy plants require watering and time to grow.
  • Most plants require 4 hours to sprout before they can be watered.
  • Once sprouted, a plant can be watered.
  • Once fully watered, a plant can be harvested.
  • Once harvested or watered, a plant cannot be watered again until it's ready. Depending on the plant, this may be 1, 2, or 3 days later. Regardless of what time they were planted, they will always become ready at 11 AM PT.
  • Different plants require different amounts of water before becoming harvestable - for example, Corn on the Qube plants require 4 units of water, while Qumato plants require 1 unit of water.
  • There are also different kinds of watering cans:
  • Watering Can - this consumable watering can grants 1 unit of water to nearby plants. Craftable at Gardener (150) Skill.
  • Everlasting Watering Can - this watering can is not consumable and grants 1 unit of water to nearby plants. This watering can also waters twice as fast. Craftable at Horticulturist (300) Skill.
  • Golden Watering Can - this consumable watering can completely fills the watering requirements for nearby plants, and can be used on plants which have already been watered with a Watering Can or Everlasting Watering Can. Can be found inside Bobble Pods and some Compost Heaps.
  • Kahramet, Warden of the Fields has been attracted to Trove by the new growth in gardening. This new dragon can be crafted at the Dragon Crucible using Blossoming Dragon Egg fragments. She can also be obtained using a dragon effigy or through a golden egg inside of greater dragon caches.
  • Blossoming Dragon Egg fragments can be found inside of Bobble Pods. They can also be composted for Quality Organic Refuse.
  • Moonlight bulbs can now be found all over Trove and Geode. These bulbs concentrate the power of the moon goddess into a harvestable resource. But watch out, the moon goddess doesn't take kindly to these falling into the hands of Trovians and will remove them from your bags when you go offline for more than an hour.


Harvesting Bench
  • The Harvesting Bench can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.
  • Gardener (150) Skill is required to interact with the Harvesting Bench.
  • The Harvesting Bench can be used to craft various kinds of Compost, Ally Habitats, Mounts, Decorative Plants, Farm Decorations, VFX Blocks, and Frameworks.
  • Rich Fertilizer, Fertile Ash, and Plasmic Solution are also craftable at the Harvesting Bench.
  • Compost Heaps from the Harvesting Bench are a great way to get Concentrated Compost, Moonlight Temper, and Cookie Musk.
  • Ally Habitats are a way to acquire new allies - each home can attract a normal or rare version of the specific ally associated with that home. Ally Habitats require Horticulturist (300) to craft and to harvest.
  • Flowerbed Faerie Habitat - attracts Flowerbed Faerie and (rarely) Flowerbed Countess
  • Purple Glowbug Habitat - attracts Purple Glowfly and (rarely) Brilliant Glowfly
  • Yzzuli's Drone Habitat - attracts Yzzuli's Drone and (rarely) Yzzuli's Queen
  • Appleshell Snail Habitat - attracts Appleshell Snail and (rarely) Sourshell Snail
  • Ally Habitats must be planted in Club Worlds, and are intended to be crafted by the club banding together.
  • The Ally Habitats believe sharing is caring - the ally will be available for anyone with the Horticulturist skill who visits the club. If the rare ally chooses to visit, that will also be available for every visitor with Horticulturist skill.


Compost
  • The Compost Bin can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.
  • The Compost Bin can be used to craft Organic Refuse from unwanted crafting materials and non-pvp trophies. Prized vegetables may also be composted.
  • Gardener (150) Skill is required to interact with the Compost Bin.
  • Gardening recipes can be composted for Compost Heaps. They can also be deconstructed for blank scrolls, but are locked by default.
  • Items Composted is now a metric than can be viewed by typing /stats in the chat window.


Food
  • Create edible versions of plants by washing them at the Vegetable Sink!
  • The Vegetable Sink can be crafted at the Gardener (150) Skill from the Gardening Bench or the Builder's Crafting Bench.
  • Gardener (150) Skill is required to interact with the Vegetable Sink.
  • A Food slot has been added to the character sheet next to Flasks and Emblems. Make sure all UI mods are updated!
  • Food can be equipped to grant small buffs.
  • Food decays over time - a stack can be equipped, and each piece will last for a certain amount of time before decaying.
  • Once a piece of food has been equipped, it cannot be unequipped - that's just gross!
  • There are rumours that this is only the first bite of food to whet the appetite and give a taste of what's to come - sweeter treats may be coming in a future update. The food abides.


Badges
  • A new set of badges are available for Gardening - earn badges for Harvesting, Watering Plants, and Composting. There's also an additional badge for collecting all of the Alchemy Plant Seed recipes.
  • Each badge will reward the player with Bobble Pods, Instagrowers, Cubits, and sometimes something extra.
  • The Obsidian Harvesting Badge grants the Green Thumbzilla Ally to help harvest plants.
  • The Obsidian Watering Plants Badge grants the Botanic Floralfin Mount to help water plants.
  • New trophies and achievements have been added as well!


Bomber Royale Season 2

New Rewards
  • Bomber Royale now rewards Season Two coins.
  • The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
  • The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ancestral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
  • Two Season Two coins can be exchanged for one Season One coin.
  • The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
  • The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
  • 2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.
  • The Bomber Royale portal in the Hub will now join players to an existing match if one is available.
  • All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.


Store
  • The Sweet Sixteen Pack has been added to the store. This pack grants all of the sixteen currently available classes in Trove - or receive a Credit Pouch for any class already owned before purchasing. Get extra rewards for extra effort!
  • The Cultivated Collection Pack has also been added to the store. This pack grants the Seed Sower mount, Mechanized Hydration Tractor mount, Horticultural Harvest mount, 25 Bobble Pods and 25 Golden Watering Cans (non-tradeable) to help every harvest win the blue ribbon.
  • The Seed Sower mount, Mechanized Hydration Tractor mount, and Horticultural Harvest mount are also available separately from the Style tab. Each mount assists with a different part of Gardening:
  • The Seed Sower plants whichever seeds are selected in the Build Inventory hotbar within a small radius.
  • The Mechanized Hydration Tractor waters all eligible plants within a small radius.
  • The Horticultural Harvester harvests all eligible plants within a small radius.
  • Kahramet, Warden of the Fields is now available via the dragon effigy. Kahramet is also available through a golden egg from greater dragon caches.
  • A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
  • Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
  • Swapped the New and Deals tab so Deals is always the first tab visible in the store.
  • Clarified the Double Dragon pack description.


New Dungeons
  • New Geode Topside Lair from Argonaut and Ylva!
  • New Luminopolis dungeon from Evilagician!
  • New Luminopolis dungeon from Ylva!
  • New Desert Frontier dungeon from Ylva!
  • New Luminopolis lair from RomyThecarrot!
  • New Neon City lair from Twiglest!
  • New Peaceful Hills Sunflower from Poena!


Additional Updates
  • The critters of geode's caves have become more generous. When you assist them they have a small chance to provide an egg that can be hatched into their family of pets. For example, assisting jelotl may provide you with a Tame Jelotl Egg.
  • NPC and Fishing Trophies can now only be placed in Club Worlds and Cornerstones.
  • The Dragon Crucible has been reorganized.
  • Improved the drop rate for Bubble Dragon Egg Fragments.
  • Dragon Eggs and Egg Fragments now list sources in their tooltips.
  • Crafting Materials have had additional information added/reformatted to describe where players can find them.
  • Class Gem Key fragments can now be crafted with 5 Empowered gem fragments at the Adventurer's Crafting Bench.
  • Some old tradable chaos chest rares can now be deconstructed for one chaos core.
  • Pets no longer have a default 5 Glim deconstruction value.
  • Shadow tower lobby portals will update (over time, not immediately) to point to more recently occupied rooms in the shadow tower, rather than always pointing to the first room.
  • The following event items that didn't already have them have now had a disclaimer added that they won't last long. All of these items are planned to be removed with the next update so use them or lose them:
  • All Radiant Dayspring Tokens - Xinzaya's Token 2017, Pirifario's Token 2017, Formigon's Token 2017, Mitaura's Token 2017, Attepali's Token 2017, Dirami's Token 2017, Cygnus's Token 2018, Tyssaldria's Token 2018, Citaria's Token 2018, Rilassi's Token 2018, Hathath's Token 2018, Zehira's Token 2018
  • Tentacle Slice
  • Subzero Snowflake
  • Crystallized Sun Spark
  • Shadowy Seal 2018
  • Diggsly's Token
  • Lucky Dust
  • Shadowy Schematic
  • Darknik Gears
  • Pinata Coins will be removed at the end of Sunfest 2019 and Candy Corn will be removed at the end of Shadow's Eve.
  • Added the /clublog (no space) slash command to help search for specific club log entries for the primary club. This command will accept a large number of variables, but here are a few examples:
  • "/clublog player PostCard" would find things that PostCard did in the primary club
  • "/clublog chestofficer playerPostCard" would find times that PostCard accessed the Officer Chest
  • "/clublog gardenharvest" would find the most recent 10 times someone harvested a primary club plant
  • "/clublog gardenharvest page 2" would find the next 10 times someone harvested a primary club plant
  • Added the result of /zonerestrict commands to club logs.
  • The Elysian Cistern can now be deconstructed in to chaos cores.
  • Class helm styles are no longer unlocked on trial classes.
  • Cornerstone Damageable by Bombs and Abilities is now toggled off by default for new players.
  • Fixed an issue that could cause leaderboards to load empty entries in some cases.
  • Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
  • Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
  • Yorinn and Za'Hadeen now have VFX while gliding.
  • Fixed Shadow Tower boss HP bar to show over the compass again.
  • The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
  • The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.
  • Clones spawned by boss abilities no longer count towards Adventures.
  • Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
  • Geode Topside enemies can now drop trophies.
  • Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
  • The Geodian questline items that are required to for completion can no longer be trashed.
  • Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
  • Fixed a typo in the Geodian Golden Thread - how rud.
  • Knight charges should no longer get stuck on the corner of blocks sometimes.
  • As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.
  • Increased the history buffer for the chat window.
  • "Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.
  • Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
  • Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
  • Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
  • Club fixtures can no longer be placed outside of the world.
  • Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.
  • Adjusted some Dragon Badges to refer to the appropriate Aura names.
  • Dragon Coin Boost claims are now more informative.
  • Updated the description for the Forge Fragment Formulae to match other legendary tomes.
  • Tooltips now correctly explain the Bomber Royale abilities.
  • First Block in Bomber Royale no longer counts indirect kills, such as knocking someone off a cliff or in to lava. It now requires direct damage from bombs or bomb jump to get First Block.
  • Players of any class level that meet the Light and PR requirements can now earn 5* dungeon chests.
  • Fixed an issue that could prevent swapping between Adventure and Build inventories properly.
  • Fixed an issue where some costumes were not playing their custom audio on attacks.
  • Minigame coins can once again be placed in clubworlds & cornerstones.


Leaderboards
  • Leaderboards have been streamlined to remove redundancy and diversify the focus on parts of the game. Their rewards have been adjusted to match.
  • The daily power rank leaderboards have been removed and their rewards have been moved to the Star Bar at a rate of 1 Diamond Dragonite per star bar completion. This is tripled with patron.
  • There are now 3 Class Leaderboard Contests available each week, down from 4. The rewards have been increased by a third to compensate for this change.
  • There is now 1 Flawless Shadow Tower Boss Contest each week. The reward for this contest has been increased to 10 Light Chaos Chests (up from 2).
  • There is now 1 Bomber Royale Contest each week, rotating between Wins, Kills, and Damage Done. The rewards have been doubled or even tripled in some cases.
  • Companion Eggs Found and World Bosses Defeated have been moved in to the rotating weekly stat contests. Their rewards have been upgraded to better fit this set of contests.
  • There are now 2 weekly stat Contests available each week from a rotation of:
  • Dungeons Completed
  • Boxes Opened
  • Infinium Mined
  • Enemies Defeated
  • World Bosses Defeated
  • Companion Eggs Found

Known issue: (will be fixed in a future hotfix)
  • Unable to select most leaderboards with the cursor, preventing players from seeing those leaderboards.
  • Leaderboards that can be selected are difficult to select due to the cursor moving in unexpected ways.
  • The Stats, Power Rank, Meta, Shadow Tower Leaderboards are unselectable.

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La file d’attente en duo
  • Jouez à Boumbombe Royale avec un ami !
  • Dans votre liste d’amis, cliquez sur le bouton bombe pour inviter votre ami à vous rejoindre dans un match de Boumbombe Royale.
  • La commande /pvpteam [Nom] est pour inviter des joueurs à un match en duo Boumbombe Royale sans qu'ils aient besoin d'être amis.
  • Affrontez jusqu'à 9 autres équipes de 2 joueurs - l'équipe avec le dernier joueur debout gagne !
  • La file d'attente en duo et la file d'attente en solo seront toutes les deux disponibles pour les deux premières semaines de la Saison 2 et seront disponibles en alternance après cela.

Nouvelles récompenses
  • Boumbombe Royale récompense désormais les écus de la saison 2.
  • Le marchand de Boumbombe Royale a mis à jour son stock avec une toute nouvelle série de récompenses, y compris un nouvel Œuf de dragon doré, la monture Javelotte camouflage, 4 nouvelles Auras stellaires, et un nouveau Grimoire légendaire.
  • La Tête guerrière de l’œuf de dragon doré déverrouille Kyrothon, la Tête guerrière, un nouveau dragon ancestral ! Kyrothon lance des bombes de caoutchouc, y compris en utilisant n'importe quels styles de bombe de caoutchouc équipé (plus d'informations sur cette nouvelle fonctionnalité dans la catégorie Boutique ci-dessous).
  • Deux pièces de saison 2 peuvent être échangées contre une pièce de la saison 1.
  • Les récompenses de la saison 1 sont toujours disponibles chez le marchand Boumbombe Royale - cliquez sur les flèches vertes en haut du menu pour passer des récompenses de la saison 1 à la saison 2.
  • Le bilan actuel de Bombe-nanza : La première saison continuera d'accorder les pièces de la première saison.
  • 2 nouvelles cartes ont été intégrés pour Boumbombe Royale. Chaque semaine, 3 des 5 cartes Boumbombe Royale seront disponibles, alternant progressivement vers toutes les cartes.
  • Le portail Boumbombe Royale dans le monde d’accueil permet désormais de joindre les joueurs d'un match existant s'il y en a un disponible.
  • Tous les joueurs ont maintenant la même vitesse de mouvement dans Boumbombe Royale. Auparavant, certains personnages étaient légèrement plus lents.

Boutique
  • Un pack de styles Boumbombe Royale a été ajouté à l'onglet Style de la Boutique. Personnalisez les bombes de caoutchouc et les bombes collantes avec 3 styles chacunes. Les styles se trouvent sous Collections > Styles > Boumbombe Royale. Notez que Kyrothon, la Tête guerrière, utilisera la bombe de caoutchouc équipée pour son souffle d’attaque.
  • Ajout d’écus boosts de Boumbombe Royale dans l'onglet Plus du magasin. Ces boosts doubleront toutes les pièces Boumbombe Royale (à la fois saison un et deux) de la plupart des sources jusqu'à ce que 50, 100, ou 250 pièces ont été doublées. Notez que ces boosts ne peuvent pas être accumulés et que les pièces ne seront pas doublées lors de la conversion des pièces de la saison 2 en pièces de la saison 1.
  • Échange des onglets Nouveau et Affaires pour que les Affaires soient toujours le premier onglet visible dans la boutique.
  • Clarification de la description du Pack Double Dragon.

Nouveaux donjons
  • Nouveau donjon dans Luminopolis de Evilagician !
  • Nouveau donjon dans Luminopolis d’Ylva !
  • Nouveau donjon de la Frontière du Désert d’Ylva !
  • Nouveau repaire dans Luminopolis de RomyThecarrot !
  • Nouvelle tanière dans la ville de Néon de Twiglest !
  • Nouveau tournesol des Collines paisibles de Poena !

Mises à jour supplémentaires
  • Cy et Sanguine, les Fléaux jumeaux ont été ajoutés à la catégorie Légendaire et peuvent maintenant être obtenus à partir d'une Effigie dragon doré.
  • Les araignées dans les tours de l'ombre, la ville de Néon, le Permafrost et d'autres régions peuvent maintenant rarement droper des fragments de dragon-araignée.
  • Yorinn et Za'Hadeen ont maintenant des effets sonores spéciaux quand ils flottent.
  • Correction de la barre de vie du boss de la Tour de l’Ombre pour afficher à nouveau au-dessus de la boussole.
  • Les tomes, pouvant être crés à partir de l’Établi de fabrication, ont été redistribués dans les rangs pour permettre aux joueurs débutants de créer des tomes plus rapidement.
  • L’aventure “Éliminez 10 ennemis dans la région Luminopolis“ d’Avant-poste ne compte plus les envahisseurs ou autres créatures qui n’apparaîssent pas naturellement dans Luminopolis.
  • Les clones engendrés par les capacités d’un boss ne comptent plus dans les aventures.
  • Les PNJ d’avant-poste dand Luminopolis et le monde supérieur Géode ne peuvent plus être affectés par les blocs de rebond.
  • Les ennemis du monde supérieur Géode peuvent maintenant droper des trophées.
  • Réduction des dégâts de la tourelle dans les cavernes de Géode de 25% et réduit la vitesse de tir de 50%.
  • Les éléments de la série de quêtes Géodienne devant être complétés ne peuvent plus être mis à la casse.
  • La boîte de Gemme donnée dans la trame d’expertise de Gemmes ne peut désormais être ouverte qu'avec la Clé pour gemme d'or.
  • Correction d'une faute de frappe dans la Trame d'Or de Géode - comme c'est rudimentaire.
  • Les charges de chevalier ne devraien plus être bloquées aux coins de certains blocs comme certaines fois.
  • Suites à de nombreuses demandes de nos joueurs, nous avons ajouté un horodatage pour les messages du chat. L'horodatage est désactivé par défaut et peut être activé ou désactivé avec /setchattimestamp.
  • Augmentation du ****** historique pour la fenêtre du chat.
  • Les articles " Rares mais pas SI rares " qui proviennent du Coffre du Chaos ne génèrent plus de messages de félicitations à la radio.
  • Les ténèbres enlacées peuvent maintenant droper sur tous les monstres errant dans la Tour de l'Ombre, pas seulement les monstres avec des affixes. Il ne drope toujours pas de monstres issus de crânes maudits ou de monstres invoqués par d'autres monstres.
  • Correction d'un problème qui pouvait provoquer un niveau Uber spécifique dans les Tours de l’Ombres de dropper 3 ténèbres de liaison au lieu d’1.
  • Ajustement des icônes pour les biomes Forêt des fées et la ville de Néon sur la carte pour être plus visibles.
  • Les installations des clubs ne peuvent plus être placées à l'extérieur du monde.
  • Mise à jour la description de la Gemme de la classe Flingueur (surchargée) pour indiquer qu'elle diminue réellement la vitesse d'attaque. Veuillez noter qu'il ne s'agit que d'une mise à jour de l'infobulle, la capacité réelle n'a PAS changé.
  • Ajustement de certains Badges Dragon pour faire référence aux noms d'Aura appropriés.
  • Les objets à Récupérer de Booster d’Écus de dragon sont maintenant plus informatives.
  • Mise à jour de la description des Formules de fragment de force pour qu'elle corresponde à celle d'autres tomes légendaires.
  • Les infobulles expliquent maintenant correctement les capacités de Boumbombe Royale.

