1337hackerdu77
Return to Profile OverviewLikes (mod)
Ashen QuadMounts (Mounts)
Ashen
Converts font to GG Sans (Discord's font) Idea by SW_StarWarrior27, created by 1337hackerdu77. Please Comment on this mod if there is a bug you notice.
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement (Credit abbie).
Customizable with cfg (The separation of all configuration is ';').
Reduced file size.
Graphical improvement (Credit abbie).
Customizable with cfg (The separation of all configuration is ';').
(自用)根据自己的习惯制作的自动邀请模组,按]键设置。
(Self Use)Auto Accept Invite mod made according to your own habits,Press “]” key settin
(Self Use)Auto Accept Invite mod made according to your own habits,Press “]” key settin
Few things to note:
1. MAKE SURE TO DOWNLOAD THE CONFIG - the mod works without it but there will be no colors/sounds
2. It's extremely recommended to set the config to read only after making changes so the game doesnt shuffle it around and removes comments (rightclick -> properties -> read only -> apply)
3. if you want to use strings for items you can type /stringid 1 ingame and hover over the item to see the string used internally
1. MAKE SURE TO DOWNLOAD THE CONFIG - the mod works without it but there will be no colors/sounds
2. It's extremely recommended to set the config to read only after making changes so the game doesnt shuffle it around and removes comments (rightclick -> properties -> read only -> apply)
3. if you want to use strings for items you can type /stringid 1 ingame and hover over the item to see the string used internally
https://trovesaurus.com/mod=10870/--obscure-ui---mod-setting-manager required for settings
Aatrox, The Darkin BladeCostumes
Inspired from League of Legend's champion "Aatrox".
Credits to Duskrai for giving me permission to take screenshots in their "Kings Need No Throne" club !!
Credits to Duskrai for giving me permission to take screenshots in their "Kings Need No Throne" club !!
U12 - Long shade rotation
Classic Difficulty NamesUtility
Out of Date!Replaces the new difficulties with the classic ones in many places.
DPS Display - AdvancedUtility
Improves combat text and adds metrics and info to better analyse the damage you're dealing, this includes:
* Accurate and easily readable total damage dealt in the last second (current DPS)
· Located at the left edge of the graph. It follows the position in the graph that the point representing it will be drawn
· Its color varies in contrast of the average DPS done in the last 10 seconds, green for being over it and red for under
* Count of number of hits made in the last second, contributing to the current DPS
* Individual hit damage display below the hit counter (dotted, reallocated vanilla integration)*
* Hitmark appearing on server-confirmed hits on the center of the screen*
* Damage numbers appearing on top of the enemy targeted*
· Numbers are visible through obstacles
· Numbers are shown in a maximum of 3 digits plus its magnitude
· Numbers are pushed back the older they are, making it easier to read the most recent by being larger and at front
* Graph with DPS values
· Line graph with a visual representation of the DPS done in the last 10 seconds, it autoscales with the maximum of the graph
· Average DPS on the last 10 seconds
- The position of its line correlates with the position of its DPS in the graph
- Its color varies in contrast of the average DPS on the fight, green for being over it and red for under
- Its value is weighted by time, this means that the attacks with different values will have more notoriety the recent they are
· Average DPS on this fight
- The position of its line correlates with the position of its DPS in the graph
- As opposed to the current DPS and average in last 10 seconds DPS, this one will continuously measure the damage done without having a time limit, clearing with the graph (there is a system implemented for it to not cause performance issues)
· Maximum of the graph
- Maximum amount being displayed in the graph, it can come from the line graph or the average DPS on the fight
- All the position representation in the graph are scaled with this value
· Reset progress bar
- After the current DPS is hidden due to lack of hits, the progress bar will start counting. After 3 seconds, unless interrupted with a followed hit, the graph will be cleared and hidden. The fight that was taking place is assumed over
* : Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits
The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS
* Accurate and easily readable total damage dealt in the last second (current DPS)
· Located at the left edge of the graph. It follows the position in the graph that the point representing it will be drawn
· Its color varies in contrast of the average DPS done in the last 10 seconds, green for being over it and red for under
* Count of number of hits made in the last second, contributing to the current DPS
* Individual hit damage display below the hit counter (dotted, reallocated vanilla integration)*
* Hitmark appearing on server-confirmed hits on the center of the screen*
* Damage numbers appearing on top of the enemy targeted*
· Numbers are visible through obstacles
· Numbers are shown in a maximum of 3 digits plus its magnitude
· Numbers are pushed back the older they are, making it easier to read the most recent by being larger and at front
* Graph with DPS values
· Line graph with a visual representation of the DPS done in the last 10 seconds, it autoscales with the maximum of the graph
· Average DPS on the last 10 seconds
- The position of its line correlates with the position of its DPS in the graph
- Its color varies in contrast of the average DPS on the fight, green for being over it and red for under
- Its value is weighted by time, this means that the attacks with different values will have more notoriety the recent they are
· Average DPS on this fight
- The position of its line correlates with the position of its DPS in the graph
- As opposed to the current DPS and average in last 10 seconds DPS, this one will continuously measure the damage done without having a time limit, clearing with the graph (there is a system implemented for it to not cause performance issues)
· Maximum of the graph
- Maximum amount being displayed in the graph, it can come from the line graph or the average DPS on the fight
- All the position representation in the graph are scaled with this value
· Reset progress bar
- After the current DPS is hidden due to lack of hits, the progress bar will start counting. After 3 seconds, unless interrupted with a followed hit, the graph will be cleared and hidden. The fight that was taking place is assumed over
* : Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits
The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS
Shows a warning sign on top of the enemy when damage reflection is active and you're in position of attacking it
Before people ask another 50 times:
1. You can delete items ingame by hovering them and clicking middle mouse button
2. If you want to move a certain amount of items into a chest/the marketplace, hold control and rightclick the item
3. You can sort in your personal chest by rightclicking the tab buttons
1. You can delete items ingame by hovering them and clicking middle mouse button
2. If you want to move a certain amount of items into a chest/the marketplace, hold control and rightclick the item
3. You can sort in your personal chest by rightclicking the tab buttons
sq PlayerhudGUI
Customizable Playerhud, simply click the xp bar to change the settings, config file is needed.
Place mod config inside "%appdata%/trove/modcfgs".
Place mod config inside "%appdata%/trove/modcfgs".