Treasure IslesBiome

Water biomes are found in Adventure Worlds at any difficulty, Seas are the native homeland of the Pirate Captain. In Adventure worlds you can find dungeons, Drowned Worlds (Water-Gem worlds, start at Uber-3 difficulty, power rank 550) have dungeons, lairs and Merchant Ships. Among enemies there are Pirrots, Undead Sailors, Sharkmen and Crabs. Complete dungeons, lairs and slay monsters here to obtain Treasure Isles styles and  Golden Seashell. Defeat Flakbeard, The Relentless worldboss in Lost Isles and Treasure Isles for Pirate Dragon Egg Fragment. Find Thallasion, Shaper of the Currents worldboss in Open Seas (Drowned Worlds) for Deep Sea Dragon Egg Fragment.

Treasure Isles Dev Posts

The post is quite long, so we won't preview it right now. Show



Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

The post is quite long, so we won't preview it right now. Show



Greeting Trovians,

The Trove team is absolutely delighted to share the latest major update, Delves, on PC and are eager to launch on all our platforms. The console release date for Delves has not been announced yet, as we await further the testing and development in order to be ready.

As we countdown closer to Delves console release, the community team has prepared some awesome contests with rewards just for Xbox 1 and PS4 players. Over the next weeks look for a few exciting console contests with a chance to win amazing prizes. Those that participate in all of the console contests before Delves release will also be eligible for a mega spectacular prize!

First up, a wonderful contest with the Trove of Wonders!

Trove of Wonders Contest - Console Only
Share a screen with your loot from a Trove of Wonders and you could win 5 Trove of Wonders!
You can find a Merchant of Wonders in the Treasure Isles, and purchase to open one Trove of Wonders. As you open the Trove of Wonders, take a screenshot with your character and post the screenshot in this thread. Also include your character in-game name, platform (PS4, Xbox1), and region (NA, EU).

Post your screenshot until June 10th, 2020 at 14:59 PT/21:59 UTC/23:59 CEST in this thread. We will draw 5 winners for 5 Trove of Wonders among all valid entries!

Conditions of Participation:
  • The general rules apply to this event.
  • You can only participate once per forum account and player.
  • You must indicate your character name, platform (only console), region and include the screenshot showing your character to participate
  • Your screenshot may not be modified/edited.
  • The deadline for general participation in the event is June 10, 2020 at 14:59 PT/21:59 UTC/23:59 CEST.
  • The decisions of the team members are final.

Look for the next console contests to come next week! While these contests are open to our console players only, we will look to have more contests for all platforms in the future!

Good luck!
Your Trove Team

The post is quite long, so we won't preview it right now. Show

Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

The post is quite long, so we won't preview it right now. Show

Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!

Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experience
  • Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
  • There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
  • Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
  • Players who log out while queued will be unqueued.
  • Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
  • Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
  • Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
  • Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
  • Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
  • Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
  • When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
  • Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
  • Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
  • The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
  • Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
  • One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
  • A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
  • If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
  • If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
  • A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
  • Pell is available after the lair boss is defeated to allow players to switch between modules.
  • Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
  • To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
  • When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
  • The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
  • Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
  • /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Private Delves
  • A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
  • A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
  • The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
  • If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
  • Private delves allow players to change their class at will.
  • The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
  • Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Delve Rewards
  • After defeating the boss, a chest will appear! (Different kinds of chests?)
  • A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
  • Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
  • A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
  • The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
  • Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
  • Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
  • Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
  • In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
  • Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
  • The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
  • Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
  • Shadow Day is now known as Delve Day!
  • The bonuses for Delve Day are:
    • Non-Patrons:
      • Double Crystal Drops
      • Double Shadow Shard Drops
      • Double Inert Geode Drops
    • Patrons:
      • Triple Crystal Drops
      • Triple Shadow Shard Drops
      • Triple Inert Geode Drops
Shadow Tower Changes
  • Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
  • The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
  • Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
  • Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
  • Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
  • Shadow and Moon Gems will also be removed from the game with the keys and fragments.
  • Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
  • Fixtures no longer affect key fragment drops.
  • The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
  • The ST adventure has been replaced with a delve adventure in clubs.
  • Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
  • The Shadow Escalation golden thread is no longer available.
  • The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
  • The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Mastery Changes
  • Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
  • Mastery now gives stat rewards for the first 200 levels. Each level gives:
    • 1.5% health
    • 0.5% damage
    • 10 Power Rank
  • Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
    • 10 Light
    • 5 Power Rank
  • Mastery has been increased for the following items:
    • Avalon, the Happy Accident now grants 100 mastery.
    • Afterburn now grants 100 mastery.
    • The Magic Trove Carpet now grants 100 mastery.
    • Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
    • The War Plane now grants 100 mastery.
    • The Spaceosaurus mount now gives 50 mastery.
    • The Glory of Victory Aura now grants 50 mastery.
    • The Sorrow of Defeat Aura now grants 50 mastery.
    • The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
    • The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
    • The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
  • Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
  • Skellittles do not passively spawn in hub & club worlds.
  • The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
  • Bonetorage (m2) now does the following:
    • Consumes all restless souls on use, not just one.
    • Summons a Skellittle for each soul consumed.
    • If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
  • Banshee’s Boon (1) now does the following:
    • Costs 20 energy to use, both with and without the class gem equipped.
    • Has a 10 second cooldown.
    • Clarified what the ability does after the gem is equipped (it still activates ghost mode).
    • Class Gem banshee now lasts 5 seconds.
  • Grave Goliath (2) now does the following:
    • Base level Grave Goliath is now as strong as the Grave Goliath used to be.
    • Using this ability now triggers off how many Skellittles are possessed.
    • Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
  • The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
  • Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
  • Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
  • Tomes now gain experience whenever reliquaries do.
  • Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
  • Bomber Royale and Team Deathmatch no longer give tome experience.
  • Tome descriptions have been reformatted to be more readable.
  • Information has been added about where to acquire all tomes.
  • Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
  • The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
  • Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
  • If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
  • If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
  • The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
  • The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
  • Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
  • Login bonuses are no longer autoclaimed from the claims window.
  • The messaging for the final day of logging in has been updated for clarity in the claims window.
  • The messaging for claiming Patron rewards has been updated for clarity in the claims window.
  • In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
  • Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
  • Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
  • Placing frameworks will no longer return destroyed blocks to players.
  • Many frameworks have had their default placement rotated to be clearer.
  • Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
  • The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
  • The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
  • The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
  • Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Dungeons
  • Added a new 1 star dungeon to the Cursed Vale by Thor!
  • Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
  • Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
  • “Gamma Ray” – a new Neon City Staff Style by onigiry!
  • “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
  • “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
  • “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
  • “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
  • “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
  • “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
  • “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
  • “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
  • “Blade of the Abyss” – a new Shadow Melee Style by ncati!
  • “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
  • “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
  • “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
Additional Updates
  • Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
  • Fall damage has now been removed from everywhere but geode caves.
  • Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
  • Pinatas can now exclusively be used in club and hub worlds.
  • Club Phones can now only be used in clubs by club members.
  • Name Changers can only be used in hubs and clubs.
  • Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
  • Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
  • Using /stuck now gives a more helpful message.
  • The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
  • The currencies from Snowfest 2019 have now melted.
  • The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
  • The Gunslinger subclass buff will no longer persist after changing classes.
  • Plants in Geode now give reliquary experience.
  • There is no longer a cooldown associated with changing your primary club.
  • All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
  • Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
  • The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
  • Promotional collections that don't give mastery are now hidden unless they are unlocked.
  • Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
  • Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
  • New players should now be offered the entire first set of golden thread steps before events start auto tracking.
  • The prompt to join bomber royale is no longer provided to new players.
  • New players are now allowed to jump and dodge in the tutorial before they are taught how.
  • Extras of the following items can now all be deconstructed:
    • Dormant Worldspring Dragon Egg
    • Dormant Lightning Dragon Egg
    • Dormant Valiant Dragon Egg
    • Prism of Light
  • Clarified the Credit Pouch description that can be seen in the marketplace
  • Added some spacing to the Explosive Epilogue tooltip description.
  • Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
  • Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
  • Geode Biome Terraformers are now available on the Worldspring bench.
  • Terraformers now have more noticeable warnings.
  • The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
  • Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
  • Corrected a typo on the “Collect a Chaos Chest” adventure.
  • Chaos Cores is now correctly capitalized in the Chaos Chest description.
  • Fixed the description for Lesser Crystal Caches to be more accurate.
  • The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
  • The following abilities should not have any visible changes, but have been touched:
    • Candy Barbarian candy
    • Dinotamer meat
    • Pirate Captain Doubloons
    • Boomeranger Health and Energy Potions
  • VFX have been added to the Afterburn mount.
  • The Musical Mat tassels should now all be individually modifiable.
  • Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
  • Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
  • Corrected typo with diggsly's shadow's shadow.
  • Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."

The post is quite long, so we won't preview it right now. Show

Additional Updates
  • Fixed a crash that could occur when Ifera ate minions.
  • Killing leviathans should now correctly give leaderboard credit for all players who get quest credit, not just the one who lands the killing blow.
  • Leviathans that time out now properly reset the cursed skull.
  • Leviathans should be much easier to hit.
  • You can no longer destroy the Leviathan fight locations.
  • Added donation stations to the geode topside outposts and the medieval highlands outpost. These donation stations have a chance to give Adventurine Strongbox Key.
  • Leviathan Torches can no longer be deconstructed.
  • The adventure given in Dragonfire Peaks no longer asks for Infinium, and now asks for Bleached Bones.
  • Geode and Outpost Adventures will now correctly hide when the Show All button is turned off.
  • Corrected a typo in the Luminopolis Defeat 10 Enemies Adventure.
  • Added "Designed by" tag to the UI blueprint for the "Captain Cold" costume--sorry, Ainogommon!
  • Saltwater Sam can no longer be pushed around.
  • Merchant ships in Treasure Isles can no longer be damaged.
  • Fixed the Resistor Workbench Beacon category name.

The post is quite long, so we won't preview it right now. Show

Geode Topside Adventure Worlds
  • 3 new worlds can be found on the Atlas linked to the Geode Hub – a U8, U9, and U10 version of the Geode Topside Worlds.
  • The Geode Topside Worlds have 3 biomes – the Cerise Sandsea, Hollow Dunes, and Weathered Wasteland.
  • 1-star, 3-star, and 5-star dungeons can be found throughout these biomes.
  • Outposts can also be found throughout the biomes – these offer several Outpost Adventures along with a Loot Collector and Personal Chest.
  • Cornerstones cannot be summoned in the Geode Topside Adventure Worlds.
  • Veridium and Nitro-Glitterine ore can be found scattered throughout the Geode Topside. Nitro-Glitterine is rarer than Veridium.
  • The Geode Topside is affected by Daily Bonuses.
  • Recipes have been added to the Crystallogy workbench that require materials from the Geode Topside.
5-Star Dungeons
  • 5 Star Dungeons are a new type of dungeon found exclusively in Geode Topside Adventure Worlds.
  • Enter the dungeon and find the Dark Heart within – interact with it to spawn Cursed Skulls and bosses.
  • Depending on how fast all 5 bosses are defeated, the player can receive a gold, silver, or bronze reward.
    • Gold rewards are limited to 1 per day and consist of 8 Crystalline Cores. A Gold reward is granted when more than 50% of the timer is remaining.
    • Silver rewards are limited to 2 per day and consist of 3 Crystalline Cores. A Silver reward is granted when more than 25% of the timer is remaining.
    • Bronze rewards are unlimited and consist of a Lesser Geodian Topside Cache. A Bronze reward is granted when all bosses are defeated before the timer expires.
  • Lesser Geodian Topside Caches are primarily a source of Crystalline Cores, but can also contain Pearls of Wisdom, Forge Fragments, or (rarely) Bound Brilliance or a tradable Forge Fragment Formulae.
Light and Dark
  • 2 new stats have been introduced – Light and Darkness.
  • Light can be found on Crystal Equipment and Cosmic Gems. Light cannot be removed from these items.
  • Darkness is only found on monsters inhabiting the Geode Topside Adventure Worlds. Light is required to overcome their Darkness and damage them.
  • Light is required both to enter and be eligible for loot in U9 and U10 Geode Topside Adventure Worlds.
Gems
  • All new lesser gems of Shadow Rarity and above now have stats consistent with either Fierce or Arcane Gems. Fierce Gems always grant Physical Damage, while Arcane Gems always grant Magical Damage.
  • A Fierce Gem can never reroll in to the Magic Damage stat, and an Arcane Gem can never reroll in to the Physical Damage stat.
  • Gems can no longer crack while leveling. Because of this, Jade Clovers can no longer be used while leveling gems. Jade Clovers can still be converted in to Glistening Horseshoes on the Adventurer’s Crafting Bench.
  • Gems now have a higher chance to both naturally level up and double level up while leveling.
  • The contents of lesser Gem Boxes have changed, and they have been renamed to match their source world rather than their previous default rarity.
    • Beginner's Gem Boxes now drop from Uber-1 and Uber-2 worlds, and commonly contain Uncommon Gems, uncommonly contain Epic Gems, and rarely contain Relic Gems.
    • Uber-3 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Resplendent Gems.
    • Uber-4 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Shadow Gems.
    • Uber-5 Gem Boxes now commonly contain Relic Gems, uncommonly contain Resplendent Gems, and rarely contain Shadow Gems.
    • Uber-6 Gem Boxes now commonly contain Relic Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-7 Gem Boxes now commonly contain Resplendent Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-8 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Radiant Gems.
    • Uber-9 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Stellar Gems.
  • A new augment has been added, the Contained Chaos Flare. This augment allows players to move one of the 5/10/15 level stat boosts from one stat on a gem to another stat at random.
  • Contained Chaos Flares can be crafted at the Adventurer’s Crafting Bench or found in Lustrous Gem Boxes.
  • Lustrous Gem Boxes no longer contain Gem Dust.
  • Lustrous Gem Boxes now drop 2 at a time for Patrons on Wednesdays. Players now receive 3 total Lustrous Gem Box drops on Wednesday regardless of their Patron status.
  • The 2nd Lesser Fire Gem Socket now unlocks at level 29 instead of 30.
Cosmic Gems
  • A new type of gem has appeared – Cosmic Gems!
  • Lesser Cosmic Gems come only from Cosmic Gem Boxes, and are not available in the Gem Boxes from Prime Worlds.
  • Empowered Cosmic Gems can drop from existing Empowered Gem Boxes. A Cosmic Empowered Gem Box can additionally be crafted from high tier Crystallogy.
  • The Empowered Cosmic Gem Socket unlocks at level 25. The Lesser Cosmic Gem Sockets unlock at level 27 and 30.
  • 4 new abilities have been introduced for Empowered Cosmic Gems:
    • Berserk Battler – Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
    • Flower Power – Taking damage has a chance to spawn a blast flower which will decay and explode, damaging nearby enemies.
    • Empyrean Barrier – Periodically applies a shield that reduces incoming damage. When the shield is destroyed it explodes, damaging nearby enemies.
    • Vampirian Vanquisher – Dealing critical hits has a chance to increase movement speed and cause the next hit to leech health.
  • Summoning Amberine on the Rally of Heroes will offer an adventure to find 5 cosmic gem boxes in any Geode Topside World. Amberine’s spawn rate and rarity have been adjusted to match other similar Heroes.
Crystal Rarity
  • Crystal Hats, Faces, and Weapons can now drop from lair and dungeon chests in Geode Topside Adventure Worlds.
  • There are 3 tiers of Crystal rarity – Crystal 1, 2, and 3. Crystal 2 equipment can only be found in U9+, and Crystal 3 equipment can only be found in U10.
  • Crystal equipment can have 1-5 stars – the star level of Crystal items can be upgraded at the Forge.
  • Stellar and Crystal equipment return pearls when deconstructed.
  • Crystal equipment drops with a new Crystal style for each equipment slot.
  • Crystal Weapons and Faces can drop with Magic Find in the 3rd Stat slot.
  • Magic Find works differently for Crystal rarity. While higher values of Magic Find will still increase the chance of finding Crystal rarity items, even players with low Magic Find values should regularly find equipment of Crystal rarity.
New Expertise Threads
  • A new Expertise Thread to explain gems has been added to the Expertise tab of the Adventures Activities. This is available for all players above level 10. Complete the Gems thread for experience, a Stellar Mask, Gemsly (a new rare Ally), and a new Badge.
  • A new Expertise Thread to assist players access the Geode Topside is now available at 5,000 PR.
Atlas
  • The Atlas can now be accessed from anywhere through the Navigation Menu.
  • The Atlas is still physically accessible in the Trove Hub.
  • The Atlas has also replaced the Trove Portal in the Geode Hub.
Store
  • New additions to the Store:
    • The Augmented Maniac Pack contains a tradable Sun and Moon Stellar Aura, a tradable Tome: Empowered Gem Box, 5 Class Gem Keys, 20 Empowered Gem Boxes, 200 Gem Booster Boxes, 20 Lustrous Gem Boxes, and 20 Builder’s Superior Focuses.
    • Dragon Coin Boosts – these 50, 100, or 250 Dragon Coin Boosts will double all the Dragon Coins received from any source until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked.
    • Greater Geodian Topside Caches are now available in the store on the Geode tab! Get valuable Geodian Topside crafting materials, radiant sovereigns, gem augments, or (rarely) tradable mounts, allies, tomes, and costumes. Buy 33 and earn a Glowing Geodian Topside Cache, which always contains a rare result from the Greater Geodian Topside Caches!
  • The Amperium Dragon Pack, Resistor Dragon Pack, and Greater Neon Caches have been retired from the store. They may return later on special occasions.
  • The store now has a New tab, where newly available products will appear.
  • Jade Clovers have been removed from most areas of the store and replaced with an appropriate amount of Glistening Horseshoes instead. The Jade Clover Tome is still available.
Star Bar
  • Reach for the Stars! The Starbar can now be filled MULTIPLE TIMES each day, up to 5 total.
  • The first time the Starbar is filled each day will grant:
    • Non-Patrons: 500 cubits and 500 flux
    • Patrons: 1500 cubits and 1500 flux
  • Each subsequent time filling it will grant:
    • Non-Patrons: 100 cubits and a Starglint Pinata
    • Patrons: 300 cubits and 2 Starglint Pinatas
  • Note that this will only take effect on the day after the patch.
Dragons
  • 2 new Dragons have been added to Trove!
  • Jhorondir, Arms of the Goddess can be crafted by acquiring a Dormant Lightspear Dragon Egg and a Dormant Darkshield Dragon Egg and crafting them together at the Dragon Crucible. This dragon can also be acquired using a dragon effigy.
  • Phyconidia, Sower of the Sandsea can be crafted by acquiring Sandseasower Dragon Egg Fragments from Veridium and Nitro-Glitterine ore on the Geode Topside. This dragon can also be acquired using a dragon effigy.
New Player Submitted Spear Styles
  • Drain Decongester, a new Uncommon Spear style by Humpypants!
  • Sturdy Slapshooter, a new Uncommon Spear style by Stiofan!
  • Assault Vector, a new Rare Spear style by iBattleKat!
  • Temporal Time, a new Epic Spear style by Lunate87!
  • Spiked Spade, a new Epic Spear style by Demogarose!
  • Manual Missile, a new Legendary Spear style by NoisyVenom!
  • Banaknife, a new Legendary Spear style by JedaiRXRX!
  • Stormbellow, a new Legendary Spear style by Hourani95!
  • Cleaver Crosscutter, a new Legendary Spear style by Alekseyx!
  • Greyscale Gouge, a new Legendary Spear style by ArcadeSpeedaZ!
  • Fiendish Fromage Fox, a new Relic Spear style by Lisa_Kusya!
  • Regal Riser, a new Relic Spear style by FiplyLonePly!
  • Neganeedle, a new Relic Spear style by FiplyLonePly!
  • Kinetic Kadrash, a new Relic Spear style by TNT_101!
  • Love’s Clutch, a new Resplendent Spear style by Player214!
  • Deadpan Pizza, a new Resplendent Spear style by JarlBauxit!
  • Prop Prod, a new Resplendent Spear style by JojiBot!
  • Pastel Poker, a new Resplendent Spear style by ReshiramFury!
  • Lunacy Lance, a new Shadow Spear style by MonsterAnt!
  • Void Watcher, a new Shadow Spear style by Tribe!
  • Ensconced Enemy, a new Shadow Spear style by power2025!
  • Rent Reality, a new Shadow Spear style by Galeneos!
  • Sibilant Shadowfang, a new Shadow Spear style by RuiWen!
  • Crow Bar, a new Shadow Spear style by MonsterAnt!
  • Dread Diadem, a new Shadow Spear style by MadMalGuy!
  • Spikewalker Piston, a new Shadow Spear style by Wolfenstian!
  • Pinata God Pounder, a new Shadow Spear style by Zsword!
  • Weirding Warhammer, a new Shadow Spear style by GuyDude1337!
  • Crystallium Corer, a new Highlands Spear style by Heydrix!
  • Prickly Pollinator, a new Highlands Spear style by Symphoniae!
  • Peacekeeper Partisan, a new Highlands Spear style by OneWingXVI!
  • Royal Frog Polearm, a new Highlands Spear style by Ikket_Le_Marquis!
  • Crystallized Honeycomb, a new Highlands Spear style by Ketchi!
  • Riding Rainbowcorn, a new Highlands Spear style by GadgetCAT!
  • Cogforged Claw, a new Frontier Spear style by SkullZMinus!
  • Arcanium Spearial Bus, a new Frontier Spear style by ExtrysGO!
  • Scute Skewer, a new Frontier Spear style by Qoaleth!
  • Orestruck Rod, a new Frontier Spear style by Tribe!
  • Grinning Grimoire, a new Undead Spear style by GadgetCAT!
  • Haunted Hook, a new Undead Spear style by Pwanchy!
  • Butchery Blade, a new Undead Spear style by Ikket_Le_Marquis!
  • Raevensglaive, a new Undead Spear style by Poena!
  • Noxious Nightfang, a new Undead Spear style by Revoniel!
  • Revenant Reaver, a new Undead Spear style by Wolfenstian!
  • Crowing Rake, a new Undead Spear style by Galeneos!
  • Stormdance Snowflake, a new Tundra Spear style by Eriri!
  • Fossil-Iced Fork, a new Tundra Spear style by FayMonsterDad!
  • Chilling Grasp, a new Tundra Spear style by Elvarion!
  • Glacier Trekker, a new Tundra Spear style by Badges!
  • Rending Frostendrils, a new Tundra Spear style by MonsterAnt!
  • Hoary Harpoon, a new Tundra Spear style by DakotaSpine!
  • Lashing Leaf, a new Fae Spear style by KoBeWi!
  • Swinging Sapling, a new Fae Spear style by SugoiTrash!
  • Faeriedot Flanger, a new Fae Spear style by Ernestasx!
  • Searshield Spear, a new Dragon Spear style by Telna1337!
  • Piercing Pyrelance, a new Dragon Spear style by JanEroles!
  • Dinky Drake Dart, a new Dragon Spear style by CrabbyMatti!
  • Engraved Dragonfang, a new Dragon Spear style by TheJollyStNick!
  • Enraged Ember, a new Dragon Spear style by SpecterCody!
  • Ash Splinter, a new Dragon Spear style by UnikGod!
  • Dragon Hunter Harpoon, a new Dragon Spear style by Anzy!
  • Data-Driven Drill, a new Neon City Spear style by Echolink!
  • Laser-Lined Lever Rod, a new Neon City Spear style by Aodahn!
  • Rage Relic, a new Neon City Spear style by Acculluz!
  • Voltaic Voulge, a new Neon City Spear style by Badges!
  • Plasmium Powerpike, a new Neon City Spear style by Technoplasma!
  • Diode Dagger, a new Neon City Spear style by Seral!
  • Citrineon Circuitbreaker, a new Neon City Spear style by Stedms!
  • Monocular Mandrel, a new Neon City Spear style by HonorableFool!
  • Viridium Virolance, a new Neon City Spear style by Shric!
  • Luminous Liberty, a new Neon City Spear style by Sentium!
  • Tri-Vector Troubleshooter, a new Neon City Spear style by Galeneos!
  • Splintered Neonlance, a new Neon City Spear style by Cytorax!
  • Sheetmetal Shear, a new Neon City Spear style by Xodric!
  • Stream Spider, a new Neon City Spear style by DarkWolfSenpai!
  • Memory Matchstick, a new Neon City Spear style by Shadowmastr!
  • SP-34-R, a new Neon City Spear style by Ioander!
  • Rainbow Sugar Rush, a new Candy Spear style by SickInTheHead!
  • Sprinkle-Speckled Spear, a new Candy Spear style by Player214!
  • Candorian Fishing Spear, a new Candy Spear style by SkyRider3217!
  • Pinkie Pike, a new Candy Spear style by forenmagra!
  • Cherry Champion, a new Candy Spear style by Devilswarchild!
  • Chocolate Chunker, a new Candy Spear style by Stedms!
  • Sheenshard Shank, a new Radiant Spear style by Rosemourne!
  • Highwind Hand-Dart, a new Radiant Spear style by Aster_Clawfire!
  • Skyshaper Spear, a new Radiant Spear style by BasedZana!
  • Gale Glaive, a new Radiant Spear style by Nicshare!
  • Broad Daylance, a new Radiant Spear style by Parresaurs!
  • Sun Scarab Spear, a new Radiant Spear style by 0R305!
  • Righteous Retributor, a new Radiant Spear style by KamiNiisama!
  • Magus Macaxe, a new Radiant Spear style by Galeneos!
  • Dancing Thunder, a new Radiant Spear style by VoltRabbit!
  • Stratospear, a new Radiant Spear style by WishfulEnigma!
  • Pincer Prong, a new Treasure Isles Spear style by Weemuddy!
  • Fish Foe, a new Treasure Isles Spear style by lolli523!
  • Seaweed Whacker, a new Treasure Isles Spear style by FuzzyDerp!
  • Fishing Pike, a new Treasure Isles Spear style by PotatoLordEvan!
  • Harmonious Harpoon, a new Treasure Isles Spear style by Cytorax!
  • Sharkened Shoreraider, a new Treasure Isles Spear style by GogestickCJ!
  • Depth Dredger, a new Treasure Isles Spear style by Stedms!
  • Cosmic Wedge, a new Jurassic Jungle Spear style by 3ftmerica!
  • Ley Leveller, a new Forbidden Spires Spear style by Kill3rCreeper!
  • Banisher’s Beacon, a new Forbidden Spires Spear style by RuiWen!
  • Horns of Yun Bao, a new Forbidden Spires Spear style by Aseh!
Additional Updates
  • New loading screens featuring some awesome fanart.
  • Helmets that match the leveling costumes now unlock at level 10, 20, and 30 for every class.
  • Daily challenges for Friday will now run 6 Luminopolis Rampages on the half hour throughout the day and will not run rampages on the hour.
  • Fixed an issue that could prevent the Golden Key button from properly appearing on a box.
  • Newly crafted Ring Boxes now automatically loot to the inventory when opened rather than needing to be thrown and looted. Existing Ring Boxes will continue to work in the previous fashion.
  • Glorious Gladiator now also unlocks after 500 Bomber Royale kills. This change is retroactive.
  • The Builder's Crafting bench has been updated - most crafting benches have been moved to this bench for clarities sake. The Mount Crafting station has been added to help make it clear where new players should go to craft mounts. Additional information has been added to some tradable mount items.
  • Fixed a Character Sheet bug where there was an unclickable area blocking most of the Tome icon.
  • Favorited Companions now have a header name in FavsNStuff.
  • Loot can now be picked up individually underwater.
  • A notification message now appears in the chat window when a Reliquary or Companion Egg is ready to open.
  • Fixed a crash that could occur when moving a large number of items between chests.
  • Fixed a crash that could occur when switching crafting stations during crafting progress.
  • Fixed a crash that could occur when trying to place a mag rail at the maximum height in a club world.
  • Fixed a crash that could occur when a ball collided with a mag rail.
  • Fixed an issue that was affecting club stability.
  • Community chests no longer function due to their ability to assist economic woes.
  • Increased the size of the hidden subterranean Forbidden Spires cinnabar veins.
  • Dealing damage after death in Bomber Royale no longer adds to your Damage listing on the scoreboard (it was already excluded from the leaderboard).
  • Fixed several cases where Bombs thrown outside of Bomber Royale could count as a bomb thrown in Bomber Royale.
  • Cubic Curtain gem ability no longer persists after switching classes.
  • The recipe to craft the Vanguardian class can now additionally be found on the Chaos Crafter. It still requires the same materials to craft.
  • Fixed an issue that could cause Run and Gun for the Gunslinger to stack multiple times, eventually leading to attacks being slower than normal speed.
  • Dino Tamer’s Ultimate movement speed can now stack with other movement speed increases.
  • Fixed a number of enemies in the Shadow Tower failing to drop loot, including starfire dragon fragments.
  • Fixed a rare bug where shadow tower portals would become confused and drop players in to other instances of the shadow tower.
  • The Popular Section of Club Worlds will now start populating based on Homeworld Heart likes from this point forward.
  • Reduced memory usage in the credits screen and improved scrolling.
  • Added a 10x purchase option to the Trove of Wonders merchant to save some wrist pain.
  • Corrected some missing particle effects for the Neon Ninja's Digital Daemon and Masked Mercenary Costume.
  • The sail for the Automatic Frigate is now visible in Collections.
  • The Automatic Frigate now has a cannon.
  • The Cosmic Cranium aura should now be deconstructible.
  • Fixed an incorrect error message that occurred when deconstructing items with a full inventory.
  • Added a "Whats New" option on the console main menu to link to the most recent patch notes in the web browser.

