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Comments that this user has made.

Commented on: playful Parrot Helmet creation

Hello!

Your parrot looks very well made! I like the coloring and shape of it, very nice :) I will surely count this for the contest participation, but if you wish to get your creation approved and hopefully accepted by Dev team for Trove id suggest making it somewhat more unique.

We already have 2 parrots approved, one is classic green and other one is yellow with crest feathers. There should be still enough kinds of parrots to use for unique inspiration :)

Another thing, your model is missing attachment point. Any Trove model needs one to correctly display in game. You can grab a template at main contest page https://trovesaurus.com/page=4066/animal-heads---creation-challenge , it has an attachment point (pink dot) in the middle of it. 

Once you get that working, please also include an in-game screenshot of your helmet. Thats, if you make some changes and will be sending updated/other model for review.

Going to set status of this one back to Active. Change it to Review once again if you update the model. If you d wish to post something completely new instead, set status to Draft, that will free up creation slot :)

Commented on: Reporter Fish Helmet creation

Reporter Fish status has been set to Active

Commented on: Reporter Fish Helmet creation

Hello!

Holy schnitzel, this is amazing :D Love the idea! Its so hilariously trovian, well done!

I understand where it comes to have it flipped like this, but may be having it rotated belly to the front and back to the back of character would make more sense? From the point of keeping right and left sides in same places for helmet and player body. If you worry that in this case it will be very empty from the front, how about tiny fin on 'chin' area or on the sides?

Other minor thing id like to suggest, i think it would read better if eyes were flat (=whole) and may be a bit brighter of color. Plus those khaki-colored sides look relatively empty. May be some scales would fit nicely? or gills? or may be material maps to bring some shine?

I made a quick edit based on your model to show more or less what i mean.

Going to set this one back to Active, but hoping to see it again on review!

Commented on: Clawson Helmet creation

Clawson status has been set to Approved

Commented on: Clawson Helmet creation

Hello again!

Sorry for the delay.

Looking great! Loving the color change and those eyes are indeed better than i could ve imagined too :D Nicely done, happy to approve!

(there is some possibility to complain about busy sides with lots of voxels that dont look square, but changing shape of that makes whole helmet less crabby so i think its good as is)

Commented on: Giraffe Helm Helmet creation

Sorry for the spam.

Your giraffe is now updated to have shorter nose that actually fits in the dimensions :) Thank you for your cooperation! 

Commented on: Giraffe Helm Helmet creation

Giraffe Helm status has been set to Approved

Commented on: Giraffe Helm Helmet creation

Giraffe Helm status has been set to Needs Review

Commented on: Giraffe Helm Helmet creation

Giraffe Helm status has been set to Active

Commented on: SSnnnake Helmet creation

SSnnnake status has been set to Active

Commented on: SSnnnake Helmet creation

Hello again!

Sorry for the delay.

Shading and color looks better, i very much like the square spot you added on top, may be some more of those could really brighten up the pattern. That >>> coloring i suggested on first review is far from being a perfect one, im sure you can do better than that. Good job on fixing the attachment point too.

However, it looks like shape is exactly the same? Im sorry but im not sold on it :( Ofcourse i could approve anything in any condition, but then its much less likely that Trove dev team will chose such creations to add in game. Im pretty sure snake could be much cuter and Trovian than it is at the moment. 

Even though snakes have very simple pipe-shape, they do have distinct head/chin, especially when they are 'sitting straight'. On your snake you are filling that whole space behind orange line with voxels, making the neck very thick. I believe that needs to be altered for snake to look right.

Next, it seems you are using full allowed height. May be it would be easier to shape snakes head if there was less neck? On the image below i highlighted the line where helmet could already end + squished version (VERY rough edit, dont quote me using this one haha).

Back to active, please do something about that neck.

 

Commented on: Evergreen Snapper Helmet creation

Evergreen Snapper status has been set to Active

Commented on: Evergreen Snapper Helmet creation

Hello!

Sorry for the delay.

The alligator looks stunning! I love the way you did texture and coloring on him, nice use of material maps too :D I was about to click approve but length of its head caught my eye >_<

The box is template dimensions, as you can see his nose pokes right through it by good 6 voxels. You think it would be possible to reduce its length by at least some? If its absolutely necessary for the design, i suppose 1-2 off the template could be alright.

(just noticed that giraffe also bit longer, so going to figure out how we fix that)

It pains me to send the snapper away, but im hoping to see him back on review soon.

Commented on: Happy Seal Helmet creation

Happy Seal status has been set to Active

Commented on: Happy Seal Helmet creation

Hello again!

Sorry for the delay.

Seal looking good, i like the tuned browns! Personally id use cleaner colors just because you d usually see those colors in Trove, but it could work this way too i guess :)

Thing that does need fixing though is the 0.0.0 rbg black that you suddenly used for eyebrows and inside-filling. Please avoid using anything darker than 10.10.10, i think in previous versions it was much lighter than that. Also it would be much better to just pick one color from ones you are already using and paint that inside with it. I fully understand that it cant all be one color since some voxels are used on the 'outside', but its generally a good idea to keep non-public parts unicolor.

Back to active for a bit.