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Duo Warteschlange
  • Spiele Bomber-Royale mit einem Freund!
  • Auf der Freundesliste, klicke den Bombenknopf um deinen Frend zu einer Runde Bomber-Royale, einzuladen.
  • Das /pvpteam [Name] Kommando, wird nun zum Einladen von Spielern in ein Duo Bomber-Royale Match genutzt, ohne mit ihnen befreundet zu sein.
  • Tretet gegen 9 andere Teams mit jeweils 2 Spielern an – Das Team, welches als letztes noch steht, gewinnt!
  • Duo- und Solowarteschlangen werden beide für die ersten 2 Wochen der 2. Saison verfügbar sein und im späteren Verlauf rotieren.

Neue Belohnungen
  • Bomber-Royale gewährt nun Münzen der 2. Saison.
  • Der Bomber-Royale Händler hat seine Waren aufgefüllt und bringt einen komplett neuen Satz an Belohnungen mit, welche ein goldenes Drachenei, das Kriegsbemalene Javelina Reittier, 4 neue Stellare Auren und ein neuer Legendärer Foliant beinhalten.
  • Das goldene Schlachtenlenker Drachenei entsperrt Kyrothon, den Schlachtenlenker und einen neuen Uralten Drachen! Kyrothon verschießt Flummibomben und nutzt dabei den jeweils ausgerüsteten Stil (mehr Infos zu diesem System in der Shop Kategorie weiter unten).
  • 2 Münzen der 2. Saison können für eine Saison 1 Münze eingetauscht werden.
  • Die Saison 1 Belohnungen sind weiter verfügbar beim Bomber-Royale Händler - Klick die grünen Pfeile am oberen Rand im Menü und zwischen Saison 1 und Saison 2 Belohnungen umzuschalten.
  • Die bestehende Bomb-nanza Balance Liste: Saison 1 wird weiterhin Saison 1 Münzen gewähren.
  • 2 neue Karten wurden für Bomber-Royale vorgestellt. Jede Woche 3 von insgesamt 5 Bomber-Royale Maps werden verfügbar sein, welche durchgewechselt werden.
  • Das Bomber-Royale Portal im Weltenkreuz, weist euch zu einem existierenden Spiel mit fehlenden Spielern zu, sofern eins verfügbar ist.
  • Alle Spieler haben die selbe Bewegungsgeschwindigkeit in Bomber-Royale. Vorher waren manche Charaktere etwas langsamer

Marktplatz
  • Ein Paket mit Bomber-Royale-Stilen wurde zur Stil-Registerkarte beim Marktplatz hinzugefügt. Personalisiere deine Flummibomben mit jeweils 3 unterschiedlichen Stilen. Stile können unter Sammlung > Stil > Bomber-Royale gefunden werden. Kyrothon der Schlachtenlenker, wird den ausgerüsteten Flummibombenstil für seine Atemattacke nutzen.
  • Bomber-Royale Münzen wurden zum “Mehr” Tab im Marktplatz hinzugefügt. Diese Boosts werden deine Bomber-Royale Münzen (beide Saisons) aus den meisten Quellen bis 50, 100, oder 250 Münzen verdoppeln. Bemerke, dass diese Boosts nicht gestapelt und Münzen nicht verdoppelt werden, wenn man sie von Saison 2 auf Saison 1 umtauscht.
  • Der Reiter “Neu” und “Angebote” wurden ausgetauscht, so dass “Angebote” immer als erstes im Marktplatz sichtbar ist.
  • Die Beschreibung vom Doppel-Drachen-Paket wurde verdeutlicht.

[B]Neue Dungeons/B]
  • Neuer Luminopolis Dungeon von Evilagician!
  • Neuer Luminopolis Dungeon von Ylva!
  • Neuer Dungeon in der Wüste Kubi von Ylva!
  • Neue Luminopolis Höhle von RomyThecarrot!
  • Neue Neon City Höhle von Twiglest!
  • Neue Friedvolle Hügel-Sonnenblume von Poena!

Zusätzliche Aktualisierungen
  • Blau- und Rotpest - die Zwillingsplagen wurden der legendären Kategorie zugeordnet und können von einem goldenen Drachenfigürchen erhalten werden.
  • Spinnen in den Schattentürmen, Neon City, Permafrostien und andere Umgebungen können nun Spinnendracheneifragment enthalten.
  • Yorinn und Za'Hadeen haben nun VFX während des Gleitens.
  • Fixed – Die Lebensanzeige vom Schattenturm Boss ist wieder über den Kompass ersichtlich.
  • Die Folianten, welche durch Runenherstellung hergestellt werden, wurden neu aufgeteilt, damit startende Spieler diese schneller hersetellen können.
  • Das Töten von 10 Luminopolis Feinden im Außenposten-Abenteuer zählt nicht länger Invasoren oder andere Kreaturen, die nicht natürlich in Luminopolis erscheinen.
  • Klone, welche durch Bossfähigkeiten erstellt worden sind, zählen nicht weiter für das Abenteuer.
  • Außenposten NPC’s in Luminopolis und der Geode Oberfäche, sind nicht länger von Erfolgsbausteinen betroffen.
  • Geode Oberfächen Gegner können nun Trophäen fallen lassen.
  • Reduzierter Schaden von den geodianischen Höhlentürmen um 25% und die Feuerrate um 50%.
  • Die geodianischen Questreihenitems, welche für die Vervollständigung erhalten werden, können nicht länger zerstört werden.
  • Die Juwelenbox, welche vom Juwelenexpertabenteuer erhalten wurde, wurde verändert, so dass sie nur noch mit einem goldenen Juwelenschlüssel zu öffnen ist.
  • Ein Rechtschreibfehler im geodianischen goldenen Abenteuer wurde gefixed.
  • Anstürmende Ritter sollten nicht länger an Eckblöcken festhängen.
  • Wie von Spielern gewünscht, haben wir nun einen Zeitstempel bei Chatnachrichten beigefügt. Dieser Zeitstempel ist standardmäßig deaktiviert und kann mit /setchattimestamp aktiviert werden.
  • Der Speicher für den Chatverlauf wurde vergrößert.
  • Items aus der Chaostruhe werden nicht mehr über eine Broadcast Nachricht verkündet.
  • Bindende Finsternis kann nun von allen Monstern im Schattenturm erhalten werden, nicht mehr nur die Monster mit einem Affix. Es wird weiterhin nicht von Monstern erhalten, welche aus einem verfluchten Schädel entstehen.
  • Es wurde ein Fehler behoben, welcher ein spezielles Uberlevel im Schattenturm generierte, wodurch 3 anstelle von 1 bindende Finsternis gewährt wurden.
  • Symbole von Neon City und der Feenwildnis Biome wurden angepasst, damit sie auf der Map besser sichtbar sind.
  • Klubkomplexe können nicht mehr außerhalb der Welt platziert werden.
  • Die Beschreibung vom Revolverheldenklassenjuwel (Überladen) wurde bearbeitet, sodass sie “reduzierte Angriffsgeschwindigkeit” wiederspiegelt. Dies ist nur ein Update beim Tooltip und nicht an der Fähigkeit, welche sich nicht verändert hat!
  • Manche Drachen Abzeichen wurden angepasst, damit sie zu den Aurennamen passen.
  • Drachenmünzen Boosts sind jetzt informativer.
  • Die Beschreibung für die Schmiedefragmentformel wurde angepasst, damit es mit den legendären Folianten übereinstimmt.
  • Tooltips erklären nun korrekt die Fähigkeiten von Bomber-Royale.

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Duo Queue
  • Play Bomber Royale with a friend!
  • From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.
  • The /pvpteam [Name] command now be to invite players to a duo Bomber Royale match without them needing to be friended.
  • Compete against up to 9 other teams of 2 players – the team with the last member standing wins!
  • Duo queue and solo queue will both be available for the first 2 weeks of Season Two and will alternate in availability after that.

New Rewards
  • Bomber Royale now rewards Season Two coins.
  • The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
  • The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
    tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
  • Two Season Two coins can be exchanged for one Season One coin.
  • The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
  • The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
  • 2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.
  • The Bomber Royale portal in the Hub will now join players to an existing match if one is available.
  • All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.

Store
  • A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
  • Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
  • Swapped the New and Deals tab so Deals is always the first tab visible in the store.
  • Clarified the Double Dragon pack description.

New Dungeons
  • New Luminopolis dungeon from Evilagician!
  • New Luminopolis dungeon from Ylva!
  • New Desert Frontier dungeon from Ylva!
  • New Luminopolis lair from RomyThecarrot!
  • New Neon City lair from Twiglest!
  • New Peaceful Hills Sunflower from Poena!

Additional Updates
  • Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
  • Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
  • Yorinn and Za'Hadeen now have VFX while gliding.
  • Fixed Shadow Tower boss HP bar to show over the compass again.
  • The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
  • The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.
  • Clones spawned by boss abilities no longer count towards Adventures.
  • Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
  • Geode Topside enemies can now drop trophies.
  • Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
  • The Geodian questline items that are required to for completion can no longer be trashed.
  • Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
  • Fixed a typo in the Geodian Golden Thread - how rud.
  • Knight charges should no longer get stuck on the corner of blocks sometimes.
  • As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.
  • Increased the history buffer for the chat window.
  • "Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.
  • Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
  • Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
  • Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
  • Club fixtures can no longer be placed outside of the world.
  • Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.
  • Adjusted some Dragon Badges to refer to the appropriate Aura names.
  • Dragon Coin Boost claims are now more informative.
  • Updated the description for the Forge Fragment Formulae to match other legendary tomes.
  • Tooltips now correctly explain the Bomber Royale abilities.

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Duo Queue
  • Play Bomber Royale with a friend!
  • From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.
  • Compete against up to 9 other teams of 2 players – the team with the last member standing wins!

New Rewards
  • Bomber Royale now rewards Season Two coins.
  • The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
  • The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
    tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
  • Two Season Two coins can be exchanged for one Season One coin.
  • The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
  • The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
  • 2 new maps have been introduced for Bomber Royale.

Store
  • A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
  • Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
  • Swapped the New and Deals tab so Deals is always the first tab visible in the store.
  • Clarified the Double Dragon pack description.

New Dungeons
  • New Luminopolis dungeon from Evilagician!
  • New Luminopolis dungeon from Ylva!
  • New Desert Frontier dungeon from Ylva!
  • New Luminopolis lair from RomyThecarrot!
  • New Neon City lair from Twiglest!
  • New Peaceful Hills Sunflower from Poena!

Additional Updates
  • Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
  • Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
  • Yorinn and Za'Hadeen now have VFX while gliding.
  • Fixed Shadow Tower boss HP bar to show over the compass again.
  • The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
  • The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in luminopolis.
  • Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
  • Geode Topside enemies can now drop trophies.
  • Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
  • The Geodian questline items that are required to for completion can no longer be trashed.
  • Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
  • As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setChatTimeStamp.
  • Increased the history buffer for the chat window.
  • Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
  • Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
  • Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
  • Dragon Coin Boost claims are now more informative.
  • Tooltips now correctly explain the Bomber Royale abilities.

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8 new event adventures, daily login rewards, a jolly new Hub, and Horned Rumpfus enemies invading the Permafrost biome can mean only one thing: Snowfest is back!

Snowfest
By completing the new Snowfest adventures you can earn fantastic frosty freebies like the Tumbling Present ally and Frovious, the Snowsteed mount.



Take down gift dungeons (these are dungeons that look like wrapped presents) to earn Subzero Snowflakes. When you take down a present dungeon boss, there’s a chance for a Snowfest Mimic to spawn instead of a loot chest. Take down these rare spawns to earn extra Subzero Snowflakes in addition to the dungeon chest loot.

Use the collected snowflakes at the Snowfest table in the Hub to craft a massive amount of uniquely wintry items, including the Go Go Cocoa Mug mount!

Treat yourself to this cool annual celebration and stay frosty, Trovians!

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Geode
  • Rowan has been sending out an SOS, and the Trovians have responded! It's time to go visit that mysterious cube that's been showing up on the Atlas.
  • Geode is a whole new world with its own Hub. Explore the caves of Geode, meet new Companions, and gather resources to level Crystallogy.
  • To the East of the Trove Hub is the giant SS Solidarity that'll carry any Trovian to Geode - just look for the Geode portal on the ground or climb up the ship. Geode can also be accessed via the Atlas.
  • Follow the Geode Expertise Thread to get an explanation of all things Geode. It will start automatically the first time you zone in to Geode. All but the first of these Adventures will grant class experience upon completion along with the various item rewards.
  • Daily Bonuses do not apply when you're on the planet Geode, except XP day.


Geode - Sanctuary
  • Sunseeker Spire - the Geode Hub is where all the Geodians from the largest Boulder to the smallest Pebble have gathered to resist the Shadows.
  • The Geode Hub consists of four levels:
    • The 1st level is where portals to the Geode Caves can be found along with a module forge and module workbench.
    • The 2nd level is Crafter’s Commons. Around the edges of this level can be found:
      • The Crystallogy Center, where Sunseeker Lazul teaches about Crystallogy, an ancient Geodian profession
      • The Companion Ranch where Sunseeker Gabbro awaits to assist with hatching or training Companions
    • The 3rd level is Sunseeker Square, where the Sunseekers make their home. Around the edges of this level can be found:
      • The Reliquary Research Center for all Reliquary-related needs
      • The Bomber Royale Blastadium for all Bomber Royale rewards
    • The 4th level is Sunseeker Landing - access this area to go back to the Trove Hub. The Blue Transit Portal in Crafter’s Commons will fast travel right there!
  • Travel between levels using either the Transit Portals or the airavators (built with the new Anti-gravity blocks).
  • Three new repeatable Adventures are available from assistant Pebbles found near Lazul, Th’lan, and Gabbro. These Adventures reward class experience and Lesser Crystal Caches for the first 20 completions per day.
  • Sunseeker Spire is protected by a massive energy shield that keeps the Shadows out and the Geodians in. The surface outside the shield is too dangerous for Trovians currently. Once the Trovians are better prepared, they will be able to venture beyond the barrier and into the Geodian wilderness.


Geode Caves
  • Travel through 3 new environments to gather resources, upgrade new modules, and meet a new set of creatures.
  • Geodians are usually pacifists, so aggressive abilities are not allowed in the caves - instead there are Modules to assist in cave journeys.
  • The atmosphere of the caves is intense and difficult for Trovian life – no mounts, wings, or allies can be summoned in the caves.
  • Up to 14 players can be found in the same cave at a time. Players cannot be invited in to caves.
  • All caves have up to 5 tiers. Travel through airlocks in order to reach deeper tiers of the caves.
  • Look for signs in the cave that point to lairs – lairs can contain a jackpot of resources, sometimes including a Bronze Companion Egg!
  • All caves contain Gleamstone, Builderite, Ancient Gears, Day Drops, Moonlit Moss, and Wallflowers.
  • The Moonglow Grotto is a predominantly purple cave that uniquely contains Moonstone, Quirkstone, Lunarium, Dream Dew, Acrobat Bark, and Queen Trumpets.
  • The Sunken Sunvault is a predominantly orange cave that uniquely contains Blazine, Sparkzite, Everlight, Sun Sap, Cave Birds, and Fireheart Flowers.
  • The Verdant Veins is a predominantly green cave that uniquely contains Geminite, Chronozine, Mightstone, Cave Kelp, Cogwine, and Builder’s Blossoms.
  • Watch out for hazards - the caves contain explosive plants, fire flowers which will drain N-charge, and creatures.
  • Creatures can be injured, hungry, cold, or overburdened with treasure. Solve their problems to receive crystals or Lesser Crystal Caches!
  • Lesser Crystal Caches can contain crystals or (rarely) Crystal Pinatas, Drillbits, or Bronze Companion Eggs.
  • Drillbits can be used to craft the Bovine Buildmaster or Rocket Drill mounts.


Reliquaries
  • Reliquaries are resource caches which can be equipped while exploring the Geode caves to charge them up.
  • Reliquaries are charged up by feeding, healing, and comforting creatures in the caves.
  • After a Reliquary is fully charged, take it to the Reliquary Cracker in the Geode Hub to open it!
  • Reliquaries can have their chances of an uncommon or rare result improved through the use of Lodestars.
  • Most Reliquaries will take 6 hours to open, while rare Reliquaries will take 2 hours.
  • Accelerite can be applied to speed up Reliquary opening - each Accelerite consumed will reduce the time by 2 hours.
  • Additional Reliquary slots can be obtained using Space Expanders.