The post is quite long, so we won't preview it right now. Show

Geode Topside Adventure Worlds
  • 3 new worlds can be found on the Atlas linked to the Geode Hub – a U8, U9 and U10 version of the Geode Topside Worlds.
  • The Geode Topside Worlds have 3 biomes – the Cerise Sandsea, Hollow Dunes, and Weathered Wasteland.
  • 1-star and 5-star dungeons can be found throughout these biomes.
  • Outposts can also be found throughout the biomes – these offer several Outpost Adventures along with a Loot Collector and Personal Chest.
  • Cornerstones cannot be summoned in the Geode Topside Adventure Worlds.
  • Veridium and Nitro-Glitterine ore can be found scattered throughout the Geode Topside. Nitro-Glitterine is rarer than Veridium.
  • The Geode Topside is affected by Daily Bonuses.
  • Recipes have been added to the Crystallogy workbench that require materials from the Geode Topside.
5-Star Dungeons
  • 5 Star Dungeons are a new type of dungeon found exclusively in Geode Topside Adventure Worlds.
  • Enter the dungeon and find the Dark Heart within – interact with it to spawn Cursed Skulls and bosses.
  • Depending on how fast all 5 bosses are defeated, the player can receive a gold, silver, or bronze reward.
    • Gold rewards are limited to 1 per day and consist of 8 Crystalline Cores.
    • Silver rewards are limited to 2 per day and consist of 3 Crystalline Cores.
    • Bronze rewards are unlimited and consist of a Lesser Geodian Topside Cache.
  • Lesser Geodian Topside Caches are primarily a source of Crystalline Cores, but can also contain Pearls of Wisdom, Forge Fragments, or (rarely) Bound Brilliance or a tradable Forge Fragment Formulae.
Light and Dark
  • 2 new stats have been introduced – Light and Darkness.
  • Light can be found on Crystal Equipment and Cosmic Gems. Light cannot be removed from these items.
  • Darkness is only found on monsters inhabiting the Geode Topside Adventure Worlds. Light is required to overcome their Darkness and damage them.
  • Light is required both to enter and be eligible for loot in U9 and U10 Geode Topside Adventure Worlds.
Gems
  • All new lesser gems of Shadow Rarity and above now have stats consistent with either Fierce or Arcane Gems. Fierce Gems always grant Physical Damage, while Arcane Gems always grant Magical Damage.
  • A Fierce Gem can never reroll in to the Magic Damage stat, and an Arcane Gem can never reroll in to the Physical Damage stat.
  • Gems can no longer crack while leveling. Because of this, Jade Clovers can no longer be used while leveling gems. Jade Clovers can still be converted in to Glistening Horseshoes on the Adventurer’s Crafting Bench.
  • Gems now have a higher chance to both naturally level up and double level up while leveling.
  • The contents of lesser Gem Boxes have changed, and they have been renamed to match their source world rather than their previous default rarity.
    • Beginner's Gem Boxes now drop from Uber-1 and Uber-2 worlds, and commonly contain Uncommon Gems, uncommonly contain Epic Gems, and rarely contain Relic Gems.
    • Uber-3 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Resplendent Gems.
    • Uber-4 Gem Boxes now commonly contain Epic Gems, uncommonly contain Relic Gems, and rarely contain Shadow Gems.
    • Uber-5 Gem Boxes now commonly contain Relic Gems, uncommonly contain Resplendent Gems, and rarely contain Shadow Gems.
    • Uber-6 Gem Boxes now commonly contain Relic Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-7 Gem Boxes now commonly contain Resplendent Gems, uncommonly contain Shadow Gems, and rarely contain Radiant Gems.
    • Uber-8 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Radiant Gems.
    • Uber-9 Gem Boxes now commonly contain Shadow Gems, uncommonly contain Radiant Gems, and rarely contain Stellar Gems.
  • A new augment has been added, the Contained Chaos Flare. This augment allows players to move one of the 5/10/15 level stat boosts from one stat on a gem to another stat at random.
  • Contained Chaos Flares can be crafted at the Adventurer’s Crafting Bench or found in Lustrous Gem Boxes.
  • Lustrous Gem Boxes no longer contain Gem Dust.
  • Lustrous Gem Boxes now drop 2 at a time for Patrons on Wednesdays. Players now receive 3 total Lustrous Gem Box drops on Wednesday regardless of their Patron status.
  • The 2nd Lesser Fire Gem Socket now unlocks at level 29 instead of 30.
Cosmic Gems
  • A new type of gem has appeared – Cosmic Gems!
  • Lesser Cosmic Gems come only from Cosmic Gem Boxes, and are not available in the Gem Boxes from Prime Worlds.
  • Empowered Cosmic Gems can drop from existing Empowered Gem Boxes. A Cosmic Empowered Gem Box can additionally be crafted from high tier Crystallogy.
  • The Empowered Cosmic Gem Socket unlocks at level 25. The Lesser Cosmic Gem Sockets unlock at level 27 and 30.
  • 4 new abilities have been introduced for Empowered Cosmic Gems:
    • Berserk Battler – Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
    • Flower Power – Taking damage has a chance to spawn a blast flower which will decay and explode, damaging nearby enemies.
    • Empyrean Barrier – Periodically applies a shield that reduces incoming damage. When the shield is destroyed it explodes, damaging nearby enemies.
    • Vampirian Vanquisher – Dealing critical hits has a chance to increase movement speed and cause the next hit to leech health.
  • Summoning Amberine on the Rally of Heroes will offer an adventure to find 5 cosmic gem boxes in any Geode Topside World. Amberine’s spawn rate and rarity have been adjusted to match other similar Heroes.
Crystal Rarity
  • Crystal Hats, Faces, and Weapons can now drop from lair and dungeon chests in Geode Topside Adventure Worlds.
  • There are 3 tiers of Crystal rarity – Crystal 1, 2, and 3. Crystal 2 equipment can only be found in U9+, and Crystal 3 equipment can only be found in U10.
  • Crystal equipment can have 1-5 stars – the star level of Crystal items can be upgraded at the Forge.
  • Stellar and Crystal equipment return pearls when deconstructed.
  • Crystal equipment drops with a new Crystal style for each equipment slot.
  • Crystal Weapons and Faces can drop with Magic Find in the 3rd Stat slot.
  • Magic Find works differently for Crystal rarity. While higher values of Magic Find will still increase the chance of finding Crystal rarity items, even players with low Magic Find values should regularly find equipment of Crystal rarity.
New Expertise Threads
  • A new Expertise Thread to explain gems has been added to the Expertise tab of the Adventures Activities. This is available for all players above level 10. Complete the Gems thread for experience, a Stellar Mask, Gemsly (a new rare Ally), and a new Badge.
  • A new Expertise Thread to assist players access the Geode Topside is now available at 5,000 PR.
Atlas
  • The Atlas can now be accessed from anywhere through the Atlas hotkey (defaults to CTRL+A).
  • The Atlas is still physically accessible in the Trove Hub.
  • The Atlas has also replaced the Trove Portal in the Geode Hub.
Store
  • New additions to the Store:
    • The Augmented Maniac Pack contains a tradable Sun and Moon Stellar Aura, a tradable Tome: Empowered Gem Box, 5 Class Gem Keys, 20 Empowered Gem Boxes, 200 Gem Booster Boxes, 20 Lustrous Gem Boxes, and 20 Builder’s Superior Focuses.
    • Dragon Coin Boosts – these 50, 100, or 250 Dragon Coin Boosts will double all the Dragon Coins received from any source until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked.
    • Greater Geodian Topside Caches are now available in the store on the Geode tab! Get valuable Geodian Topside crafting materials, radiant sovereigns, gem augments, or (rarely) tradable mounts, allies, tomes, and costumes. Buy 33 and earn a Glowing Geodian Topside Cache, which always contains a rare result from the Greater Geodian Topside Caches!
  • The Amperium Dragon Pack, Resistor Dragon Pack, and Greater Neon Caches have been retired from the store. They may return later on special occasions.
  • The store now has a New tab, where newly available products will appear.
  • Jade Clovers have been removed from most areas of the store and replaced with an appropriate amount of Glistening Horseshoes instead. The Jade Clover Tome is still available.
Star Bar
  • Reach for the Stars! The Starbar can now be filled MULTIPLE TIMES each day, up to 5 total.
  • The first time the Starbar is filled each day will grant:
    • Non-Patrons: 500 cubits and 500 flux
    • Patrons: 1500 cubits and 1500 flux
  • Each subsequent time filling it will grant:
    • Non-Patrons: 100 cubits and a Starglint Pinata
    • Patrons: 300 cubits and 2 Starglint Pinatas
  • Note that this will only take effect on the day after the patch.
Dragons
  • 2 new Dragons have been added to Trove!
  • Jhorondir, Arms of the Goddess can be crafted by acquiring a Dormant Lightspear Dragon Egg and a Dormant Darkshield Dragon Egg and crafting them together at the Dragon Crucible. This dragon can also be acquired using a dragon effigy.
  • Phyconidia, Sower of the Sandsea can be crafted by acquiring Sandseasower Dragon Egg Fragments from Veridium and Nitro-Glitterine ore on the Geode Topside. This dragon can also be acquired using a dragon effigy.
New Player Submitted Spear Styles
  • Drain Decongester, a new Uncommon Spear style by Humpypants!
  • Sturdy Slapshooter, a new Uncommon Spear style by Stiofan!
  • Assault Vector, a new Rare Spear style by iBattleKat!
  • Temporal Time, a new Epic Spear style by Lunate87!
  • Spiked Spade, a new Epic Spear style by Demogarose!
  • Manual Missile, a new Legendary Spear style by NoisyVenom!
  • Banaknife, a new Legendary Spear style by JedaiRXRX!
  • Stormbellow, a new Legendary Spear style by Hourani95!
  • Cleaver Crosscutter, a new Legendary Spear style by Alekseyx!
  • Greyscale Gouge, a new Legendary Spear style by ArcadeSpeedaZ!
  • Fiendish Fromage Fox, a new Relic Spear style by Lisa_Kusya!
  • Regal Riser, a new Relic Spear style by FiplyLonePly!
  • Neganeedle, a new Relic Spear style by FiplyLonePly!
  • Kinetic Kadrash, a new Relic Spear style by TNT_101!
  • Love’s Clutch, a new Resplendent Spear style by Player214!
  • Deadpan Pizza, a new Resplendent Spear style by JarlBauxit!
  • Prop Prod, a new Resplendent Spear style by JojiBot!
  • Pastel Poker, a new Resplendent Spear style by ReshiramFury!
  • Lunacy Lance, a new Shadow Spear style by MonsterAnt!
  • Void Watcher, a new Shadow Spear style by Tribe!
  • Ensconced Enemy, a new Shadow Spear style by power2025!
  • Rent Reality, a new Shadow Spear style by Galeneos!
  • Sibilant Shadowfang, a new Shadow Spear style by RuiWen!
  • Crow Bar, a new Shadow Spear style by MonsterAnt!
  • Dread Diadem, a new Shadow Spear style by MadMalGuy!
  • Spikewalker Piston, a new Shadow Spear style by Wolfenstian!
  • Pinata God Pounder, a new Shadow Spear style by Zsword!
  • Weirding Warhammer, a new Shadow Spear style by GuyDude1337!
  • Crystallium Corer, a new Highlands Spear style by Heydrix!
  • Prickly Pollinator, a new Highlands Spear style by Symphoniae!
  • Peacekeeper Partisan, a new Highlands Spear style by OneWingXVI!
  • Royal Frog Polearm, a new Highlands Spear style by Ikket_Le_Marquis!
  • Crystallized Honeycomb, a new Highlands Spear style by Ketchi!
  • Riding Rainbowcorn, a new Highlands Spear style by GadgetCAT!
  • Cogforged Claw, a new Frontier Spear style by SkullZMinus!
  • Arcanium Spearial Bus, a new Frontier Spear style by ExtrysGO!
  • Scute Skewer, a new Frontier Spear style by Qoaleth!
  • Orestruck Rod, a new Frontier Spear style by Tribe!
  • Grinning Grimoire, a new Undead Spear style by GadgetCAT!
  • Haunted Hook, a new Undead Spear style by Pwanchy!
  • Butchery Blade, a new Undead Spear style by Ikket_Le_Marquis!
  • Raevensglaive, a new Undead Spear style by Poena!
  • Noxious Nightfang, a new Undead Spear style by Revoniel!
  • Revenant Reaver, a new Undead Spear style by Wolfenstian!
  • Crowing Rake, a new Undead Spear style by Galeneos!
  • Stormdance Snowflake, a new Tundra Spear style by Eriri!
  • Fossil-Iced Fork, a new Tundra Spear style by FayMonsterDad!
  • Chilling Grasp, a new Tundra Spear style by Elvarion!
  • Glacier Trekker, a new Tundra Spear style by Badges!
  • Rending Frostendrils, a new Tundra Spear style by MonsterAnt!
  • Hoary Harpoon, a new Tundra Spear style by DakotaSpine!
  • Lashing Leaf, a new Fae Spear style by KoBeWi!
  • Swinging Sapling, a new Fae Spear style by SugoiTrash!
  • Faeriedot Flanger, a new Fae Spear style by Ernestasx!
  • Searshield Spear, a new Dragon Spear style by Telna1337!
  • Piercing Pyrelance, a new Dragon Spear style by JanEroles!
  • Dinky Drake Dart, a new Dragon Spear style by CrabbyMatti!
  • Engraved Dragonfang, a new Dragon Spear style by TheJollyStNick!
  • Enraged Ember, a new Dragon Spear style by SpecterCody!
  • Ash Splinter, a new Dragon Spear style by UnikGod!
  • Dragon Hunter Harpoon, a new Dragon Spear style by Anzy!
  • Data-Driven Drill, a new Neon City Spear style by Echolink!
  • Laser-Lined Lever Rod, a new Neon City Spear style by Aodahn!
  • Rage Relic, a new Neon City Spear style by Acculluz!
  • Voltaic Voulge, a new Neon City Spear style by Badges!
  • Plasmium Powerpike, a new Neon City Spear style by Technoplasma!
  • Diode Dagger, a new Neon City Spear style by Seral!
  • Citrineon Circuitbreaker, a new Neon City Spear style by Stedms!
  • Monocular Mandrel, a new Neon City Spear style by HonorableFool!
  • Viridium Virolance, a new Neon City Spear style by Shric!
  • Luminous Liberty, a new Neon City Spear style by Sentium!
  • Tri-Vector Troubleshooter, a new Neon City Spear style by Galeneos!
  • Splintered Neonlance, a new Neon City Spear style by Cytorax!
  • Sheetmetal Shear, a new Neon City Spear style by Xodric!
  • Stream Spider, a new Neon City Spear style by DarkWolfSenpai!
  • Memory Matchstick, a new Neon City Spear style by Shadowmastr!
  • SP-34-R, a new Neon City Spear style by Ioander!
  • Rainbow Sugar Rush, a new Candy Spear style by SickInTheHead!
  • Sprinkle-Speckled Spear, a new Candy Spear style by Player214!
  • Candorian Fishing Spear, a new Candy Spear style by SkyRider3217!
  • Pinkie Pike, a new Candy Spear style by forenmagra!
  • Cherry Champion, a new Candy Spear style by Devilswarchild!
  • Chocolate Chunker, a new Candy Spear style by Stedms!
  • Sheenshard Shank, a new Radiant Spear style by Rosemourne!
  • Highwind Hand-Dart, a new Radiant Spear style by Aster_Clawfire!
  • Skyshaper Spear, a new Radiant Spear style by BasedZana!
  • Gale Glaive, a new Radiant Spear style by Nicshare!
  • Broad Daylance, a new Radiant Spear style by Parresaurs!
  • Sun Scarab Spear, a new Radiant Spear style by 0R305!
  • Righteous Retributor, a new Radiant Spear style by KamiNiisama!
  • Magus Macaxe, a new Radiant Spear style by Galeneos!
  • Dancing Thunder, a new Radiant Spear style by VoltRabbit!
  • Stratospear, a new Radiant Spear style by WishfulEnigma!
  • Pincer Prong, a new Treasure Isles Spear style by Weemuddy!
  • Fish Foe, a new Treasure Isles Spear style by lolli523!
  • Seaweed Whacker, a new Treasure Isles Spear style by FuzzyDerp!
  • Fishing Pike, a new Treasure Isles Spear style by PotatoLordEvan!
  • Harmonious Harpoon, a new Treasure Isles Spear style by Cytorax!
  • Sharkened Shoreraider, a new Treasure Isles Spear style by GogestickCJ!
  • Depth Dredger, a new Treasure Isles Spear style by Stedms!
  • Cosmic Wedge, a new Jurassic Jungle Spear style by 3ftmerica!
  • Ley Leveller, a new Forbidden Spires Spear style by Kill3rCreeper!
  • Banisher’s Beacon, a new Forbidden Spires Spear style by RuiWen!
  • Horns of Yun Bao, a new Forbidden Spires Spear style by Aseh!
Additional Updates
  • New loading screens featuring some awesome fanart.
  • Helmets that match the leveling costumes now unlock at level 10, 20, and 30 for every class.
  • Daily challenges for Friday will now run 6 Luminopolis Rampages on the half hour throughout the day and will not run rampages on the hour.
  • Newly crafted Ring Boxes now automatically loot to the inventory when opened rather than needing to be thrown and looted. Existing Ring Boxes will continue to work in the previous fashion.
  • Glorious Gladiator now also unlocks after 500 Bomber Royale kills. This change is retroactive.
  • The Builder's Crafting bench has been updated - most crafting benches have been moved to this bench for clarities sake. The Mount Crafting station has been added to help make it clear where new players should go to craft mounts. Additional information has been added to some tradable mount items.
  • Fixed a Character Sheet bug where there was an unclickable area blocking most of the Tome icon.
  • Favorited Companions now have a header name in FavsNStuff.
  • Loot can now be picked up individually underwater.
  • A notification message now appears in the chat window when a Reliquary or Companion Egg is ready to open.
  • Fixed a crash that could occur when moving a large number of items between chests.
  • Fixed a crash that could occur when switching crafting stations during crafting progress.
  • Fixed a crash that could occur when trying to place a mag rail at the maximum height in a club world.
  • Fixed a crash that could occur when a ball collided with a mag rail.
  • Fixed an issue that was affecting club stability.
  • Community chests no longer function due to their ability to assist economic woes.
  • Increased the size of the hidden subterranean Forbidden Spires cinnabar veins.
  • Dealing damage after death in Bomber Royale no longer adds to your Damage listing on the scoreboard (it was already excluded from the leaderboard).
  • Fixed several cases where Bombs thrown outside of Bomber Royale could count as a bomb thrown in Bomber Royale.
  • Cubic Curtain gem ability no longer persists after switching classes.
  • The recipe to craft the Vanguardian class can now additionally be found on the Chaos Crafter. It still requires the same materials to craft.
  • Fixed an issue that could cause Run and Gun for the Gunslinger to stack multiple times, eventually leading to attacks being slower than normal speed.
  • Dino Tamer’s Ultimate movement speed can now stack with other movement speed increases.
  • Fixed a number of enemies in the Shadow Tower failing to drop loot, including starfire dragon fragments.
  • Fixed a rare bug where shadow tower portals would become confused and drop players in to other instances of the shadow tower.
  • The Popular Section of Club Worlds will now start populating based on Homeworld Heart likes from this point forward.
  • Reduced memory usage in the credits screen and improved scrolling.
  • Added a 10x purchase option to the Trove of Wonders merchant to save some wrist pain.
  • Corrected some missing particle effects for the Neon Ninja's Digital Daemon and Masked Mercenary Costume.
  • The sail for the Automatic Frigate is now visible in Collections.
  • The Automatic Frigate now has a cannon.
  • Added a "Whats New" option on the console main menu to link to the most recent patch notes in the web browser.

The post is quite long, so we won't preview it right now. Show

Hey folks,

Please be aware that we are currently moving offices, so the dev team will not be able to respond as quickly to issues on PTS as we usually try to do. We didn't want to hold back PTS any longer, but we likely will not be able to patch for several days. Once we're back from the move, we'll also take a look at addressing an issue preventing Mac users from accessing PTS. Please bear with us in the meantime as you explore the Crystal Combat Update.

