Desert FrontierBiome

Found in Adventure Worlds starting at Master difficulty (Power Rank 160). This biome is following Frontier\Wild West theme, its made of large bone structures, saloons, cacti and steampunk buildings. Native homeland of the Gunslinger. Enemies include desert creatures such as lizards and crabs but you will also meet undead miners and steambot drones. Defeat enemies and complete quests here to obtain Frontier styles and Desert Frontier deco recipes. Bottle and  Bleached Bone are found in here.

Desert Frontier Dev Posts

The post is quite long, so we won't preview it right now. Show

Gardening
  • Gardening now goes to 300 (Horticulturist)!
  • The Gardening bench has been renamed to the Antiquated Gardening Bench. A new Gardening Bench can now be crafted at the builders crafting bench.
  • The requirements for the original gardening recipes have also been shuffled.
  • Unripe Compost Heap has been renamed to Unripe Fertilizer Heap to reduce confusion.
  • New types of plants have been added to Gardening at Gardener (150) level and above:
  • Vegetables - Vegetable plants like Qubbage, Unicorn Chard, and Totter Tates contain vegetables when harvested.
  • Vegetables can be washed at the Vegetable Sink to become food.
  • Prized decorative vegetables or bomb skins can be found rarely when harvesting Vegetables. These decorative vegetables can also be crafted at the Harvesting Bench.
  • Alchemy Plants - Alchemy plants contain crafting materials when harvested.
  • Alchemy plant recipes can be found in Bobble Pods and when opening compost heaps.
  • Alchemy plant seeds can be crafted with gardening (once learnt) or found rarely when throwing Bobble pods or opening compost heaps.
  • Alchemy plant seeds can be composted for a fraction of the materials that would be gained from harvesting the plant.
  • Alchemy plant recipes can be composted back in to a compost heap.
  • Bobble Pods can rarely be found when breaking grass or harvesting Vegetables and Alchemy Plants. Bobble Pods are a new kind of pinata that, when thrown, grow in to a blastflower - pop them to receive rewards like Alchemy Plant recipes, seeds, and Golden Watering Cans.
  • A Ridable Bobble Pod mount can rarely drop for the thrower of a Bobble Pod. This 0 mastery mount is immobile, because no one wants to reenact Day of the Triffids.
  • These new Vegetable and Alchemy plants require watering and time to grow.
  • Most plants require 4 hours to sprout before they can be watered.
  • Once sprouted, a plant can be watered.
  • Once fully watered, a plant can be harvested.
  • Once harvested or watered, a plant cannot be watered again until it's ready. Depending on the plant, this may be 1, 2, or 3 days later. Regardless of what time they were planted, they will always become ready at 11 AM PT.
  • Different plants require different amounts of water before becoming harvestable - for example, Corn on the Qube plants require 4 units of water, while Qumato plants require 1 unit of water.
  • There are also different kinds of watering cans:
  • Watering Can - this consumable watering can grants 1 unit of water to nearby plants. Craftable at Gardener (150) Skill.
  • Everlasting Watering Can - this watering can is not consumable and grants 1 unit of water to nearby plants. This watering can also waters twice as fast. Craftable at Horticulturist (300) Skill.
  • Golden Watering Can - this consumable watering can completely fills the watering requirements for nearby plants, and can be used on plants which have already been watered with a Watering Can or Everlasting Watering Can. Can be found inside Bobble Pods and some Compost Heaps.
  • Kahramet, Warden of the Fields has been attracted to Trove by the new growth in gardening. This new dragon can be crafted at the Dragon Crucible using Blossoming Dragon Egg fragments. She can also be obtained using a dragon effigy or through a golden egg inside of greater dragon caches.
  • Blossoming Dragon Egg fragments can be found inside of Bobble Pods. They can also be composted for Quality Organic Refuse.
  • Moonlight bulbs can now be found all over Trove and Geode. These bulbs concentrate the power of the moon goddess into a harvestable resource. But watch out, the moon goddess doesn't take kindly to these falling into the hands of Trovians and will remove them from your bags when you go offline for more than an hour.