Modules
  • Modules are a new type of equipment that will assist progress through the Geode Caves.
  • There are 8 modules, and all can be leveled 10 times. Leveled modules are more efficient in even the early cave tiers.
    • The Geodian Acclimation System (GAS) controls how long the player can survive in the caves. Upgrading it allows for longer, deeper cave dives. When you're out of GAS, you're out!
    • N-Charge powers the other modules - upgrade it to stay stronger longer.
    • The Omni-Tool allows the player to harvest Geodian blocks and interact with cave creatures. Upgrade it to mine faster or further.
    • The Climbing Claw allows the player to grapple to any location within range or to stun cave creatures. Upgrade it to travel faster or further and stun stronger creatures.
    • Rocket Boots allow the player to hover or travel upwards to reach resources that might otherwise be difficult.
    • The Thumper makes crystals and ore visible that would otherwise be hidden.
    • Barrier Generator protects against fire flowers and other hazards.
    • Path Painter allows for marking paths. While staying on a marked path, movement speed is increased.

Companions
  • Companions are cave creatures who've been raised to assist the player in the caves.
  • There are 8 types of companions with 3 different rarity tiers.
  • All Companions grant various benefits when taken on journeys in to the Geode Caves.
  • Companions can be hatched from Bronze, Silver, or Gold Companion Eggs. Gold Companion Eggs are always a rare result, while Silver Companion Eggs are always an uncommon or rare.
  • Companion Eggs can be hatched in the Egg Incubator found in the Geode Hub near Gabbro.
  • Bronze Companion Eggs can have their chances of an uncommon or rare result improved through the use of Lodestars.
  • Companion Eggs will take some time to hatch - Bronze Companion Eggs will hatch in 10 hours, while Silver and Gold Companion Eggs hatch in 2 hours.
  • Accelerite can be applied to speed up Egg hatching - each Accelerite consumed will reduce the time by 2 hours.
  • Companions can be trained in the Companion Trainer found next to the Incubator. Training Companions will add new benefits or increase existing ones.
  • Any unwanted Companions (you monster) can be sent to find a much better, actually loving home by using the Forever Home Finder near the Egg Incubator.

Crystallogy
  • Crystallogy is a new profession found in the Geode Hub.
  • Gain resources while in the Geode Caves in order to level up this profession and craft all the recipes.
  • This profession has recipes for items to assist cave travel in various ways, including assisting cave creatures, tomes for Geodian resources, costumes, and even Space Expanders to add additional reliquary or incubator slots.
  • New VFX Blocks can be crafted from this profession. Add a range of vfx to a cornerstone or club world with these blocks.
  • New Anti-gravity blocks can also be crafted from this profession. Add an airavator to a cornerstone or club world with these new blocks!
  • A new Geode Biome workbench has been added to the Crystallogy Center. Recipe unlockers for the recipes on this workbench can be crafted via Crystallogy.

Geode Mastery
  • Geode has a new type of Mastery.
  • Acquiring items from the Geode Caves, leveling Crystallogy, or leveling Modules will all grant Geode Mastery. (These all continue to also grant Trove Mastery.)
  • Geode Mastery contains rewards to assist progress through the Geode caves – earn metamatter to level Modules, Eggs to earn new Companions, and Space Expanders to unlock additional reliquary or incubator slots.
  • Geode Mastery does not grant stat bonuses.
  • A /geodemastery command is available, similar to the existing /mastery command.

Leaderboards
  • Geode Mastery Points – Tracks total Geode Mastery points. The top 2000 players in this category receive a blue name color weekly.
  • Total Mastery Points – Tracks combined Mastery and Geode Mastery points. The top 2000 players in this category receive an orange name color weekly.
  • Weekly Companion Eggs Found – Tracks the number of Companion eggs collected on Geode. The top 1000 players in this category receive 10 Crystal Piñatas. Resets weekly.
  • Weekly Adventures Completed (Excludes Expertise) – Tracks the number of Geode, Crystallogy, Event, Club, and Outpost Adventures completed. The top 1000 players receive a Golden Chaos Chest. Resets weekly.
  • Weekly Bomber Royale Games Won – Tracks wins in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.
  • Weekly Bomber Royale Kills – Tracks kills in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.

Bomber Royale
  • Bomber Royale is a new competitive combat mode that can be accessed via a top level menu item – it’s literally the bomb.
  • Up to 20 players can join in a Bomber Royale match, although the match will start 15 seconds after 15 players are queued.
  • Players will start on a glass platform that deconstructs, eventually dropping them to the actual map.
  • Bomber Royale maps are completely destructible and will randomly deconstruct themselves over time. The goal is to be the last player standing - literally!
  • Bomber Royale is completely independent of class abilities - every player starts equipped with Rubber Bombs and a Climbing Claw. All players also have the same health and energy amounts.
    • Rubber Bombs are a thrown explosive that bounce off the first surface they hit and explode on the second surface. They consume energy when thrown and will damage other players.
    • The Climbing Claw is a grappling hook that pulls the player to the target location.
    • Several power ups are available across the map:
    • Rubber Bomb power ups decrease the energy cost of throwing a Rubber Bomb
    • Climbing Claw power ups decrease the cooldown of the Climbing Claw ability
    • Health power ups heal the player when triggered - but also slow them down! Only one can be held at a time.
    • Lava Bomb power ups change the next 3 Rubber Bombs thrown to Lava Bombs - these will turn the area in to lava, including any water
    • Sticky Bomb power ups grant the Sticky Bomb on the first pick up, and reduce the cooldown on subsequent gains. The Sticky Bomb does not bounce - it lands in one spot and explodes 5 seconds later.
    • Bomb Jump power up grants the use of the Bomb Jump ability. Bomb Jump gives the player a little escape ability - use it to quickly blast out of the way or knock back an opponent.
  • The last 10 players standing will receive the following rewards:
    • 3 coins to the last player standing
    • 2 coins to the last 2-4 players standing
    • 1 coin to the last 5-10 players standing
  • The first player to kill an opponent will also receive a coin.
  • Coins can be redeemed for rewards at the Bomber Royale Merchant in the Geode Hub.

Inventory Changes
  • To accommodate the new items added in Geode, 2 new inventory tabs have been added.
  • A module inventory has been added to hold modules for exploring the Geode caves. Players cannot directly interact with the modules in the inventory – but can upgrade them at the Mining Facility in the Geode Hub.
  • The Geode inventory tab contains all the resources collected in Geode, including Companions.
  • The Geode inventory tab will have the same amount of unlocked space as the Adventure and Build mode inventory.
  • An additional free tab has also been added to the Personal Chest.

Revenant Rework
  • Vengeful Spirits Passive
    • 5% of Basic Attack and Bulwark Bash damage is returned to the Revenant as health.
    • Vengeful Spirits should now leech the correct amount of health when used in Ultra Shadow Towers.
    • Vengeful Spirits now causes the Basic Attack to increase target incoming damage by 5% from all sources. Additional attacks refresh the debuff.
    • Spirit Wraith is now 20% larger to help increase visibility.
  • Basic Attack
    • Now applies a debuff to targets increasing their incoming damage by 5% from all sources. Lasts 5s. Additional attacks refresh the debuff.
    • The damage on Basic Attack has been increased by 300% from 1.3 coefficient to 3.9 coefficient.
  • Bulwark Bash
    • The cooldown on Bulwark Bash has been reduced from 7s to 5s.
    • The width of Bulwark Bash has been widened by half a block.
    • The distance of Bulwark Bash has been increased by half a block.
    • Increased the damage of Bulwark Bash by 25%.
  • Spirit Spears
    • Spirit Spears has been changed to be a toggled ability.
    • Spirit Spears damage no longer scales based on hit points.
    • Spirit Spears now uses Physical Damage for calculation and not Max Health.
    • Physical Damage coefficient is set to 4.0.
    • Spirit Spears now costs 3% health for the initial activation and 5% each tick.
    • Spirit Spears now ticks twice as fast as previously.
    • The width of Spirit Spears has been widened by half a block.
    • The distance of Spirit Spears has been increased by half a block.
    • The movement restrictions have been softened from 75% to 50%.
    • Revenants are immune to the effects of Knockback while Spirit Spears is active.
  • Spirit Storm
    • Is no longer a toggled ability.
    • Health cost for use reduced from 25% to 20%.
    • Spirit Storm now lasts for 5s.
    • Spirit Storm now applies a snare to all targets at the end of its 5s duration.
    • Spirit Storm now releases spirit blasts twice as fast.
    • Spirit Storm will release spirit blasts for 5s.
    • The healing from spirit blasts has been reduced from 10% to 5%.
    • Spirit Storm now does 400% more damage.
    • The radius on Spirit Storm's magnet pull is now 20% larger.
    • Revenants are immune to the effects of Knockback while Spirit Storm is active.
  • Aegis Assault Empowered Gem
    • 5% of Aegis Assault damage is returned to the Revenant as health. The damage-over-time effect does not return health.
    • Increased the damage on the Aegis Assault DOT effect by 100%.
    • Increased the damage of Aegis Assault by 25%.
  • Revenant Sub-class Ability
    • Damaging enemies returns a percentage of character max health.
      • Tier I - Returns 1% with a 0.25 second cooldown
      • Tier II - Returns 1.5% with a 0.25 second cooldown
      • Tier III - Returns 2% with a 0.25 second cooldown
      • Tier IV - Returns 2.5% with a 0.25 second cooldown
      • Tier V - Returns 3% with a 0.25 second cooldown
      • Tier VI - Returns 3.5% with a 0.25 second cooldown

Store
  • New additions to the Store:
    • The Geodian Super Pack gives a rocket boost assisted jump on Geodian collections. Contains a Gold Companion Egg (always a rare Companion), 10 Metamatter, 20 Accelerite, 6 Lodestars, 5 +50% Crystal Gathering Potions, 1 Luckiest Reliquary, and 10,000 Credits.
    • The Great Geodian Pack has appeared to assist Geodian resource gathering. Contains a tradeable Day Drop Download Legendary tome, 20 Greater Crystal Caches, 15 Crystal Pinatas, 1 Luckiest Reliquary, and 1 +50% Crystal Gathering Potion.
    • The Geode Companion Pack 1 contains an Uncommon Howlug Companion, 10 Accelerite, 2 Lodestars, 25 Crystal Pinatas, and 5 Bronze Companion Eggs.
    • The Rocket Drill has been added to the Style tab. This flying bulldozer smashes through everything in it's path in Club Worlds (with the appropriate build permissions.)
    • The Bovine Buildmaster has been added to the Style tab. This mount has new functionality - while in build mode, it will place a trail of the block type in your active build mode slot in Club Worlds with the appropriate build permissions. Note that the Bovine Buildmaster only drops blocks and plants.
    • The Mythical Marksman Gunslinger costume has also been added to the Style tab.
    • Crystal Pinatas can be found on the Geode tab and have improved resource drops and a new aura along with a Pinata head, mount, and weapon styles.
    • Greater Crystal Caches can be found on the Geode tab and contain Geodian crafting materials, Accelerite, Lodestars, Silver Companion Eggs, tradable mounts, and tradable Space Expanders.
    • A 10 pack of Regemerators has been added to the Gems tab of the Store.
  • A new Geode tab contains all the Pinatas, Caches, and anything else found on Geode.
  • Chaos chests have been moved to the More tab of the Store.
  • The following items have been removed from the Store. They will be returning later on Luxion. - Note added on July 2
  • More Tab:
    • Balanced Elysian Flask
    • Shadow Shrike Emblem
    • Unyielding Emblem
    • Zealous Emblem
    • Sorcerous Servant Emblem
    • Restorative Emblem
    • Soothing Rain Emblem
    • Energetic Emblem
    • Repulsing Emblem
    • Energizing Rain Emblem
    • Twinkling Tome
    • Pyrotechnics Papers
    • Insta-Grower Informational
    • Recipe: Standard Signs
  • Style Tab:
    • Mount: Bull Dozer
    • Wings: Soulfire Wings
    • Ship: Arcanium Steamboat

Dragons
  • Four new Dragons have been added to Trove! Carys, Seraph of the Golden Vale, Xendri, the Arc Tempest, Cy and Sanguine, the Twin Plagues and Norari, the Wayward Spear!
  • Xendri, the Arc Tempest Egg Fragments can now be purchased from Level 3 of the Travelling Club Merchant with Adventurine. Xendri, the Arc Tempest can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
  • Xendri, the Arc Tempest can also be obtained with the Golden Dragon Effigy.
  • Dragon Egg Fragments for Carys, Seraph of the Golden Vale can be obtained while mining Crystalized Cloud Ore found in the Radiant Ruins and Cursed Skylands worlds. Alternatively, fragments for this dragon may drop from future events. Carys, Seraph of the Golden Vale can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
  • Carys, Seraph of the Golden Vale can also be obtained with the Golden Dragon Effigy.
  • Norari, the Wayward Spear can be obtained by collecting Egg Fragments from Light Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
  • Norari, the Wayward Spear can also be obtained with the Golden Dragon Effigy.
  • Light Chaos Vaults can now be crafted at the Chaos Core Crafter Workbench.
  • The Golden Twin Plague Dragon Egg for Cy and Sanguine, the Twin Plagues can be obtained from the Bomber Royale Merchant.
  • Hang on to those Golden Dragon Effigies! The following Ancestral dragons are now Legendary and are obtainable via the Golden Dragon Effigy:
    • Aurym, Keeper of Histories
    • Blocktron, the Guardian Beyond the Sky
    • Fulguras, the Lightning Blade
    • Tanbleddyn of the Western Peaks
  • To help improve the dragon fragment collection experience and sense of progression, we have increased the drop rates considerably. However, this also means that the amount needed to craft the below list of dragons has also been increased. Any old dragon fragments for the below list of dragons can now be Loot Collected for the new fragments at a ratio of 20 new fragments for 1 old fragment. These changes also apply to Gathering Day (Tuesday) and Dragon Day (Friday).
    • Baesmuth, the Shaper's Gift
    • Sarsaponia, the Pristine
    • Almakhestia, Host of Starfire
    • Petallura, Nature's Beckoning
    • Miraldis, the Primordial Preserver
    • Wyntegra, Galenor's Pride
    • Crisopeia, The Crucible of Souls
    • Rachnaphon, the Silent Spectator
  • Added the Starfire Dragon Fragments to the Friday Dragon Day bonus.
  • Moonsilver Dragon Fragments can now be deconstructed in to Despoiled Divinity at a 1:1 ratio.
  • Tempest and Blocktron Dragon Fragments can be deconstructed in to 12,000 Adventurine.

Achievements and Trophies
  • Added new achievements and trophies focused around the new Geode content:
    • 6 Steam Achievements
    • 6 Xbox Achievements
    • 3 PS4 Trophies

New Dungeons
  • New Fae Wilds lair from Evilagician!
  • New Forbidden Spires dungeon from Frokly!
  • New Forbidden Spires dungeon from Keyserino95!
  • New Forbidden Spires lair from Frokly!
  • New Forbidden Spires Lair from Poena!
  • New Neon City lair from Pennry!
  • New Luminopolis Neon City lair from Frokly!

Additional Updates
  • Equipment upgrade costs for Resplendent, Shadow, Radiant and Stellar have been reduced! Shaper's Stars are no longer required for any upgrades at the Forge. You can now craft shadow, radiant and stellar souls at the Shadowy Market!
  • Shaper's Stars can now be deconstructed into 1 Titan Soul. Shaper's Star Keys can be deconstructed in to 5 Titan Souls.
  • The amount of Club Experience required for most Club Levels has been reduced:
    • The amount of Club Experience required to reach level 2 from level 1 has been reduced by 66%
    • The amount of Club Experience required to reach level 3 from level 2 has been reduced by 66%
    • The amount of Club Experience required to reach level 4 from level 3 has been reduced by 66%
    • The amount of Club Experience required to reach level 5 from level 4 has been reduced by 47%
    • The amount of Club Experience required to reach level 6 from level 5 has been reduced by 33%
    • The amount of Club Experience required to reach level 7 from level 6 has been reduced by 33%
    • The amount of Club Experience required to reach level 8 from level 7 has been reduced by 24%
  • Some server optimizations related to clubs and club worlds.
  • The Barbershop UI has been revamped.
  • Fixed an issue that could cause duplicate member ranks to be shown in the dropdown in the club roster.
  • Fixed an issue that could cause club members to appear online or hidden while they were offline.
  • Fixed an issue that could cause crashing if magrail blocks were placed at the maximum world height.
  • The Player Name and Club Name displayed above the player's head are now closer together.
  • Fixed an issue in the tutorial where the player could get stuck in Adventure Mode.
  • Cinnabar Veins in Forbidden Spires now produce more ore.
  • Fiery Feathers now deconstruct in to 15 Cinnabar instead of Flux.
  • A new tome - Cinnabar Sensibility - is now available to craft on the Runecrafting Bench. This tome grants 40 Cinnabar when filled.
  • Adjusted the volume of rain drop sounds.
  • Fixed a bug where non-full liquid blocks were fully opaque.
  • The Heartbreaker costume now credits CloBunny as its creator.
  • Removed mastery from all items granted by the Streamer Dream Box - this includes all allies under Streamer Dream along with the Robo Raptor mount and Balefire Wings. The Balefire Wings have additionally been moved to the Promo category rather than the Rare category.
  • Updated the Gloaming Guardian costume to grant 175 Trove Mastery.
  • Updated the following costumes to grant 70 Trove Mastery instead of 35 Trove Mastery:
    • Platinum Paladin
    • Delicacy Dealer
    • Bubble Blaster
    • Amorous Archer
    • Skysunder Sniper
    • Hallowed Shadow Hunter
    • Cogforge Commander
    • Beast Battler
    • Expired Explorer
    • Heart Eater
    • Stone Shaper
    • Gleaming Golemancer
    • Heralded Harrier
    • Mk X Spirit Armor
    • Rosy Ravisher
    • Hiveoponic Horticulturist
    • The Blocktor
    • Green Dinotamer
    • Snowpeak Sentinel
    • Permafrost Plunderer
    • Wildflower Warlock
    • Red Storm
  • Empowered Gems descriptions now include information about cooldowns for their effects.
  • Fixed an issue that could cause Vanguardian's Touchdown passive to trigger multiple times.
  • Buying a class from the Store will now immediately swap to that class.
  • Updated the descriptions for some legendary tomes to reflect only being able to use them once a week.
  • Renamed the "Shadow Ranger" costume to the "Anarchy Archer".
  • Heart-A-Phones and Club Phones can now only be used at a rate of 3 every 45 seconds.
  • Removed the global announcements from the Light Chaos Vault uncommon rewards to reduce chat spam.
  • Removed the Shadow Dungeon Tree dungeon from the list of Shadow Tower dungeons.
  • Q'bthulhu strikes from unseen angles, and the Sword of Virtue is no more.
  • Adjusted Chloromancer flowers' health bars to be above the flower.
  • Fixed an issue with the geo on the Tomb Raiser's Resistor Dominator costume.
  • Fixed an issue that was allowing blocked players to join clubs.
  • Fixed an issue that could let the Dracolyte erroneously appear as a Starter Class.
  • The movement speed issue with the Trovian Triple Ace has been fixed.
  • Fixed an issue where some Chaos Chest chase items were not deconstructing in to the correct materials.
  • Plasmium has been added to Chaos Chests.
  • Cinnabar Veins now have a rare chance to drop Miner's Troves.
  • Pinata Coins can no longer be deconstructed.
  • (PS4 and Xbox only) Added client version information to the main menu.
  • (Xbox only) Fixed an issue that could prevent the Inventory opening after canceling a trade.