Geode Topside Adventure Worlds
  • 3 new worlds can be found on the Atlas linked to the Geode Hub – a U8, U9 and U10 version of the Geode Topside Worlds.
  • The Geode Topside Worlds have 3 biomes – the Cerise Sandsea, Hollow Dunes, and Weathered Wasteland.
  • 1-star and 5-star dungeons can be found throughout these biomes.
  • Outposts can also be found throughout the biomes – these offer several Outpost Adventures and can be used to loot collect unwanted items.
  • Cornerstones cannot be summoned in the Geode Topside Adventure Worlds.
  • Veridium and Nitro-Glitterine ore can be found scattered throughout the Geode Topside. Nitro-Glitterine is rarer than Veridium.
  • The Geode Topside is affected by Daily Bonuses.
  • Recipes have been added to the Crystallogy workbench that require materials from the Geode Topside.
    • PTS Note: These costs for these recipes are not final, and will see some further review before the update goes out.
5-Star Dungeons
  • 5 Star Dungeons are a new type of dungeon found exclusively in Geode Topside Adventure Worlds.
  • Enter the dungeon and find the Dark Heart within – interact with it to spawn Cursed Skulls and bosses.
  • Defeat all the Cursed Skulls and bosses within the time limit to get an extra reward!
Light and Dark
  • 2 new stats have been introduced – Light and Darkness.
  • Light can be found on Crystal Equipment and Cosmic Gems. Light cannot be removed from these items.
  • Darkness is only found on monsters inhabiting the Geode Topside Adventure Worlds. Light is required to overcome their Darkness and damage them.
Gems
  • All new lesser gems of Shadow Rarity and above now have stats consistent with either Fierce or Arcane Gems. Fierce Gems always grant Physical Damage, while Arcane Gems always grant Magical Damage.
  • A Fierce Gem can never reroll in to the Magic Damage stat, and an Arcane Gem can never reroll in to the Physical Damage stat.
  • Gems can no longer crack while leveling. Because of this, Jade Clovers can no longer be used while leveling gems. Jade Clovers can still be converted in to Glistening Horseshoes on the Adventurer’s Crafting Bench.
  • Gems now have a higher chance to both naturally level up and double level up while leveling.
Cosmic Gems
  • A new type of gem has appeared – Cosmic Gems!
  • Lesser Cosmic Gems come only from Cosmic Gem Boxes, and are not available in the Gem Boxes from Prime Worlds.
  • Empowered Cosmic Gems can drop from existing Empowered Gem Boxes.
  • 4 new abilities have been introduced for Empowered Cosmic Gems:
    • Berserk Battler – Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light. Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
    • Flower Power – Taking damage has a chance to spawn a blast flower which will decay and explode, damaging nearby enemies.
    • Empyrean Barrier – Periodically applies a shield that reduces incoming damage. When the shield is destroyed it explodes, damaging nearby enemies.
    • Vampirian Vanquisher – Dealing critical hits has a chance to increase movement speed and cause the next hit to leech health.
  • Summoning Amberine on the Rally of Heroes will offer an adventure to find 5 cosmic gem boxes in any Geode Topside World. Amberine’s spawn rate and rarity have been adjusted to match other similar Heroes.
Crystal Rarity
  • Crystal Hats, Faces, and Weapons can now drop from lair and dungeon chests in Geode Topside Adventure Worlds.
  • There are 3 tiers of Crystal rarity – Crystal 1, 2, and 3. Crystal 2 equipment can only be found in U9+, and Crystal 3 equipment can only be found in U10.
  • Crystal equipment can have 1-5 stars – the star level of Crystal items can be upgraded at the Forge.
  • Stellar and Crystal equipment return pearls when deconstructed.
  • Crystal equipment drops with a new Crystal style for each equipment slot.
  • Magic Find works differently for Crystal rarity. While higher values of Magic Find will still increase the chance of finding Crystal rarity items, even players with low Magic Find values should regularly find equipment of Crystal rarity.
New Expertise Threads
  • A new Expertise Thread to explain gems has been added to the Expertise tab of the Adventures Activities. This is available for all players above level 10. Complete the Gems thread for experience, a Stellar Mask, Gemsly (a new rare Ally), and a new Badge.
  • A new Expertise Thread to assist players access the Geode Topside is now available at 5,000 PR.
    • PTS Note: Some of these steps are PTS only.
Atlas
  • The Atlas can now be accessed from anywhere through the Atlas hotkey (defaults to CTRL+A).
  • The Atlas is still physically accessible in the Trove Hub.
  • The Atlas has also replaced the Trove Portal in the Geode Hub.
Store
  • New additions to the Store:
    • The Augmented Maniac Pack contains a tradable Sun and Moon Stellar Aura, a tradable Tome: Empowered Gem Box, 5 Class Gem Keys, 20 Empowered Gem Boxes, 200 Gem Booster Boxes, 20 Lustrous Gem Boxes, and 20 Builder’s Superior Focuses.
    • Dragon Coin Boosts – these 50, 100, or 250 Dragon Coin Boosts will double all the Dragon Coins received from any source until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked.
    • Greater Geodian Topside Caches are now available in the store on the Geode tab! Get valuable Geodian Topside crafting materials, gem augments, or (rarely) tradable mounts, allies, tomes, and costumes. Buy 33 and earn a Glowing Geodian Topside Cache, which always contains a rare result from the Greater Geodian Topside Caches!
  • The Amperium Dragon Pack, Resistor Dragon Pack, and Greater Neon Caches have been retired from the store. They may return later on special occasions.
  • The store now has a New tab, where newly available products will appear.
  • Jade Clovers have been removed from most areas of the store and replaced with an appropriate amount of Glistening Horseshoes instead. The Jade Clover Tome is still available.
Star Bar
  • Reach for the Stars! The Starbar can now be filled MULTIPLE TIMES each day, up to 5 total.
  • The first time the Starbar is filled each day will grant:
    • Non-Patrons: 500 cubits and 500 flux
    • Patrons: 1500 cubits and 1500 flux
  • Each subsequent time filling it will grant:
    • Non-Patrons: 100 cubits and a Starglint Pinata
    • Patrons: 300 cubits and 2 Starglint Pinatas
  • Note that this will only take effect on the day after the patch.
Dragons
  • 2 new Dragons have been added to Trove!
  • Jhorondir, Arms of the Goddess can be crafted by acquiring a Dormant Lightspear Dragon Egg and a Dormant Darkshield Dragon Egg and crafting them together at the Dragon Crucible. This dragon can also be acquired using a dragon effigy.
  • Phyconidia, Sower of the Sandsea can be crafted by acquiring Sandseasower Dragon Egg Fragments from Veridium and Nitro-Glitterine ore on the Geode Topside. This dragon can also be acquired using a dragon effigy.
New Player Submitted Spear Styles
  • Drain Decongester, a new Uncommon Spear style by Humpypants!
  • Sturdy Slapshooter, a new Uncommon Spear style by Stiofan!
  • Assault Vector, a new Rare Spear style by iBattleKat!
  • Temporal Time, a new Epic Spear style by Lunate87!
  • Spiked Spade, a new Epic Spear style by Demogarose!
  • Manual Missile, a new Legendary Spear style by NoisyVenom!
  • Banaknife, a new Legendary Spear style by JedaiRXRX!
  • Stormbellow, a new Legendary Spear style by Hourani95!
  • Cleaver Crosscutter, a new Legendary Spear style by Alekseyx!
  • Greyscale Gouge, a new Legendary Spear style by ArcadeSpeedaZ!
  • Fiendish Fromage Fox, a new Relic Spear style by Lisa_Kusya!
  • Regal Riser, a new Relic Spear style by FiplyLonePly!
  • Neganeedle, a new Relic Spear style by FiplyLonePly!
  • Kinetic Kadrash, a new Relic Spear style by TNT_101!
  • Love’s Clutch, a new Resplendent Spear style by Player214!
  • Deadpan Pizza, a new Resplendent Spear style by JarlBauxit!
  • Prop Prod, a new Resplendent Spear style by JojiBot!
  • Pastel Poker, a new Resplendent Spear style by ReshiramFury!
  • Lunacy Lance, a new Shadow Spear style by MonsterAnt!
  • Void Watcher, a new Shadow Spear style by Tribe!
  • Ensconced Enemy, a new Shadow Spear style by power2025!
  • Rent Reality, a new Shadow Spear style by Galeneos!
  • Sibilant Shadowfang, a new Shadow Spear style by RuiWen!
  • Crow Bar, a new Shadow Spear style by MonsterAnt!
  • Dread Diadem, a new Shadow Spear style by MadMalGuy!
  • Spikewalker Piston, a new Shadow Spear style by Wolfenstian!
  • Pinata God Pounder, a new Shadow Spear style by Zsword!
  • Weirding Warhammer, a new Shadow Spear style by GuyDude1337!
  • Crystallium Corer, a new Highlands Spear style by Heydrix!
  • Prickly Pollinator, a new Highlands Spear style by Symphoniae!
  • Peacekeeper Partisan, a new Highlands Spear style by OneWingXVI!
  • Royal Frog Polearm, a new Highlands Spear style by Ikket_Le_Marquis!
  • Crystallized Honeycomb, a new Highlands Spear style by Ketchi!
  • Riding Rainbowcorn, a new Highlands Spear style by GadgetCAT!
  • Cogforged Claw, a new Frontier Spear style by SkullZMinus!
  • Arcanium Spearial Bus, a new Frontier Spear style by ExtrysGO!
  • Scute Skewer, a new Frontier Spear style by Qoaleth!
  • Orestruck Rod, a new Frontier Spear style by Tribe!
  • Grinning Grimoire, a new Undead Spear style by GadgetCAT!
  • Haunted Hook, a new Undead Spear style by Pwanchy!
  • Butchery Blade, a new Undead Spear style by Ikket_Le_Marquis!
  • Raevensglaive, a new Undead Spear style by Poena!
  • Noxious Nightfang, a new Undead Spear style by Revoniel!
  • Revenant Reaver, a new Undead Spear style by Wolfenstian!
  • Crowing Rake, a new Undead Spear style by Galeneos!
  • Stormdance Snowflake, a new Tundra Spear style by Eriri!
  • Fossil-Iced Fork, a new Tundra Spear style by FayMonsterDad!
  • Chilling Grasp, a new Tundra Spear style by Elvarion!
  • Glacier Trekker, a new Tundra Spear style by Badges!
  • Rending Frostendrils, a new Tundra Spear style by MonsterAnt!
  • Hoary Harpoon, a new Tundra Spear style by DakotaSpine!
  • Lashing Leaf, a new Fae Spear style by KoBeWi!
  • Swinging Sapling, a new Fae Spear style by SugoiTrash!
  • Faeriedot Flanger, a new Fae Spear style by Ernestasx!
  • Searshield Spear, a new Dragon Spear style by Telna1337!
  • Piercing Pyrelance, a new Dragon Spear style by JanEroles!
  • Dinky Drake Dart, a new Dragon Spear style by CrabbyMatti!
  • Engraved Dragonfang, a new Dragon Spear style by TheJollyStNick!
  • Enraged Ember, a new Dragon Spear style by SpecterCody!
  • Ash Splinter, a new Dragon Spear style by UnikGod!
  • Dragon Hunter Harpoon, a new Dragon Spear style by Anzy!
  • Data-Driven Drill, a new Neon City Spear style by Echolink!
  • Laser-Lined Lever Rod, a new Neon City Spear style by Aodahn!
  • Rage Relic, a new Neon City Spear style by Acculluz!
  • Voltaic Voulge, a new Neon City Spear style by Badges!
  • Plasmium Powerpike, a new Neon City Spear style by Technoplasma!
  • Diode Dagger, a new Neon City Spear style by Seral!
  • Citrineon Circuitbreaker, a new Neon City Spear style by Stedms!
  • Monocular Mandrel, a new Neon City Spear style by HonorableFool!
  • Viridium Virolance, a new Neon City Spear style by Shric!
  • Luminous Liberty, a new Neon City Spear style by Sentium!
  • Tri-Vector Troubleshooter, a new Neon City Spear style by Galeneos!
  • Splintered Neonlance, a new Neon City Spear style by Cytorax!
  • Sheetmetal Shear, a new Neon City Spear style by Xodric!
  • Stream Spider, a new Neon City Spear style by DarkWolfSenpai!
  • Memory Matchstick, a new Neon City Spear style by Shadowmastr!
  • SP-34-R, a new Neon City Spear style by Ioander!
  • Rainbow Sugar Rush, a new Candy Spear style by SickInTheHead!
  • Sprinkle-Speckled Spear, a new Candy Spear style by Player214!
  • Candorian Fishing Spear, a new Candy Spear style by SkyRider3217!
  • Pinkie Pike, a new Candy Spear style by forenmagra!
  • Cherry Champion, a new Candy Spear style by Devilswarchild!
  • Chocolate Chunker, a new Candy Spear style by Stedms!
  • Sheenshard Shank, a new Radiant Spear style by Rosemourne!
  • Highwind Hand-Dart, a new Radiant Spear style by Aster_Clawfire!
  • Skyshaper Spear, a new Radiant Spear style by BasedZana!
  • Gale Glaive, a new Radiant Spear style by Nicshare!
  • Broad Daylance, a new Radiant Spear style by Parresaurs!
  • Sun Scarab Spear, a new Radiant Spear style by 0R305!
  • Righteous Retributor, a new Radiant Spear style by KamiNiisama!
  • Magus Macaxe, a new Radiant Spear style by Galeneos!
  • Dancing Thunder, a new Radiant Spear style by VoltRabbit!
  • Stratospear, a new Radiant Spear style by WishfulEnigma!
  • Pincer Prong, a new Treasure Isles Spear style by Weemuddy!
  • Fish Foe, a new Treasure Isles Spear style by lolli523!
  • Seaweed Whacker, a new Treasure Isles Spear style by FuzzyDerp!
  • Fishing Pike, a new Treasure Isles Spear style by PotatoLordEvan!
  • Harmonious Harpoon, a new Treasure Isles Spear style by Cytorax!
  • Sharkened Shoreraider, a new Treasure Isles Spear style by GogestickCJ!
  • Depth Dredger, a new Treasure Isles Spear style by Stedms!
  • Cosmic Wedge, a new Jurassic Jungle Spear style by 3ftmerica!
  • Ley Leveller, a new Forbidden Spires Spear style by Kill3rCreeper!
  • Banisher’s Beacon, a new Forbidden Spires Spear style by RuiWen!
  • Horns of Yun Bao, a new Forbidden Spires Spear style by Aseh!
Additional Updates
  • New loading screens featuring some awesome fanart.
  • Helmets that match the leveling costumes now unlock at level 10, 20, and 30 for every class.
  • Daily challenges for Friday will now run 6 Luminopolis Rampages on the half hour throughout the day and will not run rampages on the hour.
  • Lustrous Gem Boxes no longer contain Gem Dust.
  • Newly crafted Ring Boxes now automatically loot to the inventory when opened rather than needing to be thrown and looted. Existing Ring Boxes will continue to work in the previous fashion.
  • Glorious Gladiator now also unlocks after 500 Bomber Royale kills. This change is retroactive.
  • The Builder's Crafting bench has been updated - most crafting benches have been moved to this bench for clarities sake. The Mount Crafting station has been added to help make it clear where new players should go to craft mounts. Additional information has been added to some tradable mount items.
  • Fixed a Character Sheet bug where there was an unclickable area blocking most of the Tome icon.
  • Favorited Companions now have a header name in FavsNStuff.
  • Loot can now be picked up individually underwater.
  • A notification message now appears in the chat window when a Reliquary or Companion Egg is ready to open.
  • Fixed a crash that could occur when moving a large number of items between chests.
  • Fixed a crash that could occur when switching crafting stations during crafting progress.
  • Fixed a crash that could occur when trying to place a mag rail at the maximum height in a club world.
  • Fixed a crash that could occur when a ball collided with a mag rail.
  • Fixed an issue that was affecting club stability.
  • Community chests no longer function due to their ability to assist economic woes.
  • Increased the size of the hidden subterranean Forbidden Spires cinnabar veins.
  • Dealing damage after death in Bomber Royale no longer adds to your Damage listing on the scoreboard (it was already excluded from the leaderboard).
  • Fixed several cases where Bombs thrown outside of Bomber Royale could count as a bomb thrown in Bomber Royale.
  • Cubic Curtain gem ability no longer persists after switching classes.
  • The recipe to craft the Vanguardian class can now additionally be found on the Chaos Crafter. It still requires the same materials to craft.
  • Fixed an issue that could cause Run and Gun for the Gunslinger to stack multiple times, eventually leading to attacks being slower than normal speed.
  • Fixed a rare bug where shadow tower portals would become confused and drop players in to other instances of the shadow tower.
  • The Popular Section of Club Worlds will now start populating based on Homeworld Heart likes from this point forward.
  • Reduced memory usage in the credits screen and improved scrolling.
  • Added a 10x purchase option to the Trove of Wonders merchant to save some wrist pain.
  • Corrected some missing particle effects for the Neon Ninja's Digital Daemon and Masked Mercenary Costume.
  • The sail for the Automatic Frigate is now visible in Collections.
  • The Automatic Frigate now has a cannon.
  • Added a "Whats New" option on the console main menu to link to the most recent patch notes in the web browser.

The post is quite long, so we won't preview it right now. Show

Bomber Royale Changes
  • Kill credit is now granted to the most recent player to damage someone if they die from environmental damage or falling within 15 seconds.
  • Bomber Royale experience gain has been tuned to award more active, aggressive play. Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.
  • The Bomber Royale scoreboard will now show how much damage has been dealt by each player (not including lava bombs).
  • Damage Done (not including lava) in Bomber Royale is now also tracked in /metrics.
  • In Bomber Royale, there is now an option to spectate the rest of the match. Which living player is being watched can be swapped at any time, and if the current target dies it will automatically swap.
  • Fixed a rare issue that could join players to the same team, preventing them from damaging each other.
  • (PS4 and Xbox only) The Bomber Royale scoreboard no longer prevents opening chat or the character sheet.

Club and Adventure Changes
  • Clubs can now be reordered in the Club List.
  • Primary Clubs will always use chat channel c1. The other clubs will follow the same order as the Club List.
  • An X button has been added to the Liked Worlds UI, allowing players to remove clubs from the Liked Club World list even if the Homeworld Heart has been removed.
  • Clubs ranks now have a PresidentialCandidate permission, and only players in ranks with this permission will be considered to replace an AWOL president. If a president is AWOL and there is no one in a rank with the PresidentialCandidate permission who is also not AWOL, then that club will continue to be run by the AWOL president. Note that if a president leaves a club, all bets are off and the server will still pick someone to replace them, even if there is no one in a rank with the PresidentialCandidate permission.
  • The Club Adventure “Complete PVP Arena Matches” has been replaced by a new Adventure to throw 100 Bombs in Bomber Royale.
  • The Club Adventure “Complete Timed Challenges” has had its required count changed from 10 to 3.
  • The Club Adventures "Collect a Chaos Chest" and "Collect Chaos Chests" will no longer grant credit for Chaos Chests acquired from deconstructing other items.
  • An /adventurerewards command has been added to show the number of rewards available for various adventure types.
  • Adventures can no longer be accepted if they will not grant any rewards. (Note that club XP is considered a reward, so club adventures can be accepted past the 220 limit.)

Dragons
  • Two new dragons have been added to Trove!
  • Typhandir, the Sundered Shield can be obtained by collecting Egg fragments from Dark Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
    • Typhandir, the Sundered Shield is also available through Golden Dragon Effigies.
    • Dark Chaos Vaults an now be crafted at the Chaos Core Crafter Workbench.
  • Yzzuli of the Honeybreeze can be obtained by collecting Egg fragments from bee enemies and then crafting the egg at the Dragon Crucible in the Hub.
  • Xendri, the Arc Tempest, realizing he was lagging behind his siblings in power, made his case to Celetial Paragon Zehira to increase his power. He now grants energy regen and maximum health in addition to a maximum energy increase and magic find, bringing him more in line with his brethren.
  • The Dormant Lorekeeper Dragon Egg now deconstructs into 5 Lorekeeper Dragon Egg Fragments as opposed to 18 Xinzaya's Tokens.

Store
  • Hearty Party Pack 1 has arrived! Thanks to the charitable contributions made by players during Extra Life 2017, this pack contains an un-bee-lievable dragon, Yzzuli of the Honeybreeze, along with 2 costumes, 3 mounts, 1 dancepad, 8 allies, and 9 styles.
    • Trion Worlds, Inc. will donate $5,000 for every 700 units sold of Trove Hearty Party Pack 1, up to a maximum amount of US$20,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, August 7, 2018 through 11:59 pm PDT, September 4, 2018. This contribution is not tax deductible.
  • A disclaimer has been added during purchases of packs to remind players that collectibles are automatically unlocked on the purchasing account, and accounts that have already purchased included items will not receive duplicates.

Ice Sage Changes
  • Basic Attack
    • The damage of Basic Attack has been increased to a coefficient of 2.5.
    • Projectile size increased by 100% (from 0.25 to 0.50 block size).
  • Ice Crash
    • The damage of Ice Crash has been increased to a coefficient of 6.0.
    • Energy cost reduced from 20 to 15.
    • Ice Crash now chills enemies like Basic Attack, slowing their movement speed for 3.5 seconds.
    • Ice Crash now attempts to freeze lava blocks, creating water in the process.
  • The Big Chill
    • The Big Chill has been moved to Ability1 and has been replaced by, "Frozen Ward" as the Ice Sage ultimate ability.
    • Enemies frozen no longer delay damage but take damage immediately.
    • The Big Chill now lasts 3.5 seconds.
    • The Big Chill costs 40 energy.
    • The Big Chill now has a 7s cooldown.
    • Enemies now take damage over time while frozen.
    • Initial damage has a coefficient of 3.0.
    • DoT damage has a coefficient of 0.66.
    • The Big Chill has a critical coefficient of 0.5.
  • Frozen Ward
    • Frozen Ward has been moved to Ability2 as the Ice Sage ultimate ability, replacing, "The Big Chill".
    • Frozen Ward now lasts 5s.
    • Frozen Ward costs 55 energy.
    • Frozen Ward now has a 30s cooldown.
    • Frozen Ward absorbs damage received greater than 50% of HP.
    • Frozen Ward movement speed has been increased by 400%.
    • Magic Damage is increased 100% while Frozen Ward is active.
    • Attack Speed is increased 400% while Frozen Ward is active.
  • Ice Sage Empowered Gem, "Pain Freeze"
    • Pain Freeze replaces the class passive, "Coldhearted" and Basic Attack.
    • Pain Freeze basic attack chills enemies, slowing their movement speed. (Like the Ice Sage passive, "Coldhearted").
    • Pain Freeze allows Ice Sages to walk across ice without slipping. (Like the Ice Sage passive, "Coldhearted").
    • Targets hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage with a coefficient of 4.5.
    • The first hit from Basic Attack now freezes targets for 1s.
  • Ice Sage Sub-class Ability
    • All tiers of the Ice Sage sub-class shield now include:
      • Incoming damage reduced by 10% while active.
      • Movement speed has been increased by +20.
      • Magic Damage is increased 20%.
      • Attack Speed is increased 20%.

Leaderboards
  • Weekly Contest Leaderboards have been reorganized to put similar contests together.
  • The Vanguardian is now part of the Weekly Contest Leaderboard rotation.
  • Weekly Contest Leaderboards are now on a 4 week rotation instead of a 5 week rotation. Each week there are now four Class PR Contests instead of three.
  • There is a new Bomber Royale Weekly Contest Leaderboard - Weekly Bomber Royale Damage Done. This contest rotates week over week with Weekly Bomber Royale Kills.
  • Weekly Contest Leaderboards for Class Power Rank now reward 5 Bound Brilliance at 5000+ Score and 3 Empowered Gem Boxes at 2500+ Score.

New Player Submitted Styles
  • 20 player submitted Hat styles have been added.
    • Squashy Lid, a new Uncommon Hat style by Pumkmine!
    • Hi-Hat, a new Rare Hat style by Atlas_Sanchez!
    • Top Tuber, a new Epic Hat style by NoisyVenom!
    • Shallow Skilletry, a new Legendary Hat style by Mew2ian!
    • Expansive Mind, a new Relic Hat style by animationman!
    • Catnapping Kitty, a new Relic Hat style by Zoe!
    • Veiled Vices, a new Shadow Hat style by Gimbly!
    • Vulpine Beanie, a new Highlands Hat style by GadgetCAT!
    • Glinting Gallivanter, a new Highlands Hat style by Deimondou!
    • Tiny Shroom Topper, a new Undead Hat style by Carthago47!
    • Perky Penguin, a new Tundra Hat style by Pennry!
    • Mini Ice Sage, a new Tundra Hat style by Knightlock!
    • Posted Penguin, a new Tundra Hat style by VovKgr!
    • Heated Hound Hat, a new Dragon Hat style by Furrek!
    • Bandwidth Cap, a new Neon City Hat style by FlaminTNT!
    • Sensory Center, a new Neon City Hat style by GogestickCJ!
    • Wondrous Wanderer, a new Treasure Isles Hat style by HenrichVonRotenborg!
    • Conure Allure, a new Treasure Isles Hat style by Rajeeb!
    • Tropi-Cap, a new Treasure Isles Hat style by PillarAngel!
    • Boater's Bachi, a new Treasure Isles Hat style by HenrichVonRotenborg!
  • 25 player submitted Face styles have been added.
    • Horned Horror, a new Rare Face style by xRoBoTx!
    • Daring Devilry, a new Legendary Face style by Croissanti!
    • Visceral Visor, a new Relic Face style by Cauchemare!
    • Solitary Starhopper, a new Resplendent Face style by Keeneen!
    • Pallid Prowler, a new Resplendent Face style by Stermo!
    • Lupus Lunaris, a new Resplendent Face style by Keeneen!
    • Stark Darkness, a new Shadow Face style by Cauchemare!
    • Creeping Shadow, a new Shadow Face style by WackyRobert100!
    • Warm-Hearted Witch, a new Highlands Face style by Humpypants!
    • Vitreous Veil, a new Highlands Face style by Kvoor!
    • Gaze of the Golden King, a new Highlands Face style by taliar!
    • Cursed Contemplation, a new Undead Face style by zeky!
    • Squalling Specter, a new Undead Face style by DancingDragon!
    • Floral Façade, a new Fae Face style by Anzy!
    • Searing Spray, a new Dragon Face style by UEDTormentor!
    • Ashen Pallor, a new Dragon Face style by Cauchemare!
    • Kami's Contempt, a new Neon City Face style by AquaX2!
    • Micro-Monocle, a new Neon City Face style by Furebel!
    • Remote Stare, a new Neon City Face style by Cytorax!
    • Rebel Rider, a new Neon City Face style by DakotaSpine!
    • Luminous Legacy, a new Neon City Face style by Everscream!
    • Fishbowl Lens, a new Treasure Isles Face style by DakotaSpine!
    • Mellow Marshian, a new Jurassic Jungle Face style by GriffenL!
    • Purple Pacifier, a new Extra Life Face style by Ajo!
    • Good Goatee, a new Extra Life Face style by Woo!
  • 10 player submitted Melee styles have been added.
    • Plain Grain, a new Uncommon Melee style by vipility!
    • Diffused Shade, a new Epic Melee style by Kelshiso!
    • Hard Unlock, a new Shadow Melee style by OreoKirby!
    • Rapping Ribbit, a new Highlands Melee style by Billwilkens!
    • Cog Cleaver, a new Frontier Melee style by Stedms!
    • Pumpkin Overgrowth, a new Undead Melee style by ZangetsuT!
    • Heretic Hatchet, a new Dragon Melee style by Stedms!
    • Dragonkin Divider, a new Dragon Melee style by Draganaur!
    • Hardlight E-Razor, a new Neon City Melee style by Cicasajt!
    • Daimeownt's Decree, a new Neon City Melee style by Stedms!
  • 41 player submitted Gun styles have been added.
    • Heavy Hydroblaster, a new Rare Gun style by Eagleyley!
    • Serum Syringe, a new Rare Gun style by GuyDude1337!
    • Lippy Stickler, a new Epic Gun style by AdamantSpartan!
    • Raspberry Roaster, a new Legendary Gun style by Linneul!
    • Azulian Spitfire, a new Relic Gun style by KobayashiMaru!
    • Glim Grapple, a new Relic Gun style by NinkPT!
    • Frondly Fire, a new Shadow Gun style by NovusNX!
    • Slavering Sandworm, a new Frontier Gun style by Tormental!
    • Remote Rockdrill, a new Frontier Gun style by LaFreakki!
    • Metal Macawdmiral, a new Frontier Gun style by Praedon!
    • Soul Centrifuge, a new Undead Gun style by RikaSigma!
    • Skeletaser, a new Undead Gun style by thelunarfox75!
    • Freezefoamer, a new Tundra Gun style by Mysandwich!
    • Freezing Fangbuster, a new Tundra Gun style by NeoXenon!
    • Glacial Cannon, a new Tundra Gun style by Darkboy1010!
    • Fae Asparagun, a new Fae Gun style by KuestVire!
    • Volcano Vacuum, a new Dragon Gun style by DancingDragon!
    • N-Charged Needler, a new Neon City Gun style by ToriE!
    • Chemical Quadbarrel, a new Neon City Gun style by Zungry!
    • Magnetronic Manipulator, a new Neon City Gun style by ExtrysGO!
    • Viridium Velosieger, a new Neon City Gun style by Darkmight242!
    • Magnacoil Magnum, a new Neon City Gun style by Elthen!
    • Triple Turbolaser, a new Neon City Gun style by Enjoyneering!
    • Solid-State Deriver, a new Neon City Gun style by TheGoldenBucket!
    • Protoplasmic Drill, a new Neon City Gun style by Shellcat!
    • Vulcannon Mk. V, a new Neon City Gun style by Volgaria!
    • Strawbully Shotgun, a new Candy Gun style by exone!
    • Purpurine Piestole, a new Candy Gun style by Lennyways!
    • Strawberry Gum Gun, a new Candy Gun style by Stermo!
    • Blueberry Chocone, a new Candy Gun style by BlazzenOnthaKayyak!
    • Sunreach Sniper, a new Radiant Gun style by Ketchi!
    • Brightblade Baselard, a new Radiant Gun style by magicbat!
    • Sun Popper, a new Radiant Gun style by thatsea251!
    • Aurion Ascender, a new Radiant Gun style by Lordaloa!
    • Bronzed Bulleteer, a new Treasure Isles Gun style by MadMalGuy!
    • Meteor Matchstick, a new Jurassic Jungle Gun style by Bart!
    • Thunderclaw, a new Forbidden Spires Gun style by Jedimario!
    • Yin Bang, a new Forbidden Spires Gun style by Dodger7777!
    • Pyrotechnics Package, a new Forbidden Spires Gun style by GuyDude1337!
    • Long Long, a new Forbidden Spires Gun style by JupeFin!
    • Porky Pew-Pewer, a new Extra Life Gun style by Highlancer54!
  • 8 player submitted Bow styles have been added.
    • Fletch Ringer, a new Epic Bow style by Legodriel!
    • Tinder Twig Bow, a new Frontier Bow style by BasicEgg!
    • Webwing Witchbow, a new Undead Bow style by KinoyoK!
    • Idle Vocalizer, a new Neon City Bow style by GadgetCAT!
    • Goat'Guud's Gatling Bow, a new Candy Bow style by Zilten!
    • Orange Slayer Cake Slice, a new Candy Bow style by forenmagra!
    • Masted Bow, a new Treasure Isles Bow style by Rossaroni!
    • Whirling Windwheel, a new Forbidden Spires Bow style by Squiddy_101!
  • 19 player submitted Staff styles have been added.
    • Love-Laced Counting Rod, a new Resplendent Staff style by Caspersaur!
    • Shandri's Shardwand, a new Resplendent Staff style by Kive10!
    • Classy Key, a new Shadow Staff style by OreoKirby!
    • Phased Cadence, a new Shadow Staff style by Lurax!
    • Lightless Lapse, a new Shadow Staff style by OreoKirby!
    • Unseemly End, a new Shadow Staff style by Zlender02!
    • Chloromancer's Corsage, a new Highlands Staff style by IIEERRAA!
    • Frontier Spring, a new Frontier Staff style by Shmebulock666!
    • Desert Dowser, a new Frontier Staff style by Sailor_Hatan!
    • Steam Wizstle, a new Frontier Staff style by Thenqwe!
    • Darkshroom Dweomerant, a new Undead Staff style by Devilswarchild!
    • Starcaller Standard, a new Tundra Staff style by BorgoMadonno!
    • Toothy Totem, a new Fae Staff style by Jrlegoman!
    • Lava Lake Paddle, a new Dragon Staff style by UnikGod!
    • Horned Hexstaff, a new Dragon Staff style by Demirion!
    • Faith's Flamebearer, a new Dragon Staff style by Geoff!
    • Smoldering Surprise, a new Dragon Staff style by FiannaTiger!
    • Serpent's Spark, a new Dragon Staff style by snake_bumble!
    • Beholden Balecaster, a new Dragon Staff style by Jeranydus!
    • Portable Portalizer, a new Neon City Staff style by MasterFader!
  • 39 player submitted Spear styles have been added.
    • Faithful Facemelter, a new Epic Spear style by Zurcio!
    • Winged Goad, a new Legendary Spear style by Laegh!
    • Subdued Sunspear, a new Relic Spear style by RazorousTheRogue!
    • Prime-Pronged Piercer, a new Relic Spear style by Croissanti!
    • Shining Seraph, a new Resplendent Spear style by LordAlora!
    • Aurym's Allegory, a new Resplendent Spear style by Vadosk!
    • Seized and Deceased, a new Shadow Spear style by MoFenrir!
    • Star Darkener, a new Shadow Spear style by OreoKirby!
    • Bonkers Bonker, a new Shadow Spear style by Zsword!
    • Harbinger Halberd, a new Shadow Spear style by PhotonMuffin!
    • Tentacular Trident, a new Shadow Spear style by Vadosk!
    • Dread Darkcandle, a new Shadow Spear style by Vadosk!
    • Siranjar's Last Wish, a new Highlands Spear style by Spirare!
    • Spiked Sunmace, a new Highlands Spear style by PolacekX3!
    • Telescoping Tine, a new Frontier Spear style by MCCrash!
    • Rancor's Rune, a new Undead Spear style by Fcois_ini83!
    • Hangnail Hook, a new Undead Spear style by superdog71!
    • Ceaseless Stricture, a new Undead Spear style by LongInteger!
    • Slush Pylon, a new Tundra Spear style by BiBinca!
    • Galenor's Scalance, a new Tundra Spear style by Kryssot!
    • Frozen Envy, a new Tundra Spear style by zJustSimple!
    • Green Glaivelle, a new Fae Spear style by Twiglest!
    • Bine Billhook, a new Fae Spear style by Mon1erca1!
    • FyrFalkan, a new Dragon Spear style by Jupefin!
    • Torchentine, a new Dragon Spear style by Evilagician!
    • Radiating iRod, a new Neon City Spear style by Dexical!
    • Khangyar of Fervor, a new Neon City Spear style by Twiglest!
    • Lightcasting Luminlance, a new Neon City Spear style by Everscream!
    • Neon Needle, a new Neon City Spear style by Galahad07!
    • Buggy Botzapper, a new Neon City Spear style by Tomborius!
    • Song of Sanctuary, a new Radiant Spear style by vadosk!
    • Sunsheen Spear, a new Radiant Spear style by PolacekX3!
    • Sunshimmer, a new Radiant Spear style by Praedon!
    • Bitone Beak, a new Treasure Isles Spear style by Praedon!
    • Bait and Stitch, a new Treasure Isles Spear style by EdgeG!
    • Teeny Pterodactyl, a new Treasure Isles Spear style by BillWilkens!
    • Brand of Banishment, a new Forbidden Spires Spear style by Jupefin!
    • Dissident Dragontongue, a new Forbidden Spires Spear style by Kentuky!
    • Jadeleaf Janga, a new Forbidden Spires Spear style by Zsword!

