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Bunfest Golden Egg TrackerUtility
Adds a waypoint to eggs and also makes a sound whenever it is detected, unofficial "update" from CrazyOnly Bunfest EGG Waypoint mod
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
BambooWaypointWaypoint
Bamboo Shoot for Duraveln dragon. Thanks to Ylva for improving my waypoint style idea
Created by goatsdrinkmilk and kezy
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Box history with icon.
Fast Mode. Recommended to use in empty worlds (2k box~ per second).
Reduced file size.
Graphical improvement.
Improved performance.
Box history with icon.
Fast Mode. Recommended to use in empty worlds (2k box~ per second).
Thanks to Boldd for creating the entire design !
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added a Scroll.
Added a search bar Player/Rank (1min~ 200k~ for player).
Added compact mode that displays 20 players at once (cfg).
Added a click on the score to change the format (cfg).
Bug:
- Add a favorite while being in the favorite category, close the favorite category.
- Some non-functional clicks on categories or slots.
- After searching for a player's name, the display will not always be in the right place.
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added a Scroll.
Added a search bar Player/Rank (1min~ 200k~ for player).
Added compact mode that displays 20 players at once (cfg).
Added a click on the score to change the format (cfg).
Bug:
- Add a favorite while being in the favorite category, close the favorite category.
- Some non-functional clicks on categories or slots.
- After searching for a player's name, the display will not always be in the right place.
Cosmic gemCosmetics
No dust included
Replaces the regular playerhud with a gradient xp bar and show next prime lvl's
Mana Creatures WaypointWaypoint
Drowned (Aquatic), Cursed Skylands (Zephyr), Igneous Islands (Ember), and Geode Topside (Meta-) adventure worlds. Helicopter mob for Empowered Manabeasts 🤓
Check The Orb of Mysticism bench in hub fish area (NW underground). First 3 crafts will tell in which biomes Wild Trovian Mana will appear
Spawns in Cursed Vale, Fae Forest, Jurassic Jungle, Forbidden Spires
Use https://trovesaurus.com/mod=10870 to configure the settings
Smart Fishing PoolsUtility
Makes fishing pools easier to find through a hologram, marks the area of effect and also shows how many fishes are left inside the pool
https://trovesaurus.com/mod=10870/--obscure-ui---mod-setting-manager required for settings
USES LIKED WORLDS UI
How to use for users:
1. Install the mod, place the cfg template in %appdata%\trove\modcfgs
If a mod you have installed uses my config system, as soon as you open its UI once it exports its settings to be shown in this mod.
Additional notes:
- Hover over a setting in order to display the description
- Click on a setting and hit backspace to reset it to the default value provided by the mod
How to use for modders:
1. Place Config.as from the files tab (example.zip) in the same folder as your mods main class
2. Broadcast.as -> this an example of what your main class of your mod should include
How to use for users:
1. Install the mod, place the cfg template in %appdata%\trove\modcfgs
If a mod you have installed uses my config system, as soon as you open its UI once it exports its settings to be shown in this mod.
Additional notes:
- Hover over a setting in order to display the description
- Click on a setting and hit backspace to reset it to the default value provided by the mod
How to use for modders:
1. Place Config.as from the files tab (example.zip) in the same folder as your mods main class
2. Broadcast.as -> this an example of what your main class of your mod should include