DPS Display - Advanced

Mod Description
Improves combat text and adds metrics and info to better analyse the damage you're dealing, this includes:

* Accurate and easily readable total damage dealt in the last second (current DPS)
· Located at the left edge of the graph. It follows the position in the graph that the point representing it will be drawn
· Its color varies in contrast of the average DPS done in the last 10 seconds, green for being over it and red for under

* Count of number of hits made in the last second, contributing to the current DPS

* Individual hit damage display below the hit counter (dotted, reallocated vanilla integration)*

* Hitmark appearing on server-confirmed hits on the center of the screen*

* Damage numbers appearing on top of the enemy targeted*
· Numbers are visible through obstacles
· Numbers are shown in a maximum of 3 digits plus its magnitude
· Numbers are pushed back the older they are, making it easier to read the most recent by being larger and at front

* Graph with DPS values
· Line graph with a visual representation of the DPS done in the last 10 seconds, it autoscales with the maximum of the graph
· Average DPS on the last 10 seconds
- The position of its line correlates with the position of its DPS in the graph
- Its color varies in contrast of the average DPS on the fight, green for being over it and red for under
- Its value is weighted by time, this means that the attacks with different values will have more notoriety the recent they are
· Average DPS on this fight
- The position of its line correlates with the position of its DPS in the graph
- As opposed to the current DPS and average in last 10 seconds DPS, this one will continuously measure the damage done without having a time limit, clearing with the graph (there is a system implemented for it to not cause performance issues)
· Maximum of the graph
- Maximum amount being displayed in the graph, it can come from the line graph or the average DPS on the fight
- All the position representation in the graph are scaled with this value
· Reset progress bar
- After the current DPS is hidden due to lack of hits, the progress bar will start counting. After 3 seconds, unless interrupted with a followed hit, the graph will be cleared and hidden. The fight that was taking place is assumed over

* : Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits

The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS

Versions Different versions of files for this mod.

Any doubt about the information displayed on the mod please read the description


2.4 MB

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Quick TMOD

Any doubt about the information displayed on the mod please read the description

TMOD MetadataShow

Author: Cr0nicl3D3str0y3r

Notes: Improves combat text by adding metrics and info to better analyse the damage that you're doing, for more info visit the mod page description

Preview Path: ui/dpsdisplayadvanced.png

Mod FilesShow

  • dds 3+
    • dmg_letters
    • hitmark
    • thousand_separator
  • pkat 1+
    • thousand-separators
  • pkfx 1+
    • particletext
  • png 1+
    • dpsdisplayadvanced
Replaces

particletext.pkfx

Info Extra information for this mod.

Created: June 18, 2024

Type: TMOD

Originality: Original Work

Trovesaurus Views: 2,326

Downloads: 435

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