Additional Updates
  • Made many server optimizations and reduced the amount of data sent back and forth between the client and server. This will moderately reduce lag.
  • An option to make cornerstones undamageable by bombs and abilities has been added to the Miscellaneous tab under Settings.
  • Added an option in the Miscellaneous tab under Settings to set the minimum rarity of gear that will be picked up when holding the Loot hotkey.
  • The +50% Crystal Gathering Potion now increases Crystal drops by 50% from Crystal Pinatas, Lesser and Greater Crystal Caches.
  • A sort button has been added for personal chests and inventory.
  • Players can now pick their displayed name colors from a list of earned colors. This list can be accessed next to the name on the character sheet.
  • There is now a toggle on the box opening UI that allows players to open chests until a rare result occurs.
  • The Geode Hub now has a map.
  • The player's icon should now appear over other players on the map.
  • Reduced the time it takes for cave critters to reward the player with Lesser Crystal Caches by approximately 75%.
  • Opening the Collections panel from the Character Sheet will now default to "Show Favorites" instead of "Hide Uncollected". If no Favorites are assigned for a given category, it will fall back to show all the collected items instead, as it did before.
  • The Marketplace now has a Resell option.
  • Camera distance will now be saved when switching between worlds.
  • Fixed an issue where the Dino Tamer ultimate would sometimes get stuck.
  • Damage numbers have been added to the Faerie Dance ability for Fae Trickster.
  • Fixed an issue preventing Za’hadeen from working with the Fae Trickster Subclass ability.
  • Tweaked the damage size for Vanguardian ranged attacks.
  • 30 enemy Cursed Skulls have been altered to spawn in three waves of ten creatures versus the old method of spawning six waves of five creatures.
  • The loot collector will now also include items in the currency inventory.
  • Items in the currency inventory should no longer deconstruct in to 100 glim.
  • The scroll speed for merchant stores has been increased.
  • Looting equipment while in Build Mode will no longer auto equip the item.
  • The error message received when attempting to equip a gem with an already equipped effect is now more accurate.
  • Additional Mastery Sigils have been added.
  • Plants will now grow in any season.
  • A Chocolate Sponge has been added to the top tier of Gardening. Note that Chocolate blocks are not required for any plant.
  • Double PVP Experience has been removed from the weekly bonus rotation after the current week - it only affects the old Battle Arenas, so the event has been confusing for some players. Bomber Royale is affected by the normal Double Experience weekly bonus instead.
  • Water can no longer destroy anti-gravity blocks.
  • Rare bird deco drops and epic bear deco drops have had their displayed rarity set to Common so they will automatically be looted and won't leave behind extra floating objects. Note that this only affects their displayed rarity and not their drop rate.
  • Fixed a typo for the Hoarfiend Hornbow.
  • Messages about receiving 0 Geode Mastery should no longer be displayed.
  • Fixed an issue where the skybox flickers when changing zones.

The post is quite long, so we won't preview it right now. Show

Bomber Royale Changes
  • A couple of potential Bomber Royale maps are currently running on PTS, but may not be included in the final Improvements Update. Please feel free to give feedback on these maps!
  • Kill credit is now granted to the most recent player to damage someone if they die from environmental damage or falling within 15 seconds.
  • Bomber Royale experience gain has been tuned to award more active, aggressive play. Some experience is now granted based on damage done to other players, and the amount of experience granted for just staying alive has been reduced. Experience for each kill has also been reduced since it is now easier to get credit for kills on players who die from lava or falling. Average experience gain may be lower, but very aggressive and accurate players will be more rewarded.
  • The Bomber Royale scoreboard will now show how much damage has been dealt by each player (not including lava bombs).
  • Damage Done (not including lava) in Bomber Royale is now also tracked in /metrics.
  • In Bomber Royale, there is now an option to spectate the rest of the match. Which living player is being watched can be swapped at any time, and if the current target dies it will automatically swap.
  • Fixed a rare issue that could join players to the same team, preventing them from damaging each other.

Club and Adventure Changes
  • Clubs can now be reordered in the Club List.
  • Primary Clubs will always use channel c1. The other clubs will follow the same order as the Club List.
  • An X button has been added to the Liked Worlds UI, allowing players to remove clubs from the Liked Club World list even if the Homeworld Heart has been removed.
  • Clubs ranks now have a PresidentialCandidate permission, and only players in ranks with this permission will be considered to replace an AWOL president. If a president is AWOL and there is no one in a rank with the PresidentialCandidate permission who is also not AWOL, then that club will continue to be run by the AWOL president. Note that if a president leaves a club, all bets are off and the server will still pick someone to replace them, even if there is no one in a rank with the PresidentialCandidate permission.
  • The Club Adventure “Complete PVP Arena Matches” has been replaced by a new Adventure to throw 100 Bombs in Bomber Royale.
  • The Club Adventure “Complete Timed Challenges” has had its required count changed from 10 to 3.
  • The Club Adventures "Collect a Chaos Chest" and "Collect Chaos Chests" will no longer grant credit for Chaos Chests acquired from deconstructing other items.
  • An /adventurerewards command has been added to show the number of rewards available for various adventure types.
  • Adventures can no longer be accepted if they will not grant any rewards. (Note that club XP is considered a reward, so club adventures can be accepted past the 220 limit.)

Dragons
  • Two new dragons have been added to Trove!
  • Typhandir, the Sundered Shield can be obtained by collecting Egg fragments from Dark Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
    • Typhandir, the Sundered Shield is also available through Golden Dragon Effigies.
    • Dark Chaos Vaults an now be crafted at the Chaos Core Crafter Workbench.
  • Yzzuli of the Honeybreeze can be obtained by collecting Egg fragments from bee enemies and then crafting the egg at the Dragon Crucible in the Hub.
  • The Dormant Lorekeeper Dragon Egg now deconstructs into 5 Lorekeeper Dragon Egg Fragments as opposed to 18 Xinzaya's Tokens.

Store
  • Hearty Party Pack 1 has arrived! Thanks to the charitable contributions made by players during Extra Life 2017, this pack contains an un-bee-lievable dragon, Yzzuli of the Honeybreeze, along with 2 costumes, 3 mounts, 1 dancepad, 8 allies, and 9 styles.
    • Trion Worlds, Inc. will donate $5,000 for every 700 units sold of Trove Hearty Party Pack 1, up to a maximum amount of US$20,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, August 7, 2018 through 11:59 pm PDT, September 4, 2018. This contribution is not tax deductible.
  • A disclaimer has been added during purchases of packs to remind players that collectibles are automatically unlocked on the purchasing account, and accounts that have already purchased included items will not receive duplicates.

Ice Sage Changes
  • The Ice Sage DPS has been increased to be more in line with the other classes in Trove. The Ice Sage's control over multiple enemies has also been improved and expanded. We have switched around the ultimate ability, 'The Big Chill' to make it more of the Ice Sage's normal kit rotation. We felt the ability to freeze muliple targets is unique to the Ice Sage, is a lot of fun and should be available for use more frequently.
  • Originally, Frozen Ward was designed to behave like a panic button for when things were not looking good for the Ice Sage. Because the shield lasted indefinitely and provided a DPS increase, it made this ability more of a requirement for the class (due to it lacking DPS overall) and less of a second chance at life.
  • While we have moved, 'The Big Chill' to the Ability1 button, we overhauled the way Frozen Ward works, moved it to Ability2 and have made this the class ultimate.
  • The Empowered Gem for the Ice Sage, "Pain Freeze" no longer replaces, 'Ice Crash' but now replaces the Basic Attack for the Ice Sage. We felt the way Pain Freeze was originally implemented was a bit too uncontrollable or RNG and didn't really support the existing kit or change the overall class gameplay in a way we were happy with, so it's been changed. The changes to Pain Freeze should help round out the class and support the existing gameplay without making the class gem a "must have" for the class.
  • Basic Attack
    • The damage of Basic Attack has been increased by 100% to a coefficient of 2.0
    • Projectile size increased by 100% (from 0.25 to 0.50 block size)
  • Ice Crash
    • The damage of Ice Crash has been increased by 17% to a coefficient of 4.5
    • Energy cost reduced from 20 to 15
    • Ice Crash now chills enemies like Basic Attack, slowing their movement speed for 3.5 seconds
    • Ice Crash now attempts to freeze lava blocks, creating water in the process
  • The Big Chill
    • The Big Chill has been moved to Ability1 and has been replaced by, "Frozen Ward" as the Ice Sage ultimate ability
    • Enemies frozen no longer delay damage but take damage immediately
    • The Big Chill now lasts 3.5 seconds
    • The Big Chill costs 40 energy
    • The Big Chill now has a 7s cooldown
    • Enemies now take damage over time while frozen
    • Initial damage has a coefficient of 3.0
    • DoT damage has a coefficient of 0.66
    • The Big Chill has a critical coefficient of 0.5
  • Frozen Ward
    • Frozen Ward has been moved to Ability2 as the Ice Sage ultimate ability, replacing, "The Big Chill"
    • Frozen Ward now lasts 6s
    • Frozen Ward costs 55 energy
    • Frozen Ward now has a 50s cooldown
    • Frozen Ward blocks incoming damage by 50% while active
    • Frozen Ward movement speed has been increased by 400%
    • Magic Damage is increased 100% while Frozen Ward is active
    • Attack Speed is increased 400% while Frozen Ward is active
  • Ice Sage Empowered Gem, "Pain Freeze"
    • Pain Freeze replaces the class passive, "Coldhearted" and Basic Attack
    • Pain Freeze basic attack chills enemies, slowing their movement speed. (Like the Ice Sage passive, "Coldhearted")
    • Pain Freeze allows Ice Sages to walk across ice without slipping. (Like the Ice Sage passive, "Coldhearted")
    • Targets hit three times with Basic Attack while "Pain Freeze" is equipped explode taking additional damage with a coefficient of 4.5
    • The first hit from Basic Attack now freezes targets for 1s
  • Ice Sage Sub-class Ability
    • All tiers of the Ice Sage sub-class shield now include:
      • Incoming damage reduced by 10% while active
      • Movement speed has been increased by +20
      • Magic Damage is increased 20%
      • Attack Speed is increased 20%

Leaderboards
  • Weekly Contest Leaderboards have been reorganized to put similar contests together.
  • The Vanguardian is now part of the Weekly Contest Leaderboard rotation.
  • The Items Deconstructed contest has been returned to the Weekly Contest Leaderboard rotation. Buying back items will decrement a player’s score on the leaderboard.
  • Weekly Contest Leaderboards are now on a 4 week rotation instead of a 5 week rotation. Each week there are now four Class PR Contests instead of three.
  • There is a new Bomber Royale Weekly Contest Leaderboard - Weekly Bomber Royale Damage Done. This contest rotates week over week with Weekly Bomber Royale Kills.
  • Weekly Contest Leaderboards for Class Power Rank now reward 5 Bound Brilliance at 5000+ Score and 3 Empowered Gem Boxes at 2500+ Score.

New Player Submitted Dungeons and Styles
  • New Luminopolis Neon City dungeon from RomyTheCarrot!
  • 20 player submitted Hat styles have been added.
    • Squashy Lid, a new Uncommon Hat style by Pumkmine!
    • Hi-Hat, a new Rare Hat style by Atlas_Sanchez!
    • Top Tuber, a new Epic Hat style by NoisyVenom!
    • Shallow Skilletry, a new Legendary Hat style by Mew2ian!
    • Expansive Mind, a new Relic Hat style by animationman!
    • Catnapping Kitty, a new Relic Hat style by Zoe!
    • Veiled Vices, a new Shadow Hat style by Gimbly!
    • Vulpine Beanie, a new Highlands Hat style by GadgetCAT!
    • Glinting Gallivanter, a new Highlands Hat style by Deimondou!
    • Tiny Shroom Topper, a new Undead Hat style by Carthago47!
    • Perky Penguin, a new Tundra Hat style by Pennry!
    • Mini Ice Sage, a new Tundra Hat style by Knightlock!
    • Posted Penguin, a new Tundra Hat style by VovKgr!
    • Heated Hound Hat, a new Dragon Hat style by Furrek!
    • Bandwidth Cap, a new Neon City Hat style by FlaminTNT!
    • Sensory Center, a new Neon City Hat style by GogestickCJ!
    • Wondrous Wanderer, a new Treasure Isles Hat style by HenrichVonRotenborg!
    • Conure Allure, a new Treasure Isles Hat style by Rajeeb!
    • Tropi-Cap, a new Treasure Isles Hat style by PillarAngel!
    • Boater's Bachi, a new Treasure Isles Hat style by HenrichVonRotenborg!
  • 25 player submitted Face styles have been added.
    • Horned Horror, a new Rare Face style by xRoBoTx!
    • Daring Devilry, a new Legendary Face style by Croissanti!
    • Visceral Visor, a new Relic Face style by Cauchemare!
    • Solitary Starhopper, a new Resplendent Face style by Keeneen!
    • Pallid Prowler, a new Resplendent Face style by Stermo!
    • Lupus Lunaris, a new Resplendent Face style by Keeneen!
    • Stark Darkness, a new Shadow Face style by Cauchemare!
    • Creeping Shadow, a new Shadow Face style by WackyRobert100!
    • Warm-Hearted Witch, a new Highlands Face style by Humpypants!
    • Vitreous Veil, a new Highlands Face style by Kvoor!
    • Gaze of the Golden King, a new Highlands Face style by taliar!
    • Cursed Contemplation, a new Undead Face style by zeky!
    • Squalling Specter, a new Undead Face style by DancingDragon!
    • Floral Façade, a new Fae Face style by Anzy!
    • Searing Spray, a new Dragon Face style by UEDTormentor!
    • Ashen Pallor, a new Dragon Face style by Cauchemare!
    • Kami's Contempt, a new Neon City Face style by AquaX2!
    • Micro-Monocle, a new Neon City Face style by Furebel!
    • Remote Stare, a new Neon City Face style by Cytorax!
    • Rebel Rider, a new Neon City Face style by DakotaSpine!
    • Luminous Legacy, a new Neon City Face style by Everscream!
    • Fishbowl Lens, a new Treasure Isles Face style by DakotaSpine!
    • Mellow Marshian, a new Jurassic Jungle Face style by GriffenL!
    • Purple Pacifier, a new Extra Life Face style by Ajo!
    • Good Goatee, a new Extra Life Face style by Woo!
  • 10 player submitted Melee styles have been added.
    • Plain Grain, a new Uncommon Melee style by vipility!
    • Diffused Shade, a new Epic Melee style by Kelshiso!
    • Hard Unlock, a new Shadow Melee style by OreoKirby!
    • Rapping Ribbit, a new Highlands Melee style by Billwilkens!
    • Cog Cleaver, a new Frontier Melee style by Stedms!
    • Pumpkin Overgrowth, a new Undead Melee style by ZangetsuT!
    • Heretic Hatchet, a new Dragon Melee style by Stedms!
    • Dragonkin Divider, a new Dragon Melee style by Draganaur!
    • Hardlight E-Razor, a new Neon City Melee style by Cicasajt!
    • Daimeownt's Decree, a new Neon City Melee style by Stedms!
  • 41 player submitted Gun styles have been added.
    • Heavy Hydroblaster, a new Rare Gun style by Eagleyley!
    • Serum Syringe, a new Rare Gun style by GuyDude1337!
    • Lippy Stickler, a new Epic Gun style by AdamantSpartan!
    • Raspberry Roaster, a new Legendary Gun style by Linneul!
    • Azulian Spitfire, a new Relic Gun style by KobayashiMaru!
    • Glim Grapple, a new Relic Gun style by NinkPT!
    • Frondly Fire, a new Shadow Gun style by NovusNX!
    • Slavering Sandworm, a new Frontier Gun style by Tormental!
    • Remote Rockdrill, a new Frontier Gun style by LaFreakki!
    • Metal Macawdmiral, a new Frontier Gun style by Praedon!
    • Soul Centrifuge, a new Undead Gun style by RikaSigma!
    • Skeletaser, a new Undead Gun style by thelunarfox75!
    • Freezefoamer, a new Tundra Gun style by Mysandwich!
    • Freezing Fangbuster, a new Tundra Gun style by NeoXenon!
    • Glacial Cannon, a new Tundra Gun style by Darkboy1010!
    • Fae Asparagun, a new Fae Gun style by KuestVire!
    • Volcano Vacuum, a new Dragon Gun style by DancingDragon!
    • N-Charged Needler, a new Neon City Gun style by ToriE!
    • Chemical Quadbarrel, a new Neon City Gun style by Zungry!
    • Magnetronic Manipulator, a new Neon City Gun style by ExtrysGO!
    • Viridium Velosieger, a new Neon City Gun style by Darkmight242!
    • Magnacoil Magnum, a new Neon City Gun style by Elthen!
    • Triple Turbolaser, a new Neon City Gun style by Enjoyneering!
    • Solid-State Deriver, a new Neon City Gun style by TheGoldenBucket!
    • Protoplasmic Drill, a new Neon City Gun style by Shellcat!
    • Vulcannon Mk. V, a new Neon City Gun style by Volgaria!
    • Strawbully Shotgun, a new Candy Gun style by exone!
    • Purpurine Piestole, a new Candy Gun style by Lennyways!
    • Strawberry Gum Gun, a new Candy Gun style by Stermo!
    • Blueberry Chocone, a new Candy Gun style by BlazzenOnthaKayyak!
    • Sunreach Sniper, a new Radiant Gun style by Ketchi!
    • Brightblade Baselard, a new Radiant Gun style by magicbat!
    • Sun Popper, a new Radiant Gun style by thatsea251!
    • Aurion Ascender, a new Radiant Gun style by Lordaloa!
    • Bronzed Bulleteer, a new Treasure Isles Gun style by MadMalGuy!
    • Meteor Matchstick, a new Jurassic Jungle Gun style by Bart!
    • Thunderclaw, a new Forbidden Spires Gun style by Jedimario!
    • Yin Bang, a new Forbidden Spires Gun style by Dodger7777!
    • Pyrotechnics Package, a new Forbidden Spires Gun style by GuyDude1337!
    • Long Long, a new Forbidden Spires Gun style by JupeFin!
    • Porky Pew-Pewer, a new Extra Life Gun style by Highlancer54!
  • 8 player submitted Bow styles have been added.
    • Fletch Ringer, a new Epic Bow style by Legodriel!
    • Tinder Twig Bow, a new Frontier Bow style by BasicEgg!
    • Webwing Witchbow, a new Undead Bow style by KinoyoK!
    • Idle Vocalizer, a new Neon City Bow style by GadgetCAT!
    • Goat'Guud's Gatling Bow, a new Candy Bow style by Zilten!
    • Orange Slayer Cake Slice, a new Candy Bow style by forenmagra!
    • Masted Bow, a new Treasure Isles Bow style by Rossaroni!
    • Whirling Windwheel, a new Forbidden Spires Bow style by Squiddy_101!
  • 19 player submitted Staff styles have been added.
    • Love-Laced Counting Rod, a new Resplendent Staff style by Caspersaur!
    • Shandri's Shardwand, a new Resplendent Staff style by Kive10!
    • Classy Key, a new Shadow Staff style by OreoKirby!
    • Phased Cadence, a new Shadow Staff style by Lurax!
    • Lightless Lapse, a new Shadow Staff style by OreoKirby!
    • Unseemly End, a new Shadow Staff style by Zlender02!
    • Chloromancer's Corsage, a new Highlands Staff style by IIEERRAA!
    • Frontier Spring, a new Frontier Staff style by Shmebulock666!
    • Desert Dowser, a new Frontier Staff style by Sailor_Hatan!
    • Steam Wizstle, a new Frontier Staff style by Thenqwe!
    • Darkshroom Dweomerant, a new Undead Staff style by Devilswarchild!
    • Starcaller Standard, a new Tundra Staff style by BorgoMadonno!
    • Toothy Totem, a new Fae Staff style by Jrlegoman!
    • Lava Lake Paddle, a new Dragon Staff style by UnikGod!
    • Horned Hexstaff, a new Dragon Staff style by Demirion!
    • Faith's Flamebearer, a new Dragon Staff style by Geoff!
    • Smoldering Surprise, a new Dragon Staff style by FiannaTiger!
    • Serpent's Spark, a new Dragon Staff style by snake_bumble!
    • Beholden Balecaster, a new Dragon Staff style by Jeranydus!
    • Portable Portalizer, a new Neon City Staff style by MasterFader!
  • 39 player submitted Spear styles have been added.
    • Faithful Facemelter, a new Epic Spear style by Zurcio!
    • Winged Goad, a new Legendary Spear style by Laegh!
    • Subdued Sunspear, a new Relic Spear style by RazorousTheRogue!
    • Prime-Pronged Piercer, a new Relic Spear style by Croissanti!
    • Shining Seraph, a new Resplendent Spear style by LordAlora!
    • Aurym's Allegory, a new Resplendent Spear style by Vadosk!
    • Seized and Deceased, a new Shadow Spear style by MoFenrir!
    • Star Darkener, a new Shadow Spear style by OreoKirby!
    • Bonkers Bonker, a new Shadow Spear style by Zsword!
    • Harbinger Halberd, a new Shadow Spear style by PhotonMuffin!
    • Tentacular Trident, a new Shadow Spear style by Vadosk!
    • Dread Darkcandle, a new Shadow Spear style by Vadosk!
    • Siranjar's Last Wish, a new Highlands Spear style by Spirare!
    • Spiked Sunmace, a new Highlands Spear style by PolacekX3!
    • Telescoping Tine, a new Frontier Spear style by MCCrash!
    • Rancor's Rune, a new Undead Spear style by Fcois_ini83!
    • Hangnail Hook, a new Undead Spear style by superdog71!
    • Ceaseless Stricture, a new Undead Spear style by LongInteger!
    • Slush Pylon, a new Tundra Spear style by BiBinca!
    • Galenor's Scalance, a new Tundra Spear style by Kryssot!
    • Frozen Envy, a new Tundra Spear style by zJustSimple!
    • Green Glaivelle, a new Fae Spear style by Twiglest!
    • Bine Billhook, a new Fae Spear style by Mon1erca1!
    • FyrFalkan, a new Dragon Spear style by Jupefin!
    • Torchentine, a new Dragon Spear style by Evilagician!
    • Radiating iRod, a new Neon City Spear style by Dexical!
    • Khangyar of Fervor, a new Neon City Spear style by Twiglest!
    • Lightcasting Luminlance, a new Neon City Spear style by Everscream!
    • Neon Needle, a new Neon City Spear style by Galahad07!
    • Buggy Botzapper, a new Neon City Spear style by Tomborius!
    • Song of Sanctuary, a new Radiant Spear style by vadosk!
    • Sunsheen Spear, a new Radiant Spear style by PolacekX3!
    • Sunshimmer, a new Radiant Spear style by Praedon!
    • Bitone Beak, a new Treasure Isles Spear style by Praedon!
    • Bait and Stitch, a new Treasure Isles Spear style by EdgeG!
    • Teeny Pterodactyl, a new Treasure Isles Spear style by BillWilkens!
    • Brand of Banishment, a new Forbidden Spires Spear style by Jupefin!
    • Dissident Dragontongue, a new Forbidden Spires Spear style by Kentuky!
    • Jadeleaf Janga, a new Forbidden Spires Spear style by Zsword!

Additional Updates
  • Made many server optimizations and reduced the amount of data sent back and forth between the client and server. This will moderately reduce lag.
  • An option to make cornerstones undamageable by bombs and abilities has been added to the Miscellaneous tab under Settings.
  • Added an option in the Miscellaneous tab under Settings to set the minimum rarity of gear that will be picked up when holding the Loot hotkey.
  • The +50% Crystal Gathering Potion now increases Crystal drops by 50% from Crystal Pinatas, Lesser and Greater Crystal Caches.
  • A sort button has been added for personal chests and inventory.
  • Players can now pick their displayed name colors from a list of earned colors. This list can be accessed next to the name on the character sheet.
  • There is now a toggle on the box opening UI that allows players to open chests until a rare result occurs.
  • The Geode Hub now has a map.
  • Reduced the time it takes for cave critters to reward the player with Lesser Crystal Caches by approximately 75%.
  • Opening the Collections panel from the Character Sheet will now default to "Show Favorites" instead of "Hide Uncollected". If no Favorites are assigned for a given category, it will fall back to show all the collected items instead, as it did before.
  • The Marketplace now has a Resell option.
  • Camera distance will now be saved when switching between worlds.
  • Fixed an issue where the Dino Tamer ultimate would sometimes get stuck.
  • Damage numbers have been added to the Faerie Dance ability for Fae Trickster.
  • Fixed an issue preventing Za’hadeen from working with the Fae Trickster Subclass ability.
  • Tweaked the damage size for Vanguardian ranged attacks.
  • 30 enemy Cursed Skulls have been altered to spawn in three waves of ten creatures versus the old method of spawning six waves of five creatures.
  • The loot collector will now also include items in the currency inventory.
  • Items in the currency inventory should no longer deconstruct in to 100 glim.
  • The scroll speed for merchant stores has been increased.
  • Looting equipment while in Build Mode will no longer auto equip the item.
  • The error message received when attempting to equip a gem with an already equipped effect is now more accurate.
  • Plants will now grow in any season.
  • A Chocolate Sponge has been added to the top tier of Gardening. Note that Chocolate blocks are not required for any plant.
  • Water can no longer destroy anti-gravity blocks.
  • Fixed a typo for the Hoarfiend Hornbow.
  • Messages about receiving 0 Geode Mastery should no longer be displayed.
  • Fixed an issue where the skybox flickers when changing zones.

The post is quite long, so we won't preview it right now. Show

New Class - Vanguardian
  • Swooping in to the spotlight, the Vanguardian’s here to save the day!
  • The Vanguardian packs a punch with new Fist weapons and always comes out swinging.
  • Punch or pew - the ability to switch between ranged and melee controls the fighting space.
  • Go KAPOW your way to victory – it’ll be super, just sayin’.
  • This potent punching powerhouse can be crafted with in-game resources on the Resistor workbench.
  • A Badge has been added for unlocking the Vanguardian.

Luminopolis
  • A new sub-biome has been added to Neon City – Luminopolis!
  • A colorful cityscape, Luminopolis is being conquered by the Amperium led by Ampress C455-Andra.
  • The Resistors are fighting back against the Amperium, constructing new points of interest in Luminopolis. Called Outposts, here players can find Resistor Workbenches and take Outpost Adventures. Up to 3 Outpost Adventures can be in progress at a time and up to 20 can be completed in a day.
  • Hoshizora, Luminary of Hope and Rhom-10, Dissent’s Roar are two new Ancestral Dragons who’ve come to join the battle (and ride the rails.)
  • Assist the Resistors by attacking the Amperium and gain valuable new resources like Plasmium and Sentience Shards.
  • The Neon City Scrap Case is a new box that can drop from NPCs and chests in Neon City and Luminopolis, containing commonly found materials to the region.
  • Use these new resources at the Resistor Workbench to craft the new Vanguardian class, 14 new allies, 7 new mounts, the Windtunnel Wings, 5 new tomes, 18 new frameworks, and a +50% Adventurine potion. There are also 11 new costumes – a Kami-themed costume for the Dino Tamer, an Amperium-themed costume for the Neon Ninja, 2 costumes for the vanguardian, and 7 Resistor-themed costumes for the Knight, Gunslinger, Boomeranger, Revenant, Tomb Raiser, Vanguardian, and Pirate Captain.
  • A terraformer for Luminopolis can be crafted from the Worldspring bench or the Resistor Workbench.
  • Robot NPCs are now healed while standing in plasma.
  • Those blocks you found while lasermancing in Luminopolis are totally intended. You'd best keep it a secret.

Rampages
These bosses are designed to be more along the lines of "large aggressive pinatas" and less along the lines of "#1 WORLD FIRST BEST TROVE 2018." We're aware they will be bullied, trapped, and poked fun at but so are they. It's intended that their HP system will make some classes more competitive than they are in the existing meta.
  • A new challenge appears!
  • Find and fight the invading Gigastormers in Luminopolis – whether it’s a Titanic Tentakiller, a Trojan Propagator, or a proxy of C455-Andra herself.
  • Gain a Sentience Shard daily for participating in a Rampage.
  • Rampages have 3 stages, each of which grant a Lesser Neon Cache.
  • Lesser Neon Caches contain Flux, Plasmium, Charged Circuits, Logic Loops, Memory Matrixes, and rarely fragments for Rhom-10 or Hoshizora.
  • Several Badges have been added for completing Rampages.
  • Rampage Challenges Completed has been added to /stats.

Beacons
  • Beacons are a new craftable item that allows players to summon Gigastormers to their club worlds for a bloc beatdown.
  • Each Beacon summons a specific Gigastormer and can be crafted on the Resistor workbenches in Luminopolis.
  • Beacons are not tradable, and can only be thrown in a club world by the club’s members.
  • The player who throws a Beacon always receives a Sentient Shard when the Beacon is thrown. When the Gigastormer is defeated, the thrower and up to 7 other players will receive 1-3 Neon City Scrap Cases.