Harvesting Bench
  • The Harvesting Bench can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.
  • Gardener (150) Skill is required to interact with the Harvesting Bench.
  • The Harvesting Bench can be used to craft various kinds of Compost, Ally Habitats, Mounts, Decorative Plants, Farm Decorations, VFX Blocks, and Frameworks.
  • Rich Fertilizer, Fertile Ash, and Plasmic Solution are also craftable at the Harvesting Bench.
  • Compost Heaps from the Harvesting Bench are a great way to get Concentrated Compost, Moonlight Temper, and Cookie Musk.
  • Ally Habitats are a way to acquire new allies - each home can attract a normal or rare version of the specific ally associated with that home. Ally Habitats require Horticulturist (300) to craft and to harvest.
  • Flowerbed Faerie Habitat - attracts Flowerbed Faerie and (rarely) Flowerbed Countess
  • Purple Glowbug Habitat - attracts Purple Glowfly and (rarely) Brilliant Glowfly
  • Yzzuli's Drone Habitat - attracts Yzzuli's Drone and (rarely) Yzzuli's Queen
  • Appleshell Snail Habitat - attracts Appleshell Snail and (rarely) Sourshell Snail
  • Ally Habitats must be planted in Club Worlds, and are intended to be crafted by the club banding together.
  • The Ally Habitats believe sharing is caring - the ally will be available for anyone with the Horticulturist skill who visits the club. If the rare ally chooses to visit, that will also be available for every visitor with Horticulturist skill.


Compost
  • The Compost Bin can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.
  • The Compost Bin can be used to craft Organic Refuse from unwanted crafting materials and non-pvp trophies. Prized vegetables may also be composted.
  • Gardener (150) Skill is required to interact with the Compost Bin.
  • Gardening recipes can be composted for Compost Heaps. They can also be deconstructed for blank scrolls, but are locked by default.
  • Items Composted is now a metric than can be viewed by typing /stats in the chat window.


Food
  • Create edible versions of plants by washing them at the Vegetable Sink!
  • The Vegetable Sink can be crafted at the Gardener (150) Skill from the Gardening Bench or the Builder's Crafting Bench.
  • Gardener (150) Skill is required to interact with the Vegetable Sink.
  • A Food slot has been added to the character sheet next to Flasks and Emblems. Make sure all UI mods are updated!
  • Food can be equipped to grant small buffs.
  • Food decays over time - a stack can be equipped, and each piece will last for a certain amount of time before decaying.
  • Once a piece of food has been equipped, it cannot be unequipped - that's just gross!
  • There are rumours that this is only the first bite of food to whet the appetite and give a taste of what's to come - sweeter treats may be coming in a future update. The food abides.


Badges
  • A new set of badges are available for Gardening - earn badges for Harvesting, Watering Plants, and Composting. There's also an additional badge for collecting all of the Alchemy Plant Seed recipes.
  • Each badge will reward the player with Bobble Pods, Instagrowers, Cubits, and sometimes something extra.
  • The Obsidian Harvesting Badge grants the Green Thumbzilla Ally to help harvest plants.
  • The Obsidian Watering Plants Badge grants the Botanic Floralfin Mount to help water plants.
  • New trophies and achievements have been added as well!


Bomber Royale Season 2

New Rewards
  • Bomber Royale now rewards Season Two coins.
  • The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
  • The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ancestral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
  • Two Season Two coins can be exchanged for one Season One coin.
  • The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
  • The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
  • 2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.
  • The Bomber Royale portal in the Hub will now join players to an existing match if one is available.
  • All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.


Store
  • The Sweet Sixteen Pack has been added to the store. This pack grants all of the sixteen currently available classes in Trove - or receive a Credit Pouch for any class already owned before purchasing. Get extra rewards for extra effort!
  • The Cultivated Collection Pack has also been added to the store. This pack grants the Seed Sower mount, Mechanized Hydration Tractor mount, Horticultural Harvest mount, 25 Bobble Pods and 25 Golden Watering Cans (non-tradeable) to help every harvest win the blue ribbon.
  • The Seed Sower mount, Mechanized Hydration Tractor mount, and Horticultural Harvest mount are also available separately from the Style tab. Each mount assists with a different part of Gardening:
  • The Seed Sower plants whichever seeds are selected in the Build Inventory hotbar within a small radius.
  • The Mechanized Hydration Tractor waters all eligible plants within a small radius.
  • The Horticultural Harvester harvests all eligible plants within a small radius.
  • Kahramet, Warden of the Fields is now available via the dragon effigy. Kahramet is also available through a golden egg from greater dragon caches.
  • A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
  • Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
  • Swapped the New and Deals tab so Deals is always the first tab visible in the store.
  • Clarified the Double Dragon pack description.


New Dungeons
  • New Geode Topside Lair from Argonaut and Ylva!
  • New Luminopolis dungeon from Evilagician!
  • New Luminopolis dungeon from Ylva!
  • New Desert Frontier dungeon from Ylva!
  • New Luminopolis lair from RomyThecarrot!
  • New Neon City lair from Twiglest!
  • New Peaceful Hills Sunflower from Poena!