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8 new event adventures, upgraded daily login rewards, a jolly new Hub, and Horned Rumpfus enemies invading the Permafrost biome can mean only one thing: Snowfest is here!

Blocky Bonus
The Tiny T-Rex mount is a brand-new Blocky Bonus item available to collect in the Deals tab of the Trove Store for the PC, Xbox One, and for those with PlayStation Plus!


Snowfest
By completing the new Snowfest adventures you can earn sensational seasonal swag including the Angry Poop ally and the Blizzard Behe-Moth mount!




Take down gift dungeons (these are dungeons that look like wrapped presents) to earn Subzero Snowflakes. Use the collected snowflakes at the Snowfest table in the Hub to craft a massive amount of uniquely wintry items.


The chest that spawns after defeating this new boss has a chance of granting the Colorful Gift Carousel mount!


We’ve also added four winter-themed costumes to the Chaos Core Crafter during Snowfest.

The glorious G.R.Y.P.H. 3000 mount is now available on the Trove Store for a limited time as well!


Treat yourself to this bone-chilling bevvy of bargains as we get ready to ring in 2018!

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Clubs 2.0
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
    • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
    • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
    • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
    • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
    • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
    • Players at the Member rank can never demote or promote.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
    • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

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Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTS
  • Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
  • This will completely overwrite your PTS character with your Live character, including your cornerstones.
Clubs 2.0
  • Welcome to a new club experience.
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
  • (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
    • Speak – Enables or disables the ability to speak in club chat.
    • Bomb – Enables or disables the ability to use a bomb in a club world.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world.

Trove Eclipse Is Live! Fasti / Trove Forums

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Now that the solar eclipse has come and gone the real Eclipse has cast a shadow upon Trovians the world over. The Trove Eclipse ushers in powerful new enemies and the tools to fight for the light. Take part in the Shadow Escalation event and pickup daily login rewards. Use Gem Forging to raise your power to all new heights. Customize your Trovian with Subclasses, and that is just scratching this surface of this epic update!

Shadow Escalation
This is a new event with 10 missions to guide you through the newly revamped Shadow Tower. Take down all six bosses and earn mission rewards in addition to the epic loot you get from taking down these powerful forces of darkness.

Defeat the dreaded Darknik Dreadnought (the most brutal boss to ever set foot in the worlds of Trove) and earn your very own Shadow Panda mount.


Gem Forging
Gem Forging allows Trovians to increase the existing stats on gems and swap out stats that don’t work for a specific class. Make your gems as close to perfect as they can get with this powerful new system! Learn more about Gem Forging here.

Subclasses
Once you reach level 10 you’ll automatically unlock a Subclass. Subclasses give your character a bonus passive skill related to any other Trove class (even ones you haven’t unlocked). You can swap between Subclasses on the fly and level them up during your adventures. Get the full rundown on Subclasses here.

Dragons
Eclipse brings seven new Dragons to Trove! The materials to craft these gorgeous new dragons are scattered throughout the game. Visit the Dragon Crucible in the Hub to learn what materials needed for any/all the scintillating serpents.
  • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.

  • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.

  • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.

  • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.

  • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.

  • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.

  • Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.


The Hub
Begin your daily adventures in Trove with gorgeous new additions to the Hub. Look up in awe at the glimmering Sun Goddess Statue which provides a home for the Trovian Atlas, Radiant Merchant, and the Radiant Dayspring bench.


The Trove Atlas is a simple yet elegant tool for transporting Trovians through far flung worlds. Simply interact with the Atlas, pick the world you want to visit, and be transported with the greatest of ease.


Eclipse Pack
This pack includes items imbued with light as well as those shrouded in shadow. Pick up 6 majestic mounts, 3 ascendant allies, and 18 sizzling styles!


The Eclipse casts a long shadow, but the night is always darkest just before dawn. Join the fight today!

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Patch Notes

Gem Stat Augment and Reroll System
  • Improve or change a stat on a gem using the new Gem Forge!
  • The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
  • New crafting materials to support this system have also been added:
    • Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
    • Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
  • Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
    • Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
    • Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
    • Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
    • Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
  • The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
Gem Booster Boxes have been rebalanced:
  • Binding Darkness has been added to the drop table.
  • Gem dust has returned to the drop table.
  • The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
  • These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
  • Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
    • There are 12 boons in total, one for each month of the year.
    • They now have a very rare chance to drop the 18-token monthly reward.
    • Bound Brilliance has been added to the common drop table.
    • The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
    • The number of Jade Clovers that drop from one roll has been decreased.
    • These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
  • The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
  • Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.

Subclasses
  • The new subclass system is unlocked ~automagically~ at level 10!
  • Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
  • Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
  • An active class may not be designated as its own subclass.
  • Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
  • Each class gives the following bonuses when selected as a subclass:
    • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
    • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
    • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
    • Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Lancer and receive some of its power.
    • Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
    • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
    • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
    • Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
    • Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
    • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
    • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
    • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
    • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
    • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
    • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
  • Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Tower Foyer
  • Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
    • The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
    • Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
    • Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Shadow Hydrakken
  • The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
  • Watch out for parasites!
  • Hisssssssssssss. Don't heck with him. 5x Wall Snek.
Darknik Dreadnought
  • The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
  • You won't like him when he's angry.
  • Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.

Additional Shadow Tower Updates
  • Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
  • Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
  • Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
  • Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
  • Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
  • The amount of Flux dropped from Titan's Treasures has been significantly reduced.
  • The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
    • Spikewalker Normal/Hard/Ultra: 1/2/3
    • Weeping Prophet Normal/Hard/Ultra: 1/2/3
    • Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
    • Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
    • Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
  • Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
  • Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
  • An assortment of new enemies have migrated to the Shadow Tower.
  • Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
  • Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
  • Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.

New Dragons
  • Seven new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
    • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
    • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
    • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
    • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
    • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
    • Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.
  • A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.

Trovian Atlas
  • The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
  • The Sun Goddess Statue is surrounded by:
    • A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
    • A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
    • Three copies of the new Trovian Atlas (details below)!
  • The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
  • Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
  • All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.

Fae Trickster Updates
  • The duration of Faerie Dance staves has been increased to 15s from 10s.
  • Faerie Dance staves now use player health and take 75% less damage.
  • The attack speed of Faerie Dance staves now shoot 20% faster.
  • Ego Blast now deals 20% more damage.
  • Glitterbomb now has a 0.5s stun and deals 33% more damage.
  • Glitterbomb no longer knocks back enemies.
  • The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
  • The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
  • A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!

Store
  • The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
  • The Eclipse Pack is here! Sun? Moon? Darkness? Why not all three at once thanks to this new pack that's stuffed with Radiant, Lunar, and Shadow goodies! Contains 3 awesome allies, 6 magnificent mounts, and 18 slick styles.

Additional Updates
  • Legendary and Primordial Dragons now unlock directly into Collections when crafted.
  • Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
  • The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
  • Fixed an exploit with the Loot Collected leaderboard.
  • The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
  • The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
  • Added a message letting players know they cannot fish without a lure.
  • Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
  • They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
  • The rewards for completing the Golden Thread have been revamped for new players.
  • Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
  • New spear styles by Zayth and Rosain have been added to the game!
  • ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
  • The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
  • Fixed the "Any" category in the Marketplace.
  • Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
  • Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
  • The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
  • Fixed the gem border for an ability in adventure mode sticking around in build mode.
  • The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
  • Fixed a bug that occurred when quitting the client after loading the game for the first time.
  • New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
  • Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
  • Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
  • Removed a duplicate item from the Medieval Highlands recipes.
  • Fixed inconsistencies with the item and collection names of the following, per community feedback:
    • Shuffling Shrimp Nigiri
    • Cygnus_01 Speedcycle
    • Snowfest Log
    • Trovian Tumbler
    • Personal Pop Parade
    • Pink Gummy Barbearian
    • Blue Gummy Barbearian
    • Pink & Blue Gummy Barbearian
  • Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
  • Wings can now be opened with 0 jumps remaining during minigames.
  • Improved the report spam feature.
  • Fixed Chloromancer heal VFX for seedlings when using a skin.
  • Minigame elements no longer appear in PvP maps or incompatible minigame maps.
  • Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
  • The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
  • To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
  • Scaled down all dragon allies to prevent them from appearing larger than some player characters.
  • Dino Tamer minions now show combat numbers.
  • The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
  • The Floral Fantasy aura will now correctly unlock when crafted in the Chaos Crafter.
  • When Cursed Skulls are active, they are now transparent and no longer block projectiles.
  • The Vial of Unleashed Power now has a 10 second cooldown.
  • The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
  • Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
  • Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
  • Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
  • The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
  • Fixed the duration of the Reboot Ult VFX to match the duration of the power.
  • Various optimizations and client crash fixes

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With Sunfest behind them, Trovians the world over embrace the growing mystery of the Gathering Light. This two-week event brings 9 quests and daily login rewards to celebrate what will almost certainly be a new era of light and joy that will never end probably.

Just login every day of The Gathering Light and be rewarded with prizes such as Chaos Chests, Patron Passes, Greater Dragon Caches, and more!

The quests will guide you on your adventures (if you’ve previously finished the Trove tutorial tasks) as you use the forces of light to reveal mysteries hidden in dark corners. Along the way you’ll earn Crystallized Sun Sparks that can be used to craft the brand new enigmatic Sun-Touched Shimmerwing ally. There is no shadows on this ally… not even foreshadowing. This is certainly not the start of something bigger. Maybe.


What secrets do these Crystalized Sun Sparks hold? We may never know - however, they do shimmer with untold power and the promise of greatness.

You’ll find new agents of shadow lurking in the Permafrost Tundra. They aren’t the brightest bulbs, but what they lack in light they more than make up for in bloodlust and shadow-fueled adorableness.

Where might the Gathering Light lead? Only time will tell. Thanks to all of you for taking this journey with us!

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Trovian Atlas
  • The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
  • The Sun Goddess Statue is surrounded by:
    • A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
    • A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
    • Three copies of the new Trovian Atlas (details below)!
  • The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
  • Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
  • All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.

Gem Stat Augment and Reroll System
  • Improve or change a stat on a gem using the new Gem Forge!
  • The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
  • New crafting materials to support this system have also been added:
    • Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
    • Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
  • Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
    • Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
    • Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brillance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
    • Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
    • Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
  • The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
  • Gem Booster Boxes have been rebalanced:
    • Binding Darkness has been added to the drop table.
    • Gem dust has returned to the drop table.
    • The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
    • These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
  • Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
    • There are 12 boons in total, one for each month of the year.
    • They now have a very rare chance to drop the 18-token monthly reward.
    • Bound Brilliance has been added to the common drop table.
    • The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
    • The number of Jade Clovers that drop from one roll has been decreased.
    • These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
  • Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.

Subclasses
  • The new subclass system is unlocked ~automagically~ at level 10!
  • Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
  • Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
  • An active class may not be designated as its own subclass.
  • Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
  • The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
  • Each class gives the following bonuses when selected as a subclass:
    • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
    • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
    • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
    • Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Luncer and receive some of its power.
    • Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
    • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
    • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
    • Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
    • Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
    • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
    • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
    • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
    • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
    • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
    • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
  • Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.

Shadow Tower Foyer
  • Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
    • The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
    • Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
  • Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.

Shadow Hydrakken
  • The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
  • Watch out for parasites!
  • Hisssssssssssss. Don't heck with him. 5x Wall Snek.

Darknik Dreadnought
  • The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
  • You won't like him when he's angry.
  • Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.

Additional Shadow Tower Updates
  • Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
  • Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
  • Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
  • Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
  • Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
  • The amount of Flux dropped from Titan's Treasures has been significantly reduced.
  • The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
    • Spikewalker Normal/Hard/Ultra: 1/2/3
    • Weeping Prophet Normal/Hard/Ultra: 1/2/3
    • Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
    • Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
    • Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
  • Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
  • Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
  • An assortment of new enemies have migrated to the Shadow Tower.
  • Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.

Fae Trickster Updates
  • The duration of Faerie Dance staves has been increased to 15s from 10s.
  • Faerie Dance staves now use player health and take 75% less damage.
  • The attack speed of Faerie Dance staves has been reduced to 1.0 from 1.25.
  • Ego Blast now deals 20% more damage.
  • An Ego Blast crit is now 51% of base damage.
  • Glitterbomb now has a 0.5s stun and deals 33% more damage.
  • Glitterbomb no longer knocks back enemies.
  • The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
  • The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
  • A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!

Store
  • The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.

New Dragons
  • Five new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
    • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
    • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
    • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
    • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
    • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
  • A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.

PTS only
  • A special login event just for PTS has begun! Each daily login for the next four days will grant:
    • 1 Gem Forge
    • 500 Bound Brilliance
    • 500 Binding Darkness
    • 15 Level 25 XP coins
    • 15 Level 20 XP coins
    • 1,000,000 Flux
    • 9999 Eyes of Q’bthulhu
    • 500 Hearts of Darkness
    • 500 Diamond Dragonite
    • 100 Titan Souls
    • 100 Lunar Souls
    • 25 Stellar Empowered Gem Boxes
    • 100 each of yellow/red/blue Shadow Gem Boxes
    • 1,000,000 each of yellow/red/blue gem dust
    • 500 Ninth Lives
    • 5 Builder's Rough Focus
    • 5 Builder's Precise Focus
    • 5 Builder's Superior Focus
    • 5 Contained Chaos Spark

Additional Updates
  • Legendary and Primordial Dragons now unlock directly into Collections when crafted.
  • Fixed an exploit with the Loot Collected leaderboard.
  • The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
  • The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
  • Added a message letting players know they cannot fish without a lure.
  • Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
  • They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
  • The rewards for completing the Golden Thread have been revamped for new players.
  • Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
  • New spear styles by Zayth and Rosain have been added to the game!
  • ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
  • The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
  • Fixed the "Any" category in the Marketplace.
  • Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
  • Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
  • The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
  • Fixed the gem border for an ability in adventure mode sticking around in build mode.
  • The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
  • Fixed a bug that occurred when quitting the client after loading the game for the first time.
  • New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
  • Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
  • Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
  • Removed a duplicate item from the Medieval Highlands recipes.
  • Fixed inconsistencies with the item and collection names of the following, per community feedback:
    • Shuffling Shrimp Nigiri
    • Cygnus_01 Speedcycle
    • Snowfest Log
    • Trovian Tumbler
    • Personal Pop Parade
    • Pink Gummy Barbearian
    • Blue Gummy Barbearian
    • Pink & Blue Gummy Barbearian
  • Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
  • Wings can now be opened with 0 jumps remaining during minigames.
  • Improved the report spam feature.
  • Fixed Chloromancer heal VFX for seedlings when using a skin.
  • Minigame elements no longer appear in PvP maps or incompatible minigame maps.
  • Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
  • The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
  • To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
  • Scaled down all dragon allies to prevent them from appearing larger than some player characters.
  • Dino Tamer minions now show combat numbers.
  • When Cursed Skulls are active, they are now transparent and no longer block projectiles.
  • The Vial of Unleashed Power now has a 10 second cooldown.
  • The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
  • Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
  • Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
  • Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
  • The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
  • Fixed the duration of the Reboot Ult VFX to match the duration of the power.