Beacon of Heroes Fixture
  • A new Utility Fixture has been added – the Beacon of Heroes.
  • The Beacon of Heroes requires a level 4 Club. and has several benefits:
    • Allows Yoshimi to spawn at the Rally of Heroes
    • Increases Glide, which allows for longer flights but does not increase speed
    • Increases Plasmium drops from Neon City NPCs
    • A Spotlight Selector, allowing clubs to choose between several spotlight beams
  • Yoshimi is a new RARE Adventure NPC (Hero) who:
    • Visits for 24 hours and costs 250 Clubits to remove
    • Sleeps for 1 hour every 6 hours and costs 25 Clubits to remove
    • Grants Luminopolis adventures
    • Partially replaces Neologus the Robot Overlord’s chance to spawn
  • Level 1 of the Beacon of Heroes costs 900 Clubits, requires 135 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 105
    • Provides an additional 5% chance for Plasmium drops
    • Has 4 options for spotlight beams
  • Level 2 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 110
    • Provides an additional 10% chance for Plasmium drops
    • Has 8 options for spotlight beams
  • Level 3 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi now has 75% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed, while Neologus has 25%)
    • Increases Glide to 120
    • Provides an additional 15% chance for Plasmium drops
    • Has 12 options for spotlight beams

Welcome Screen
  • A new welcome screen has been introduced. This new version will appear on login and is still accessible through the Navigation Menu and existing hotkeys.
  • This new version still displays all the relevant daily information, but in a smaller form and featuring animated models for the Chaos Chest and Radiant Dayspring rewards.
  • The new Welcome Screen only shows the current Daily Bonus, with a preview for the next day’s Daily Bonus. Access the new Daily Bonus rotation by selecting Learn More on the Daily Bonus section.

Daily Bonus Changes
  • The existing Daily Bonuses have been replaced by entirely new daily bonuses.
  • Monday is now Shadow Day – this elevator isn’t stopping until it gets to the top floor. (Although a few extra rounds of Shadow Hydrakken never hurt anybody.)
    • Non-Patrons receive:
      • Double key fragments
      • Double shadow shards
      • Double Titan Souls
      • Double Lunar Souls
    • Patrons receive:
      • Triple key fragments
      • Triple shadow shards
      • Triple Titan Souls
      • Triple Lunar Souls
  • Find a tractor, equip a mining hat, and bait a hook, because Tuesday is Gathering Day.
    • Non-Patrons receive:
      • Double Radiant Shards
      • Double gardening materials gained on harvest
      • Double ore drops
      • Double fishing speed
    • Patrons receive:
      • Triple Radiant Shards
      • Triple gardening materials gained on harvest
      • Triple ore drops
      • Triple fishing speed
  • Wednesday just got a whole lot shinier as Gem Day.
    • Non-Patrons receive:
      • Double Gem Box drops
      • Dust costs for gem upgrades are reduced by 10%
      • Up to 3 Lustrous Gem Boxes can drop from dungeons – this new box has a chance to drop gem dust of any color, a Gem Focus, or a Contained Chaos Spark
    • Patrons receive:
      • Triple Gem Box drops
      • Dust costs for gem upgrades are reduced by 20%
      • Up to 6 Lustrous Gem Boxes can drop from dungeons
  • Call out the menagerie of mounts and stay on the move, because Thursday is Adventure Day.
    • Non-Patrons receive:
      • 50% more Adventurine
      • Double the chance of finding Adventure Boxes
      • Double the chance of finding Talismans
    • Patrons receive:
      • 100% more Adventurine
      • Triple the chance of finding Adventure Boxes
      • Triple the chance of finding Talismans
  • Friday certainly won’t drag on, since it’s now Dragon Day!
    • Non-Patrons receive:
      • Double the Dragon Coins from Challenges
      • Double the Lesser Dragon Caches from Challenges
      • Double the chance of finding Dragon Fragments
    • Patrons receive:
      • Triple the Dragon Coins from Challenges
      • Triple the Lesser Dragon Caches from Challenges
      • Triple the chance of finding Dragon Fragments
  • Keep a level head on Saturday, which is still XP Day with a few new additions.
    • Non-Patrons receive:
      • 50% more Adventure Experience
      • 50% more Club Experience
      • 50% more Arena Win Experience
    • Patrons receive:
      • 100% more Adventure Experience
      • 100% more Club Experience
      • 100% more Arena Win Experience
  • When it’s raining flux on Sunday, let it rain because it’s Loot Day.
    • Non-Patrons receive:
      • +100 Magic Find
      • Double the chance to find Flux Artifacts
      • Increased Chaos Chest drops
    • Patrons receive:
      • +200 Magic Find
      • Triple the chance to find Flux Artifacts
      • Increased Chaos Chest drops

Store Updates
  • New additions to the Store:
    • The Vanguardian Pack and Vanguardian Super Pack have landed!
      • The Vanguardian Pack contains the Vanguardian class, the Windtunnel flying effect, a Vanguardian costume, 2 Terraformers, and 10 Sentience Shards
      • The Vanguardian Super Pack contains everything in the Vanguardian Pack, plus another Vanguardian costumes, 18 more Terraformers, the legendary Amperium A.I. tome, and a whopping 10101 credits.
      • An upgrade pack will be available for players who have purchased the Vanguardian Pack and wish to upgrade to the Vanguardian Super Pack.
    • The Amperium Dragon Pack has arrived to amp up Luminopolis adventures! Contains a tradable dragon egg for Rhom-10, Dissent’s Roar along with 10 Greater Neon Caches, 3 Beacons, the Wattaro Complex recipe and framework, and a 50% Adventurine Potion.
    • The Resistor Dragon Pack has appeared to increase the capacity for resistance! Contains a tradable dragon egg for Hoshizora, Luminary of Hope along with 10 Greater Neon Caches, 3 Beacons, the Blockatomi Tower recipe and framework, and a 50% Adventurine Potion.
    • Greater Neon Caches are now available in the store on the More tab! Get valuable Neon City crafting materials, Beacons to summon gigantic Gigastormers, or (rarely) tradeable allies, mounts, and costumes. Buy 33 and earn a Flashing Neon Cache, which always contains a rare result from the Greater Neon Caches!
    • A club name changer item is now available on the More tab in the store, allowing Club Presidents to rename their club.
  • Disaeon the Immortal
    • Disaeon the Immortal is now available for FREE to all players who have purchased any real world currency pack!
    • Disaeon has been moved from Legendary Dragons to Ancestral Dragons.
    • Disaeon has been removed from the Dragon Effigy.
    • A new Dragon Effigy will be sent out after Heroes is live to all players who previously used a Dragon Effigy to unlock Disaeon the Immortal.

Urmhalit the Unforgiven
  • Players who are opted-in to receive emails will now attract a new and fantastic friend: Urmhalit, the Unforgiven.
  • This stats-granting mastery-less dragon will fly in to Collections as long as opted-in status is maintained.
  • For console players, this involves associating an email address to your Microsoft or Sony account.
  • For further information, https://support.trionworlds.com/hc/e...orlds-Account-

Dracolyte Updates
  • Basic Attack/Flamethrower
    • The diameter of the Flamethrower basic attack has been increased in size by 100% which is half of one block.
    • The length of the Flamethrower basic attack has been increased in size by 18% which is one whole block.
    • Flamethrower basic attack will now convert slippery ice blocks into "charred" blocks for a short time, removing their slippery nature.
  • Spit Fire
    • Dracolyte familiar now charges twice as fast.
    • Spit Fire projectile speed has been doubled.
  • Burnt Offering
    • Dragon Idols now detonate after 6s (versus simply despawning).
    • Dragon Idols now detonate after two hits (versus four, previously).
    • The throwing distance for Dragon Idols has been increased slightly.
  • Avatar of Flame
    • Flamethrower attack while in Dragon form now does 100% more damage.
    • Magic Damage is increased by 50% while in Dragon form.
    • Health regen is increased by 300% while in Dragon form.
  • Burning Ward changes:
    • Dragon Idols now spawn a Dracolyte minion 100% of the time.
    • Without heals, Dracolyte minions live for 13s.

VFX Culling
  • VFX that are less important will now be hidden when there are a lot of particles in the camera’s view.
  • General priorities go as follows:
    • High – VFX associated with the character or with enemies (for example, abilities)
    • Medium – VFX associated with the environment (for example, torches)
    • Low – VFX associated with other players (except in Battle Arenas, where this is High)

Expertise Threads
  • Anyone who reaches character level 10 will trigger the Shadow Escalation thread, which teaches about the Shadow Tower and rewards great prizes including the Giant Shadow Panda! Players who have already completed this when it was an Event will not see this new Expertise series.
  • Acquiring a Tome (as an Item), will start a short series of Adventures that explain Tomes. The culmination of this adventure is the Corn Rollio mount. Of course!

LED Blocks
  • 10 new color combinations that swap between 2 colors have been added to the LED Blocks.
  • These preserve the existing LED Block transition behavior. For example, interacting with a color changing Persistent LED Block will transition it to Off, not swap the colors.

Streamer Dream Allies
  • 33 new allies have been added in 2 new Streamer Dream boxes, the Streamer Dream 2 and the Streamer Dream 3.
  • Each of these unlocks allies in their respective Collection category.

New Dungeons
  • New Frontier Dungeon from Frokly!
  • New Treasure Isles Dungeon from BlueMango10!
  • New Fae Dungeon from stedms!
  • New Forbidden Spires Lair from RiftPhoenix!
  • New Forbidden Spires Dungeon from Pennry!
  • New Forbidden Spires Dungeon from Screamheart!

New Battle Arena Maps
  • 5 new maps from Xandllu!
  • 2 new maps from EMPI!
  • 2 new maps from Nuxus1!
  • A new map from MissPixel, DrNinja, and Tralaxx!

Additional Updates
  • Level 30 costumes have been added for all classes. Players that have previously reached level 30 will have these costumes unlock automatically when they next log in after the update.
  • Reduced the size of the game download.
  • Fixed some issues that could decrease server stability over time.
  • Improved some server performance and made several client side optimizations.
  • Fixed a crash that could be caused when changing worlds.
  • Flux costs have been reduced for Crafting a Builder's Focus to perfect your gems (Rough, Superior, and Precise).
  • Adventurine will now display what amount is being granted as a bonus.
  • Adventures that require kills no longer give additional credit for killing any clones spawned by the target NPC.
  • The Pirrot Revenge Club Adventure now has a 100 kill count (was 30).
  • The Adventure NPC Dracantes now correctly sends players to Treasure Isles OR Lost Isles to complete his adventures.
  • A Dragon Crucible has been added above ground in the Hub.
  • Turtle-riders rejoice! The Turtle Tank and Topiary Terrapin now are correctly affected by the Knight's Move Speed enhancing subclass ability.
  • If a Coin Collection or Race challenge time period ends while you are in the middle of the minigame you can now still get the proper rewards.
  • (PS4 Only) You can now invite players with a dash in their profile name to your club via the Club UI menu.
  • (PS4 Only) Fixed a crash that could occur when entering to much text into the virtual keyboards.
  • Gather 3 Trovian dungeons now show up as separate icons on the map.
  • Club fixtures now show up on the map.
  • Shores of Everdark biomes now have their own icon on the map.
  • The VFX for air blocks and rally blade towers have been optimized and are noticeably different.
  • Audio cue for Gunslinger's subclass "Rain Destruction" should no longer spam when going up steps.
  • Fixed an issue that could cause the XP Earned This Week contest to reset particularly high scoring progress.
  • Fixed a bug where Knight took way too much redirected damage with Iron Will.
  • Fixed a bug where the client could crash while donating clubits to a Club Vault.
  • Fixed a bug where fixtures get cut off when placed near the top of the world.
  • The Moonwing badges will no longer claim to grant Lunar New Year Dragon Spirit as a reward.
  • Fortras and Albairn now grant 30 power rank.
  • Potentially fixed the rare Double Experience Potion ending too early issue.
  • The Double Experience Potion icon should now continue to update without requiring changing worlds.
  • The UI for Shadow Towers will now default to the current difficulty when opening in the Shadow Tower.
  • The Very Fishy Wall Trophy now has now returned from his sabbatical, and can be very rarely found as a world drop.
  • Fixed an issue where attempting to purchase inventory slots could cause a crash.
  • Fixed an issue where Shadow Tower portals appear on the ground after being destroyed despite returning straight to the inventory.
  • Fixed an exploit that allowed enemy clones to drop loot.
  • (Xbox and PS4) Added the Display Club Name checkbox to the Settings > Social menu.
  • Clubs can now specify what ranks are allowed to speak and listen in the club chat channel.
  • Re-ordered the club permissions list to have similar permissions next to each other.
  • Added explanation dialog when low rank club members try and fail to pay rent.
  • Drops of Chaos Chests now activate a VFX.
  • Fixed camera jitter that appeared while using some mounts, including the Frolicksome Fox Spirit.
  • Modifed the Stay Classy Badge Tooltip text to better explain the requirements.
  • Fixed a bug causing the Stay Classy Badge to not properly unlock.
  • Terraformers can now stack.
  • The Old Boot is now stackable. A new item can now be fished up, the Ancient Boot, which is completely useless, as the Old Boot was once intended to be.
  • Fixed an issue that could cause the selection highlight to disappear in the Gem Forge.
  • The Neon Throne item that comes from Chaos Chests and the Chaos Core Crafter now acknowledges its post theft identity, and now correctly describes itself as a Purloined Powerseat.
  • Unused Tether hotkey removed from Settings.
  • The View button now works in the Settings > Miscellaneous menu.

The post is quite long, so we won't preview it right now. Show

Known Issue
  • A change in this patch will prevent purchasing more than one of any item that unlocks a collection, even if that item is tradable. This will affect the Treasure Isles merchants along with Saltwater Sam in the hub. A fix is already in progress and will be released as soon as possible.

New Player Login Rewards
  • Players now get a new bonus item every day for the next 7 days they log in, ending in a Golden Chaos Chest. Find the new icon in the lower-left side of your screen the first time you login each day.
  • Patrons will receive an additional flux bonus with these rewards.

Store
  • The Square Necessities Pack is now in the Store! Containing a flying griffon, wings, and an ally, a framework, 7 styles and a host of useful items, it’s a fantastic addition to anyone’s collection.
  • Tomes in the Store now precisely match the name of the item you actually receive.

Club Updates
  • Only the first 30 enemies killed from a cursed skull will count towards Adventures or Events.
  • Increased Adventurine rewards for Adventures from the Rally of Heroes fixture based on the rarity of the Hero giving the Adventure. The amount of increase is: Uncommon - 10%, Rare - 25%, Epic - 50%, Legendary - 100%
  • Placing a Repose of Heroes fixture no longer prevents Boothilda or Davey Drowner Heroes from spawning.
  • Editing a member’s permissions no longer resets the sorting being used for the member’s list in the Club UI.
  • Updated the text in the Adventure section of the Club UI to be more accurate when a slot is empty.
  • Updated the Travelling Club Merchant Fixture bonus to require rent.
  • The world map now displays the club name even if you are not part of that club.
  • Fixed a crash that could occur when trying to upgrade a fixture after changing Primary Clubs.
  • Collecting Clubits from the Travelling Merchant fixture will now appear in the Club log.
  • Fixed an issue that could cause a player’s primary club to reset.
  • Fixed a client crash that could occur in the Adventures tab on the Club UI.
  • Club Power Rank Leaderboard should now always populate, rather than only the week after a patch.

Additional Updates
  • Stun duration in PVP has been reduced because crowd control effects on players are not fun.
  • The Racing Raptor should now be extinct from Chaos Chests.
  • Destroying signs should now give the sign back.
  • Dino Tamer pets now despawn when changing classes.
  • The effect, 'Fae-go my Ego' on the Fae Trickster Empowered Gem will now refresh the stacks if the Fae Trickster takes no damage for two seconds.
  • Power rank requirements in the Trovian Atlas are now colored red when not met.
  • The Consecutive Days Logged In Badge should now display progress correctly again.
  • Headhunters rejoice! The Hydrasnek Trophy has been found inside the Shadow Hydrakken vaults!
  • Acid blocks now block health regeneration again.
  • Cinnabar now drops on the Chaos Chest common loot table.
  • Added better messaging when login fails.
  • Text in the Barber Shop should no longer flicker.
  • Being disconnected while fishing will no longer consume the lure.
  • Text on the "Go Shopping" Adventure in the Golden Thread has been clarified; any purchase (for cubits, of a free item... anything!) will satisfy this Adventure, not just claiming the Free Class Coin. This was always so but the text was misleading.
  • The “Seasonal” category under Collections > Mounts has been renamed to the “Pinata” category to more accurately reflect the mounts in the category.
  • Updated Subclass vfx and sounds to only trigger when swapping instead of also triggering when changing worlds.
  • Fixed an issue that could prevent the Battle Level tab on the character sheet from scrolling properly.
  • Fixed an issue where, for non-English language players, Chaos Chests were incorrectly using the rare pause delay for all items.
  • Removed the extraneous leaderboard for the Dungeons Completed Weekly contest. This leaderboard will now correctly appear in rotation instead of every week.
  • Wildflower Warlock and Hiveoponic Horticulturist Chloromancer costumes now show models for the Class Gem's Green Gatling.
  • Fixed some bad geo on the Floating Tutti Fruitsicle mount.
  • Fixed some bad geo on the Chloromancer’s Spiteful Spikelayer costume’s right foot.
  • Fixed an issue with the transparency of Blizzard Behemoth's middle right wing.
  • Onbari’s wings should have flames instead of blocks when jumping or gliding.
  • Fixed the back left foot of the Kami Llami mount.
  • The distinctive pattern for Baesmuth’s prints now show clearly.
  • The hammer on the Frosty Workbench should no longer float.
  • Fixed the feet on the Hexflame Harrier.
  • Fixed some blocks that were failing to glow on the Chromatic Key Pad.
  • The centering of the Smoky Fox Spirit trophy has been adjusted.

The post is quite long, so we won't preview it right now. Show

Adventures Window
  • The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
  • Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
  • All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
  • The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Frameworks
  • Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
  • The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
  • The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
  • Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
  • Blocks that overlap where a Framework are placed are dropped as loot.
Forbidden Spires Biome
  • The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
  • A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
  • New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
  • A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
  • Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
  • Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
  • The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Tethering [Public Evaluation]
  • Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
  • To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
  • By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
  • XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
  • Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
  • Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
  • We're aware that there may be concerns about how loot (and not experience) is distributed as a result of two different tethers competing over a lair/dungeon boss chest. In some cases, the first tether was able to disarm the chest and collect loot before any members from the secondary tether could damage the chest. Tethering is still in the "Public Evaluation" phase at the release of the Adventures expansion so it's highly likely this will change, or tethering will be removed, as a result of live feedback on this topic.
Mastery
  • Mastery rewards have been extended past Mastery Rank 300.
  • The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
  • Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
  • New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
  • New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
  • The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
  • Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
  • There’s no longer an extra chaos factor granted for being at Mastery cap.
  • The bonus damage from each Mastery level has been reduced from .2% down to .15%
  • New rewards include:
    • Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
    • Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
    • Several framework recipes, which together can be used to build golden castle walls
    • New tomes that grant gem dust once a week
    • New mounts, allies, fishing rods, boats, auras, and more!
Leaderboards
  • The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks.
  • New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
  • A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
  • A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
  • A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
  • The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
  • Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
  • The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Trophies, Badges, and Achievements
  • New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
  • These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
  • (PC only) Steam achievements have now been added to Trove.
Store
  • New additions to the Store:
    • The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
    • The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
    • The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
    • The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
    • The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
    • Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
    • A six-pack of Ninth Lives for all those gem leveling needs
  • Many mounts, wings, magriders, and costumes are now cheaper on the Store!
  • The Essentials Pack will be retiring from the store at the end of November! The Wings of the Phoenix will be available for direct purchase. (The other items will be available again in some other fashion.)
  • The price of patron has been reduced across the board.
  • Patrons now additionally earn 33% extra Adventurine.
  • The Deals tab of the Store has been reordered to better display all the free products first.
  • Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
  • Chaos Coins no longer drop from Chaos Chests.
  • Patron Points have been renamed to Loyalty, but their functionality remains the same.
  • Radiant Sovereigns no longer drop from Boons.
  • The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
  • Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
  • Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
  • (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
  • (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Luxion of the Golden Hoard
  • Luxion of the Golden Hoard has been spotted heading towards the hub.
  • Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
  • Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Dragons
  • 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
    • Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
    • Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Knight Updates
  • The basic melee attack for the Knight can now hit NPCs one block above or below
  • The Basic Attack for the Knight now does 117% more damage
  • Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
  • Smash energy cost has been reduced by 50%
  • Smash no longer has a knockback
  • Smash no longer has a stun effect
  • Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
  • Charge now does 22% more damage
  • Charge now does damage when passing enemies
  • Charge now applies a taunt to all NPCs effected by the ability
  • Charge now applies a 1s stun to all targets that take damage
  • Iron Will energy cost has been reduced by 50%
  • Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
  • Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
  • Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
  • Spirit Squire Class Gem Changes:
    • Cooldown time has been removed
    • No longer slows down the Knight when used, allowing for greater freedom of movement
    • Energy cost has been reduced
Radiant and Stellar Rings
  • Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
  • New Ringcrafting Recipes:
    • Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
    • Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
    • Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
    • Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
  • Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
  • Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
  • Rings can no longer be erroneously added to the forge.
Plasma Fishing
  • Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
  • Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
  • All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
  • Fish are now unlocked by default in the Loot Collector.
Early Game Changes
  • There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
  • New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
  • The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
LED Blocks
  • A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
  • These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
  • Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
  • Short Interval LED blocks transition between On and Off every 1 second.
  • Long Interval LED blocks transition between On and Off every 3 seconds.
  • LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
  • LED blocks can be crafted on the Cube Converter.
Music Note Blocks
  • Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
  • If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
  • When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
  • Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
New Dungeons
  • New Shadow Tower dungeon from Frokly!
  • New Frontier Lair from Tobstarrix!
  • New Frontier Lair from Frokly!
  • New Frontier Lair from Xegor!
  • New Radiant Lair from blahblahbal!
  • New Highlands Dungeon from Evilagician!
  • New Treasure Isles Dungeon from Pennry!
Additional Updates
  • Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
  • Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
  • Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
  • The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
  • The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
  • Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
  • Fixed a crash that could occur when using /joinme while changing worlds.
  • There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
  • Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
  • Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
  • The stats on the Clownish Kicker dev ally have been nerfed. Sorry, Morticus!
  • Attempting to claim an item without inventory space will now display an appropriate error message.
  • Fishing under the influence of Lunacy will no longer leave the player in a bad state.
  • Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
  • Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
  • Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
  • There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
  • Minigames now display a timer before they start rather than a “Waiting for Players” message.
  • Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
  • Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
  • Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
  • Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
  • The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
  • The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
  • Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
  • Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
  • The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
  • Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
  • Using a class coin now swaps to the newly unlocked class.
  • Purchasing a class in the store will now swap to the newly unlocked class.
  • The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
  • Added 3 more speed settings for magrails.
  • The Sky-High Pancake Stack ally now has stats.
  • The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
  • Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
  • The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
  • Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
  • Fixed an issue where the subclass ability icon in the character sheet would not reset.
  • All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
  • The Shadow Hunter Anarchy Archer costume now has green and purple VFX.

The post is quite long, so we won't preview it right now. Show

Clubs 2.0
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
    • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
    • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
    • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
    • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
    • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
    • Players at the Member rank can never demote or promote.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
    • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

The post is quite long, so we won't preview it right now. Show

Adventures Window
  • The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
  • Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
  • All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
  • The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Frameworks
  • Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
  • The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
  • The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
  • Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
  • Blocks that overlap where a Framework are placed are dropped as loot.
    Forbidden Spires Biome
  • The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
  • A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
  • New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
  • A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
  • Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
  • Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
  • The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Tethering [Public Evaluation]
  • Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
  • To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
  • By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
  • XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
  • Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
  • Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
Mastery
  • Mastery rewards have been extended past Mastery Rank 300.
  • The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
  • Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
  • New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
  • New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
  • The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
  • Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
  • There’s no longer an extra chaos factor granted for being at Mastery cap.
  • The bonus damage from each Mastery level has been reduced from .2% down to .15%
  • New rewards include:
    • Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
    • Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
    • Several framework recipes, which together can be used to build golden castle walls
    • New tomes that grant gem dust once a week
    • New mounts, allies, fishing rods, boats, auras, and more!
Leaderboards
  • The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks. Club Presidents of Clubs in the Top 200 Clubs will unlock a unique name tint.
  • New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
  • A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
  • A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
  • A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
  • The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
  • Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
  • The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Trophies, Badges, and Achievements
  • New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
  • These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
  • (PC only) Steam achievements have now been added to Trove.
Store
  • New additions to the Store:
    • The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
    • The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
    • The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
    • The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
    • The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
    • Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
    • A six-pack of Ninth Lives for all those gem leveling needs
  • Many mounts, wings, magriders, and costumes are now cheaper on the Store!
  • The Essentials Pack has been retired from the store! The Wings of the Phoenix are available for direct purchase. (The other items will be available again in some other fashion.)
  • The price of patron has been reduced across the board. Please keep this price adjustment in mind if you plan to purchase a multi-month patron product in the next P7FF month.
  • Patrons now additionally earn 33% extra Adventurine.
  • The Deals tab of the Store has been reordered to better display all the free products first.
  • Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
  • Chaos Coins no longer drop from Chaos Chests.
  • Patron Points have been renamed to Loyalty, but their functionality remains the same.
  • Radiant Sovereigns no longer drop from Boons.
  • The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
  • Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
  • Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
  • (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
  • (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Luxion of the Golden Hoard
  • Luxion of the Golden Hoard has been spotted heading towards the hub.
  • Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
  • Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Dragons
  • 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
    • Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
    • Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Knight Updates
  • The basic melee attack for the Knight can now hit NPCs one block above or below
  • The Basic Attack for the Knight now does 117% more damage
  • Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
  • Smash energy cost has been reduced by 50%
  • Smash no longer has a knockback
  • Smash no longer has a stun effect
  • Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
  • Charge now does 22% more damage
  • Charge now does damage when passing enemies
  • Charge now applies a taunt to all NPCs effected by the ability
  • Charge now applies a 1s stun to all targets that take damage
  • Iron Will energy cost has been reduced by 50%
  • Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
  • Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
  • Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
  • Spirit Squire Class Gem Changes:
    • Cooldown time has been removed
    • No longer slows down the Knight when used, allowing for greater freedom of movement
    • Energy cost has been reduced
Radiant and Stellar Rings
  • Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
  • New Ringcrafting Recipes:
    • Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
    • Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
    • Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
    • Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
  • Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
  • Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
Plasma Fishing
  • Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
  • Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
  • All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
  • Fish are now unlocked by default in the Loot Collector.
Early Game Changes
  • There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
  • New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
  • The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
LED Blocks
  • A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
  • These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
  • Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
  • Short Interval LED blocks transition between On and Off every 1 second.
  • Long Interval LED blocks transition between On and Off every 3 seconds.
  • LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
  • LED blocks can be crafted on the Cube Converter.
Music Note Blocks
  • Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
  • If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
  • When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
  • Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
New Dungeons
  • New Shadow Tower dungeon from Frokly!
  • New Frontier Lair from Tobstarrix!
  • New Frontier Lair from Frokly!
  • New Frontier Lair from Xegor!
  • New Radiant Lair from blahblahbal!
  • New Highlands Dungeon from Evilagician!
  • New Treasure Isles Dungeon from Pennry!
Additional Updates
  • Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
  • Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
  • Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
  • The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
  • The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
  • Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
  • Fixed a crash that could occur when using /joinme while changing worlds.
  • There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
  • Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
  • Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
  • Attempting to claim an item without inventory space will now display an appropriate error message.
  • Fishing under the influence of Lunacy will no longer leave the player in a bad state.
  • Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
  • Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
  • Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
  • There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
  • Minigames now display a timer before they start rather than a “Waiting for Players” message.
  • Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
  • Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
  • Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
  • Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
  • The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
  • The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
  • Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
  • Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
  • The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
  • Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
  • Using a class coin now swaps to the newly unlocked class.
  • Purchasing a class in the store will now swap to the newly unlocked class.
  • The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
  • Added 3 more speed settings for magrails.
  • The Sky-High Pancake Stack ally now has stats.
  • The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
  • Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
  • The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
  • Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
  • Fixed an issue where the subclass ability icon in the character sheet would not reset.
  • All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
  • The Shadow Hunter Anarchy Archer costume now has green and purple VFX.
  • GF6Q - If you didn't find the hidden treat, start at the top AND DO IT AGAIN!

The post is quite long, so we won't preview it right now. Show

Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTS
  • Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
  • This will completely overwrite your PTS character with your Live character, including your cornerstones.
Clubs 2.0
  • Welcome to a new club experience.
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
  • (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
    • Speak – Enables or disables the ability to speak in club chat.
    • Bomb – Enables or disables the ability to use a bomb in a club world.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world.

