![](https://trovesaurus.com/data/catalog/item_gem_booster_chaosspark.png)
BragaGamer
Return to Profile OverviewLikes (mod)
Before people ask another 50 times:
1. You can delete items ingame by hovering them and clicking middle mouse button
2. If you want to move a certain amount of items into a chest/the marketplace, hold control and rightclick the item
3. You can sort in your personal chest by rightclicking the tab buttons
1. You can delete items ingame by hovering them and clicking middle mouse button
2. If you want to move a certain amount of items into a chest/the marketplace, hold control and rightclick the item
3. You can sort in your personal chest by rightclicking the tab buttons
Expanded NightskyCosmetics
![](https://trovesaurus.com/images/uploads/POXaeqI_h.jpeg)
Uses the moon VFX to draw constelations and the galaxy's arm in the sky
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
Astral Echo TimerUtility
![](https://trovesaurus.com/images/uploads/tVJ0m5Q_h.png)
Adds a progress bar displaying how much of the average cooldown time for the astral echoes drop has passed, recharges if a drop happens before ending. Thank you [user=Asled] for the information required for this mod, if someone finds better measurements with the mod please let me know so it can be better calibrated if needed
Reskinned Enhanced Leaderboards - Purple Themed
Features:
- Precise Contest Timer: Shows precise time for when Daily and Weekly contests end.
- Format Mastery Points: Shows precisely Trove- and Geode mastery rank, progress and total required. (This layout can be customized).
- Format Delve Scores: Shows approximate time for Delve Completion (format {Depth} in {Minute}:{Second}).
- Format Fastest 3-Tier: Shows actual time for Fastest 3-Tier Clear (format {Minute}:{Second}).
- Club PR Average: Shows average top 50 score from Club Power Rank.
- Number Shortening: Shows a shortened number for any number above 1,000,000.
Help:
- How do I change the mastery layout?
1. Close any open Trove windows.
2. Ensure the config file is properly installed.
3. Inside the config file, navigate to "format_mastery_layout". (The string this variable holds will be the layout)
4. Change this variable to whichever layout you choose, feel free to use the placeholders to display data.
5. Save config file and open game. Please do the same process every time you wish to change.
Note: You can find all the data placeholders below, above the config file.
Example layouts:
1. {totalPoints} MR: {level} - outputs "185,049 MR: 844"
2. {level} ({progressPoints}/{levelPoints}) - (outputs "844 (93/423)")
All features above can be enabled or disabled in the config.
Place config file in "%appdata%/Trove/ModCfgs".
Features:
- Precise Contest Timer: Shows precise time for when Daily and Weekly contests end.
- Format Mastery Points: Shows precisely Trove- and Geode mastery rank, progress and total required. (This layout can be customized).
- Format Delve Scores: Shows approximate time for Delve Completion (format {Depth} in {Minute}:{Second}).
- Format Fastest 3-Tier: Shows actual time for Fastest 3-Tier Clear (format {Minute}:{Second}).
- Club PR Average: Shows average top 50 score from Club Power Rank.
- Number Shortening: Shows a shortened number for any number above 1,000,000.
Help:
- How do I change the mastery layout?
1. Close any open Trove windows.
2. Ensure the config file is properly installed.
3. Inside the config file, navigate to "format_mastery_layout". (The string this variable holds will be the layout)
4. Change this variable to whichever layout you choose, feel free to use the placeholders to display data.
5. Save config file and open game. Please do the same process every time you wish to change.
Note: You can find all the data placeholders below, above the config file.
Example layouts:
1. {totalPoints} MR: {level} - outputs "185,049 MR: 844"
2. {level} ({progressPoints}/{levelPoints}) - (outputs "844 (93/423)")
All features above can be enabled or disabled in the config.
Place config file in "%appdata%/Trove/ModCfgs".
(Initial Version)点击工作台的材料到拍卖行搜索;Click on the Crafting item in the Workbench to go to the marketplace for search
Makes the seeker indicator much easier to read
Remove's the speed buff and seeker VFXs
Smart Fishing PoolsUtility
![](https://trovesaurus.com/images/uploads/pVKq1Xl_h.png)
Makes fishing pools easier to find through a hologram, marks the area of effect and also shows how many fishes are left inside the pool
• Centers and enlarges "You" icon
• Cleared dungeon's X recolored
• Uplands' up/down arrow recolored, thanks to Sly
• Outposts in uplands filled with color
• Golden 5* icons
• Cleared dungeon's X recolored
• Uplands' up/down arrow recolored, thanks to Sly
• Outposts in uplands filled with color
• Golden 5* icons
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Item Per Hour Tracker with StormReapers Loot Tracker!
Apply thousand Separators on your Damage Numbers.
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