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Store
  • Weekly Deals have arrived! Every week, a fantastic deal on certain items will appear in the store. Each deal can be purchased only once a week. When the deal returns to the store in the future it can be purchased again.
  • Two new types of Deals will appear in the Store from time to time offering extreme value. Flash Deals are 4 hours long, occur every 4 days, and offer a 5x value deal on various consumable items essential to powering up. Power Deals unlock as you power up and are a 4x value, and appear for 6 hours.
  • Credit Packs now offer Radiant Sovereigns, which can be redeemed for great rewards in the Hub. As part of this change, all "Deal" packs have been retired.
  • A new $30 Credit pack has been added, offering 5,000 credits and 6 Radiant Sovereigns.
  • There are now three new packs in the store that contain varying amounts of 'Credit Pouches'. These pouches are worth 250 Credits each when consumed and are tradable.
  • Due to the addition of tradable Credits, collectible store items are purchased for unlock rather than trade and some tradable items like Class Coins and Inventory Expanders are now obsolete and have been retired from the store.
  • There is now an option to purchase 33 Greater Dragon Caches at once with a bonus Diamond Dragonite Pouch.
  • Starter classes now cost 250 Credits.
  • Advanced classes now cost 750 Credits.
  • Heart-a-Phones reduced in price from 500 Credits to 250, and Golden Keys (guaranteed Rare chest reward) reduced in price from 2000 to 1500.
  • The 10 pack of Chaos Chests in the store is now the 11 pack. The 100 pack of Chaos Chests now gives 110 and a Golden Chaos Chest.
  • An untradable 15 day Patron Pass is now available for 1,250 Credits (fewer than half the Credits of the 30 day pass). While not directly tradable it can be purchased with Credits from five Credit Pouches that can be purchased with in-game currency from the Marketplace.
  • The tradable 30 Day Patron Pass for 3,000 Credits is leaving the Trove Store.
  • Some Store-bought items are now untradable (but old ones retain their tradability): Greater Dragon Caches, Pinatas, Club Megaphones, Rename Tags, Heart-A-Phones.
  • Some items have been removed from the Store: Costume Mystery Boxes, Eyes, and Tentacles.
  • Any older Twinkling Tomes, Golden Keys, Golden Gem Keys now have “Tradable” in their names. These previous versions must be Loot Collected in order to produce the actual Twinkling Tomes, Golden Keys, and Golden Gem. Store purchases of these three items will now grant untradeable versions.
  • The store visuals have gotten a makeover. Check it out!
  • Spring Pinatas are in the store!
Challenges and Minigames
  • New challenge maps have been added for these minigames! The Kitchen racing map from ScythePlays with help from KieraDescent and Fatal_L3gacy, the Fountain Island collect map from Zez, and the Sted Parkour collect map from Stedms.
  • Challenges now award a new Lesser Dragon Cache that isn't tradable but always contains at least one Dragon Coin at common and 25 at rare. It also has an extra-fast filling Karma bar. This should increase the amount of Dragon Coins it is possible to earn for playing challenges.
  • You can now craft the materials required to create your own Racing and Coin Collect minigames for your Club World using the Worldspring!
  • The new Minigame 'Target Destruction' can be built in the Worldspring crafting bench and played in individual Club Worlds. It will come to the challenge rotation in the future once we've improve the hit detection further.
  • Added a new Minigame Class block which, once placed, turns any participating Trovians into the specified class (even for participants that haven’t unlocked that class yet).
  • There is now a recipe on the Worldspring crafting bench for a teleporter placeable.
French and German
  • Trove will now display in French or German if that is your selected system language.
  • Users who have selected French or German for their language in Trove are now placed in separate French and German instances of Global Chat.
Community Created Content
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!
  • New Shadow Tower Dungeon from Pennry!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Aveon0!
  • New Candoria Lair from Evilagician!
  • New Candoria Dungeon from Pupshies!
  • New Undead Dungeon from Evilagician!
  • New Neon City Dungeon from Evilagician!
  • New Treasure Isles Dungeon from BrianVII!
  • New Cursed Lair from FiplyLonePly!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Frontier Dungeon from Keyser95!
  • New Frontier Lair from stedms!
  • Three new Jurassic Jungle Lairs from stedms!
  • New Jurassic Jungle Lair from Ylva!
  • New Jurassic Jungle Lair from FiannaTiger!
  • New Jurassic Jungle swamp Dungeon from Screamheart!
  • New Jurassic Jungle Lair from Chronozilla!
  • New Jurassic Jungle Dungeon from Evilagician!
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Shadow's Eve Jurassic Jungle Lair from stedms!
  • New Jurassic Jungle Dungeon from Screamheart!
  • New Jurassic Jungle Dungeon from Dark_Style_NL!
  • New Jurassic Jungle Dungeon from Player214!
  • Added a Voxelbusters seasonal battle arena to rotation!
Battle Arenas
  • Battle Arena quick matches now grant class experience upon completion.
  • Quick matches and club matches now award Star Bar points upon completion. You’ll get a Cubit payout when filling the Star Bar each day.
Class Coins
  • A Starter Class Coin is available to claim from the Trove Store for free in new accounts. This replaces the previous requirement of reaching Mastery Rank 3. (Pro Tip: Use the Class Select menu to get a free trial of any Class before using your free Starter Class Coin).
  • The Starter Class Coin has a new look, to differentiate it against the regular Class Coin.
  • The Mastery Rank 5 and Refer-A-Friend Class Coins now only unlock starter classes.
  • Due to the availability of classes through other gameplay means, the Class Coin awarded at rank 25 Mastery has been removed.
  • Untradeable Class Coins now Loot Collect into 3 Double Experience Potions. These potions last for an hour and will only count down while you’re online.
Animal Helms
  • Omni Unlockers are now known as 'Stashes'.
  • There are now stash exclusive animal helm styles in their own style category. Super Style Stashes will unlock these randomly!
  • One of the dev’s, Twixler, made all these so make sure to let her know how much you like them if you see her.
Talismans
  • New Llama Talisman has a very rare chance to drop in all adventure worlds with which you can craft many “lluxurious llamas”.
  • The basic versions of the Regular Centaur, Meownt, Pemblock, and Shmeep mounts are now craftable on the Adventure’s Crafting Bench but no longer drop in the world. In their place, Talisman versions of each now drop. These can be used to craft any of the mounts of that type, including the base mount.
  • Corgi Talismans, Centaur Talismans, Shmeep Talismans, and Meownt Talismans are required to craft the special mounts that share their names on the Adventure’s Crafting Bench in place of the basic version of the mount.
  • The descriptions of the talismans have been updated to reflect where they drop.
  • The Regular Centaur, Meownt, Pemblock, and Shmeep mounts will also Loot Collect into the Talisman version.
Griffons
  • Very, very (very) rarely in the Cursed Skylands a Griffon Talisman will drop. This tradable crafting material can be used in crafting Griffons at the Adventurer's Crafting Bench.
  • Craft these four Griffons:
  • Drumsticks requires 1 Griffon Talisman and 60,000 Flux.
  • Paul Esteban Maclaw requires 1 Griffon Talisman, 60,000 Flux, and 750 Golden Seashells.
  • Falminar, Assuager of Burdens requires 1 Griffon Talisman, 60,000 Flux, and 1,300 Crystallized Clouds.
  • Frostgale the Fierce requires 1 Griffon Talisman, 60,000 Flux, and 2,500 Glacial Shards.
Special Effect Blocks
  • There are 5 new craftable blocks in the Fun Factory that play special effects when you run over them or ride over them with a Mag Rider! They will also play any music blocks underneath them.

Item Renames
  • Recipe: Tolling Bell -> renamed to Recipe: Dangling Doorbell.
  • Recipe: Draconic Lantern -> renamed to Recipe: Dragon Lantern.
  • Recipe: Robot Egg -> renamed to Botnik Egg.
  • Recipe: Sweepy Shroomling -> renamed to Beddy Sweepy Shroomling.
  • Recipe: Monitor -> renamed to NED Display.
  • Recipe: Permafrost Tundra Snow Cube -> renamed to Permafrost Snow Cube.
  • Roboclock Radio -> renamed to Circadian Cadencer.
  • Techie Table Segment -> renamed to Tech Table Segment.
  • Metal Window Frame -> renamed to Optics-Enhanced Partition.

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New Class, New Biome
  • The Dino Tamer class is here and it’s dino-mite! Learn more about the latest Trove class in our Dino Tamer preview!
  • Get a blast from the past with the Jurassic Jungle biome. This new biome is loaded with all new enemies.
    • Archeosaurus
    • Therizinosaurus
    • Troglodyte
  • The Tyrannosaurus Rex is a rare spawn with a damage buff and a big health pool so bring some friends if you want to take it on!

Dragons
  • Inora, Flame of Enlightenment, is now live! Designed by GYNLBart.
  • The Dormant Wisdom Dragon Egg used to craft Inora can be obtained from the Merchant of Wonders for 5,000 Fragments of Wonder.
  • Three new dragons have appeared! Hunt them down in Trove to acquire fragments of their eggs. Use those fragments at the Dragon Crucible to craft your very own dragon mount!
    • Dracocolatl, the Mellower (designed by community member TeeKayM) has been spotted around Candoria!
    • Avast! There be dragons here! The terrible and relentless Flakbeard, the Relentless has been spotted guarding his booty in the Treasure Isles! Yarrrrr!
    • The great and ancient aquatic wyrm Thallasion, Shaper of the Currents now resides within the deep blue sea!
  • Some other legendary dragons can now be obtained using Golden Eggs from Greater Dragon Caches or the Dragon Effigy (found in the Weekly Dragon Deal).
    • Drak-o-Lantern
    • Tysorion, Steward of New Beginnings
    • Tannenbomber, the Harbinger of Tidings
  • You can now craft a Diamond Dragon Egg (used to unlock Primordial Dragons) at the Dragon Crucible using Diamond Dragonite!
  • Diamond Dragonite can be obtained via the new daily contest for total Power Rank, from events, in the Trove Store, and also a very, very rare tradable world drop 'Diamond Dragonite Pouch'.
  • Daily Dragonite rewards will expire after 24 hours if not collected from the Claims menu.
  • The following dragon eggs can now be deconstructed into Dragon Coins: Dormant Siege Dragon Egg, Dormant Dusk Dragon Egg, and Dormant Lunar New Year Dragon Egg.
  • Fixed an issue where Power Rank wasn't correctly counted for Dragons.
  • The Badges for Spirit of Lambent, Spirit of Azorian, and Spirit of Trimach now correctly display info in their Rewards section.

Login Rewards
  • A new crafting bench has been added - the Radiant Dayspring! Each day that you log in to Trove earns a Daily Login Token valid during that month. These tokens can be used at the Radiant Dayspring to craft unique mounts, items, and a special monthly lootbox. Log in daily and discover your rewards!

Gems
  • The lower stat value for all minor Gems has been increased by 30%!
  • Lesser Stellar Gems now deconstruct for 500 Gem Dust.
  • Gem Booster Boxes now award Golden Gem keys instead of dust.
  • Gem Booster Boxes now give slightly more of some boosters at uncommon.
  • Gems with a single stat will no longer be found in the world. Instead Gems will always have 2 or 3 stats.
  • There are new recipes in the Gem section of the Adventurer’s Crafting Bench for Lapis Luckbug and Ninth Life.
  • Increased the amount of Lapis Luckbugs that can come from daily chests and Gem Booster Boxes.
  • The Stinging Curse Gem effect now works with the Fae Trickster class.

Mastery
  • 3 new Power Rank and Mastery sigil levels have been added. For Power Rank sigils they now go up to 20,000 and have been otherwise adjusted slightly at the high end. For Mastery this means more sigils up to 300.
  • Lil Pup has had his Mastery removed.
  • Mastery has been doubled (from 50 to 100) on the Cyclone Skimmer, Squeakers, and Neverending Necrowmancer mounts. Players who have already collected these mounts will receive the incremental 50 Mastery.
  • Disaeon, the Immortal dragon now grants +30 Power Rank and the following stats but does NOT grant Mastery:
    • +1000 Max Health
    • +1 Maximum Energy
    • +1 Energy Regeneration
    • +50 Magic Find
  • Leveling costumes now grant 35 Mastery and other costumes grant 70 Mastery.
  • Mastery is now awarded immediately when an XP Coin is used.

Progression
  • We've smoothed the experience curve to level 30 and reduced the amount of experience required from level 20-30.
  • Since Dragon Fire Peaks and Jurassic Jungle are restricted to U4 and U5, they will no longer appear as biome Challenges.
  • Invasions and World Bosses will no longer spawn in the first 2 worlds (Medieval Highlands/Novice and Permafrost/Adept). This change allows our newest players to get used to game mechanics a bit before being ROFLstomped by invaders.
  • Mastery Rank 20 is now required to use Trading, Community or Club Chests, and the Marketplace.
  • Starter Classes are now limited to only the 8 most accessible classes. Class Coins and other methods of acquiring Classes work as normal.
  • The introductory quest chain will no longer require players to join a club or enter the Shadow Tower

Classes
  • Damage from the Neon Ninja empowered class Gem ability, 'Heuristic Haxstar' should now stack correctly.
  • Fixed the damage reduction of the Tomb Raiser ability, 'Banshee's Boon' to correctly reduce damage by 90% (the tooltip always said 90%, but the ability was previously only reducing by 75%).
  • Corrected certain Revenant Class Gems descriptions to remove the incorrect statement "does not taunt.” Aegis Assault taunts like a boss!
  • Adjusted the cooldown sound for the Ice Sage's Gem power.
  • Updated the description on the Beckon Banshee Tomb Raiser Gems.
  • Updated the description on the Lunar Lancer ability 'Lunacy' to reflect the actual reduced damage.
  • Updated the following abilities to not collide with NPCs (similar to Dino Tamer's Clever Snare)
    • Boomeranger - Big Bomb and Mysterious Urn
    • Shadow Hunter - Sun Snare
    • Fae Trickster- Glitterbomb.
  • Revenant's Wraith passive ability once more applies 50% physical damage and 100% health regen while wraith is on cooldown.
  • Ability cooldowns are now reset to max when switching between classes.
  • Cooldown on dodge has been reduced from 3 seconds to 1.8 seconds, because it's just more fun that way.

Chaos Chests
  • Chaos Chests and Golden Chaos Chests now drop sometimes from dungeon chests. There are advantages to farming fast for these, but even more casual players will be able to earn them at a reasonable rate!
  • Any Chaos Chests acquired following this patch cannot be traded. Existing chests are still tradable. Tradable and non-tradable chests have separate karma bars.
  • Chaos Chest common and uncommon tables have been randomized and the uncommon table now includes Chaos Cores (a lootbox containing many Chaos Cores).
  • One week out of every 4 will now have a Chaos Mega-core as the top loot for the week.
  • The Chaos Chest rare table has been expanded to always include all previous “Chaos Chest only” collectibles at a low rate.
  • Shadow Pinatas now have a very rare chance to drop from Chaos Chests!
  • Chest-specific collectibles gained from opening chests can no longer be traded and will loot collect into Chaos Cores. Collectibles acquired prior to this patch remain tradable but cannot be loot collected.
  • Added the new Chaos Core Crafter workbench to the Novice Crafting Bench.
  • Crafting at this bench unlocks directly into Collections and prevent you from crafting anything you already have collected.
  • At the Chaos Core Crafter bench you can use Chaos Cores, along with other resources, to craft classes and Chaos Chest specific collectibles.
  • The Chaos Core Crafter also includes the following awesome new costumes:
  • Blastcap Builder (Boomeranger) by Evilagician
  • Chimeric Cubist (Candy Barbarian) by Dusty_Mustard
  • Bathys Barbarian (Candy Barbarian) by Mew2ian
  • Darkheart Destroyer (Candy Barbarian) by LippyLapras
  • Daybreak Daimyo (Candy Barbarian) by TeeKayM
  • Frigid Fiend (Candy Barbarian)
  • Shaggy Yeti (Candy Barbarian)
  • Alchemancer (Chloromancer) by Jusiv
  • Crystal Cultivator (Chloromancer) by 3motions
  • Plaguepurge Pollinator (Chloromancer) by Galeneos
  • Rosy Ravisher (Chloromancer)
  • Jeweled Jaeger (Dino Tamer) by Anibaal
  • Dominating Dracomaster (Dino Tamer) by KawaiiCaretaker
  • Pinata Protector (Dino Tamer) by Anibaal
  • Shadow Sauromancer (Dino Tamer) by Zeptimus
  • Macedoine Master (Dracolyte) by Ainogommon
  • Partisan Pinatrician (Dracolyte) by 3motions and gaugekelley1
  • Chaos Cultist (Fae Trickster) by SkyRider3217
  • Shining Sidhe (Fae Trickster) by Anibaal
  • ATMOS C-TAC Armor (Gunslinger) by B_Y3LL0W
  • Jet Jammer (Gunslinger) by Ainogommon
  • Mesozoic Meteomancer (Ice Sage) by Evilagician
  • Strife Sage (Ice Sage) by Celeress
  • Dashing Duelist (Knight) by Galeneos
  • Steel Sultan (Knight) by Anibaal
  • Shadowscorn Saboteur (Lunar Lancer) by Screamheart
  • Demersal Marine (Lunar Lancer) by 3motions
  • Golden Glaivesinger (Lunar Lancer) by Galeneos
  • Inferno Infiltrator (Neon Ninja) by Flowey
  • Anubian Assassin (Neon Ninja) by Galeneos
  • Bushin Beatmaster (Neon Ninja) by CryoGX
  • Arcanium Admiral (Pirate Captain) by MagicMate
  • Star Skipper (Pirate Captain) by Ainogommon
  • A.M.O.K. Aimbot (Shadow Hunter) by NTwarrior
  • Modish Marksman (Shadow Hunter) by TeeKayM
  • Royal Ranger (Shadow Hunter) by Rosain
  • Photon Phantom (Shadow Hunter) by Jusiv
  • Rosewood Huntress (Shadow Hunter) by MoonPetals
  • Guardian Golem (Revenant) by Evilagician
  • Workshop Watcher (Revenant)
  • Super Magical (Revenant) by GadgetCAT
  • Chrono Construct (Revenant) by 3motions
  • Everdark Emissary (Tomb Raiser) by FriedSushi
  • Winter Waker (Tomb Raiser)
  • Heart Eater (Tomb Raiser)

Marketplace
  • Removed Chaos Chests, Eyes of Q’bthulhu, and Glim from accepted Marketplace currency.
  • Increased the # of items on the Marketplace drop downs.
  • Since we're increasing how much Flux you can store, we figured we should increase how much Flux you can charge for your Marketplace listings! The new maximum is 25 million Flux.
  • In Collections, the Marketplace search button now only appears on items that can be listed in the Marketplace.
  • Updated Marketplace comparison to show values < 1.
  • Fixed Marketplace bug where no results appeared when Item Type was set to Blocks, Building, Crafting, Decoration, or Items.
  • Fixed a bug that could allow creation of Marketplace listings with larger than 9999 quantity.
  • Fixed very rare issue where the Marketplace could get into a state where it took currency for listings but never handed over the purchased items.

