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Commented on: SSnnnake Helmet creation

SSnnnake status has been set to Active

Commented on: SSnnnake Helmet creation

Hello again!

Sorry for the delay.

Shading and color looks better, i very much like the square spot you added on top, may be some more of those could really brighten up the pattern. That >>> coloring i suggested on first review is far from being a perfect one, im sure you can do better than that. Good job on fixing the attachment point too.

However, it looks like shape is exactly the same? Im sorry but im not sold on it :( Ofcourse i could approve anything in any condition, but then its much less likely that Trove dev team will chose such creations to add in game. Im pretty sure snake could be much cuter and Trovian than it is at the moment. 

Even though snakes have very simple pipe-shape, they do have distinct head/chin, especially when they are 'sitting straight'. On your snake you are filling that whole space behind orange line with voxels, making the neck very thick. I believe that needs to be altered for snake to look right.

Next, it seems you are using full allowed height. May be it would be easier to shape snakes head if there was less neck? On the image below i highlighted the line where helmet could already end + squished version (VERY rough edit, dont quote me using this one haha).

Back to active, please do something about that neck.

 

Commented on: Evergreen Snapper Helmet creation

Evergreen Snapper status has been set to Active

Commented on: Evergreen Snapper Helmet creation

Hello!

Sorry for the delay.

The alligator looks stunning! I love the way you did texture and coloring on him, nice use of material maps too :D I was about to click approve but length of its head caught my eye >_<

The box is template dimensions, as you can see his nose pokes right through it by good 6 voxels. You think it would be possible to reduce its length by at least some? If its absolutely necessary for the design, i suppose 1-2 off the template could be alright.

(just noticed that giraffe also bit longer, so going to figure out how we fix that)

It pains me to send the snapper away, but im hoping to see him back on review soon.

Commented on: Happy Seal Helmet creation

Happy Seal status has been set to Active

Commented on: Happy Seal Helmet creation

Hello again!

Sorry for the delay.

Seal looking good, i like the tuned browns! Personally id use cleaner colors just because you d usually see those colors in Trove, but it could work this way too i guess :)

Thing that does need fixing though is the 0.0.0 rbg black that you suddenly used for eyebrows and inside-filling. Please avoid using anything darker than 10.10.10, i think in previous versions it was much lighter than that. Also it would be much better to just pick one color from ones you are already using and paint that inside with it. I fully understand that it cant all be one color since some voxels are used on the 'outside', but its generally a good idea to keep non-public parts unicolor.

Back to active for a bit.

Commented on: Elephant Helm Helmet creation

Elephant Helm status has been set to Active

Commented on: Elephant Helm Helmet creation

Hello!

Sorry for delay. Elephant is so cute! I love those tiny tusks, and eyes are so expressive, well done!

The way you made ears immediately reminded me about Meena from Sing :D I think its a really creative way to have them folded, but may be it would be easier to tell where ears 'start' if there was some shadow highlight around them? Or if they were pulled back just a tiny bit so shape change is noticeable? 

About the trunk, its up to you to keep it short or make it longer, i do believe it works as is, but may be if it was longer helmet could be more elephant-y? With that it could also be possible to bring in a splash of pink to brighten it up :)

Quick and rough edit, same thing but slightly stretched it in front-back direction >_<:

Going to change status back to Active so those ears could get some more love :)

Commented on: Neon Doggo Helmet creation

@xXx_akumi_xXx

Im sorry but im not sure i understand you correctly, so let me try to explain.

https://trovesaurus.com/creations Creations themselves are always here, same as Mods. Players can make thins like weapon styles or face/hat/helmet styles, upload, get those reviewed and approved and then possibly Accepted by Trove developer team. Devs reward creators whose creations were accepted with some [Credits] and special hats, and put those creations in game.

https://trovesaurus.com/page=4066/animal-heads---creation-challenge On top of that, there is an ongoing contest is just a temporal promotion since Helmets only recently got added as a type of style that can be accepted for game. Contest is meant to encourage people to submit Animal-style heads. There is already a style category in game with them, and all those are real-life animals as they are, may be a bit more cartoon-ish but not Candorian or Neon.

The Void Dragon helmet you posted before counted for the Contest, because its a known mythical creature, so you get 1 participation Trovesaurus reward token from that (when rewards will be distributed). However, it wasnt finished so it does not get into Approved pool for devs to pick from.

Neon Hound on the other hand is finished and it looks awesome! So this one is on the list and hopefully if devs like it they could Accept it and put in game. Unfortunately though, it does not fit in Contest promotion, since it is not a real animal, so i cant grant you extra rewards for getting it approved :(

Hope its clear now, not sure where you got a 'possibility to give a dragon' >_<

Commented on: Ram Helm Helmet creation

Ram Helm status has been set to Approved

Commented on: Ram Helm Helmet creation

Looks great, works great :D Love the way how blocky and clean it is, well done! Seriously nice job on those horns.

Approved!

Commented on: Happy Seal Helmet creation

Happy Seal status has been set to Active

Commented on: Happy Seal Helmet creation

Oh i love the shape change! Very good and quick edit :D

Im sorry but i will have to repeat myself about the color >_< Black and white worked super nice for penguin, but for game as colorful as Trove i believe its better to explore other options if there are any. I might be googling wrong kind of seals though, there seem to be all too many different kinds.

Worst case, it might be even worth to use some imagination (like its happening with cooked-crab helmet) if natural colors are not attractive enough.

Please try some other coloring options.

Does your voxel editor have handy tools for quick recoloring? May be check out the list and see if you can find some better app? https://trovesaurus.com/page=3749/how-to-get-started-with-trove-creations#step-1-acquire-voxel-editor 

Commented on: SSnnnake Helmet creation

SSnnnake status has been set to Active

Commented on: SSnnnake Helmet creation

Hello once again!

SkyTheVirus already left some very good feedback it seems :D

I fully agree, you are getting there! Shape already looks much better. Just a tiny bit more effort on that and coloring and it could achieve greatness :)

For attachment point, it would seem you rotated the template. Those two holes in black hood are eye holes, so they need to be facing to the front of your helmet, not back. That will place attachment point in the right position.

Way it is positioned at the moment leaves a huge hole on the back side.

Also im pretty sure i mentioned that before but may be not in your posts, provided template works as helmet itself. Head size is 10x10x10 and it fits IN the template, which means you can use black template as visible and colored layer for your helmet already, there is no need to build around that.

Because of those, your snake has a very thick neck. Im pretty sure it will look better and more snake-like if it was as thin as possible instead.

For color, SkyTheVirus has some very good suggestions! On top of those, previous version of a tongue color looked way better, neon-purple feels rather out of place.

Going to set this one back to active for now.