Additional Updates
  • The critters of geode's caves have become more generous. When you assist them they have a small chance to provide an egg that can be hatched into their family of pets. For example, assisting jelotl may provide you with a Tame Jelotl Egg.
  • NPC and Fishing Trophies can now only be placed in Club Worlds and Cornerstones.
  • The Dragon Crucible has been reorganized.
  • Improved the drop rate for Bubble Dragon Egg Fragments.
  • Dragon Eggs and Egg Fragments now list sources in their tooltips.
  • Crafting Materials have had additional information added/reformatted to describe where players can find them.
  • Class Gem Key fragments can now be crafted with 5 Empowered gem fragments at the Adventurer's Crafting Bench.
  • Some old tradable chaos chest rares can now be deconstructed for one chaos core.
  • Pets no longer have a default 5 Glim deconstruction value.
  • Shadow tower lobby portals will update (over time, not immediately) to point to more recently occupied rooms in the shadow tower, rather than always pointing to the first room.
  • The following event items that didn't already have them have now had a disclaimer added that they won't last long. All of these items are planned to be removed with the next update so use them or lose them:
  • All Radiant Dayspring Tokens - Xinzaya's Token 2017, Pirifario's Token 2017, Formigon's Token 2017, Mitaura's Token 2017, Attepali's Token 2017, Dirami's Token 2017, Cygnus's Token 2018, Tyssaldria's Token 2018, Citaria's Token 2018, Rilassi's Token 2018, Hathath's Token 2018, Zehira's Token 2018
  • Tentacle Slice
  • Subzero Snowflake
  • Crystallized Sun Spark
  • Shadowy Seal 2018
  • Diggsly's Token
  • Lucky Dust
  • Shadowy Schematic
  • Darknik Gears
  • Pinata Coins will be removed at the end of Sunfest 2019 and Candy Corn will be removed at the end of Shadow's Eve.
  • Added the /clublog (no space) slash command to help search for specific club log entries for the primary club. This command will accept a large number of variables, but here are a few examples:
  • "/clublog player PostCard" would find things that PostCard did in the primary club
  • "/clublog chestofficer playerPostCard" would find times that PostCard accessed the Officer Chest
  • "/clublog gardenharvest" would find the most recent 10 times someone harvested a primary club plant
  • "/clublog gardenharvest page 2" would find the next 10 times someone harvested a primary club plant
  • Added the result of /zonerestrict commands to club logs.
  • The Elysian Cistern can now be deconstructed in to chaos cores.
  • Class helm styles are no longer unlocked on trial classes.
  • Cornerstone Damageable by Bombs and Abilities is now toggled off by default for new players.
  • Fixed an issue that could cause leaderboards to load empty entries in some cases.
  • Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
  • Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
  • Yorinn and Za'Hadeen now have VFX while gliding.
  • Fixed Shadow Tower boss HP bar to show over the compass again.
  • The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
  • The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.
  • Clones spawned by boss abilities no longer count towards Adventures.
  • Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
  • Geode Topside enemies can now drop trophies.
  • Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
  • The Geodian questline items that are required to for completion can no longer be trashed.
  • Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
  • Fixed a typo in the Geodian Golden Thread - how rud.
  • Knight charges should no longer get stuck on the corner of blocks sometimes.
  • As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.
  • Increased the history buffer for the chat window.
  • "Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.
  • Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
  • Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
  • Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
  • Club fixtures can no longer be placed outside of the world.
  • Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.
  • Adjusted some Dragon Badges to refer to the appropriate Aura names.
  • Dragon Coin Boost claims are now more informative.
  • Updated the description for the Forge Fragment Formulae to match other legendary tomes.
  • Tooltips now correctly explain the Bomber Royale abilities.
  • First Block in Bomber Royale no longer counts indirect kills, such as knocking someone off a cliff or in to lava. It now requires direct damage from bombs or bomb jump to get First Block.
  • Players of any class level that meet the Light and PR requirements can now earn 5* dungeon chests.
  • Fixed an issue that could prevent swapping between Adventure and Build inventories properly.
  • Fixed an issue where some costumes were not playing their custom audio on attacks.
  • Minigame coins can once again be placed in clubworlds & cornerstones.