Leaderboards
  • Leaderboards and Contests now grant rewards to everyone who is tied.
  • The Mastery contest now gives 300 pinatas to each of the top 10 instead of 999 to top 1.
  • Class Power Rank Weeklies now reward 50 Shadow Pinatas to anyone Rank 10 and above. The previous reward of a single Chaos Coin for Rank 1 has been removed.
  • New Weekly Contests have been added. They are Infinium Mined This Week, Glim Collected This Week, Fish Caught This Week, Weekly Battle Arenas Won, and Loot Collected This Week.
  • Experience Earned contest leaderboard now tracks only XP earned during the contest week instead of all-time XP. This will reset the leaderboard. Any progress made on Monday, June 26, 2017 will not be counted.

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Depth Charge
  • Mysterious Mining robots are suddenly everywhere underground, and it's up to you to uncover their plans and liberate a plucky little companion: the Minerbot Qubesley!
  • This event will run from 4/18 through 5/2.

Credit Pouches
  • In order to target marketplace price manipulation of credit pouches and reduce fraud we're making a small change to how they function:
    • Credit pouches are now automatically consumed when purchased from the player marketplace.
    • Credit pouches can now only be listed in the marketplace and not traded in other locations.

Minigame Changes
  • Updated minigame scoreboard to keep player scores displayed after they've left a completed game.
  • Updated minigames to scale all mounts to the same speed.
  • Updated minigames to scale all run speed to the same speed.
  • Updated minigames to scale all wings to the same speed.
  • The new Minigame 'Target Destruction' can be built in the Worldspring crafting bench and played in individual Club Worlds. It will come to the challenge rotation in the future once we've improve the hit detection further.
  • Added a new Minigame Class block which can be placed and used to force a class to be selected (even if it's not yet unlocked for someone participating).
  • There is now a recipe on the Worldspring crafting bench for a teleporter placeable.
  • Fixed a bug where mini game and club portals could spawn on top of each other.
  • Fixed racing minigame exploit.
  • Adjusted the reward requirements on some race minigames.

Ability Changes
  • Updated the following abilities to not collide with NPCs (similar to Dino Tamer's Clever Snare), Boomeranger - Big Bomb and Mysterious Urn, Shadow Hunter - Sun Snare, Fae Trickster- Glitterbomb.
  • Revenant's Wraith passive ability once more applies 50% physical damage and 100% health regen while wraith is on cooldown.
  • Ability cooldowns are now reset to max when switching to a recently used class.
  • Cooldown on dodge is now 1.8 seconds, because it's more fun that way.

Leaderboard Changes
  • Leaderboards and contests now grants rewards to everyone who is tied.
  • Class Power Rank Weeklies now reward 50 Shadow Pinatas to anyone Rank 10 and above. The previous reward of a single Chaos Coin for Rank 1 has been removed.
  • New Weekly Contests have been added to the schedule beginning April 17th. They are Infinium Mined This Week, Glim Collected This Week, Fish Caught This Week, Weekly Battle Arenas Won, and Loot Collected This Week.

New Dungeons
  • New Frontier Lair from stedms!
  • New Candoria Lair from Evilagician!
  • New Jurassic Jungle Lair from FiannaTiger!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Pupshies!

Additional Updates
  • Added 25 new costumes to the Chaos Crafting Workbench! There are new costumes for the Candy Barbarian, Chloromancer, Dino Tamer, Dracolyte, Fae Trickster, Gunslinger, Knight, Lunar Lancer, Neon Ninja, Pirate Captain, Shadow Hunter and Revenant!
  • The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
  • Flasks now have a brief cooldown when emblems or flasks are changed.
  • The Double Experience Potion now displays a buff icon in the upper left to indicate it's running and how much time is remaining.
  • The Golden Dragon Effigy now deconstructs to 300 Dragon Coins.
  • In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
  • In Collections:Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week.
  • Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and gem boxes should appear in the Crafting Inventory.
  • The following dragon eggs can now be deconstructed into Dragon Coins: Dormant Seige Dragon Egg, Dormant Dusk Dragon Egg, and Dormant Lunar New Year Dragon Egg.
  • The Chaos Crafter will now display "This is already in your collection" for costumes and collectables you've already crafted.
  • Fixed a bug with the way the Dino Tamer Max Health and Health Regen values were being calculated. This has been fixed and as such, all Dino Tamers across the board should now have more Max Health and Health Regen!
  • Fixed bug where weapon is sometimes replaced with fishing pole.
  • 3 new power rank and mastery sigil levels have been added. For power rank sigils they now go up to 20,000 and have been otherwise adjusted slightly at the high end. For mastery this means more sigils up to 300.
  • Fixed bug where boats couldn't be used in minigames when a boat block had been placed for the map.
  • Squeakers is now worth 100 Mastery, up from 50. His loyalty has finally been rewarded.
  • Updated Power Rank for St. Qubeslick, Tranquil Tentacle, and the new Streamer Dream allies.
  • Fixed bug where some plant tooltips didn't show what season they grew in.
  • The Starter Class Coin has a new look, to differentiate it against the regular Class Coin.
  • Changing your name no longer blocks you from logging back in.
  • Improved projectile collision.
  • Panatea the Partifier no longer requires a Party Animal to craft.
  • Panatea the Partifier now uses the original multi-colored effect again for the impact vfx.
  • Invasions and World Bosses removed from the first 2 worlds (Medieval Highlands/Novice and Permafrost/Adept). Our newest players should not be terrorized so suddenly.
  • Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
  • Fix camera shaking visible during movement.
  • Changing Auras on Stellar gear will now cause it to be non-tradable.
  • Old account names are properly cleaned up after a character rename.
  • Fixed bug where client exited if a duplicate player name was chosen upon character creation.
  • The Badges for Spirit of Lambent, Spirit of Azorian, and Spirit of Trimach no longer have nothing listed in their Rewards section.
  • Fixed inconsistencies in spacing and punctuation for Costume descriptions.
  • Fixed the Fractal Fighting Fork flavor text.
  • Fixed cut off text in German and French versions of EULA screen.
  • Fixed an issue with the alignment of French and German text on the Store's Patron tab.

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Credit Pouches
  • In order to target marketplace price manipulation of credit pouches and reduce fraud we're making a small change to how they function:
  • Credit pouches are now automatically consumed when purchased from the player marketplace.
  • Credit pouches can now only be listed in the marketplace and not traded in other locations.

Minigame Changes
  • Updated minigame scoreboard to keep player scores displayed after they've left a completed game.
  • Updated minigames to scale all mounts to the same speed.
  • Updated minigames to scale all run speed to the same speed.
  • Updated minigames to scale all wings to the same speed.
  • New Minigame recipes used to build a new minigame type, the Target minigame, have been added to the Worldspring crafting bench.
  • Fixed a bug where mini game and club portals could spawn on top of each other.
  • There is now a recipe on the Worldspring crafting bench for a Minigame Teleporter placeable.
  • Fixed racing minigame exploit.

Additional Updates
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Candy Barbarian, Chloromancer, Dino Tamer, Dracolyte, Fae Trickster, Gunslinger, Knight, Lunar Lancer, Neon Ninja, Pirate Captain, Shadow Hunter and Revenant!
  • Flasks now have a brief cooldown when emblems or flasks are changed.
  • The Double Experience Potion now displays a buff icon in the upper left to indicate it's running and how much time is remaining.
  • The Chaos Crafter will now display "This is already in your collection" for costumes and collectables you've already crafted.
  • Fixed a bug with the way the Dino Tamer Max Health and Health Regen values were being calculated. This has been fixed and as such, all Dino Tamers across the board should now have more Max Health and Health Regen!
  • Leaderboards and contests now grants rewards to everyone who is tied. We will be making some other small changes to rewards before this patch goes live, specifically the class leaderboards will be getting an adjustment to expand the top reward and no longer reward a chaos coin.
  • Fixed bug where weapon is sometimes replaced with fishing pole.
  • Squeakers is now worth 100 Mastery, up from 50. His loyalty has finally been rewarded.
  • Updated Power Rank for St. Qubeslick, Tranquil Tentacle, and the new Streamer Dream allies.
  • Fixed bug where some plant tooltips didn't show what season they grew in.
  • The Starter Class Coin has a new look, to differentiate it against the regular Class Coin.
  • Changing your name no longer blocks you from logging back in.
  • Improved projectile collision.
  • Panatea the Partifier now uses the original multi-colored effect again for the impact vfx.
  • The Golden Dragon Effigy now deconstructs to 300 Dragon Coins.
  • Invasions and World Bosses removed from the first 2 worlds (Medieval Highlands/Novice and Permafrost/Adept). Our newest players should not be terrorized so suddenly.
  • Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
  • Fix camera shaking visible during movement.

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Valentine's Day
  • An all-new objective chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter, plus Diamond Dragonite and much more.
  • Get great rewards just by Logging in, including Chaos Chests, Dragon Coins, Patron Passes, a Ninth Life booster, and more! (some items require a mastery level of 20 or higher)
    • Tuesday, 2/14: 1 Day Patron Pass
    • Wednesday, 2/15: Minor Experience Coin
    • Thursday, 2/16: 1 Day Patron Pass
    • Friday, 2/17: 20 Chaos Chests
    • Saturday, 2/18: 1 Day Patron Pass
    • Sunday, 2/19: 5 Gem Booster Boxes
    • Monday, 2/20: 1 Day Patron Pass
    • Tuesday, 2/21: 10 Dragon Coins
    • Wednesday, 2/22: 1 Day Patron Pass
    • Thursday, 2/23: 10 Glittering Horseshoes
    • Friday, 2/24: 1 Day Patron Pass
    • Saturday, 2/25: Minor Experience Coin
    • Sunday, 2/26: 1 Day Patron Pass
    • Monday, 2/27: Ninth Life
  • The Heart Eater (Tomb Raiser) and Rosy Ravisher (Chloromancer) are now available for crafting in the Chaos Crafter.

New Dungeons
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Jurassic Jungle Lair from Ylva!
  • New Undead Dungeon from Evilagician!
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!

Store
  • The store visuals have gotten a makeover.
  • Crate O’ 150 Gears have been removed.

Portuguese
  • Portuguese is now in Beta! Players who select Portuguese as their language can now enable this translation plus have their own global chat.

Additional Updates
  • Carpet mounts can now glide.
  • Spring plants can now grow! Winter plants no longer grow. - Feb 14, 2017 - Corrected info on which plants are now available.
  • Changing your language through Settings now requires the client to restart.
  • Aligned gem power rank numbers between the gem tooltip and the Gem interface.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • When using a controller, you now have full range of movement rather than being locked to cardinal and ordinal directions.
  • Improved feel of controller analog sticks by switching from an axial dead zone to a radial dead zone
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency
  • Fix a bug where pressing Tab while typing into Chat would sometimes switch between Adventure and Build mode.
  • Added code to increase server stability in cases of extreme network instability for some regions
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not
  • Fixed bug where Shadow Hunter appeared to have two bows
  • Fixed bug where Revenant's Spirit Storm could persist after death
  • Update to the Ice Cathedral dungeon in the Permafrost Biome.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Windows: Reduced the size of the shadercache under %APPDATA%
  • Carnaval Coaster and Tailwind Talisman have had their mastery removed since they are currently promo collections.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Pinatas now correctly drop loot in the Shores of the Everdark

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You can access a sneak peek of the new tutorial by using /tutorial. (Be warned: you will not be able to go back to the hub until you finish it!) It has received multiple bug fixes since yesterday.

Store
  • The Store is now very blue. You should check it out!
  • Crate O’ 150 Gears have been removed.

Valentine's Day
  • An all-new quest chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter in you, plus Diamond Dragonite and much more.
  • Get great rewards just by Logging in, including Chaos Chests, Dragon Coins, Patron Passes, a Ninth Life booster, and more! (some items require a mastery level of 20 or higher)
    Tuesday, 2/14: 1 Day Patron Pass
    Wednesday, 2/15: Minor Experience Coin
    Thursday, 2/16: 1 Day Patron Pass
    Friday, 2/17: 20 Chaos Chests
    Saturday, 2/18: 1 Day Patron Pass
    Sunday, 2/19: 5 Gem Booster Boxes
    Monday, 2/20: 1 Day Patron Pass
    Tuesday, 2/21: 10 Dragon Coins
    Wednesday, 2/22: 1 Day Patron Pass
    Thursday, 2/23: 10 Glittering Horseshoes
    Friday, 2/24: 1 Day Patron Pass
    Saturday, 2/25: Minor Experience Coin
    Sunday, 2/26: 1 Day Patron Pass
    Monday, 2/27: Ninth Life
  • The Heart Eater (Tomb Raiser) and Rosy Ravisher (Chloromancer)--all new costumes are now available for crafting in the Chaos Crafter.

New Dungeons
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Jurassic Jungle Lair from Ylva!
  • New Undead Dungeon from Evilagician!
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!

Portuguese
  • Portuguese is now in Beta! Players who select Portuguese as their language will now have their own global chat.

Additional Updates
  • Carpet mounts can now glide.
  • Winter plants can now grow! Spring plants are now napping.
  • Changing your language through Settings now requires the client to restart.
  • Aligned gem power rank numbers between the gem tooltip and the Gem interface.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • When using a controller, you now have full range of movement rather than being locked to cardinal and ordinal directions.
  • Improved feel of controller analog sticks by switching from an axial dead zone to a radial dead zone
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency
  • Fix a bug where pressing Tab while typing into Chat would sometimes switch between Adventure and Build mode.
  • Added code to increase server stability in cases of extreme network instability for some regions
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not
  • Text changed to "Pick your starting class! You will have the opportunity to unlock other classes later. " so that user does not feel confined to one class
  • Fixed bug where Shadow Hunter appeared to have two bows
  • Fixed bug where Revenant's Spirit Storm could persist after death
  • Update to the Ice Cathedral dungeon in the Permafrost Biome.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Windows: Reduced the size of the shadercache under %APPDATA%
  • Carnaval Coaster and Tailwind Talisman have had their mastery removed.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Pinatas now correctly drop loot in the Shores of the Everdark

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Snowfest just kicked it up a notch. Take on all new quests to earn awesome rewards on the path to building your very own G.R.Y.P.H. 3000 mount!


In Trove the season of giving gifts has only just begun. Take down new gift dungeons (these are dungeons that look like wrapped presents!) and defeat the Ice Ice Baby dragon boss.


The chest that spawns after defeating this new boss has a chance of granting the Colorful Gift Carousel mount!


Find the Flamotron Mk II roaming the adventure worlds though Trove or head to the Permafrost biome to face off in his epic dungeon! Bring Enchanted Snowballs equipped in your hotbar because the Flamotron Mk II has a shield that blocks all damage. Hurl the Enchanted Snowballs at the shield to bring it down. Strike fast because the shield regenerates quickly!

Earn Darknik Gears by defeating the Flamatron Mk II or by picking up the limited time Crate of Darknik Gears from the Trove Store. Once you have enough of these special gears you’ll be close to crafting the G.R.Y.P.H. 3000 mount.

We’ve also added four winter-themed costumes to the Chaos Crafter bench.
  • Winter Waker – Tomb Raiser
  • Workshop Watcher – Revenant
  • Frigid Fiend – Candy Barbarian
  • Shaggy Yeti – Candy Barbarian
Kick off the New Year with the next phase of Snowfest and help Save the Season for all of Trove kind!

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Snowfest: Save the Season
  • Help Save the Season with an all-new quest chain! Defeat invading evil robots and craft your very own G.R.Y.P.H. 3000, plus get great rewards like a Ninth Life gem booster and 25 Diamond Dragonite! (you must have completed the tutorial objectives to see these quests)
  • New Present dungeons have appeared! Find the Ice Ice Baby Dragon inside whose chest may contain a Colorful Gift Carousel.
  • Flamotron Mk II's rocket dungeon can now be found in the Permafrost Biome! Enchanted Snowballs are his shield's weak spot - throw them at him to remove his invincibility, then hit him before it can regenerate. He'll drop Darknik Gears for the lucky victors.
  • The mighty G.R.Y.P.H. 3000 and Enchanted Snowballs can now be crafted in the Snowfest table.
  • A Crate of 150 Darknik Gears has appeared for a limited time in the Store! Purchase this to get a major leg up on crafting the tradable G.R.Y.P.H. 3000 Mount.

Additional Updates
  • 4 new winter-themed costumes have been added to the Chaos Crafter. Craft the Winter Waker for the Tomb Raiser, the Workshop Watcher for the Revenant, or the Frigid Fiend or Shaggy Yeti for the Candy Barbarian.
  • Fixed bug where School of Fish trophies are stackable.
  • Fixed Chaos Chest Tome to unlock the correct item in collections.
  • Removed the duplicate Hydrajet Streamers entry in the Chaos Crafter.

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Turkeytopia
  • There is a special series of objectives granting 5 gem booster boxes, an Empowered Gem box, 2 Battle Boxes, 5 Re-gemerators, a Ninth Life, and 25 Dragonite! But act quick; these only last for 2 weeks.
  • The Wings of Unexpected Ascension are back! Any player who has purchased anything ever can get a free pair of turkey wings in the Store. If this is not you... there will never be a better deal!
  • Shadow turkeys have invaded. These are now the normal invaders and can also be found in the Dragonfire Peaks. Defeat them, collect the box, and craft all new turkey themed mounts.
  • The Hub has been redecorated for the Turkeytopia festivities!

Localization
  • Language selection priority is now given to the Settings menu instead of Glyph.

