![](http://i.imgur.com/qz15y0Ys.jpg)
Sivana
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A clearer and more concise interface for better readability.
The descriptions have been removed because they were unnecessary and took up too much space.
The icons of Deltalith were by their respective names and colors.
I advise you to play with this mod in English for a better experience especially in Delve.
This design is inspired by an image shared by abbie.
The descriptions have been removed because they were unnecessary and took up too much space.
The icons of Deltalith were by their respective names and colors.
I advise you to play with this mod in English for a better experience especially in Delve.
This design is inspired by an image shared by abbie.
Underwater EnvironmentCosmetics
![](https://trovesaurus.com/images/uploads/4WQPN0p.gif)
Warning: best to use on medium/strong computers
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Loading screen with random picture
you can edit my mod. i don't care.(use "JPEXS Free Flash Decompiler" for edit pictures)https://www.free-decompiler.com/flash
has 59 slot pictures. feel free to edit as you like. :)
you can edit my mod. i don't care.(use "JPEXS Free Flash Decompiler" for edit pictures)https://www.free-decompiler.com/flash
has 59 slot pictures. feel free to edit as you like. :)
Expanded NightskyCosmetics
![](https://trovesaurus.com/images/uploads/POXaeqI_h.jpeg)
Uses the moon VFX to draw constelations and the galaxy's arm in the sky
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
CapesCosmetics
![](https://trovesaurus.com/images/uploads/WXd79ME_h.png)
Changes all tiers of leviathan torches for a cape
Dark Surface ( Geode )Utility
![](https://trovesaurus.com/images/uploads/TNtCipX_h.jpeg)
Versão 1.0 - Acabaram os seus problemas com a ardência nos olhos no Geode devido aquela cor vibrante do solo, com este Mod Dark você pode jogar clean do clean. Espero que gostem e que seja de grande ajuda para vocês! Um abraço do tio Movi e até mais pessoal❤️
Cosmic PortalCosmetics
![](https://trovesaurus.com/images/uploads/dhj2ROD.gif)
Try not to collide with any star on the way, you may not like it. A cosmic theme portal designed to have a random background and for it to track where you see it from
Jetstream Sam costumeCostumes (Neon Ninja)
![](https://trovesaurus.com/images/uploads/EZ9Er3A_h.png)
Created by Kosha_
Completely replaces the Inferno Infiltrator set for the neon ninja with the Jetstream Sam costume and murasama from Metal Gear Rising
Completely replaces the Inferno Infiltrator set for the neon ninja with the Jetstream Sam costume and murasama from Metal Gear Rising
Tiny ThumperAllies
Accepted 3 years ago![](https://trovesaurus.com/images/uploads/h00K3HQ_h.png)
Astronaut's PiggyAllies
Accepted 3 years ago![](https://trovesaurus.com/images/uploads/XRM8niS.gif)
Companion mod for all configurable mods by TheSymbol, this allows you to change and store settings for mods in-game without using external tools
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Dialog boxes no longer gets in the way. Auto confirms marketplace and more.Now also auto decline friend requests check, so you will never get the friendrequest dialog popup ever again!
Makes you see underwater much easier. (Does not always work in clubs, but it should)Explore the underwater part of the sea like never before!