Leaderboards
  • Leaderboards have been streamlined to remove redundancy and diversify the focus on parts of the game. Their rewards have been adjusted to match.
  • The daily power rank leaderboards have been removed and their rewards have been moved to the Star Bar at a rate of 1 Diamond Dragonite per star bar completion. This is tripled with patron.
  • There are now 3 Class Leaderboard Contests available each week, down from 4. The rewards have been increased by a third to compensate for this change.
  • There is now 1 Flawless Shadow Tower Boss Contest each week. The reward for this contest has been increased to 10 Light Chaos Chests (up from 2).
  • There is now 1 Bomber Royale Contest each week, rotating between Wins, Kills, and Damage Done. The rewards have been doubled or even tripled in some cases.
  • Companion Eggs Found and World Bosses Defeated have been moved in to the rotating weekly stat contests. Their rewards have been upgraded to better fit this set of contests.
  • There are now 2 weekly stat Contests available each week from a rotation of:
  • Dungeons Completed
  • Boxes Opened
  • Infinium Mined
  • Enemies Defeated
  • World Bosses Defeated
  • Companion Eggs Found

Known issue: (will be fixed in a future hotfix)
  • Unable to select most leaderboards with the cursor, preventing players from seeing those leaderboards.
  • Leaderboards that can be selected are difficult to select due to the cursor moving in unexpected ways.
  • The Stats, Power Rank, Meta, Shadow Tower Leaderboards are unselectable.

The post is quite long, so we won't preview it right now. Show

Duo Queue
  • Play Bomber Royale with a friend!
  • From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.
  • The /pvpteam [Name] command now be to invite players to a duo Bomber Royale match without them needing to be friended.
  • Compete against up to 9 other teams of 2 players – the team with the last member standing wins!
  • Duo queue and solo queue will both be available for the first 2 weeks of Season Two and will alternate in availability after that.

New Rewards
  • Bomber Royale now rewards Season Two coins.
  • The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
  • The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
    tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
  • Two Season Two coins can be exchanged for one Season One coin.
  • The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
  • The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
  • 2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.
  • The Bomber Royale portal in the Hub will now join players to an existing match if one is available.
  • All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.

Store
  • A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
  • Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
  • Swapped the New and Deals tab so Deals is always the first tab visible in the store.
  • Clarified the Double Dragon pack description.

New Dungeons
  • New Luminopolis dungeon from Evilagician!
  • New Luminopolis dungeon from Ylva!
  • New Desert Frontier dungeon from Ylva!
  • New Luminopolis lair from RomyThecarrot!
  • New Neon City lair from Twiglest!
  • New Peaceful Hills Sunflower from Poena!

Additional Updates
  • Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
  • Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
  • Yorinn and Za'Hadeen now have VFX while gliding.
  • Fixed Shadow Tower boss HP bar to show over the compass again.
  • The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
  • The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.
  • Clones spawned by boss abilities no longer count towards Adventures.
  • Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
  • Geode Topside enemies can now drop trophies.
  • Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
  • The Geodian questline items that are required to for completion can no longer be trashed.
  • Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
  • Fixed a typo in the Geodian Golden Thread - how rud.
  • Knight charges should no longer get stuck on the corner of blocks sometimes.
  • As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.
  • Increased the history buffer for the chat window.
  • "Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.
  • Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
  • Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
  • Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
  • Club fixtures can no longer be placed outside of the world.
  • Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.
  • Adjusted some Dragon Badges to refer to the appropriate Aura names.
  • Dragon Coin Boost claims are now more informative.
  • Updated the description for the Forge Fragment Formulae to match other legendary tomes.
  • Tooltips now correctly explain the Bomber Royale abilities.

The post is quite long, so we won't preview it right now. Show

Duo Queue
  • Play Bomber Royale with a friend!
  • From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.
  • Compete against up to 9 other teams of 2 players – the team with the last member standing wins!

New Rewards
  • Bomber Royale now rewards Season Two coins.
  • The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
  • The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
    tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
  • Two Season Two coins can be exchanged for one Season One coin.
  • The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
  • The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
  • 2 new maps have been introduced for Bomber Royale.

Store
  • A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
  • Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
  • Swapped the New and Deals tab so Deals is always the first tab visible in the store.
  • Clarified the Double Dragon pack description.

New Dungeons
  • New Luminopolis dungeon from Evilagician!
  • New Luminopolis dungeon from Ylva!
  • New Desert Frontier dungeon from Ylva!
  • New Luminopolis lair from RomyThecarrot!
  • New Neon City lair from Twiglest!
  • New Peaceful Hills Sunflower from Poena!

Additional Updates
  • Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
  • Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
  • Yorinn and Za'Hadeen now have VFX while gliding.
  • Fixed Shadow Tower boss HP bar to show over the compass again.
  • The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
  • The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in luminopolis.
  • Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
  • Geode Topside enemies can now drop trophies.
  • Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
  • The Geodian questline items that are required to for completion can no longer be trashed.
  • Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
  • As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setChatTimeStamp.
  • Increased the history buffer for the chat window.
  • Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
  • Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
  • Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
  • Dragon Coin Boost claims are now more informative.
  • Tooltips now correctly explain the Bomber Royale abilities.