The post is quite long, so we won't preview it right now. Show

Store
  • Weekly Deals have arrived! Every week, a fantastic deal on certain items will appear in the store. Each deal can be purchased only once a week. When the deal returns to the store in the future it can be purchased again.
  • Two new types of Deals will appear in the Store from time to time offering extreme value. Flash Deals are 4 hours long, occur every 4 days, and offer a 5x value deal on various consumable items essential to powering up. Power Deals unlock as you power up and are a 4x value, and appear for 6 hours.
  • Credit Packs now offer Radiant Sovereigns, which can be redeemed for great rewards in the Hub. As part of this change, all "Deal" packs have been retired.
  • A new $30 Credit pack has been added, offering 5,000 credits and 6 Radiant Sovereigns.
  • There are now three new packs in the store that contain varying amounts of 'Credit Pouches'. These pouches are worth 250 Credits each when consumed and are tradable.
  • Due to the addition of tradable Credits, collectible store items are purchased for unlock rather than trade and some tradable items like Class Coins and Inventory Expanders are now obsolete and have been retired from the store.
  • There is now an option to purchase 33 Greater Dragon Caches at once with a bonus Diamond Dragonite Pouch.
  • Starter classes now cost 250 Credits.
  • Advanced classes now cost 750 Credits.
  • Heart-a-Phones reduced in price from 500 Credits to 250, and Golden Keys (guaranteed Rare chest reward) reduced in price from 2000 to 1500.
  • The 10 pack of Chaos Chests in the store is now the 11 pack. The 100 pack of Chaos Chests now gives 110 and a Golden Chaos Chest.
  • An untradable 15 day Patron Pass is now available for 1,250 Credits (fewer than half the Credits of the 30 day pass). While not directly tradable it can be purchased with Credits from five Credit Pouches that can be purchased with in-game currency from the Marketplace.
  • The tradable 30 Day Patron Pass for 3,000 Credits is leaving the Trove Store.
  • Some Store-bought items are now untradable (but old ones retain their tradability): Greater Dragon Caches, Pinatas, Club Megaphones, Rename Tags, Heart-A-Phones.
  • Some items have been removed from the Store: Costume Mystery Boxes, Eyes, and Tentacles.
  • Any older Twinkling Tomes, Golden Keys, Golden Gem Keys now have “Tradable” in their names. These previous versions must be Loot Collected in order to produce the actual Twinkling Tomes, Golden Keys, and Golden Gem. Store purchases of these three items will now grant untradeable versions.
  • The store visuals have gotten a makeover. Check it out!
  • Spring Pinatas are in the store!
Challenges and Minigames
  • New challenge maps have been added for these minigames! The Kitchen racing map from ScythePlays with help from KieraDescent and Fatal_L3gacy, the Fountain Island collect map from Zez, and the Sted Parkour collect map from Stedms.
  • Challenges now award a new Lesser Dragon Cache that isn't tradable but always contains at least one Dragon Coin at common and 25 at rare. It also has an extra-fast filling Karma bar. This should increase the amount of Dragon Coins it is possible to earn for playing challenges.
  • You can now craft the materials required to create your own Racing and Coin Collect minigames for your Club World using the Worldspring!
  • The new Minigame 'Target Destruction' can be built in the Worldspring crafting bench and played in individual Club Worlds. It will come to the challenge rotation in the future once we've improve the hit detection further.
  • Added a new Minigame Class block which, once placed, turns any participating Trovians into the specified class (even for participants that haven’t unlocked that class yet).
  • There is now a recipe on the Worldspring crafting bench for a teleporter placeable.
French and German
  • Trove will now display in French or German if that is your selected system language.
  • Users who have selected French or German for their language in Trove are now placed in separate French and German instances of Global Chat.
Community Created Content
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!
  • New Shadow Tower Dungeon from Pennry!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Aveon0!
  • New Candoria Lair from Evilagician!
  • New Candoria Dungeon from Pupshies!
  • New Undead Dungeon from Evilagician!
  • New Neon City Dungeon from Evilagician!
  • New Treasure Isles Dungeon from BrianVII!
  • New Cursed Lair from FiplyLonePly!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Frontier Dungeon from Keyser95!
  • New Frontier Lair from stedms!
  • Three new Jurassic Jungle Lairs from stedms!
  • New Jurassic Jungle Lair from Ylva!
  • New Jurassic Jungle Lair from FiannaTiger!
  • New Jurassic Jungle swamp Dungeon from Screamheart!
  • New Jurassic Jungle Lair from Chronozilla!
  • New Jurassic Jungle Dungeon from Evilagician!
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Shadow's Eve Jurassic Jungle Lair from stedms!
  • New Jurassic Jungle Dungeon from Screamheart!
  • New Jurassic Jungle Dungeon from Dark_Style_NL!
  • New Jurassic Jungle Dungeon from Player214!
  • Added a Voxelbusters seasonal battle arena to rotation!
Battle Arenas
  • Battle Arena quick matches now grant class experience upon completion.
  • Quick matches and club matches now award Star Bar points upon completion. You’ll get a Cubit payout when filling the Star Bar each day.
Class Coins
  • A Starter Class Coin is available to claim from the Trove Store for free in new accounts. This replaces the previous requirement of reaching Mastery Rank 3. (Pro Tip: Use the Class Select menu to get a free trial of any Class before using your free Starter Class Coin).
  • The Starter Class Coin has a new look, to differentiate it against the regular Class Coin.
  • The Mastery Rank 5 and Refer-A-Friend Class Coins now only unlock starter classes.
  • Due to the availability of classes through other gameplay means, the Class Coin awarded at rank 25 Mastery has been removed.
  • Untradeable Class Coins now Loot Collect into 3 Double Experience Potions. These potions last for an hour and will only count down while you’re online.
Animal Helms
  • Omni Unlockers are now known as 'Stashes'.
  • There are now stash exclusive animal helm styles in their own style category. Super Style Stashes will unlock these randomly!
  • One of the dev’s, Twixler, made all these so make sure to let her know how much you like them if you see her.
Talismans
  • New Llama Talisman has a very rare chance to drop in all adventure worlds with which you can craft many “lluxurious llamas”.
  • The basic versions of the Regular Centaur, Meownt, Pemblock, and Shmeep mounts are now craftable on the Adventure’s Crafting Bench but no longer drop in the world. In their place, Talisman versions of each now drop. These can be used to craft any of the mounts of that type, including the base mount.
  • Corgi Talismans, Centaur Talismans, Shmeep Talismans, and Meownt Talismans are required to craft the special mounts that share their names on the Adventure’s Crafting Bench in place of the basic version of the mount.
  • The descriptions of the talismans have been updated to reflect where they drop.
  • The Regular Centaur, Meownt, Pemblock, and Shmeep mounts will also Loot Collect into the Talisman version.
Griffons
  • Very, very (very) rarely in the Cursed Skylands a Griffon Talisman will drop. This tradable crafting material can be used in crafting Griffons at the Adventurer's Crafting Bench.
  • Craft these four Griffons:
  • Drumsticks requires 1 Griffon Talisman and 60,000 Flux.
  • Paul Esteban Maclaw requires 1 Griffon Talisman, 60,000 Flux, and 750 Golden Seashells.
  • Falminar, Assuager of Burdens requires 1 Griffon Talisman, 60,000 Flux, and 1,300 Crystallized Clouds.
  • Frostgale the Fierce requires 1 Griffon Talisman, 60,000 Flux, and 2,500 Glacial Shards.
Special Effect Blocks
  • There are 5 new craftable blocks in the Fun Factory that play special effects when you run over them or ride over them with a Mag Rider! They will also play any music blocks underneath them.

Item Renames
  • Recipe: Tolling Bell -> renamed to Recipe: Dangling Doorbell.
  • Recipe: Draconic Lantern -> renamed to Recipe: Dragon Lantern.
  • Recipe: Robot Egg -> renamed to Botnik Egg.
  • Recipe: Sweepy Shroomling -> renamed to Beddy Sweepy Shroomling.
  • Recipe: Monitor -> renamed to NED Display.
  • Recipe: Permafrost Tundra Snow Cube -> renamed to Permafrost Snow Cube.
  • Roboclock Radio -> renamed to Circadian Cadencer.
  • Techie Table Segment -> renamed to Tech Table Segment.
  • Metal Window Frame -> renamed to Optics-Enhanced Partition.

The post is quite long, so we won't preview it right now. Show

New Class, New Biome
  • The Dino Tamer class is here and it’s dino-mite! Learn more about the latest Trove class in our Dino Tamer preview!
  • Get a blast from the past with the Jurassic Jungle biome. This new biome is loaded with all new enemies.
    • Archeosaurus
    • Therizinosaurus
    • Troglodyte
  • The Tyrannosaurus Rex is a rare spawn with a damage buff and a big health pool so bring some friends if you want to take it on!

Dragons
  • Inora, Flame of Enlightenment, is now live! Designed by GYNLBart.
  • The Dormant Wisdom Dragon Egg used to craft Inora can be obtained from the Merchant of Wonders for 5,000 Fragments of Wonder.
  • Three new dragons have appeared! Hunt them down in Trove to acquire fragments of their eggs. Use those fragments at the Dragon Crucible to craft your very own dragon mount!
    • Dracocolatl, the Mellower (designed by community member TeeKayM) has been spotted around Candoria!
    • Avast! There be dragons here! The terrible and relentless Flakbeard, the Relentless has been spotted guarding his booty in the Treasure Isles! Yarrrrr!
    • The great and ancient aquatic wyrm Thallasion, Shaper of the Currents now resides within the deep blue sea!
  • Some other legendary dragons can now be obtained using Golden Eggs from Greater Dragon Caches or the Dragon Effigy (found in the Weekly Dragon Deal).
    • Drak-o-Lantern
    • Tysorion, Steward of New Beginnings
    • Tannenbomber, the Harbinger of Tidings
  • You can now craft a Diamond Dragon Egg (used to unlock Primordial Dragons) at the Dragon Crucible using Diamond Dragonite!
  • Diamond Dragonite can be obtained via the new daily contest for total Power Rank, from events, in the Trove Store, and also a very, very rare tradable world drop 'Diamond Dragonite Pouch'.
  • Daily Dragonite rewards will expire after 24 hours if not collected from the Claims menu.
  • The following dragon eggs can now be deconstructed into Dragon Coins: Dormant Siege Dragon Egg, Dormant Dusk Dragon Egg, and Dormant Lunar New Year Dragon Egg.
  • Fixed an issue where Power Rank wasn't correctly counted for Dragons.
  • The Badges for Spirit of Lambent, Spirit of Azorian, and Spirit of Trimach now correctly display info in their Rewards section.

Login Rewards
  • A new crafting bench has been added - the Radiant Dayspring! Each day that you log in to Trove earns a Daily Login Token valid during that month. These tokens can be used at the Radiant Dayspring to craft unique mounts, items, and a special monthly lootbox. Log in daily and discover your rewards!

Gems
  • The lower stat value for all minor Gems has been increased by 30%!
  • Lesser Stellar Gems now deconstruct for 500 Gem Dust.
  • Gem Booster Boxes now award Golden Gem keys instead of dust.
  • Gem Booster Boxes now give slightly more of some boosters at uncommon.
  • Gems with a single stat will no longer be found in the world. Instead Gems will always have 2 or 3 stats.
  • There are new recipes in the Gem section of the Adventurer’s Crafting Bench for Lapis Luckbug and Ninth Life.
  • Increased the amount of Lapis Luckbugs that can come from daily chests and Gem Booster Boxes.
  • The Stinging Curse Gem effect now works with the Fae Trickster class.

Mastery
  • 3 new Power Rank and Mastery sigil levels have been added. For Power Rank sigils they now go up to 20,000 and have been otherwise adjusted slightly at the high end. For Mastery this means more sigils up to 300.
  • Lil Pup has had his Mastery removed.
  • Mastery has been doubled (from 50 to 100) on the Cyclone Skimmer, Squeakers, and Neverending Necrowmancer mounts. Players who have already collected these mounts will receive the incremental 50 Mastery.
  • Disaeon, the Immortal dragon now grants +30 Power Rank and the following stats but does NOT grant Mastery:
    • +1000 Max Health
    • +1 Maximum Energy
    • +1 Energy Regeneration
    • +50 Magic Find
  • Leveling costumes now grant 35 Mastery and other costumes grant 70 Mastery.
  • Mastery is now awarded immediately when an XP Coin is used.

Progression
  • We've smoothed the experience curve to level 30 and reduced the amount of experience required from level 20-30.
  • Since Dragon Fire Peaks and Jurassic Jungle are restricted to U4 and U5, they will no longer appear as biome Challenges.
  • Invasions and World Bosses will no longer spawn in the first 2 worlds (Medieval Highlands/Novice and Permafrost/Adept). This change allows our newest players to get used to game mechanics a bit before being ROFLstomped by invaders.
  • Mastery Rank 20 is now required to use Trading, Community or Club Chests, and the Marketplace.
  • Starter Classes are now limited to only the 8 most accessible classes. Class Coins and other methods of acquiring Classes work as normal.
  • The introductory quest chain will no longer require players to join a club or enter the Shadow Tower

Classes
  • Damage from the Neon Ninja empowered class Gem ability, 'Heuristic Haxstar' should now stack correctly.
  • Fixed the damage reduction of the Tomb Raiser ability, 'Banshee's Boon' to correctly reduce damage by 90% (the tooltip always said 90%, but the ability was previously only reducing by 75%).
  • Corrected certain Revenant Class Gems descriptions to remove the incorrect statement "does not taunt.” Aegis Assault taunts like a boss!
  • Adjusted the cooldown sound for the Ice Sage's Gem power.
  • Updated the description on the Beckon Banshee Tomb Raiser Gems.
  • Updated the description on the Lunar Lancer ability 'Lunacy' to reflect the actual reduced damage.
  • Updated the following abilities to not collide with NPCs (similar to Dino Tamer's Clever Snare)
    • Boomeranger - Big Bomb and Mysterious Urn
    • Shadow Hunter - Sun Snare
    • Fae Trickster- Glitterbomb.
  • Revenant's Wraith passive ability once more applies 50% physical damage and 100% health regen while wraith is on cooldown.
  • Ability cooldowns are now reset to max when switching between classes.
  • Cooldown on dodge has been reduced from 3 seconds to 1.8 seconds, because it's just more fun that way.

Chaos Chests
  • Chaos Chests and Golden Chaos Chests now drop sometimes from dungeon chests. There are advantages to farming fast for these, but even more casual players will be able to earn them at a reasonable rate!
  • Any Chaos Chests acquired following this patch cannot be traded. Existing chests are still tradable. Tradable and non-tradable chests have separate karma bars.
  • Chaos Chest common and uncommon tables have been randomized and the uncommon table now includes Chaos Cores (a lootbox containing many Chaos Cores).
  • One week out of every 4 will now have a Chaos Mega-core as the top loot for the week.
  • The Chaos Chest rare table has been expanded to always include all previous “Chaos Chest only” collectibles at a low rate.
  • Shadow Pinatas now have a very rare chance to drop from Chaos Chests!
  • Chest-specific collectibles gained from opening chests can no longer be traded and will loot collect into Chaos Cores. Collectibles acquired prior to this patch remain tradable but cannot be loot collected.
  • Added the new Chaos Core Crafter workbench to the Novice Crafting Bench.
  • Crafting at this bench unlocks directly into Collections and prevent you from crafting anything you already have collected.
  • At the Chaos Core Crafter bench you can use Chaos Cores, along with other resources, to craft classes and Chaos Chest specific collectibles.
  • The Chaos Core Crafter also includes the following awesome new costumes:
  • Blastcap Builder (Boomeranger) by Evilagician
  • Chimeric Cubist (Candy Barbarian) by Dusty_Mustard
  • Bathys Barbarian (Candy Barbarian) by Mew2ian
  • Darkheart Destroyer (Candy Barbarian) by LippyLapras
  • Daybreak Daimyo (Candy Barbarian) by TeeKayM
  • Frigid Fiend (Candy Barbarian)
  • Shaggy Yeti (Candy Barbarian)
  • Alchemancer (Chloromancer) by Jusiv
  • Crystal Cultivator (Chloromancer) by 3motions
  • Plaguepurge Pollinator (Chloromancer) by Galeneos
  • Rosy Ravisher (Chloromancer)
  • Jeweled Jaeger (Dino Tamer) by Anibaal
  • Dominating Dracomaster (Dino Tamer) by KawaiiCaretaker
  • Pinata Protector (Dino Tamer) by Anibaal
  • Shadow Sauromancer (Dino Tamer) by Zeptimus
  • Macedoine Master (Dracolyte) by Ainogommon
  • Partisan Pinatrician (Dracolyte) by 3motions and gaugekelley1
  • Chaos Cultist (Fae Trickster) by SkyRider3217
  • Shining Sidhe (Fae Trickster) by Anibaal
  • ATMOS C-TAC Armor (Gunslinger) by B_Y3LL0W
  • Jet Jammer (Gunslinger) by Ainogommon
  • Mesozoic Meteomancer (Ice Sage) by Evilagician
  • Strife Sage (Ice Sage) by Celeress
  • Dashing Duelist (Knight) by Galeneos
  • Steel Sultan (Knight) by Anibaal
  • Shadowscorn Saboteur (Lunar Lancer) by Screamheart
  • Demersal Marine (Lunar Lancer) by 3motions
  • Golden Glaivesinger (Lunar Lancer) by Galeneos
  • Inferno Infiltrator (Neon Ninja) by Flowey
  • Anubian Assassin (Neon Ninja) by Galeneos
  • Bushin Beatmaster (Neon Ninja) by CryoGX
  • Arcanium Admiral (Pirate Captain) by MagicMate
  • Star Skipper (Pirate Captain) by Ainogommon
  • A.M.O.K. Aimbot (Shadow Hunter) by NTwarrior
  • Modish Marksman (Shadow Hunter) by TeeKayM
  • Royal Ranger (Shadow Hunter) by Rosain
  • Photon Phantom (Shadow Hunter) by Jusiv
  • Rosewood Huntress (Shadow Hunter) by MoonPetals
  • Guardian Golem (Revenant) by Evilagician
  • Workshop Watcher (Revenant)
  • Super Magical (Revenant) by GadgetCAT
  • Chrono Construct (Revenant) by 3motions
  • Everdark Emissary (Tomb Raiser) by FriedSushi
  • Winter Waker (Tomb Raiser)
  • Heart Eater (Tomb Raiser)

Marketplace
  • Removed Chaos Chests, Eyes of Q’bthulhu, and Glim from accepted Marketplace currency.
  • Increased the # of items on the Marketplace drop downs.
  • Since we're increasing how much Flux you can store, we figured we should increase how much Flux you can charge for your Marketplace listings! The new maximum is 25 million Flux.
  • In Collections, the Marketplace search button now only appears on items that can be listed in the Marketplace.
  • Updated Marketplace comparison to show values < 1.
  • Fixed Marketplace bug where no results appeared when Item Type was set to Blocks, Building, Crafting, Decoration, or Items.
  • Fixed a bug that could allow creation of Marketplace listings with larger than 9999 quantity.
  • Fixed very rare issue where the Marketplace could get into a state where it took currency for listings but never handed over the purchased items.

Leaderboards
  • Leaderboards and Contests now grant rewards to everyone who is tied.
  • The Mastery contest now gives 300 pinatas to each of the top 10 instead of 999 to top 1.
  • Class Power Rank Weeklies now reward 50 Shadow Pinatas to anyone Rank 10 and above. The previous reward of a single Chaos Coin for Rank 1 has been removed.
  • New Weekly Contests have been added. They are Infinium Mined This Week, Glim Collected This Week, Fish Caught This Week, Weekly Battle Arenas Won, and Loot Collected This Week.
  • Experience Earned contest leaderboard now tracks only XP earned during the contest week instead of all-time XP. This will reset the leaderboard. Any progress made on Monday, June 26, 2017 will not be counted.

The post is quite long, so we won't preview it right now. Show

St. Qubeslick's Day
  • A new quest chain is here! Help St. Qubeslick rid the land of tentacle invaders, and gain the St. Qubeslick ally!
  • Floating shadowy lairs have been spotted over the Medieval Highlands and they are crawling with tentacles!
  • Collect pieces of the slimy, shuddering shadow to craft the new Tranquil Tentacle ally!
  • Event rewards include Diamond Dragonite, gem boosters, Dragon Coins, a Pearl of Wisdom, Chaos Chests, and much more!

Some context for the following store changes:
  • We've been wanting to simplify the store for awhile now and this is our big effort to do it.
  • We've converted most of our real money packs to Credits and also removed the idea of rotating real money packs entirely.
  • For items we felt were priced a bit too high we've also used this as a chance to bring some prices down.
  • Credit Pouches are new items in the Trove Store that can be sold for in game currency/items on the Marketplace. They will be the primary method free to play players will use to purchase items with Credits.
  • Each Credit Pouch gives 250 Credits when consumed
  • New Radiant Sovereigns have been added as a bonus for some purchases and can be used at the Radiant Merchant to trade for goodies.
  • Finally, there are new limited time offers (Flash Deals) available for Credits, so keep an eye out for those.
Store
  • Many Packs formerly priced in real-world currency are now priced in Credits and no longer give Patron Points (Patron Points are still provided by items purchased with real-world currency such as Credits and Credit Pouches). Some Packs have been reduced in price.
  • Credit Packs now offer Radiant Sovereigns, which can be redeemed for great rewards in the Hub. As part of this change, all "Deal" packs have been retired.
  • A new $30 Credit pack has been added, offering 5,000 credits and 6 Radiant Sovereigns.
  • Extra Life 2015 will now known as the Double Dragon Pack. It is otherwise identical. if you have purchased Extra Life 2015, you will not be presented with the Double Dragon Pack.
  • Two new Flash Deals will appear in the Store from time to time offering extreme value. Flash Deals are 4-hour long, occur every 4 days, and offer a 5x value deal on various consumable items essential to powering up. Power Deals unlock as you power up and are a 4x value, and appear for 6 hours.
  • An untradable 15 day Patron Pass is now available for 1,250 Credits (fewer than half the Credits of the 30 day pass). While not directly tradable it can be purchased with Credits from five Credit Pouches that can be purchased with in game currency from the Marketplace.
  • The tradable 30 Day Patron Pass for 3,000 Credits is leaving the Trove Store.
  • Some items have been removed from the Store: Costume Mystery Boxes, Eyes, Tentacles,
  • Some Store-bought items are now untradable (but old ones retain their tradability): Greater Dragon Caches, Pinatas, Club Megaphones, Rename Tags, Heart-a-phones.
  • Heart-a-Phones reduced in price from 500 Credits to 250, and Golden keys reduced in price from 2000 to 1500.
  • Older Twinkling Tomes, Golden Keys, Golden Gem Keys are now known as “Tradable” versions of those items, and must be Loot Collected in order to produce the actual Twinkling Tomes, Golden Keys, and Golden Gem Keys that do their respective function. Store purchases of these three items will now grant untradeable versions.
  • The Chaos Weekly Deal has been improved! Whenever it appears in the Store, it will now offer 2 Golden Chaos Chests (up from 1), and 75 Chaos Chests (up from 65).
  • The Patron Weekly Deal has been replaced by the Progression Weekly Deal. This will appear every 4 weeks in the Store, and offers 25 Golden Gem Keys and 5 of a special new item - Double Experience Potions, which double XP Gained for an hour.
  • A Starter Class Coin is available to claim from the Trove Store for free in new accounts. This replaces the previous requirement of reaching Mastery Rank 3. (Pro Tip: Use the Class Select menu ( J ) to get a free trial of any Class before using your free Starter Class Coin).
  • Spring Pinatas are in the store! Winter was coming, but it came and went.

Brazilian Portuguese and Regional Pricing
  • Brazilian Portuguese is now out of beta!
  • Packs are now priced in the Brazilian real on both the in-game and web stores for players from Brazil.

Gem Changes
  • The lower stat value for all minor gems has been increased by 30%!
  • Lesser Stellar gems now deconstruct for 500 gem dust.
  • Gem Booster boxes now award golden gem keys instead of dust.
  • Gem Booster boxes now give slightly more of some boosters at uncommon.
  • Gems no longer can be found with only one stat, instead only spawning with 2 or 3 stats.
  • There are new recipes in the Gem section of the Adventure’s Crafting Bench for Lapis Luckbug and Ninth Life.

Talismans
  • New Llama Talisman has a very rare chance to drop in all adventure worlds with which you can craft many lluxurious llamas.
  • The basic versions of the Regular Centaur, Meownt, Pemblock, and Shmeep mounts are now craftable on the Adventure’s Crafting Bench but no longer drop in the world. In their place, Talisman versions of each now drop and can be used to craft any of the mounts of that type, including the base mount.
  • Corgi Talismans, Centaur Talismans, Shmeep Talismans, and Meownt Talismans are required to craft the special mounts that share their names on the Adventure’s Crafting Bench in place of the basic version of the mount.
  • The descriptions of the talismans have been updated to reflect where they drop.
  • The Regular Centaur, Meownt, Pemblock, and Shmeep mounts will also Loot Collect into the Talisman version.

New Dungeons
  • New Neon City Dungeon from Evilagician!
  • New Treasure Isles Dungeon from BrianVII!
  • New Cursed Lair from FiplyLonePly!
  • New Shadow Tower Dungeon from Pennry!

Additional Updates
  • Fixed Gunslinger Charged Shot to apply decreased descent.
  • Fixed bug where boss abilities triggered too frequently.
  • Legendary tomes now require the same amount of dungeons to fill as regular ones.
  • The amount of Chaos Cores that are gained from Loot Collecting Premium Collectable Chaos Chest prizes has been reduced, from 7 to 6.
  • One week out of every 4 will now have a megacore as the chase prize for the week and no new chaos collectible.
  • Shadow Pinatas now have a very rare chance to drop from chaos chests!
  • Mastery has been doubled (from 50 to 100) on the Cyclone Skimmer and Neverending Necrowmancer mounts. Players who have already these mounts collected will receive the incremental 50 Mastery. (Squeakers will eventually get this change as well.)
  • Untradable Class Coins now Loot Collect into 3 Double Experience Potions. Please note: the Double Experience Potions do not currently display how much time is remaining after you consume them. This should be corrected in the next patch. The time will only count down while you are online.
  • Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new Double Experience Potions, so it has a value to double.
  • Removed a warning message when changing auras on Stellar weapons.
  • New Streamer dream allies have been added!
  • When splitting an inventory stack, the input box correctly receives the keyboard focus.
  • Spring has sprung for the hub!
  • Updated Market Place comparison to show values < 1.
  • The scroll speed for chat has been normalized.
  • Fixed an issue where the ignore list would sometimes show the wrong name for players.
  • Navigation menu can be opened regardless of whether the inventory is also open.
  • Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
  • Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
  • Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
  • The Fancy Carpet mount no longer adopts player movement speed as its gliding speed.
  • The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.
  • Fixed bug where Neon Ninja class gem shiruken would not deal damage when more than one hit in rapid succession.
  • Fixed bug where killing invaders didn't always increment the Invaders Killed stat.
  • Fixed a bug that could allow creation of Marketplace listings with larger than 9999 quantity.
  • Fixed very rare issue where the Marketplace could get into a state where it took payments for listings but never handed over the purchased items.
  • Fixed bug where no respawn text was shown after dying in the tutorial.
  • Fixed a bug with /timelapseend.

The post is quite long, so we won't preview it right now. Show

St. Qubeslick's Day
  • Help St. Qubeslick rid the land of tentacle invaders, and gain him as an ally!
  • Floating shadowy lairs have been spotted over the Medieval Highlands, and tentacles are crawling out of them!
  • Craft a new tentacle ally from pieces of the slimy, shuddering shadow!
  • Rewards include diamond dragonite, gem boosters, dragon coins, a pearl, chaos chests, and much more!

Some context for the following store changes:
  • We've been wanting to simplify the store for awhile now and this is our big effort to do it.
  • With the introduction of Credit Pouches and regional pricing we've gone ahead and made the majority of Credit-purchasable items non-tradable.
  • In addition, in places where we thought they were priced a bit too high we've used this as a chance to bring prices down some as well.
  • Credit Pouches are tradable and can be used to buy any item available for Credits, so you'll just use those most frequently if you're looking to buy Store items for in game currency.
  • On top of that, we've converted most of our real money packs to Credits and also removed the idea of rotating real money packs entirely.
  • You can pick up your Credits at any time with the always available packs - and the new Radiant Sovereigns have been added as a bonus for some purchases.
  • Finally there are new limited time offers to spend them on (which are... maybe too good), so keep an eye out for those, and feel free to top up on Credits whenever you want.
Store
  • Many Packs formerly priced in real-world currency are now priced in Credits (and no longer give Patron Points). Some Packs have been reduced in price.
  • Credit Packs now offer Radiant Sovereigns, which can be redeemed for great rewards in the Hub. As part of this change, all "Deal" packs have been retired.
  • A new $30 Credit pack has been added, offering 5000 credits and 6 Radiant Sovereigns.
  • Some items have been removed from the Store: Costume Mystery Boxes, Eyes, Tentacles,
  • The 3,000 Credit tradable 30 Day Patron Pass is being removed from the Trove Store. - Updated March 2, 2017
  • An untradable 15 Day Patron Pass for 1,250 Credits is being added to the Trove Store. - Updated March 2, 2017
    • Based on your feedback the 1,250 Credit cost is designed to allow convenient purchasing via Credit Pouches - Updated March 2, 2017
  • Some Store-bought items are now untradable (but old ones retain their tradability): Greater Dragon Caches, Pinatas, Club Megaphones, Rename Tags, Heart-a-phones.
  • Extra Life 2015 will now known as the Double Dragon Pack. It is otherwise identical. if you have purchased Extra Life 2015, you will not be presented with the Double Dragon Pack.
  • Heart-a-Phones reduced in price from 500 Credits to 250, and Golden keys reduced in price from 2000 to 1500.
  • Older Twinkling Tomes, Golden Keys, Golden Gem Keys are now known as “Tradable” versions of those items, and must be Loot Collected in order to produce the actual Twinkling Tomes, Golden Keys, and Golden Gem Keys that do their respective function. Store purchases of these three items will now grant untradeable versions.
  • The Chaos Weekly Deal has been improved! Whenever it appears in the Store, it will now offer 2 Golden Chaos Chests (up from 1), and 75 Chaos Chests (up from 65).
  • The Patron Weekly Deal has been replaced by the Progression Weekly Deal. This will appear every 4 weeks in the Store, and offers 25 Golden Gem Keys and 5 of a special new item - Double Experience Potions, which double XP Gained for an hour.
  • Two new Deals will appear in the Store from time to time offering extreme value. Flash Deals are 4-hour long, occur every 4 days, and offer a 5x value deal on various consumable items essential to powering up. Power Deals unlock as you power up and are a 4x value, and appear for 6 hours.
  • You no longer get a starter class coin via mastery and instead now get it through a free product in the store.