Club Permissions
  • Zone Restrictions now applied to existing zones when terraforming.
  • Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.
  • Restrict ranks that can terraform to Officer and Leader.

Store Changes
  • Three great new Packs are now in the store. The Dark Dungeoneer, Firey Fighter, and Celestial Champion will give you style as well as power.
  • These packs are designed for new players, so act now if you want them because they'll be disappearing in a future patch for existing players!

Item Renames
  • Recipe: Tolling Bell -> renamed to Recipe: Dangling Doorbell
  • Recipe: Draconic Lantern -> renamed to Recipe: Dragon Lantern
  • Recipe: Robot Egg -> renamed to Botnik Egg
  • Recipe: Sweepy Shroomling -> renamed to Beddy Sweepy Shroomling
  • Recipe: Monitor -> renamed to NED Display
  • Recipe: Permafrost Tundra Snow Cube -> renamed to Permafrost Snow Cube
  • Roboclock Radio -> renamed to Circadian Cadencer
  • Techie Table Segment -> renamed to Tech Table Segment
  • Metal Window Frame -> renamed to Optics-Enhanced Partition

Additional Updates
  • Daily dragonite rewards now expire after 24 hours.
  • Fix copies of placeable object previews reappearing in worlds if you'd left that world while in build mode.
  • Removed exploit tied to a combat effect that is granted with the Candy Barbarian class gem.
  • Supersampling settings no longer affect projectile targeting.
  • Lil Pup has had his mastery removed. The Skyfire Crown has moved to the Stash Exclusive category and can now be unlocked using Super Style Stashes.
  • The mastery contest now gives 300 pinatas to each of the top 10 instead of 999 to top 1.
  • Snare VFX removed from Neon Ninja's Shadow Flip.

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Turkeytopia
  • Earn great loot by making a great holiday meal and sharing it with your guests! Players who have completed their golden thread objectives will see a special series of objectives granting 5 gem booster boxes, an Empowered Gem box, 2 Battle Boxes, 5 Re-gemerators, a Ninth Life, and 25 Dragonite! But act quick; these only last for 2 weeks.
  • The Wings of Unexpected Ascension are back! Any player who has purchased anything ever can get a free pair of turkey wings in the Store. If this is not you... there will never be a better deal!
  • The Hub has been redecorated in preparation for the Turkeytopia festivities!

Localization
  • Language selection priority is now given to the Settings menu instead of Glyph.

Club Permissions
  • Zone Restrictions now applied to existing zones when terraforming.
  • Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.

Item Renames
  • Recipe: Tolling Bell -> renamed to Recipe: Dangling Doorbell
  • Recipe: Draconic Lantern ->renamed to Recipe: Dragon Lantern
  • Recipe: Robot Egg -> Renamed to: Botnik Egg
  • Recipe: Sweepy Shroomling -> Renamed to: Beddy Sweepy Shroomling
  • Recipe: Monitor -> Renamed to: NED Display
  • Recipe: Permafrost Tundra Snow Cube -> Renamed to: Permafrost Snow Cube
  • Roboclock Radio -> renamed to: Circadian Cadencer
  • Techie Table Segment -> renamed to Tech Table Segment
  • Metal Window Frame -> renamed to Optics-Enhanced Partition

Additional Updates
  • Daily contest rewards now expire after 24 hours.
  • Fix copies of placeable object previews reappearing in worlds if you'd left that world while in build mode.
  • Removed exploit tied to a combat effect that is granted with the Candy Barbarian class gem.
  • Supersampling settings no longer affect projectile targeting.

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[EDIT: 08:21 AM PT]
We've finished our diagnostic poking and are now opening up the servers <3!

====
[EDIT: 07:50 AM PT]
Howdy, folks!
We still have a big of diagnostic poking to do before the servers are 100% ready to go. This is likely going to take another 30-60 minutes, though we're working fast. I will update you as we have more information!

====
Hey Adventurers, or, er, Trovians!

We're going to come offline for approximately 1 hour on Saturday to address an issue regarding the leaderboards and the prizes that will be sent on Monday.

Downtime will begin at 7:00 AM PDT (2:00 PM GMT). If we come back online early, or need any additional time, I'll update this thread.

Thanks all!

P.S. -- Day 6 A.F. (After Fasti): This is my home now. I have made a shelter in the frozen lands of Permafrost, and have fashioned a crown of ice that shall adorn my head. This place reminds me of a land I once knew long ago. What was it's name... Diamond... Diamond Shores? I cannot remember now. Though I did once notice that my old writings mentioned something about a golden currency in that forgotten land. How silly. Everyone knows that deals are made in Mushroom Chunks and Chaos Chests. Why value gold... unless they were Golden Souls. Hrm.

Diary, I must leave now and dance with my people in the Hub. Together, we shall conquer the darkness of the grand Shadow Tower, and bring the light to every corner of this land.

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Arriving on 5/5/15!


== GAME UPDATE ==

NEW IN THE STORE
* Chaos Chests have been randomized! Some seasonal mounts, some love, and a preview of the Uni-Cycle!
* New starter pack now available! This pack is $5 and contains 750 Credits, 5 Chaos Chests, the Dark Hood cosmetic unlock, and the Foreman Footwear ally unlock. This ally grants both Jump and Lasermancy!
* New wings now in the store! Xero Line and Bloodseeker. These can be purchased with Credits or Cubits.


ADVENTURING
* All Treasure Isles NPCs, spring beetles, and Desert Crabs will now drop trophies! Thanks, Tribe!


CLUBS
* You can now use /joinworld [clubname] to join a club's world directly! Note: this will only work for clubs that have had a member log in since the patch.


COLLECTIONS/MASTERY
* Both Ships and Sails are now under the Ships collections tab. Both Fishing Poles and Fish are under the Fishing collections tab.
* Diggsly has leveled up his Lasermancy stat and now provides more for his allies.
* Diggsly now grants 50 mastery.


SHADOWY HAPPENINGS
* The Shadowy Market has an assortment of new items for trade, including four new Allies, a Fishing Pole, two new sails, a Mag Rider, the Dark Hood, and the Insanisteed!


CRAFTING
* New Boot allies are now live! Craft them in the hub by the pirate hut.


BUG FIXES AND POLISH
* Bloodsucker Wings now known as Bloodseeker Wings. Lore.
* Fixed a bug where blocks could be placed in the hub.
* The Feisty Flamedancer now properly spawns its invigorating flower as a when you deal damage.
* Miner's Trove and Costume Mystery Box are now opened like other boxes, rather than by being thrown on the ground.
* Boat cannons and buoy destruction should now have appropriate audio.
* The icon for the Magic Carpet has been updated and now shows it in all its glamour.
* The Disciple skin for Ice Sage now has a unique projectile for "Ice Crash"
* The Sugar Skull skin for the Candy Barbarian now has a unique projectile for "Eis Crom Cone."
* The Dark Infineon skin for the Candy Barbarian now has a unique projectile for "Eis Crom Cone."


COMMUNITY CONTENT
* New Shadow Dungeon from LegendaryStudios and Barneebrown.
* New bow styles by homeofmew, Arradir, ParagonHawk, se7en, PinkiePie, 5p3x, Zeeg, Lurax, MamaGabby, jolsensei, Soulrenor, ShadowF1ghter, DestinyCutter, FriedSushi, MonsterAnt, Maneledo, Fiscon, LaFreakki, Pwego, InfineonJ, Khali, MotzerellaSauce, Daeminos, Erir, Thijsss, Popez, TigerLove, Ixion, Aodahn, Madlyaza, Yuyukey, Tribe, BrianVI, Megabash, Aey, Palurian, TNT_101, colabubble, Jallafish, Buff_Mantuff, billybeatable, Minecraftian, chocobag, TeeKayM, and Niestrat99 have been added to the game!
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Walyn.
* New Undead Hills dungeon from Stedms.
* New Undead Hills lair from Arnoxuz.
* New Treasure Isles dungeon from Yuyukey.
* New Permafrost lair from Jusiv.
* New Permafrost lair from Hooborg.
* New Neon City lair from Lazy_Kyu.
* New Dragonfire Peaks lair from Khastiel.

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Arriving on 4/14/15!

NEW IN THE STORE
* Chaos chest has been randomized! It's Meownt preview week! If you want a Meownt (and you do, probably more than one) open some chests.


ADVENTURING
* Shadow giants now drop tentacles.
* Increased the max players per spawn in adventure worlds from 6 to 8.
* Treasure Isles now spawns lairs more spread apart.

BUILDING
* You can now craft the Cocoa Cascade block at the Cube Converter. This block will generate chocolate for a Cornerstone or Club World.

ITEMS
* Adventurer's Eggster Boxes no longer drop. Adventurer's Phoenix Boxes will now drop randomly from NPCs defeated and dungeon and lair chests. These have a chance of containing the rare Truefire Phoenix or Balefire Phoenix mounts when opened.
* Shadow Caches now drop tentacles more frequently.


SHIPS
* All ships have increased acceleration and turning rate.
* Ships now have cannons and oceans have buoys to shoot.


CLASSES

NEON NINJA
* Fixed a bug where Neon Ninja could get a never-ending speed buff after a Shadow Flip.


FISHING
* You can now craft the Candy Fishing Pole!
* There are now chocolate fish.
* There are now rare enchanted fish.
* Fishing sometimes now fishes up (completely useless) old boots.
* Uncommon fish are slightly more uncommon.
* There are two new mounts craftable with Ancient Scales and Enchanted Scales.


BUG FIXES AND POLISH
* Improved the aiming display when throwing.
* Fixed bug where all recipes in the Collections window show 0 mastery points.
* Fixed a fishing bug where you could get stuck after reeling in.
* The multi-transfer prompt is now shown when dragging stacks of items into the Deconstructor.
* The consecutive days logged in and max consecutive days logged in stats should work now.
* Fixed a bug where fishing lures cast into the abyss in Radiant Ruins weren't refunded.
* Fixed a bug where you got no fish when fishing with your last lure.
* New VFX for the Shadow Hunter - Relic of the Past and Dead Shot costumes.
* Treasure Isle styles now drop in Treasure Isle zones and can be unlocked by the Style Surprise.

DEV CONTENT
* New Treasure Isle dungeon from Grumpntug.

COMMUNITY CONTENT
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Psychobeans.
* New Fae Wilds dungeon from Eririka.
* New Dragonfire Peaks lair from Laegh.
* New Dragonfire Peaks lair from Talitayn.
* New Neon City lair from PokeyBloke.
* New Undead Hills lair from MajorTom.
* New Undead Hills lair from Milambit.
* New Fae Wilds lair from Barneebrown and Cheeser.
* New Permafrost lair from BrianVII.

The existing Permafrost-themed shadow dungeon was made by Cretoriani, the other shadow dungeon and the shadow arena were built internally.

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Arriving on 3/31/15!


== FEATURES ==

NEW CLASS: PIRATE CAPTAIN
* Avast, ye scurvy landlubbers! A new class, the Pirate Captain, is now live!


SAIL THE OCEANS BLUE: SHIPS AND SAILS ARE NOW LIVE
* Seize the day and set sail! You must have both a ship and a sail equipped to travel.
* Press [G] to hop on your boat (must not be on land).
* All Ships have their own stats, and sails are purely cosmetic!

EXPANDED BIOME: TREASURE ISLES
* The Treasure Isles now have adventuring lairs, dungeons, and deep ocean water.
* The merchants on pirate ships are now actual NPCs!


FISHING
* Fishing is now live! Catch fish and deconstruct them for resources and to add them to your collection. Some fish can be hard to catch and require special conditions! Currently, fish can only be found in water and lava. Chocolate and plasma faring fish will make their appearance in a future update!


GETTING STARTED
* There is now a merchant in the hub which sells the starter fishing pole, ship, and sails as well as fishing lures.


== GAME UPDATE ==

NEW IN THE STORE
* The Pirate Pack is now live! This comes with the Pirate Captain class, both the Master of Commanding and Ghost Pirate costumes, and the SS Draconic and SS Dutchman. This replaces the Class Pack in the store.
* The SS Draconic is now in the store, this ship and sail allow you to travel on lava without taking damage!
* The SS Dutchman is now in the store, this ghostly ship and sail are more agile than most other Galleons.
* Chaos Chest has been randomized and has new rare loot to be discovered! It's a pinata party!
* Updated the store art for the Elysian Guardian and Bone Knight, thanks LippyLapras!


ADVENTURE
* The Cookiephant Adventurer’s Box no longer drops.
* The Eggster Adventurer's Box now has a chance of dropping from any enemy in the game! It will drop adventuring loot commonly and uncommonly, and rarely you will obtain one of two new mounts from it - the Chocolate Chicanery or the Eggster Bouncer! The chance on this dropping is slightly lower than the Cookiephant box was.


MASTERY
* Mastery rank now goes to 130.
* Mastery rank 120 gives a fishing pole and 130 is coming soon.
* Mastery rewards no longer give mastery points.
* Allies now give additional points depending on their rarity.
* Tooltips in the Collections window now show how many mastery points each collectable is worth.


PATRON POINTS
* What was known in-game as Loyalty Points are now called Patron Points.
*Fixed an issue for people with 1000 Patron Points or more sometimes not getting their daily Chaos Chest.
* /stats now shows your total Patron Points.
* New stats are now tracked and shown on /stats – boxes opened, days logged in, and consecutive days logged in. These might be important in the future!


BUG FIXES AND POLISH
* Mounts now move slower when in water. Time to get in ship shape!
* Added tooltip to make it more clear that you're collecting a style as salvage when deconstructing equipment
* Fixed spacing between items in Collections window.
* Fixed a bug where players could get stuck in a mounted animation state after changing worlds and unequipping their mount.
* Fixed an occasional crash that could happen when aggroing an enemy.
* Fixed Invert Mouse axes options in the settings not taking effect immediately after changing them.
* Setting the window to "Windowed Fullscreen" will now go fullscreen on the monitor the game window is currently on.
* /joinme no longer displays invitations from ignored Players.
* Juggernaut and Lifesaver flasks have been removed from the collections UI until they can be added to the game.
* The Cryo-Storage lair in Neon City should now spawn correctly.
* Fixed a bug where dying while flying or in a boat caused other players to see you on the ground with wings or in a boat after respawning.
* We're working on our UI, in the meantime at some smaller window sizes the old UI will appear smaller. Adjust your resolution for now and the new UI will be coming in hot and fresh.


Community Content
* New Permafrost lair from Walyn.
* New Permafrost lair from Walyn.
* New Fae Wilds dungeon from Khastiel.
* New Permafrost lair from Khastiel.
* New Dragonfire Peaks dungeon from Knickedknacked.
* New Permafrost lair from Walyn.
* New Fae Wilds lair from Arnoxuz.
* New Permafrost lair from Qoaleth.

Cookiephant Edition Morgana / Trove Forums

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Arriving on 3/18/15!

This patch features four new mounts, including two new crafted corgis and two colors of FriedSushi's excellent Cookiephant mount. There's also a few new Knight skins in the chaos chest this week from player submissions (Bone Knight and Elysian Guardian) which will come to the store the following week. Both have some great new VFX, helms, and weapons. Overall this week we've really taking adventuring up a notch with more lairs and more loot. There's the adventure box, more loot from dungeons, and just a ton more lairs in general. Read on for the full list of changes!

== FEATURES==

COOKIEPHANT ADVENTURE BOXES
* Cookiephant adventure boxes are live!
* These are a new type of loot box that will rotate over time. Once they rotate out they may come back in the future, but likely not for some time!
* They drop relatively commonly from monster kills, and only slightly more often from quest chests.
* They commonly drop glim, flux, and other adventure resources. Uncommonly drop random style boxes and eyes of Q’bthulhu. And finally, they rarely drop the Blue and Pink Cookiephant mounts!


== GAME UPDATE==

GENERAL
* Players now have 2 jump by default!
*Update to hub! Added a pirate store building, and updated the trending world building.
* You will now enter a hub world at the start location.
* Ally: Samantha has leveled up, and now has more stats.
* Fixed a bug where some players received "World not found" when invited to a world by a player marked as Offline.
* When leaving a world, you will now relinquish your claim to any cornerstones.
* We'll now drain the login queue a little more slowly after server updates to prevent what appear to be client lockups.
* Sick of your old, tired cornerstone? Use /clearcornerstone to get rid of all of the clutter and get a new, shiny, blank cornerstone! (Note that all items, blocks, and everything else on your cornerstone will be permanently deleted and will not be refunded!)


STORE UPDATES
* Chaos chests have been randomized. Open some up to see what is new this week!
* Chaos chests feature early access to two new knight costumes this week: Bone Knight and Elysian Guardian!


CLUBS
* Clubs logs will now be listed with the most recent logs last in the console window.


CLASSES
* Base attack damage for basic attacks has been notably increased. This should make early levels easier if you’re mostly using basic attacks to defeat monsters.

KNIGHT
* Smash now applies a brief stun.


SHADOW DUNGEONS AND ARENAS
* Shadow Vendors should now accept interactions from all players, not just those who opened that particular Shadow Portal.


ADVENTURE WORLDS/BIOMES
* Many more lairs now spawn!
* Recipe lairs now only spawn at U1 and up.
  - Note: The exception to this is Permafrost biomes, where recipe lairs still spawn at any level. This will be corrected in a future update.
* Recipe lairs now spawn more often!
* Dungeon chests now drop two pieces of equipment! Rejoice!
* Random signs should no longer show up in Frontier lairs and dungeons.


BOSSES
* Fixed bug where the teleporter boss affix was incredibly broken and triggered all the time.


CRAFTING
* Pemborg and Infinium Pemborg are now craftable!


UI AND SETTINGS
* You can no longer use middle mouse button in place of the left mouse button in the UI.
* Switching worlds when in builder mode will no longer result in the placement object showing, even though you're in adventure mode.