The post is quite long, so we won't preview it right now. Show


Fly into epic new adventures with Trove – Heroes! Powerful, shadowy forces try to corrupt the once peaceful realms of Trove and it’s up to you to stop them.

Vanguardian
Fight for the light with the superb new class, the Vanguardian. This supercharged hero is always ready to step up and fight for what is right. Use devastating melee skills or use potent energy blasts as a ranged champion. Learn more about the Vanguardian in our preview blog.


Luminopolis
The front lines in the war between the Resistors and Amperium. This battle has roots deeply planted in the Desert Frontier and, of course, Neon City. Join the fight and protect the city – be the hero Trovians need.


Rampages
The Amperium send massive robotic juggernauts into Luminopolis in an effort to squash the Resistors under foot. Answer the call to action when Rampage Alerts ring out as a new type of Challenge. Race to Luminopolis with your fellow heroes and take down these towering titans!


New Daily Bonuses
Trove imbued their previous Daily Bonuses with octopus DNA and now they are more powerful than ever! Each day of the week has newly revamped bonuses that give huge boosts to gathering, increases in how frequently Gem Boxes drop, double Dragon Coins from Challenges, and much more. Patrons get even bigger boosts!

Disaeon, the Immortal
This legendary dragon is automatically unlocked for any player who has 5 Loyalty. This means that if you’ve ever purchased any real world currency pack in Trove (or purchase one in the future) this will unlock for you automatically. If you received Disaeon from the Refer A Friend program on PC before Trove – Heroes launched you’ll get a free Dragon Effigy to unlock another legendary dragon you haven’t yet received.


On top of all this we’ve added technical improvements to make the game more stable, revamped the Dracolyte class to make it substantially more powerful, rolled out 10 new Battle Arena (PvP Maps), a ton of new styles, highly anticipated level 30 costumes, 6 new dungeons, and so much more!

Bring the fight to the forces of shadow with our latest free expansion, Trove – Heroes. 2018 is just getting started and we’re ready for all new adventures!

The post is quite long, so we won't preview it right now. Show

Clubs 2.0
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
    • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
    • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
    • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
    • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
    • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
    • Players at the Member rank can never demote or promote.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
    • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

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Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTS
  • Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
  • This will completely overwrite your PTS character with your Live character, including your cornerstones.
Clubs 2.0
  • Welcome to a new club experience.
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
  • (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
    • Speak – Enables or disables the ability to speak in club chat.
    • Bomb – Enables or disables the ability to use a bomb in a club world.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world.

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The Megalithic Update is the first major update coming to Xbox One and PS4 – and its massive! We're adding a new class, new biome, lots of new dragons, min-games, craftable classes, seasonal events, and so much more. Learn all about the Dino Tamer class and the massive biome it calls home in this first step on the road to the Megalithic Update.


The Dino Tamer

Hailing from the Desert Frontier but lost in a land that time forgot, the Dino Tamer is a ravenous, ranged ruffian who mastered a unique combat style designed for surviving in the harsh wilderness of the Jurassic Jungle.


Dino Tamer Skills

Meatergy (passive)
Killing an enemy with the net debuff active will reduce the cooldown of the Dino Buddy skill.

Hunting Dart (R2 or RT)
Fire off a long ranged dart to hit your enemies hard before they even know you’re there. This is a fantastic way to stick and move.


Clever Snare (L2 or LT)
Throw a net to lock down and debuff anyone, or anything, that stands in your way. Holding down the button charges up the net, increasing its size, so it can hold more enemies!


Dino Buddy (R1 or RB)
Throws a piece of meat on the ground to summon one of three randomly selected dinosaurs to fight by your side. The DPS raptor, the pterodactyl with stun attack, and the tanking, taunting triceratops!


Dino Mount (L1 or LB)
Fire off your Ultimate to summon a unique dinosaur mount that empowers your attacks. Your Clever Snare is always fully charged and does substantial damage to nearby enemies. When you summon a Dino Buddy you also unleash a powerful stomp that damages anyone caught in its wake.


The Jurassic Jungle

This lush wilderness is full of dangerous dinosaurs, deadly dungeons, and dastardly devils! The Jurassic Jungle has an upper and lower level with distinct enemies to fight and tons of dungeons to take down. As you fight your way through this blast from the past you'll pick up all new styles and recipes to bring that extra retro look to the modern Trovian.