Talismans
  • New Llama Talisman has a very rare chance to drop in all adventure worlds with which you can craft many lluxurious llamas.
  • The basic versions of the Regular Centaur, Meownt, Pemblock, and Shmeep mounts are now craftable on the Adventure’s Crafting Bench but no longer drop in the world. In their place, Talisman versions of each now drop and can be used to craft any of the mounts of that type, including the base mount.
  • Corgi Talismans, Centaur Talismans, Shmeep Talismans, and Meownt Talismans are required to craft the special mounts that share their names on the Adventure’s Crafting Bench in place of the basic version of the mount.
  • The descriptions of the talismans have been updated to reflect where they drop. The Regular Centaur, Meownt, Pemblock, and Shmeep mounts will also Loot Collect into the Talisman version.

New Dungeons
  • New Neon City Dungeon from Evilagician!
  • New Treasure Isles Dungeon from BrianVII!
  • New Cursed Lair from FiplyLonePly!
  • New Shadow Tower Dungeon from Pennry!

Additional Updates
  • Legendary tomes now require the same amount of dungeons to fill as regular ones.
  • The amount of Chaos Cores that are gained from Loot Collecting Premium Collectable Chaos Chest prizes has been reduced, from 7 to 6.
  • One week out of every 4 will now have a megacore as the chase prize for the week and no new chaos collectible.
  • There are new recipes in the Gem section of the Adventure’s Crafting Bench for Lapis Luckbug and Ninth Life.
  • Removed a warning message when changing auras on Stellar weapons.
  • Fixed Gunslinger Charged Shot to apply decreased descent.
  • When splitting an inventory stack, the input box correctly receives the keyboard focus.
  • Fixed bug where killing invaders didn't always increment the InvadersKilled stat.
  • Fixed a bug that could allow creation of Marketplace listings with larger than 9999 quantity.
  • Fixed very rare issue where the Marketplace could get into a state where it took payments for listings but never handed over the purchased items.
  • Fixed bug where no respawn text was shown after dying in the tutorial.
  • Spring has sprung for the hub!
  • Fixed a bug with /timelapseend.
  • Updated Market Place comparison to show values < 1.
  • Fixed an issue were the ignore list would sometimes show the wrong name for players.
  • Navigation menu can be opened regardless of whether the inventory is also open.
  • Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
  • Shadow Pinatas now have a very rare chance to drop from chaos chests!
  • Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
  • Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
  • Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new XP doubling consumable, so it has a value to double.
  • The Fancy Carpet mount no longer adopts player movement speed as its gliding speed.
  • The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.

The post is quite long, so we won't preview it right now. Show


This week in Trove we’re fishing up epic events and much more! Read on for the latest Trove news.

Playing Trove on consoles?
The top Chaos Chest prize this week are the Soulfire Wings!


Make no bones about it – these shadowy wings are hot, hot, hot!

In addition to that epic Chaos Chest loot you can fish at double speed all week!

Playing on Windows or Mac?
Top Chaos Chest loot this week is the brand new Toasty Coaster mount!


This magnificent, grilled speeder would really hit the spot with a cup of soup.

The Weekly Deal unleashes chaos on the Trove Store! Pick up a pack of 65 Chaos Chests, 1 Golden Chaos Chest (guaranteed rare item), and 10 Chaos Cores!


The Ghost Pirate costume is on sale this week for 66% off the normal Credit price!


New to PC this week is Flakbeard the Relentless. Learn all about this malevolent menace as he roams the Treasure Isles or seeks refuge in his lair beneath the sea floor in Drowned Worlds.

These events/deals are live now and will run through Monday, January 23rd.

The post is quite long, so we won't preview it right now. Show


Hang onto your booty, Trovians – Flakbeard the Relentless is here! This legendary dragon is a seadog at heart, looking to send landlubbers to Davy Jones’ Locker!

Find Flakbeard wandering in the Treasure Isles biomes of Uber Adventure worlds. He spawns in the open world very rarely, so you can also head to Drowned Worlds to seek out his lair to take him down.


The higher the difficulty of the world in which you find him, the more Pirate Dragon Egg Fragments you’ll receive when you scuttle this scurvy dog.

Once you’ve collected all the right materials you’ll be able to craft your very own Flakbeard at the Dragon Crucible in the Hub.


You also have a very rare chance to find a complete Pirate Dragon Egg from Greater Dragon Caches!

Take this fight under the sea and if you find a Pirate Dragon Egg, never let it go.

The post is quite long, so we won't preview it right now. Show

Flakbeard
  • Avast! There be dragons! The terrible and relentless Flakbeard has been spotted in the Treasure Isles! Yarrrrr!

Snowfest
  • Snowfest has ended - but the Crate 'O 150 Gears and snowflakes will remain for a limited time. Craft something with your remaining Subzero Snowflakes, because they will melt soon (ie - you will permanently lose any you don't use!)
  • Holiday Tree dungeons and Present lairs have been removed.
  • The hub has returned to its normal Winter version.

Costume Updates
  • The Dracolyte Plum Fairy costume now has a new ultimate form, pet dragonling, and burnt offering.
  • The Pirate Captain Rat Royal costume now has a new parrot skin.
  • Candy Barbarian costumes, Frigid Fiend and Shaggy Yeti, now have more appropriate VFX.
  • Changed the name of the helm for the WInter Waker costume to "Winter Waker Helm".

Additional Updates
  • Fixed bug where Knight's ultimate VFX didn't appear.
  • Fixed bug where using Neon Ninja ultimate and basic attack at the same time could crash the client (and probably fixes similar ability crashes as well)
  • Fixed bug where Ice Sage's Frozen Ward absorbed damage and was removed for all attacks.
  • 4 new animal head styles have been added to the Stash Exclusive category! Enjoy your new Mouse (Mouseketeer), Rhino (Discount Unicorn), Panda (Emo Bear), and Rabbit (Booplesnoot) hats!
  • Duplicate Trovian Trawler removed from collections.

The post is quite long, so we won't preview it right now. Show

Flakbeard
  • Avast! There be dragons! The terrible and relentless Flakbeard has been spotted in the Treasure Isles! Yarrrrr!

Additional Updates
  • Snowfest has melted! Holiday Tree dungeons and Present lairs have been removed.
  • Fixed bug where Knight's ultimate VFX didn't appear.
  • The Dracolyte Plum Fairy costume now has a new ultimate form, pet dragonling, and burnt offering.
  • The Pirate Captain Rat Royal costume now has a new parrot skin.
  • Candy Barbarian costumes, Frigid Fiend and Shaggy Yeti, now have more appropriate VFX.
  • Changed the name for the Winter Waker helm.
  • 4 new animal head styles have been added to the Stash Exclusive category! Enjoy your new Mouse (Mouseketeer), Rhino (Discount Unicorn), Panda (Emo Bear), and Rabbit (Booplesnoot) hats!
  • Duplicate Trovian Trawler removed from collections.

PTS Update - July 26 Mr. E / Trove Forums

The post is quite long, so we won't preview it right now. Show

The Biggest Little Update Ever

This build has a LOT of changes-that-should-be-behind-the-scenes to support Trove on consoles, however, some of these changes ended up breaking things. Our QA team absolutely crushed what was a very broken build earlier, but there are still going to be many little changes which the developers and QA both ended up missing, or which only end up popping up in a live (or live-like) environment.

So, basically, please help us out by testing every single thing in the game (especially UI screens and functionality).

===JULY 29 - 2nd Update===
  • Fixed an issue where Class Gem Abilities were unavailable after changing classes.
  • Fixed inventory sort so that all gems are sorted together by color > rarity > power rank
  • Fixed bug where Dracolyte could get into a bad state where attacks didn't work after throwing a Burnt Offering right as his/her ultimate ended
  • Fixed bug where Lunar Lancer could get into a bad state where attacks didn't work after throwing a bomb right as his/her ultimate ended
===JULY 29===
  • Flux leaderboard is officially supported again, but it no longer increments when deconstructing megaflux. Flux counter has been reset.
  • Fixed a bug with buttons on the Barbershop.
  • Fixed a bug where stars were missing from inventory items.
  • Fixed a bug where costume images wouldn't appear in the marketplace.

===JULY 27===
  • Fixed a common crash bug!
  • Fixed an issue where wings would sometimes draw incorrectly.

===JULY 26===
New!
  • /sortinventory - this command will automatically sort your adventure inventory!

Misc Fixes / Updates
  • Fixed a crash that could occur when taking screenshots.
  • Fixed bug where, with default bindings, zooming in and out with the mouse wheel in build mode also rotated the block being placed. Now, holding shift while moving the mouse wheel rotates the block, as intended.
  • Fixed a display issue with the stat breakdowns in the Character Sheet where Battle Banner stats were incorrectly included in the total when not in a Battle Arena, and other stats were incorrectly included when you were in a Battle Arena.
  • Fixed a non-display issue where some PvE-only stats were being applied in the Battle Arena.
  • Fixed an issue that would cause some abilities not to play a "Cooldown Up" sound.
  • Flagcapture points in pvp worlds should now rotate correctly.
  • Revenant's Spirit Spears now destroys grass and other plants.
  • Parrot in Pirate Captain - Mad Scientist skin now drops black feathers instead of red feathers.
  • Drastically reduced amount of data sent to client when adding some kinds of objects, which may reduce latency.
  • Fixed a bug where the Gunslinger's ultimate would cause the pitch on its attacks to keep going up and up and up and up...
  • Legendary Eye Encyclopedia has been renamed to prevent confusion with the regular version, and is now called Oculus Opus.
  • Legendary Tome: Big Bomb has been renamed to be more consistent with other legendary tome names, and is now called Pyrotechnics Papers.
  • Fixed a bug where $Text_Like_This could show up in the Marketplace.
  • FIxed a bug where $Text_Like_This could show up when waiting to log in during a queue.
  • Lambent the Neolord and Syluria the Enchanting have come to terms. Stat bonuses from the badges should now stack correctly.
  • Chaos chests no longer give eyes of q'thulhu as uncommon results and instead have a greater chance of pearls of wisdom.
  • Gem Booster boxes have a lower chance of granting dust and a higher chance of granting Jade Clovers.
  • Optimized stats recalculations on the server. May reduce network latency.
  • Fixed a bug where some products would show their Cubit and Credit prices out of order.
  • The Haunted Mansion in the Undead biome has been updated!

Community Content
  • New Treasure Isles dungeon from Screamheart.
  • New mask styles from Xeof, Kot_Manul, Humpypants, DecibHell, illiagorath, MonsieurZero, Asykura, B4ileys, Tomkar, GhostlyKoala, Hirakashi, Mew2ian, and Towerfall have been added to the game!

The post is quite long, so we won't preview it right now. Show

Anniversary!
It's been about one year since we officially went live! To thank you for your ongoing support, we've set up a number of amazing bonuses for the next two weeks!
  • All classes are 66% off
  • Gem Packs are 25% off
  • If you log in between July 12 and July 25th, you will get a Trovian Tumbler mount (created by Screamheart)
  • If you log in between July 12 and July 25th, you will get a Minor Experience Coin! Using this coin will grant you enough experience to take a class from level 1 to 10!
  • All Daily bonuses are active every day!
  • A special log in bonus every day, with an additional bonus every other day for players with Mastery Rank 20 or higher!

Golden Ticket Lootboxes!
Available through contests, login bonuses, and attached to some products, these chests rarely contain some AMAZING prizes!
  • It's Raining Mounts - Use this item to unlock a HUGE number of mounts, including all mounts in the following categories: Adventure Box, Rare, Store, Extra Life, Crafted, Fishing, Shadow Tower, Treasure Isles, Corgi, Cat, Shmeep, Centaur, Fancy, and Seasonal.
  • Dragon Force - Use this item to unlock SIX dragons: Panatea, Ludini, Erimatra, Selene, Yorin, and Erel!
  • 1 Year Patron Pass - Use this item to grant your account patron status for a whole year!

Anniversary Login Bonuses
  • Log in any time during the Anniversary party (July 12 07:00 - July 26 07:00 PT) to receive the Trovian Tumbler mount (designed by Screamheart!) as well as a Minor Experience Coin, which grants enough experience to take a class from level 1 to 10!
  • Each day during the Anniversary party, log in to receive two Golden Ticket Lootboxes!

Daily Bonuses
  • July 12 07:00 - July 13 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 13 07:00 - July 14 07:00 PT - 1 Streamer Dream!
  • July 14 07:00 - July 15 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 15 07:00 - July 16 07:00 PT - 5 Booster boxes!
  • July 16 07:00 - July 17 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 17 07:00 - July 18 07:00 PT - 10 Dragon Coins!
  • July 18 07:00 - July 19 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 19 07:00 - July 20 07:00 PT - 1 Empowered gem box!
  • July 20 07:00 - July 21 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 21 07:00 - July 22 07:00 PT - 10 Omni-Style Unlockers!
  • July 22 07:00 - July 23 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 23 07:00 - July 24 07:00 PT - 1 Ninth Life booster!
  • July 24 07:00 - July 25 07:00 PT - 2 Days of Patron Pass! (Requires Mastery Rank 20+)
  • July 25 07:00 - July 26 07:00 PT - 10 Golden Ticket Lootboxes!
Weekly Updates
The Chaos Chest has been updated! Grab Drumsticks, the majestic (and hungry) flying griffon mount!

Misc Updates/Fixes
  • When looking at Stats in the Character Sheet, you can now mouse over individual stats to see more of a breakdown on how the stat is calculated.
  • In Collections, Dragon Ascension Badges now show how many Mastery Points are granted by the reward items at each level.
  • Fixed a Collections UI bug where sometimes the green selection circle wouldn't update when changing mounts.
  • Reduced the block damage done by the Knight Empowered Gem ability.
  • Fixed bug where air currents remain in the world after moving a cornerstone that contains a Side Draft block.
  • Un-invisibled the Obsidian Total Days badge.
  • Fixed dragon mount's front and back left feet, while in epic pose.
  • Dragons now leave proper footprints after landing.
  • Bull Dozer has been optimized and should no longer tank framerates while in use.
  • Fixed bug where items that are collected while Collections is open appear to still be uncollected.
  • Fixed description for Eye of Q'Bthulu products on the store.
  • Fixed a bug where Heart-a-Phone sometimes didn't have keyboard focus when it should.
  • Stellar and Radiant loot drops now have their own special VFX to distinguish them from Shadow loot drops.

Community Content
  • New Frontier Lair from MrsMeowsifer!

One last minute addition:

We've added all pirate merchants to the hub for one week only!

We did this since we've moved the treasure isles to an elemental water world and we didn't want to suddenly have these merchants be unavailable to people who had access to them before.

The post is quite long, so we won't preview it right now. Show


Arriving on 8/18/15!

=== Game Update ===

New Adventure Chest!
Get aboard the Manta Train! Green and Blue manta rays are the new mounts in the Adventure box! Created by FriedSushi!

Chaos Chest loot has been shuffled! This week's potential prizes include:
  • Mount: Boneweaver
  • Wings: Arcanium Discord
  • Ship: Chaotic Clipper
  • Mag Rider: Mahogan Toboggan

New Sails!
The pirates of the treasure isles have brought in a new shipment of sails from distant lands. Find them and exchange your Glim for the Inner Sea, Raider Sail, Foolish Fish, Much Sail (creations by Milambit), Bee Sail, Ladybug Sail, Serpent's Nest, or Compass Rose!

Daimeownt's Retinue - Three new Meownts available on the store!
  • Daimeownt
  • Ari Gato
  • Domo Gato


Bug Fixes and Polish
  • Fixed a bug where the "Lock" icon for abilities you couldn't use would go away if you rebound that ability's hotkey
  • The Dracolyte familiar now dances when you do!
  • You can now type /played to see how much time you have played Trove total. Unfortunately this only starts counting after this update.
  • Dreamolyte's boots are now the right color!
  • Fixed some client memory leaks!


Community Creations
  • New bow styles by Lacirev_, Reggid, Arradir, Ejthepro, Rlrlrl, Jamster, Mobryn, Keroloth, Battleschlumpf, Dddsasul, IGN, Ryuujiin, Synsixx, wickedSkies, Eriri, randomer679, CaPower12, Wultiplicity, Pwanchy, DarkKnightWolf, Nullfinity, AtomicHoagie, DakotaSpine, Stedms, Saffrontato, Crizo, RocketCarrot, JeeveSobs, seedyman, CrazyChild, SolarSentinel, small_angry_owl, ChaosWasTaken, Dryblood, Synix and The_Illuminati have been added to the game!
  • New Hat styles by Popez, Sheribonbon, Dowiet, Eriri, Knightlock, Mansage, Fuzz, AdamantSpartan, billybeatable, AtomicHoagie, ZESTZKIDZ, PinkNekoGirl, Curare, Baltimore, Qoaleth, Mew2ian, Stedms, GadgetCAT, AtomicSmore, Aviarei, Zwatchdog, HaruFenix, Alaskan, Scheurmuis, Humpypants, Ampitere, Antoniouss, Aodahn, indal, Darklaw, GogestickCJ, Manouco, MCfan567, Xanthius, jokerr77, Forgive, Dusty_Mustard, Sokkan, Turtle_In_A_TopHat, IdaTheCat, Narwiff, Dominus_Storm, BuguSparkle, JordanX120, McClutchin, TeamRocketGrunt, DecibHell, Lisa_Kusya, Gregorius, TheFluffyRaptor and EyeballPrincessII have been added to the game!

Design review :)

I'll need to see what the outside looks like in editor or something. When a dungeon spawns in treasure isle, you can see the outside of it under water so it can't just be a box, etc. so it's good to make an outside shell that is tapered inward or outward to look more natural.

I would put a bit more love into the cannon and also square it up a bit to feel more trove like instead of rounding it all out. Keep this kind of concept in mind http://www.trovesaurus.com/data/catalog/deco_cannon[RayWolf].png Also a shot of what the outside looks like in editor or something since you will be able to see the outside underwater in TI.

Design review. Decoy will take a look now for design feedback.

The outside is a little hard to read as coral. I would try and re-create shapes that are a bit more iconic to coral reefs. Right now you're missing organically inspired shapes. I've done a paintover here for you real quick. I know you will be building with voxels so the shapes wont be spot on, but it's just an inspiration point for color and shapes. It's messy since I don't have a lot of time :-/ but hopefully it helps :) http://imgur.com/oYcq6A7

design review :) Decoy will take a look now for game play feedback.

design review :) Decoy will take a look now for game play feedback.

design review :) Decoy will take a look now for game play feedback.

Interesting. I'm gonna say design review :) Decoy will take a look now for game play feedback. Would like to see this in game with Decoy to get a feel for it in game space.

The post is quite long, so we won't preview it right now. Show


Arriving on 5/12/15!

== FEATURES ==

GOLDEN THREAD
The Golden Thread is now in game! This guides new (and existing!) players to explore all parts of the game in exchange for tons of Cubits.


== GAME UPDATE ==

NEW IN THE STORE
* Added new mounts to the store! The Overlord Omniseat, the Love Seat, the Uni-Cycle, and the Ancient Cubits!
 - The seats are available for credits and cubits, the Uni-Cycle for credits, and the Ancient Cubits for cubits.
* Anything in the store that is purchased for Cubits is now unlocked instead of tradable.
* Credit purchases have the option to be unlocked or gained as an item.
* The Store Horses (Storses) have had their price increased to match the Racing Raptor.
* The Style Surprise is no longer available for Cubits. Don't panic: it will return at a later date!
* Randomized the chaos chest! Look for a preview of a magical floating tome, the chaos clipper, and a little leftover love.


ADVENTURING
* Buddy Budgie Adventurer's Chests have been replaced with Adventurer's Bento Boxes! These have a chance of containing the Shuffling Shrimp Nigiri or Delicious Dragon Roll mounts, created by FriedSushi!
* Reduced the number of buoys that spawn in the Treasure Isles.


COLLECTIONS/MASTERY
* The missing radiant styles have been removed from Collections entirely. Don't worry, they'll show up soon! (We need to fix style tech before any new styles are added. Better, faster, soon.)


BUG FIXES AND POLISH
* The Welcome screen is now displayed on each login.
* Slightly increased performance of OpenGL shaders.

The post is quite long, so we won't preview it right now. Show


Arriving on 5/5/15!


== GAME UPDATE ==

NEW IN THE STORE
* Chaos Chests have been randomized! Some seasonal mounts, some love, and a preview of the Uni-Cycle!
* New starter pack now available! This pack is $5 and contains 750 Credits, 5 Chaos Chests, the Dark Hood cosmetic unlock, and the Foreman Footwear ally unlock. This ally grants both Jump and Lasermancy!
* New wings now in the store! Xero Line and Bloodseeker. These can be purchased with Credits or Cubits.


ADVENTURING
* All Treasure Isles NPCs, spring beetles, and Desert Crabs will now drop trophies! Thanks, Tribe!


CLUBS
* You can now use /joinworld [clubname] to join a club's world directly! Note: this will only work for clubs that have had a member log in since the patch.


COLLECTIONS/MASTERY
* Both Ships and Sails are now under the Ships collections tab. Both Fishing Poles and Fish are under the Fishing collections tab.
* Diggsly has leveled up his Lasermancy stat and now provides more for his allies.
* Diggsly now grants 50 mastery.


SHADOWY HAPPENINGS
* The Shadowy Market has an assortment of new items for trade, including four new Allies, a Fishing Pole, two new sails, a Mag Rider, the Dark Hood, and the Insanisteed!


CRAFTING
* New Boot allies are now live! Craft them in the hub by the pirate hut.


BUG FIXES AND POLISH
* Bloodsucker Wings now known as Bloodseeker Wings. Lore.
* Fixed a bug where blocks could be placed in the hub.
* The Feisty Flamedancer now properly spawns its invigorating flower as a when you deal damage.
* Miner's Trove and Costume Mystery Box are now opened like other boxes, rather than by being thrown on the ground.
* Boat cannons and buoy destruction should now have appropriate audio.
* The icon for the Magic Carpet has been updated and now shows it in all its glamour.
* The Disciple skin for Ice Sage now has a unique projectile for "Ice Crash"
* The Sugar Skull skin for the Candy Barbarian now has a unique projectile for "Eis Crom Cone."
* The Dark Infineon skin for the Candy Barbarian now has a unique projectile for "Eis Crom Cone."


COMMUNITY CONTENT
* New Shadow Dungeon from LegendaryStudios and Barneebrown.
* New bow styles by homeofmew, Arradir, ParagonHawk, se7en, PinkiePie, 5p3x, Zeeg, Lurax, MamaGabby, jolsensei, Soulrenor, ShadowF1ghter, DestinyCutter, FriedSushi, MonsterAnt, Maneledo, Fiscon, LaFreakki, Pwego, InfineonJ, Khali, MotzerellaSauce, Daeminos, Erir, Thijsss, Popez, TigerLove, Ixion, Aodahn, Madlyaza, Yuyukey, Tribe, BrianVI, Megabash, Aey, Palurian, TNT_101, colabubble, Jallafish, Buff_Mantuff, billybeatable, Minecraftian, chocobag, TeeKayM, and Niestrat99 have been added to the game!
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Walyn.
* New Undead Hills dungeon from Stedms.
* New Undead Hills lair from Arnoxuz.
* New Treasure Isles dungeon from Yuyukey.
* New Permafrost lair from Jusiv.
* New Permafrost lair from Hooborg.
* New Neon City lair from Lazy_Kyu.
* New Dragonfire Peaks lair from Khastiel.

Design review

design review

Design review

The boat feels a little flat atm. I would try adding some color variation to it, trim, etc. Things to just give it a bit of life. Looking great though :)

Design review

Awesome! Set to design review.

Welcoming Edition Morgana / Trove Forums

The post is quite long, so we won't preview it right now. Show


Arriving on 4/28/15!

== FEATURES ==

WELCOME!
* The welcome screen is now live! It displays the current daily bonus, information about what's new and coming soon, a place to buy the latest deal, information on the current Adventure Box, and the daily chaos factor!

DAILY BONUSES
* Daily bonuses are now live! In addition to the current +100% cubits on weekends, there are now the following bonuses:
 - Monday: +20% gain to harvesting resources
 - Tuesday: +50% gain to ore
 - Wednesday: +100% gain to glim acquired through adventuring
 - Thursday: +50% gain monster drops on Thursdays (including adventure boxes)
 - Friday: +50% gain to shards (both Radiant and Shadow)


== GAME UPDATE ==

NEW IN THE STORE
* Randomized Chaos Chests. Look for some new wing previews this week in the chest!


ADVENTURING

* Phoenix Adventurer Chests have been replaced with Buddy Budgie Adventurer's Chests, which have a chance of containing one of two rare Buddy Budgie mounts, created by Kungfuquickness!


MEOWNTS
* Meownt now drops rarely while adventuring!
* 6 new Meownts can be crafted at the Crafting Bench!


MERCHANTS
* The merchants of the Treasure Isles have wrangled up a variety of new mounts, and are now offering the Jade Larvorghini, Candorian Caterpillar, Battle Catterpillar, and Rodeo Cowterpillar for sale. Take them for a ride!
* The merchants of Treasure Isles have hauled in a huge booty of new sails from all over the worlds of Trove, and are now offering them for sale!
* Butterfly Allies can now be found inside the Butterfly Soultraps, sold by the Treasure Isle merchants!
* Pet soul traps now cost 300 Glim, up from 250.


BUG FIXES AND POLISH
* The trade window now returns to player selection if the other player cancels the trade instead of closing. Also clarified the message for when the other player cancels the trade.
* Corrected the orientation on the Gunslinger charged shots and Chaos Hound's footprints.
* The Candied Fishing Cane has a new, less gummy, more chocolatey bobber.


SETTINGS
* Added additional advanced video settings including: LOD Distance, Field of View, Bloom, Depth of Field and SSAO. Turn these on in the video settings!


COMMUNITY CONTENT
* New deco syles by BuzzBomb8, Ocgineer, Kukui, ROTFLandmines, GadgetCAT, EyeballPrincessII, TeeKayM, Screamheart, Insaint, Meowsifer, Walyn, Seth177, TehRedReaper, Tribe, Xeviar, Milambit, and Qoaleth have been added to the game!
* New melee weapon styles by Lyean, Laegh, Zsword, Yelish, QAQlll, Humpypants, Zuonis, Qoaleth, xGhost, Paper97, LippyLapras, PinkiePie, NyantaMan, Fhilain, Furler, Dragoes, AceGonzalez, Sotilis, Pumkmine, Erudito, Zanano, Jonjoun, boboyobo12, knecls, Lightraider, Mrturtleguy, Screamheart, MetalTxus, OreoKirby, Qbush, bananainyogurt, Skollrum, Howell, tmahwk, ap5p, BboySwifty, Reikdar, Fiscon, Sevrenox, Aodahn, Lachtre, Hordik, Mythlit, Miknugget, Gyrruss, and Roniofking have been added to the game!
* New Face styles by CloBunny, Mansage, Kill3rCreeper, TheMinion, Humpypants, PinkNekoGirl, EyeballPrincessII, chocobag, Erudito, Netharia, Stedms, MappyT, Delvulria, Fhilian, MajorTom, MetalTxus, Lenzsio, Ranen, BrianVI, Wellfox, Dave203, NyantaMan, and Ceca have been added to the game!
* New hat styles by Ranen, SK8REX, Sqwyt, Aviarei, Mythlit, Brava, Eriri, The_Coby, Shalimar, AngeloTGC, Fizzinc, TigerLove, Mansage, Knightlock, Estavos, MappyT, MonsterAnt, MajorTom, chocobag, and Stedms have been added to the game!
* New Staff styles by Bugvsbug, Mordred, Stedms, Eriri, Mioure, Ceicil, Revoniel, BrianVI, ReshiramFury, SupremeNova, Sheribonbon, Delvulria, Wesl, RageGamerRyan, Kill3rCreeper, Volfide, MCfan567, Rajeeb, PonyPrince, Heiliar, 5p3x, Shyster, Alyvian, MiszterSoul, Lacirev_, Xylioxus, KobayashiMaru, Icy_Ymir, and Reggame have been added to the game!
* New pistol styles by LETAL1TY, Keyelor, PixelatedGamer, Wenti, Heiliar, protOplasm, AdamantSpartan, Zsword, InfineonJ, LaFreakki, Karrut, Blestmist, CrossXDemon, OreoKirby, Qoaleth, Skendya, Minibot, Llianew, PinkiePie, Inzynier, Hooborg, GadgetCAT, Khali, orcamig, chocobag, Gyrruss, Revoniel, Knightlock and 456link have been added to the game!