VISUALS
* Lots of visual love for the hub!
* Contact shadows and block damage now fade with fog.
* Fixed an issue where sometimes the sun would draw in front of clouds.
* Fixed clipping issue with sky when deep underwater.
* Sovereign Spire hat style should now sit more centered on character heads.
* Minor issue with Rod of Northern Skies's model was fixed.

AUDIO
* Fix s bug where wind sounds sometimes stop while gliding.


COMMUNITY CREATIONS
* New Dragonfire Peaks lair from Lazy_Kyu.
* New Dragonfire Peaks lair from Stedms and Zoe.
* New Dragonfire Peaks lair from Yeron.
* New melee weapon styles by Kratori, Rercon, Neverlast, Fizzinc, Erudito, Aodahn, 0R305, TNT_101, Shjohn, Equinoxide, Byoo, Sotilis, magicbat, AceGonzalez, Kukui, Kariaro, Rokiux, Horrormallow, Revoniel, Volfide, DaveOverload, Thunderised, and Vinyll have been added to the game!
* New hairstyles by PinkNekoGirl, Cechoo, Fhilian, and tmahwk have been added to the game
* Plasma Fences, Hedges, Pipes, Formicite Ore, Ladder, and the Diagonal Rope decor pieces have all had their models fixed. Thanks Elpix!
* New decor by Ocgineer, Cutterx, Mikabella, Blinky, Insaint, Meowsifer, Qoaleth, CloBunny, PsicoVoxeL, Doberman, Gooball, TehRedReaper, and Demondice has been added to the game!

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Arriving on 3/10/15!


== FEATURES==

NEW EPIC WINGS: NEON NIGHTSKY
* A new set of wings, the Neon Nightsky (designed by Tribe and Comply), can now be crafted from your Crafting Bench! This will not be easy or cheap!
* The community will need to come together to find the location of the four hidden crafting stations before you can even attempt to craft these impressive wings.


== GAME UPDATE==

GENERAL
* When using Join in your friends list or /joinme, the joining player is now teleported to the current location of the other player.
* Fixed a bug where mass looting could fail if you are targeting a piece of loot or a usable object.
* Deconstructing equipment for materials will now also save the equipment's style to your collection if you don't already have it. Style Savers have been rendered obsolete and converted into Deconstructors.
* Mag Riders now trample grass and other collectibles like mounts do.
* Seasonal spring ladybugs have emerged from their eggs and now roam the hub worlds.
* The game will no longer crash when placing monorail tracks in flowing liquids.
* Players should now get Vox the black budgie in RIFT when reaching level 20 on any class!


STORE UPDATES
* Chaos Chests have been randomized. Discover what new treasures they hold this week!
** This week's Chaos Chests preview Pemborg the Robo Corgi!
* Blood Knight and Sharp Shooter Costumes are now on the store and in the costume mystery box!
* Dance Pad is now on the store!


CLUBS
* You no longer lose magic find when dying in a club world!
* Club logs are capped to 2000 lines.
* You can now kick out non-club members or lower-ranked club members from club worlds.


CLASSES

DRACOLYTE
* Fixed a bug where the Rapt Berserker passive would trigger when Dracolyte's Burnt Offering exploded.

NEON NINJA
* Enemies snared by the Neon Ninja's stasis attack are no longer knocked back by attacks.

SHADOW HUNTER
* The Radiant Arrow ability now charges 30% faster.
* The Sun Snare trap now lasts 10 seconds down from 20.


SHADOW DUNGEONS AND ARENAS
* Shadow Arenas and Dungeons now drop Shadow Shards instead of Flux.
* A representative of the Shadow Market has begun appearing in Shadow Arenas and Shadow Dungeons!
* Exchange your Shadow Shards at the representative for Shadow Caches, which contain eyes and tentacles. There's also a rare chance at wings, as well as a Heart of Darkness!
* Should you get lucky and find a Heart of Darkness, the Shadow Market will gladly take those of your hands in exchange for some extra-shadowy goods. But what value do these hearts hold for this mysterious being? Should you really be furthering its possibly-nefarious agenda? Are you sure you want to be trafficking with beings of shadow...?


ADVENTURE WORLDS/BIOMES

* Permafrost and Dragon biomes no longer have Formicite or Infinium veins and now spawn more of their respective elemental ore types.
* Other biomes now spawn fire ore much less.
* The Neon City Pinball dungeon should now generate correctly.

CRAFTING
* Have multiple stacks of components? Crafting can now use items from all of your stacks!
* Shadow Keys no longer costs Glim to craft, and now cost additional gems and fragments.


UI AND SETTINGS
* Block-meshes now switch to LOD proxies in the distance. This should help performance in dense vegetation such as farms. Use /loddistance (valid values 15-96, default is 60) to increase or decrease LOD distance.


AUDIO
* Fixed a bug where wing sounds would persist after entering a portal while flying.
* Fixed a bug where liquid sounds would play infinitely after fighting NPC's in liquid.
* Fix to non-positional sparkly sound caused by other Shadow Hunter - SharpShooter Skins firing weapons.

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== FEATURES ==

PIRATEY GOODNESS
* The pirates of the Treasure Isles have begun sailing back into the worlds of Trove, their cargo holds chock-full of mysterious goods from the lands beyond the Sea of Regret. Find them anchored in any adventure world, and check out the goods they have to trade!
Quote Originally Posted by Developer Notes
This is the first part of our post-sky update and is still pretty early. The seas are still shallow, but this is how you can get some goods like pets, mounts, pearls, and recipes. Currently the pirates are just crafting stations and this will be updated with the larger water update planned as the next big update after the sky one.

ONCE OUR PETS, NOW OUR ALLIES
* Allies-- formerly Pets-- are now more widely available and have some extra special powers. Catch 'em all!
*Cotton Candy now has more magical attributes.


== GAME UPDATE==

GENERAL
* Mastery rank now goes up to 90, which grants the Cycle of the Master!
* Flasks now give 25 mastery points. Pets (aka. Allies) now give 10 mastery points.
* Player terminal velocity now changes in water. Players no longer receive fall damage while underwater.


GAME MECHANICS
* Jumping and building no longer cost energy. Instead, energy regeneration is temporarily stopped.
* Experience gain from levels 1-10 is now limited to adventure worlds one above the currently recommended one.
* Slightly increased experience required to level from 6-10.
* Magic Find is no longer group based and increases rarity instead of forge level, leaving the level to use the same.
* Magic Find from equipment has been reduced and the chance per point to trigger has been retuned.


PACK UPDATES
* The Power Pack and Class Pack now are available in the store!
Quote Originally Posted by Developer Notes
The Power Pack is designed to be an obvious single or first purchase from the store. It has wings, a mount, pearls, two class coins (no trade) and more. The Class Pack is a way to get a deep discount on classes if you’re interested in picking them up 5 at a time. These are replacing the starter packs.

STORE UPDATES
* Tomes, Pearls, and Prisms are no longer available for Cubits on the store.
* Horse mounts on the store are now 2000 cubits and the raptor and awesome ball are now 4000.
* The Hotdog Hero Gunslinger costume is now live, both on the store and in the Costume Mystery Box!
* Chaos Chests are now available on the store!
Quote Originally Posted by Developer Notes
Chaos Chests are low cost chests which have a lot of possible loot from both the past, present, and future of Trove. You never know what you’re going to get and what is available can and will change at any time and without warning.

MOUNTS
* Water no longer reduces movement speed of mounts.
* All players now start with 'Slow Sebastion'. A slower than normal mount.
* Two new mounts are now acquirable in game: Fast Frank and the Jelly Knight!


ADVENTURE WORLDS/BIOMES
* Reduced incidence of Candoria recipe lairs to be in line with the other biomes.
* Candy Castle dungeon should no longer be embedded in the terrain.
* Shadow invaders now drop guaranteed equipment instead of flux.
* Slightly increased health of uber enemies.


ITEMS
* Golden Holiday Key is now known as the Golden Key.
* Reduced Unyielding Flask's duration by 0.5 seconds.


AUDIO
* LightCycle sound tuned: Ambiance Turned On : Underwater audio state supported.
* Pember and Pembur now have footstep sounds and Pember has a jump sound.
* Cycle engine sound improved.


VISUALS
* The Gunslinger and Candy Barbarian's left-hand weapons are now mirrored.
* Fixed instances of skin-based VFX not spawning, such as the Dracolyte's idol explosion.
* Corrected issue with cubemap initialization in OpenGL.
* The top segments of lamp posts should now emit light.


CRAFTING
* Cupcakes now correctly indicate they are found in Candoria zones, not Permafrost.
* Infinity Frames now require 50 bottles to craft.
* Pearls can now be traded for from pirates for Flux.
Quote Originally Posted by Developer Notes
We see the Pearls as essential and the other materials more as ways to ‘cheat’ through the equipment advancement portion of the game. We feel that the Magic Find change also accommodates the function of Prisms in a more gameplay way. We’ll be closely watching the impact of this change.

SHADOW ARENAS AND DUNGEONS
* Shadow Arenas have been updated to be have a staging area, be enclosed, and have a more shadowy look. In addition, staging areas for Shadow Arenas and Shadow Dungeons now feature a Class Changer.
* Slightly increased health of enemies in shadow arena/dungeon.
* In Shadow Arenas and Dungeons occasionally a random class will be chosen to deal double damage for the duration
Quote Originally Posted by Developer Notes
We made this change to provide a fun bonus to people who have multiple end game ready classes.


COMMUNITY CONTRIBUTIONS
* New hairstyles by Uberzolik, GadgetCAT, and Dragoes have been added to the game!
* New face styles by RainNero, Blindside, Hawanity, Tichondria, LoboMal, Afalach, and GrimTheR34P3R have been added to the game!
* New decor by CyberTriber has been added to the game! New Hat styles by Walyn, Aviarei, tmahwk, User, Humpypants, BrianVI, Coyote_Tricks, GMM, Kukui, Smorph, and Darkinhell have been added to the game!
* New Staff styles by Tytillean, MisterFii, CubistWollywog, Camoman908, Condorspark, KyroVision, Proximus, Pupshies, Lachtre, Kukui, Supamuffin, _Lucidity_, Ocgineer, Marotovski, Aspis, Finnary, BrianVI, and LippyLapras have been added to the game
* New Undead Hills dungeon from Curtharv.
* New Candoria lair from Lamafao.
* New Candoria lair from Cogarkillz.
* New Candoria lair from Screamheart.
* New Undead Hills recipe lair from GadgetCAT.

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Quote Originally Posted by Zenahk View Post
You can split up all of Trove's 'Fae' npcs into dark fae or ice fae. There is no real backstory yet, sadly. But it is obvious that the ice fae dominate the permafrost biomes. Thus, cupcakes!
There's also the Wild Fae.

As for the backstory, parts of it are there, some can be inferred from the Fae Wilds biome, and some of it can be pieced together from the tooltips of certain pieces of gear.

That's where most of the backstory is currently

But yeah, the typo is a remnant from when cupcakes spawned in Permafrost. Thanks for calling that out, we'll fix that

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This patch is scheduled to go live tomorrow, 1/20 at 7AM PST.

* A new mount, the Neon Nightcycle, is now in the store!
* You can now continuing crafting without keeping the crafting window open!
* The crafting progress bar also now shows overall crafting progress when crafting multiple of the same item
* For this week only there are bonus pinatas with each credit pack purchase 20 dollars and above!
* Warpseed is now known as Glim
* Music blocks no longer cost Warpseed/Glim to craft
* Mag Rails no longer cost Warpseed/Glim to craft
* Starter crafting stations no longer cost Warpseed/Glim to craft
* You can now deconstruct recipes for blank scrolls. These don't do anything else and there's some polish to do for deconning stacks.
* When changing the fullscreen display resolution in the settings you will now be asked to confirm if that resolution works for you within a time limit before the client reverts to the previous setting.
* Players other than the player who throws it should now get the global use winter recipes from winter pinatas
* The Neon Ninja dash now works when submerged in liquid.
* Theme music will now play in all zones at first spawn in to the game.
* Upgraded particle renderer and fixed some cases where particles would disappear
* Fixed issue where shadows disappear when standing under a ledge
* The Springy Sporely is now crafted at rank 5 gardening
* New Candoria dungeon from Kukui and Gamefuel
* New Dragonfire Peaks dungeon from Stedms
* New Neon City dungeon from BlueMango10
* New Permafrost lair from FriedSushi
* New Candoria lair from Markec1983
* New Candoria lair from Qoaleth
* New Candoria lair from Kukui
* New Candoria lair from Khastiel
* New Desert Frontier lair from Jhoaockundari
* New Permafrost lair from Cretoriani

Turkeytopia Edition Avarem / Trove Forums

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These notes are for tomorrow's downtime, see its current status here: http://forums.trovegame.com/showthre...14-7-00-AM-PST

* Turkeytopia is live!
* You can find Turkeytopia Mystery Boxes in the store and by adventuring. Shadow Arenas also drop them at a rate of 25% of the time in U1-3, 33% in U4, and 50% in U5.
* Turbo Turkey Mag Rider is now in the store for a limited time!
* Block Friday is here! For this week only all starter packs are 50% off!
* You no longer take damage in the metaforge
* Added shadercache for DirectX renderer - after the first launch, the game should load much faster now when in DirectX mode
* Fixed a bug in DirectX rendering that was causing FPS problems when rendering many players.
* Camera no longer clips through world when jumping
* Fixed an issue with the exit portal in the Corrupted Spires lair found in Neon City zones.
* Fixed bug with assault quests where NPCs often warp back to the totem and heal after stepping on a launchpad
* Added check box to toggle showing offline club members in the roster window.
* The Shadow Arena can now spawn Permafrost-themed and Candoria-themed events.
* Fixed a bug that could cause a temporary minor desync while using Sugar Crash.
* Fix some minor animation bugs
* A Candoria terraformer is now craftable at the Worldspring.
* Music blocks now play notes only for the player that triggered them
* Insta-grouper now animates when enabled or disabled
* You can now go to -75 energy up from -50
* You now must be mastery level 10 or above to use the Homeworld Heart
* You now craft 4 bombs up from 3.
* Dungeon blocks are now more resilient to bombs.
* Ore now spawns more frequently
* Now, only club officers and leaders can set spawn points with the Aligning Astrolabe. Also fixes bug where Aligning Astrolabe could be used in Hub and Adventure worlds.
* Clubs members are now automatically sorted by rank then name.
* Large friends lists now load much faster
* The Add button in the friends list now supports adding to the Ignore list.
* New Dragonfire Peaks lair from Walyn.

The post is quite long, so we won't preview it right now. Show

Quick reminder that downtime tomorrow is planned to be 3 hours. We're posting these notes early but downtime may be extended and this patch may be delayed if we find an unexpected bug.

* It's Movember - check out the store for a 100 Cubit pack which includes 5 styles, 7 blocks, and 1 mag rider
* Tooltips now appear on the character sheet for equipment and styles
* The Springy Sporeling mount can now be crafted at the Crafting Bench.
* Mastery ranks now go to 60! Some mastery ranks now give increased crafting speed instead of crafting materials
* The starting zone in adventure worlds is now more peaceful and has a helpful sign
* Flasks are no longer refilled between Shadow Arena waves. Now, they are only refilled if all players die.
* Added more plateaus and lava rivers to the 'flat' Dragon biome in adventure worlds.
* Added renderer selection to Settings.
* Miner's Troves will now drop progressively more frequently from ore blocks in all ranks including more frequently in Uber-5 than they do now.
* Miner's Troves now have a small chance to drop a random block recipe.
* Fixed Eye of Q'bthulhu cost in Shadow Diamond recipe to cost 5 eyes per 5 shadow diamonds instead of 1.
* The 'Return to the Hub' button is no longer displayed where that ability is not available.
* As part of our migration to DirectX rendering, 10% of game clients will now autoselect DirectX as the rendering option. Users who explicitly set their render device (in %appdata%/Trove/Trove.cfg) will not be affected.
* Updated descriptions on a few crafting machines and made the Terraformer warnings more explanatory.
* Invaders now have a 10 minute lifetime
* Improved Deconstructor, Trading Post, and Style Saver UI.
* Items added to the Deconstructor and Style Saver are now grayed out in your inventory, and can be removed by right-clicking or dragging. Updated Deconstructor and Trading Post UI to match current style.
* Shadow Invasions will now return to whence they came after a moderate amount of time.
* Fixed bug where entering a portal while airborne could result in fall damage after teleporting
* Idle players will now be logged out after 30 minutes.
* Fixed bug where dodging/moving out of range of a workbench makes the workbench unusable
* Fixed Fae Trickster bug where energy is consumed when teleport ability fails
* A Neon City terraformer is now available for crafting at the Worldspring.
* Permafrost terraformers now require Glacial Shards instead of Robotic Salvage.
* Updated descriptions on a few crafting machines and made the Terraformer warnings more explanatory.
* The Chaos Forge no longer requires Tentacles of Q'thulhu to craft, but does require an unlucky quantity of Eyes.
* You no longer lose magic find when joining an in-progress Shadow Arena.
* Fae Trickster's passive is no longer affected by fire afflicted bosses
* Fixed bug where invasion mobs didn't immediately aggro a player
* Fixed bug where enemies foot-slide when first spawning
* Fixed bug where player can get stuck in a running animation if stopping movement right when hit
* Fixed bug where you can sometimes jump one fewer times than the Jump stat on your character sheet
* Tutorial signs are now less ignorable
* Signs in your Cornerstone can now be edited using 'E', weird.
* New melee weapons by DarkListener, Chaze, Walyn, DeathXR, aFamilyMember, Formed-Freak, Tsukiyo, Fhilian, asadasdasdsadas, Zyron, rosetta, Cman0147, Rerim, Rairiku, Pariah, Kaupasi, Waffleboy, OmnIIIfinity, SleepGhost, GewoonYer, MikzHatsune, Snugglor, MrFondle, HolyHamGrenade, IAMD1SASTER, Crozacx, and Gendgi have been added to the game!