New Enemies
The Jurassic Jungle is home to a slew of new enemies of all shapes and sizes. Take down raptors with razor-sharp claws, thick-skinned triceratops tanks, a titanic Tyrannosaurus Rex, just to name a few!






This is only the beginning of what's coming with the Megalithic Update. Be on the lookout for a massive amount of info coming in the weeks ahead. Thanks for playing Trove - the best is yet to come!

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Trove’s Prehistoric Pack unlocks early access to the brand new Dino Tamer class and so much more! Hailing from the Desert Frontier but lost in a land that time forgot, this ravenous ranged ruffian mastered a unique combat style for surviving in the harsh wilderness.

Pick up this pack and party like it’s -66,000,099. This pack contains everything a growing Dino Tamer needs:

Get early access to the Dino Tamer class (two weeks ahead of the official launch date)

Unlock two new costumes, the Jurassic Jungler and Road Wrangler

The gorgeous Laseratops Mount

3 Class Gem Keys

A terraformer to create the Saurian Swamp.

A second terraformer to create the Primal Preserve!

The Dino Tamer and beautiful new biome will be available to everyone on September 13th. The Prehistoric Pack is one for the ages, so get ready to walk on the wild side!

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The Dino Tamer, Trove’s latest class, is ready to run wild! Hailing from the Desert Frontier but lost in a land that time forgot, this ravenous ranged ruffian mastered a unique combat style designed for surviving in the harsh wilderness of the Saurian Swamp and Jurassic Jungle.


Hunting Dart (left click)
Fire off a long ranged dart to hit your enemies hard before they even know you’re there. This is a great attack to use while staying mobile.


Clever Snare (right click)
Throw a net to lock down anyone or anything that stands in your way. Holding down the right mouse button charges up the net increasing its size.


Meatergy (passive)
Killing an enemy with the net debuff active will reduce the cooldown of the Dino Buddy skill.


Dino Buddy (1 key)

Throws a piece of meat on the ground to summon one of three randomly selected dinosaurs to fight by your side. The DPS raptor, the pterodactyl with stun attack, and the tanking, taunting triceratops!


Dino Mount - (2 key)

Fire off your Ultimate to summon a unique dinosaur mount that empowers your attacks. Your Clever Snare is always fully charged and does substantial damage to nearby enemies. When you summon a Dino Buddy you also unleash a powerful stomp that damages anyone caught in its wake.


The deadly Dino Tamer is a denizen of our newest, and most massive biomes yet: the Saurian Swamp and Jurassic Jungle! This lush wilderness is full of dangerous dinosaurs, deadly dungeons, and dastardly devils!


We've only scratched the surface of what is to come when the Dino Tamer explodes on the scene!

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Arriving on 8/11/15!

== FEATURES ==

FISHING TROPHIES
* Fish now have weights, so now you can-have-once caught one thiiiiiiiiiiis big!
* The heaviest fish of a given type count as a TROPHY CATCH, which can be deconstructed in to Bronze, Silver, or Gold trophies to place in your Cornerstone or Club World!

AURAS UPDATE
* Three New VFX for your Radiant Weapons are now available!
* Neon - Available after unlocking 50 Neon Dragon Souls.
* Shadow Stain - dropped rarely when adventuring.
* Tough Love - dropped rarely when adventuring.
* Changing Radiant Auras at the Enchanted Forge now goes through them all in order, rather than choosing one randomly.
* You can now view the auras you have unlocked in the Collections window (Default key: Y) under Styles>Radiant Auras.


== GAME UPDATE ==

NEW IN THE STORE
* Chaos Chest rewards been shuffled! Get your hands on the HOT Torched Taurus, submitted by Screamheart!
* Sorcerous Servant emblem has been added to the store! Are you Sorcerous? Do you want a Servant? WE'VE GOT A FLASK EMBLEM FOR YOU!
* Clicking "Get Chaos Chests" on the Trove Today screen will now open up a store page that shows nothing except chaos chests! How simple!


KEYBINDINGS
* Using the mouse wheel when in build mode no longer rotates placed objects, and now zooms just like adventure mode.
* Holding Shift while pressing the middle mouse button will rotate objects.
* "Walk" in build mode, previously bound to the shift key, is now bound to the control key.


ADVENTURING
* "Nova" bosses now fire shots in a half circle in front of themselves rather than all around themselves.


CLASSES
* Player-summoned objects (Tomb Raiser's minions, Dracolyte's Burnt Offering, etc.) are now destroyed when changing classes.


BUG FIXES AND POLISH
* Attempting to loot items with your inventory open will no longer claim you don't have space
* You can now right click a player's name when they chat in /say (this actually happened last week!)
* Fixed a few crashes related to Particle Effects.
* Fixed some video setting changes not saving if the screen resolution was changed at the same time.