Get ready for an explosion of fun: ship-mounted cannons are live!

With Trove’s latest update, ships are 100% more armed than ever before:

- Master your cannons (and earn extra loot) by destroying floating chests throughout the Treasure Isles.
- Have a blast while you harvest Glim, Flux, Golden Shells, and more.

Set sail in Trove today!

Please upload your files somewhere or send them to [email protected] and I'll take a look :)

The post is quite long, so we won't preview it right now. Show


Arriving on 4/14/15!

NEW IN THE STORE
* Chaos chest has been randomized! It's Meownt preview week! If you want a Meownt (and you do, probably more than one) open some chests.


ADVENTURING
* Shadow giants now drop tentacles.
* Increased the max players per spawn in adventure worlds from 6 to 8.
* Treasure Isles now spawns lairs more spread apart.

BUILDING
* You can now craft the Cocoa Cascade block at the Cube Converter. This block will generate chocolate for a Cornerstone or Club World.

ITEMS
* Adventurer's Eggster Boxes no longer drop. Adventurer's Phoenix Boxes will now drop randomly from NPCs defeated and dungeon and lair chests. These have a chance of containing the rare Truefire Phoenix or Balefire Phoenix mounts when opened.
* Shadow Caches now drop tentacles more frequently.


SHIPS
* All ships have increased acceleration and turning rate.
* Ships now have cannons and oceans have buoys to shoot.


CLASSES

NEON NINJA
* Fixed a bug where Neon Ninja could get a never-ending speed buff after a Shadow Flip.


FISHING
* You can now craft the Candy Fishing Pole!
* There are now chocolate fish.
* There are now rare enchanted fish.
* Fishing sometimes now fishes up (completely useless) old boots.
* Uncommon fish are slightly more uncommon.
* There are two new mounts craftable with Ancient Scales and Enchanted Scales.


BUG FIXES AND POLISH
* Improved the aiming display when throwing.
* Fixed bug where all recipes in the Collections window show 0 mastery points.
* Fixed a fishing bug where you could get stuck after reeling in.
* The multi-transfer prompt is now shown when dragging stacks of items into the Deconstructor.
* The consecutive days logged in and max consecutive days logged in stats should work now.
* Fixed a bug where fishing lures cast into the abyss in Radiant Ruins weren't refunded.
* Fixed a bug where you got no fish when fishing with your last lure.
* New VFX for the Shadow Hunter - Relic of the Past and Dead Shot costumes.
* Treasure Isle styles now drop in Treasure Isle zones and can be unlocked by the Style Surprise.

DEV CONTENT
* New Treasure Isle dungeon from Grumpntug.

COMMUNITY CONTENT
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Psychobeans.
* New Fae Wilds dungeon from Eririka.
* New Dragonfire Peaks lair from Laegh.
* New Dragonfire Peaks lair from Talitayn.
* New Neon City lair from PokeyBloke.
* New Undead Hills lair from MajorTom.
* New Undead Hills lair from Milambit.
* New Fae Wilds lair from Barneebrown and Cheeser.
* New Permafrost lair from BrianVII.

Looks cool. I'm worried the inside is too flat in color. The same brown is used everywhere and I think it would benefit from a deign pass inside. Using a different color as a border on the floor or adding simple pillars along the walls can help break things up visually. I like it overall, I just think it needs some love on the inside. Almost there!

Cute. I enjoy. Setting to design review.

setting to review. :)

Hotfix 4/2/15 Avarem / Trove Forums
* Fix for UI scaling
* Fix for Pirate Captain Doubloons spawning for everyone and not just the Captain
* Removed shadow lairs and group up lairs from treasure isles
* Broadened the range of times that fish can trigger
* Fixed bug where Dracolyte took damage while sailing in lava with the SS Draconic

The post is quite long, so we won't preview it right now. Show


Arriving on 3/31/15!


== FEATURES ==

NEW CLASS: PIRATE CAPTAIN
* Avast, ye scurvy landlubbers! A new class, the Pirate Captain, is now live!


SAIL THE OCEANS BLUE: SHIPS AND SAILS ARE NOW LIVE
* Seize the day and set sail! You must have both a ship and a sail equipped to travel.
* Press [G] to hop on your boat (must not be on land).
* All Ships have their own stats, and sails are purely cosmetic!

EXPANDED BIOME: TREASURE ISLES
* The Treasure Isles now have adventuring lairs, dungeons, and deep ocean water.
* The merchants on pirate ships are now actual NPCs!


FISHING
* Fishing is now live! Catch fish and deconstruct them for resources and to add them to your collection. Some fish can be hard to catch and require special conditions! Currently, fish can only be found in water and lava. Chocolate and plasma faring fish will make their appearance in a future update!


GETTING STARTED
* There is now a merchant in the hub which sells the starter fishing pole, ship, and sails as well as fishing lures.


== GAME UPDATE ==

NEW IN THE STORE
* The Pirate Pack is now live! This comes with the Pirate Captain class, both the Master of Commanding and Ghost Pirate costumes, and the SS Draconic and SS Dutchman. This replaces the Class Pack in the store.
* The SS Draconic is now in the store, this ship and sail allow you to travel on lava without taking damage!
* The SS Dutchman is now in the store, this ghostly ship and sail are more agile than most other Galleons.
* Chaos Chest has been randomized and has new rare loot to be discovered! It's a pinata party!
* Updated the store art for the Elysian Guardian and Bone Knight, thanks LippyLapras!


ADVENTURE
* The Cookiephant Adventurer’s Box no longer drops.
* The Eggster Adventurer's Box now has a chance of dropping from any enemy in the game! It will drop adventuring loot commonly and uncommonly, and rarely you will obtain one of two new mounts from it - the Chocolate Chicanery or the Eggster Bouncer! The chance on this dropping is slightly lower than the Cookiephant box was.


MASTERY
* Mastery rank now goes to 130.
* Mastery rank 120 gives a fishing pole and 130 is coming soon.
* Mastery rewards no longer give mastery points.
* Allies now give additional points depending on their rarity.
* Tooltips in the Collections window now show how many mastery points each collectable is worth.


PATRON POINTS
* What was known in-game as Loyalty Points are now called Patron Points.
*Fixed an issue for people with 1000 Patron Points or more sometimes not getting their daily Chaos Chest.
* /stats now shows your total Patron Points.
* New stats are now tracked and shown on /stats – boxes opened, days logged in, and consecutive days logged in. These might be important in the future!


BUG FIXES AND POLISH
* Mounts now move slower when in water. Time to get in ship shape!
* Added tooltip to make it more clear that you're collecting a style as salvage when deconstructing equipment
* Fixed spacing between items in Collections window.
* Fixed a bug where players could get stuck in a mounted animation state after changing worlds and unequipping their mount.
* Fixed an occasional crash that could happen when aggroing an enemy.
* Fixed Invert Mouse axes options in the settings not taking effect immediately after changing them.
* Setting the window to "Windowed Fullscreen" will now go fullscreen on the monitor the game window is currently on.
* /joinme no longer displays invitations from ignored Players.
* Juggernaut and Lifesaver flasks have been removed from the collections UI until they can be added to the game.
* The Cryo-Storage lair in Neon City should now spawn correctly.
* Fixed a bug where dying while flying or in a boat caused other players to see you on the ground with wings or in a boat after respawning.
* We're working on our UI, in the meantime at some smaller window sizes the old UI will appear smaller. Adjust your resolution for now and the new UI will be coming in hot and fresh.


Community Content
* New Permafrost lair from Walyn.
* New Permafrost lair from Walyn.
* New Fae Wilds dungeon from Khastiel.
* New Permafrost lair from Khastiel.
* New Dragonfire Peaks dungeon from Knickedknacked.
* New Permafrost lair from Walyn.
* New Fae Wilds lair from Arnoxuz.
* New Permafrost lair from Qoaleth.

The post is quite long, so we won't preview it right now. Show



Avast, matey! It be the Pirate life for ye when Fish ‘N’ Ships launches on March 31, 2015!
New Class: Pirate
If yer tired of life as a land lubber, prepare to set sail as the Pirate, our new master and commander of the salty seas! Of course, it’s not as simple as pinching a Parrot and plundering booty. You’ll need to hone your Piratical abilities to keep from walking the plank:

Plunderbuss (Passive): Shots from your trusty musket fill your pocket with precious doubloons. The more change you have, the stronger your broadsides be.

First Mate: Set up a cannon for your trusty Parrot and let your enemies taste its lead. With all the power he packs, you’ll owe him a tot o’ grog.

Pretend Pirate: Health dropping like an anchor to the deep? Strap a bomb to your bilge rat and send him out to distract your foes. (He’s also a blast at parties!)

Man o’ War: When you absolutely need to keelhaul your foes, just light the fuse of your Man O’ War and watch as it turns ‘em to chum. Yum!
New Biome: Treasure Isles
While sailing the seas of the Treasure Isles, you best keep an eye out for plunder and privateers both. Pirate fortresses abound, and you won’t be wantin’ them (or their pernicious parrots) to catch your crew unawares. Sure, the shark folk are liable to scupper your kippers if you give ‘em a chance, but rumors tell of a great golden golem (and his seashell treasure) who’s even more perilous yet!

There ye have it me hearties: a quick look at the Treasure Islands and Pirate Class coming soon to a Trove near you. If it don’t quench your thirst, cast your spyglass on our Fishing and Ships preview as well!

Everything Edition Morgana / Trove Forums

The post is quite long, so we won't preview it right now. Show


Arriving on 2/24/15!


== FEATURES==

NEW MOUNTS
* The Chaos Hound can now be acquired!
* Scoops the Panda can now be crafted from the workbench!
* The Treasure Isles pirate vendors have a new robotic feline mount for sale, Gadget Cat!


== PROMOTIONS==

MAKE IT RAIN!
* For this week only all glim gained from adventuring is doubled!


LAST CHANCE SALE
* For this week only, all Winter Pinata Credit prices are 50% off! After this week is over, they will no longer be for purchase until next year!


== GAME UPDATE==

GENERAL
* Added hidden face and hidden hat appearances. You can now hide your mask or hat by selecting a "hidden" appearance in your character sheet.
* Fixed origin portal bug where the portal could be spawned inside and through walls.
* Fixed a bug where destroyed Radiant Prisms leave behind collision volumes that block projectiles.
* Fixed bug where Rapt Berserker's passive effect spawned when non-NPC entities died.
* Added /laugh, /cry, /shrug emotes.
* You can now run over with your mount and use the mining laser to destroy harvesting nodes in the world.
* Water is much easier to jump out of now.


STORE UPDATES
* Chaos chests have been randomized!
* The War Horse is now available in the store!
* The Balefire Beast costume is now available in the store and from costume mystery boxes!


CLUBS
* Increased club world capacity to 48 players.
There is now a 'Liked Worlds' screen which will show you all worlds you've liked and allow you to join them). Press 'Y' to access this screen.
* Club logs have gone in! You can use the slash command "/club log [clubname]" to see your club's recent activity. Logs start today - unfortunately we don't have historical data saved.


CLASS UPDATES

FAE TRICKSTER
* Fae Trickster's decoys now mimic his/her emotes.

SHADOW HUNTER
* Fixed bug where enemies would aggro Shadow Hunter's Sun Snare.
* Fixed bug where Shadow Hunter's Sun Snare could be hit by enemies.


ADVENTURE WORLDS/BIOMES
* The water table for the ocean has risen! The Sea of Regret is now very, very deep in adventure worlds.
* Magmen and Molten Lords now have a chance of dropping their corresponding trophy.
* Snow Spirit trophy names have been changed slightly to better differentiate them.

RADIANT RUINS
* Radiant Giants now sometimes drop Radiant Caches. These contain shards, blank scrolls, the Radiant Corona helm and rarely a Radiant Steed.
* Radiant Giants now have more stability and their guaranteed drop has been reverted to Legendary quality.
* Radiant Giants again drop 8-11 Radiant Shards.
* Radiant Giants now have a chance of dropping their trophy when slain.


SHADOW ARENAS AND DUNGEONS
* The Shadow Dungeon staging area no longer contains a Rejuvenation Station.
* The Cybercore dungeon in Neon City will now spawn properly.
* The Seamist Cave dungeon in Treasure Isles will now spawn correctly.


AUDIO
* Fixed missing portal sounds, potion portal spawn sound heard at a greater distance, multi-jump sound support added for player.
* Fixed audio bug where water block emitter persists.
* Fixed Wing Sounds Stopping in Flight after a while.
* Tweaked the dragon bioime's underground ambiance.
* Slight change to raining ambiance when flying.
* New version of ORE Break Sound.


UI AND SETTINGS
* "This is not in your collection" is no longer shown on ring tooltips.
* Fix for non-item tooltips sometimes showing "Cannot be traded".


COMMUNITY CONTRIBUTIONS
* A new hairstyle by Subtitles has been added to the game!
* New staff styles by Narvec_Iro, FrozenCross, yeronix, MediocrityGoggles, InfineonJ, GadgetCAT, QAQlll, CrimsonBlaze, MetalTxus, and chocobag have been added to the gam
* New mask styles by LOLpistachioNuts, MiszterSoul, Cyriljda351, Smorph, Nomeneta, Humpypants, Screamheart, and Floretha have been added to the game!
* New Desert Frontier lair from PokeyBloke.
* New Fae Wilds lair from Zerock.
* New Fae Wilds lair from Insaint.
* New hat styles by zoopy1000, Leeon, MiszterSoul, Variableingwer, Arradir, Aviarei, Astrum, Stedms, Mansage, Sqwyt, FriedSushi, Qoaleth, Floretha, Dave203
* New Dragonfire Peaks dungeon from Condorspark.
* New melee weapon styles by Hordik, Furler, BadSniper, Kroveyin, Ridelith, Lyean, Dusty_Mustard, Stedms, LeonSteamhawk, Paper97, Zeeg, Erudito, Smearg, LETAL1TY, aggeaf, and Walyn have been added to the game!
* New Shadow Dungeon from Cretoriani.
* New bow styles by Nomeneta, Mythlit, MrTuffnStuff, xGhost, Mitsuki_, 5p3x, HandofGod, Tribe, Faulted, Aodahn, StreetBull, RosesKnight, Eriri, PokeyBloke, TeeKayM, Voodoo, LappeN, TigerLove, Khali, Naturemon, EimeiHikari, Sylvaeri, Agazork, Rokiux, Tenku, PinkNekoGirl, Porkify, Aatros, Prototype, FriedSushi, Necra, Lucifuge, Pupshies, Drakfyre, skyman5667, MonsterAnt, Zsword, OreoKirby, VladimirPoutine, Lethalios, Khali, QAQlll, Ghautemoc, CloBunny, Furler, Haibun, Mot, penguinKing and KyroVision have been added to the game!

Sea level Doc_L / Trove Forums

The post is quite long, so we won't preview it right now. Show

Hi everyone,

In the next patch, the Sea of Regret in adventure worlds will become much much deeper. The Treasure Isles will still be shallow, but at a higher water level (when you transition from the Treasure Isles to the Sea of Regret an underwater shelf will slope downwards).

Our plan for club worlds is that eventually, new club worlds will have deep water for their Sea of Regret. Currently existing clubworlds will not see a water level change, but we'll possibly have some sort of deepwater terraformer.

Take Flight Update Morgana / Trove Forums

The post is quite long, so we won't preview it right now. Show


Arriving on 2/10/15!

== FEATURES==

NEW CLASS: SHADOW HUNTER
* Shadow Hunter is now live! This class uses a bow to do massive damage to enemy targets with charged shots, while the shadow trapped in their gem whispers about who to kill.


ENTER THE SKY REALMS
* You can now craft a portal to the Sky Realms!
* Mine Crystallized Clouds, harvest Radiant Shards, but you'd best come prepared with wings, or it's going to be tough to keep up!
* A new rare mount, the Nimble Nimbus, can now be found rarely in the Sky Realms!
* Updraft blocks are now craftable in the Fun Factory!


WINGS ARE NOW LIVE!
* Wings are now obtainable in game!
* Mastery Rank 20 and 100 now grant wings!
* Stormcaller's Wings are now in the store!
* Wings of Darkest Night now drop incredibly rarely from Shadow Arenas.


NEW PROFESSION: RUNECRAFTING
* Runecrafting is now live! Obtain some radiant shards from the Radiant Ruins, then learn a whole bunch of new block recipes to build to your heart's content! As your runecrafting skill increases, you'll unlock a variety of colored, metal, glass, and glowing block recipes.
* At the higher levels, you'll be able to craft vault style unlockers that will unlock a Vault style, as well as tomes that you can equip to grant yourself additional resources of a specific type as you adventure!
* A new mount, the Floating Formula, can now be crafted by Runic Masters at the Runecrafting bench!


== GAME UPDATE==

GENERAL
* Added 101 new colors of colored blocks (split between standard, glass, metal, and glow).
* Added emotes! You can now /wave hello or goodbye or take a nap with /zzz. Characters with no input for 2 minutes will also now automatically start snoozing.
* Fixed the dreaded "Received user acknowledgement" login bug.
* Mastery rank now goes to 100!
* The Magic Find tooltip now has correct text.
* Fixed a bug where players who are loaded in while already in flight appear to fall and teleport back up repeatedly.
* Fixed a bug where being hit by an enemy could cancel jumps and other movement.
* Chests now take fewer hits to destroy.
* Spikes can now be destroyed by bombs.


EQUIPMENT SLOTS CHANGE
* The Mount, Mag Rider, Flask, Wings, and Ally slots are now class specific.
* As a result of this change the Mount, Mag Rider, Flask, and Ally slots will be empty on log in and will need to be re-equipped.


STORE UPDATES
* Chaos Chests have been randomized!
* Uberman, a new costume for the Gunslinger, is live!
* Prisms are now 1000 Credits.
* Heart-a-Phone is now in the store and now turns your target's name red for 24 hours.
* You can no longer purchase the textured block recipe in the store for bordered blocks. You now earn these through Runecrafting.
You now gain 2 no-trade flask coins instead of the fixed flasks in the Power Pack.

CLASS UPDATES

GUNSLINGER
* Gunslinger's Blast Jump ability now increases height less but gives you a temporary slow fall effect
* The Gunslinger now slowfalls after hitting with a basic attack
* Fixed bug where Gunslinger's passive instant charge shot couldn't be fired at zero energy.


CRAFTING
* Mining Troves, Party Animals, and Recipe Blocks will now drop the new type of block recipe that teaches you a random block recipe that you don't already know.
* You can now deconstruct stacks of the same item.
* Red equipment can now be deconstructed for flux plus 1 eye.


ADVENTURE WORLDS/BIOMES
* Magic Carpet drops are now more common in Uber 4 and 5, and are otherwise less common.
* Uber 4 and 5 worlds are slightly harder.
* The King's Tomb dungeon will no longer spawn in Undead Hills.
* The Haunted Mansion dungeon will now spawn properly in the Undead Hills.


SHADOW ARENAS AND DUNGEONS
* Shadow Arenas and Dungeons are now slightly harder.


VISUALS
* Improved cloud distribution, especially while moving. Clouds now respond immediately to lighting changes.
* Fixed a bug where the knight could lose Iron Will shield VFX upon being hit.
* Significantly reduced CPU cost of camera-based player opacity.
* Fixed a bug where exiting gliding by jumping put the player into the wrong animation.
* Resource blocks now blend into the terrain better.


COMMUNITY CONTRIBUTIONS
* Accesories on hairstyles will now, for the most part, ignore hair color and retain their own coloring
* New decor by Tribe, MajorTom, Qoaleth and Screamheart has been added to the game!
* New hairstyles by Dragoes, GadgetCAT, and Subtitles have been added to the game!
* New mask styles by TigerLove, Ixion, chocobag, and Claire have been added to the game New hat styles by Kukui, Ranen, TheZoobler, Aviarei, Shyster, MCfan567, Turtlenade, Dusty_Mustard, Floretha, Agent_41, and Phoenix have been added to the game!
* New staff styles by Zeeg, MediocrityGoggles, Smorph, nolanvoid, KtlavskoX, FedoraTip, and FriedSushi have been added to the game!
* New melee weapon styles by Karokendo, Sentium, Zeeg, Zodriac, ForJagler, Turtlenade, AllieCat, RoflGofl, Blindside, Miredirex, Seral, Enthropy, ElMexicano, LETAL1TY, LippyLapras, Hypatech, Smearg and Fhilian have been added to the game! New pistol styles by Zipperumpazoo, BlueMango, and Voodoo have been added to the game!
* New bows by Tribe, Aodahn, Jonny_Spikey, Screamheart, nolanvoid, Floretha, Greenitthe, PinkNekoGirl, Tyhler, Riptide, FriedSushi, GadgetCAT, Stedms, Ixion, RutilusFalx, EdgeG, Cougarkillz, Solipso, MapletXD, LinguisticallyInept, Drakfyre, MiszterSoul, TehRedReaper, MysticLugia, LippyLapras, Ranen, TheGiv32, miopiIV, watermellonduke, JumpyBunny, Dragoes, Leeman, CloBunny, _Protichsx_, Qoaleth, GinnyBinny, Bahamuth, Quedifuv, Linker, FrozenCross, Taiboi, Uniquisher, Jallafish, Wallow75, Aspis, Sephyr, Shyster, MajorTom, Buckerneir, Dirkalo, MrTuffnStuff, TomixD, Rhylight, PsicoVoxeL, Leeon, Nomeneta, Caspersaur, tmahwk, Prototype, Rade_Dobison, pasi123567, GreyRellik, demosito, Stedms, Aodahn, TheZoobler, FriedSushi, PinkNekoGirl, HandofGod, Tribe, Khali, Eriri, Mirage, Ecky, Kiyomi, Kyiro, Zimanta, Nomeneta, CassIV, TeeKayM, Soulrenor, Dave203, Kopandazavr, TheGiv32, Robotik, Ginkgo, Lucifuge, Prototype, cczeus, Tresette, taelg, AshtonGrey, Byoo, and Kane8066 have been added to the game!
* New Neon City dungeons from Khastiel and Lamafao.
* New Undead Hills dungeon from Screamheart.
* New Treasure Isles dungeon from FriedSushi.
* New Candoria lairs from Habosbabafos, Thresio, Markec1983.
RN: New Undead Hills lairs from Tribe and WINRAR-exe.
RN: New Highlands lair from Condorspark.

The post is quite long, so we won't preview it right now. Show

== FEATURES ==

PIRATEY GOODNESS
* The pirates of the Treasure Isles have begun sailing back into the worlds of Trove, their cargo holds chock-full of mysterious goods from the lands beyond the Sea of Regret. Find them anchored in any adventure world, and check out the goods they have to trade!
Quote Originally Posted by Developer Notes
This is the first part of our post-sky update and is still pretty early. The seas are still shallow, but this is how you can get some goods like pets, mounts, pearls, and recipes. Currently the pirates are just crafting stations and this will be updated with the larger water update planned as the next big update after the sky one.

ONCE OUR PETS, NOW OUR ALLIES
* Allies-- formerly Pets-- are now more widely available and have some extra special powers. Catch 'em all!
*Cotton Candy now has more magical attributes.


== GAME UPDATE==

GENERAL
* Mastery rank now goes up to 90, which grants the Cycle of the Master!
* Flasks now give 25 mastery points. Pets (aka. Allies) now give 10 mastery points.
* Player terminal velocity now changes in water. Players no longer receive fall damage while underwater.


GAME MECHANICS
* Jumping and building no longer cost energy. Instead, energy regeneration is temporarily stopped.
* Experience gain from levels 1-10 is now limited to adventure worlds one above the currently recommended one.
* Slightly increased experience required to level from 6-10.
* Magic Find is no longer group based and increases rarity instead of forge level, leaving the level to use the same.
* Magic Find from equipment has been reduced and the chance per point to trigger has been retuned.


PACK UPDATES
* The Power Pack and Class Pack now are available in the store!
Quote Originally Posted by Developer Notes
The Power Pack is designed to be an obvious single or first purchase from the store. It has wings, a mount, pearls, two class coins (no trade) and more. The Class Pack is a way to get a deep discount on classes if you’re interested in picking them up 5 at a time. These are replacing the starter packs.

STORE UPDATES
* Tomes, Pearls, and Prisms are no longer available for Cubits on the store.
* Horse mounts on the store are now 2000 cubits and the raptor and awesome ball are now 4000.
* The Hotdog Hero Gunslinger costume is now live, both on the store and in the Costume Mystery Box!
* Chaos Chests are now available on the store!
Quote Originally Posted by Developer Notes
Chaos Chests are low cost chests which have a lot of possible loot from both the past, present, and future of Trove. You never know what you’re going to get and what is available can and will change at any time and without warning.

MOUNTS
* Water no longer reduces movement speed of mounts.
* All players now start with 'Slow Sebastion'. A slower than normal mount.
* Two new mounts are now acquirable in game: Fast Frank and the Jelly Knight!


ADVENTURE WORLDS/BIOMES
* Reduced incidence of Candoria recipe lairs to be in line with the other biomes.
* Candy Castle dungeon should no longer be embedded in the terrain.
* Shadow invaders now drop guaranteed equipment instead of flux.
* Slightly increased health of uber enemies.


ITEMS
* Golden Holiday Key is now known as the Golden Key.
* Reduced Unyielding Flask's duration by 0.5 seconds.


AUDIO
* LightCycle sound tuned: Ambiance Turned On : Underwater audio state supported.
* Pember and Pembur now have footstep sounds and Pember has a jump sound.
* Cycle engine sound improved.


VISUALS
* The Gunslinger and Candy Barbarian's left-hand weapons are now mirrored.
* Fixed instances of skin-based VFX not spawning, such as the Dracolyte's idol explosion.
* Corrected issue with cubemap initialization in OpenGL.
* The top segments of lamp posts should now emit light.


CRAFTING
* Cupcakes now correctly indicate they are found in Candoria zones, not Permafrost.
* Infinity Frames now require 50 bottles to craft.
* Pearls can now be traded for from pirates for Flux.
Quote Originally Posted by Developer Notes
We see the Pearls as essential and the other materials more as ways to ‘cheat’ through the equipment advancement portion of the game. We feel that the Magic Find change also accommodates the function of Prisms in a more gameplay way. We’ll be closely watching the impact of this change.

SHADOW ARENAS AND DUNGEONS
* Shadow Arenas have been updated to be have a staging area, be enclosed, and have a more shadowy look. In addition, staging areas for Shadow Arenas and Shadow Dungeons now feature a Class Changer.
* Slightly increased health of enemies in shadow arena/dungeon.
* In Shadow Arenas and Dungeons occasionally a random class will be chosen to deal double damage for the duration
Quote Originally Posted by Developer Notes
We made this change to provide a fun bonus to people who have multiple end game ready classes.


COMMUNITY CONTRIBUTIONS
* New hairstyles by Uberzolik, GadgetCAT, and Dragoes have been added to the game!
* New face styles by RainNero, Blindside, Hawanity, Tichondria, LoboMal, Afalach, and GrimTheR34P3R have been added to the game!
* New decor by CyberTriber has been added to the game! New Hat styles by Walyn, Aviarei, tmahwk, User, Humpypants, BrianVI, Coyote_Tricks, GMM, Kukui, Smorph, and Darkinhell have been added to the game!
* New Staff styles by Tytillean, MisterFii, CubistWollywog, Camoman908, Condorspark, KyroVision, Proximus, Pupshies, Lachtre, Kukui, Supamuffin, _Lucidity_, Ocgineer, Marotovski, Aspis, Finnary, BrianVI, and LippyLapras have been added to the game
* New Undead Hills dungeon from Curtharv.
* New Candoria lair from Lamafao.
* New Candoria lair from Cogarkillz.
* New Candoria lair from Screamheart.
* New Undead Hills recipe lair from GadgetCAT.