COMMUNITY CREATIONS
* New hairstyles by GadgetCAT, Humpypants, Dragoes, Narwiff, Zoe, PinkNekoGirl, and AtomicHoagie have been added to the game!
* Desert Frontier NPCs now drop the appropriate trophies, courtesy of Tribe!

Click here for info on the expected downtime for this patch.

Looking good. Just a note, though, Arcanium is a glowing purple color. Look at the Arcanium Railcannon for reference. Also, the new robots in the desert frontier (the boss ones).

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Arriving on 6/30/15!

== FEATURES ==

CONTINUED UI UPDATES
* The character sheet has new UI.
* The ESC menu has new UI.


CRAFTING BENCH ADJUSTMENTS
* For players in need of a Novice Crafting Bench, please visit the small hut in the Northern area of the Hub.
* The Crafting Bench has had a name change! It is now an Adventurer's Crafting Bench.
* Many recipes that used to be on the Crafting Bench can now be found on the Builder's Crafting Bench, which can be made at the Novice Crafting Bench.
* Many recipes that used to be on the Novice Crafting Bench have been moved to either the Adventurer's Crafting Bench or the Builder's Crafting Bench.
* The V crafting menu has been removed from the game.
* All recipes that were once on the V crafting menu have been moved to either the Adventurer's Crafting Bench or the Builder's Crafting Bench.
* Additionally, a Shadow Key Mold crafting bench has been added to Shadow Arena entrances and preparation rooms.
* The Advanced Forge has had its name legally changed to Enchanted Forge.


== GAME UPDATE ==

NEW IN THE STORE
* Chaos chests have been randomized! Featuring Stormcaller's Wings.


UI AND SETTINGS
* You can now hold down Alt for a quick way to get access to a free mouse cursor.
* In-world tooltips are no longer visible with the UI hidden (F7).
* Equipment stats comparison now shows unchanged stats; stats comparison no longer shows for items that can't be equipped.


LOOT
* Azulian Dragon Caches now drop fewer eyes.


CLASSES
* The descriptions for class abilities have been updated to be more specific. For example, Dracolyte's Avatar of Flame now notes that it increases movement speed, stability, and the damage of the Dracolyte's basic attack, while also reducing damage taken.
* Knight: Iron Will: This ability now heals you immediately, like flasks, instead of after a short delay.


ADVENTURING
* Desert Frontier zones have a new set of NPCs and quests that target them.
* The amount of ore veins that spawn in the world has been slightly decreased.
* The amount of Somber Soul spawns that occur in Undead Hills ore veins has been increased.


BUG FIXES AND POLISH
* Updated golden thread with new objectives.
* Fixed an issue with water simulation.
* Remove some unnecessary network messages.
* Optimized server animations.
* Dropped items and equipment now last 3 minutes instead of 1.
* Fixed bug where hitspark appeared when hitting other players with melee attacks .
* Fixed bug where lobber and falling traps did very little damage.


COMMUNITY CREATIONS
* New Novice Highlands lair from Stedms.
* New Novice Highlands lair from Ampitere.
* New Novice Highlands lair from IcerenNodd.

Everything Edition Morgana / Trove Forums

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Arriving on 2/24/15!


== FEATURES==

NEW MOUNTS
* The Chaos Hound can now be acquired!
* Scoops the Panda can now be crafted from the workbench!
* The Treasure Isles pirate vendors have a new robotic feline mount for sale, Gadget Cat!


== PROMOTIONS==

MAKE IT RAIN!
* For this week only all glim gained from adventuring is doubled!


LAST CHANCE SALE
* For this week only, all Winter Pinata Credit prices are 50% off! After this week is over, they will no longer be for purchase until next year!


== GAME UPDATE==

GENERAL
* Added hidden face and hidden hat appearances. You can now hide your mask or hat by selecting a "hidden" appearance in your character sheet.
* Fixed origin portal bug where the portal could be spawned inside and through walls.
* Fixed a bug where destroyed Radiant Prisms leave behind collision volumes that block projectiles.
* Fixed bug where Rapt Berserker's passive effect spawned when non-NPC entities died.
* Added /laugh, /cry, /shrug emotes.
* You can now run over with your mount and use the mining laser to destroy harvesting nodes in the world.
* Water is much easier to jump out of now.


STORE UPDATES
* Chaos chests have been randomized!
* The War Horse is now available in the store!
* The Balefire Beast costume is now available in the store and from costume mystery boxes!


CLUBS
* Increased club world capacity to 48 players.
There is now a 'Liked Worlds' screen which will show you all worlds you've liked and allow you to join them). Press 'Y' to access this screen.
* Club logs have gone in! You can use the slash command "/club log [clubname]" to see your club's recent activity. Logs start today - unfortunately we don't have historical data saved.


CLASS UPDATES

FAE TRICKSTER
* Fae Trickster's decoys now mimic his/her emotes.

SHADOW HUNTER
* Fixed bug where enemies would aggro Shadow Hunter's Sun Snare.
* Fixed bug where Shadow Hunter's Sun Snare could be hit by enemies.


ADVENTURE WORLDS/BIOMES
* The water table for the ocean has risen! The Sea of Regret is now very, very deep in adventure worlds.
* Magmen and Molten Lords now have a chance of dropping their corresponding trophy.
* Snow Spirit trophy names have been changed slightly to better differentiate them.

RADIANT RUINS
* Radiant Giants now sometimes drop Radiant Caches. These contain shards, blank scrolls, the Radiant Corona helm and rarely a Radiant Steed.
* Radiant Giants now have more stability and their guaranteed drop has been reverted to Legendary quality.
* Radiant Giants again drop 8-11 Radiant Shards.
* Radiant Giants now have a chance of dropping their trophy when slain.


SHADOW ARENAS AND DUNGEONS
* The Shadow Dungeon staging area no longer contains a Rejuvenation Station.
* The Cybercore dungeon in Neon City will now spawn properly.
* The Seamist Cave dungeon in Treasure Isles will now spawn correctly.


AUDIO
* Fixed missing portal sounds, potion portal spawn sound heard at a greater distance, multi-jump sound support added for player.
* Fixed audio bug where water block emitter persists.
* Fixed Wing Sounds Stopping in Flight after a while.
* Tweaked the dragon bioime's underground ambiance.
* Slight change to raining ambiance when flying.
* New version of ORE Break Sound.


UI AND SETTINGS
* "This is not in your collection" is no longer shown on ring tooltips.
* Fix for non-item tooltips sometimes showing "Cannot be traded".


COMMUNITY CONTRIBUTIONS
* A new hairstyle by Subtitles has been added to the game!
* New staff styles by Narvec_Iro, FrozenCross, yeronix, MediocrityGoggles, InfineonJ, GadgetCAT, QAQlll, CrimsonBlaze, MetalTxus, and chocobag have been added to the gam
* New mask styles by LOLpistachioNuts, MiszterSoul, Cyriljda351, Smorph, Nomeneta, Humpypants, Screamheart, and Floretha have been added to the game!
* New Desert Frontier lair from PokeyBloke.
* New Fae Wilds lair from Zerock.
* New Fae Wilds lair from Insaint.
* New hat styles by zoopy1000, Leeon, MiszterSoul, Variableingwer, Arradir, Aviarei, Astrum, Stedms, Mansage, Sqwyt, FriedSushi, Qoaleth, Floretha, Dave203
* New Dragonfire Peaks dungeon from Condorspark.
* New melee weapon styles by Hordik, Furler, BadSniper, Kroveyin, Ridelith, Lyean, Dusty_Mustard, Stedms, LeonSteamhawk, Paper97, Zeeg, Erudito, Smearg, LETAL1TY, aggeaf, and Walyn have been added to the game!
* New Shadow Dungeon from Cretoriani.
* New bow styles by Nomeneta, Mythlit, MrTuffnStuff, xGhost, Mitsuki_, 5p3x, HandofGod, Tribe, Faulted, Aodahn, StreetBull, RosesKnight, Eriri, PokeyBloke, TeeKayM, Voodoo, LappeN, TigerLove, Khali, Naturemon, EimeiHikari, Sylvaeri, Agazork, Rokiux, Tenku, PinkNekoGirl, Porkify, Aatros, Prototype, FriedSushi, Necra, Lucifuge, Pupshies, Drakfyre, skyman5667, MonsterAnt, Zsword, OreoKirby, VladimirPoutine, Lethalios, Khali, QAQlll, Ghautemoc, CloBunny, Furler, Haibun, Mot, penguinKing and KyroVision have been added to the game!

The post is quite long, so we won't preview it right now. Show

This patch is scheduled to go live tomorrow, 1/20 at 7AM PST.

* A new mount, the Neon Nightcycle, is now in the store!
* You can now continuing crafting without keeping the crafting window open!
* The crafting progress bar also now shows overall crafting progress when crafting multiple of the same item
* For this week only there are bonus pinatas with each credit pack purchase 20 dollars and above!
* Warpseed is now known as Glim
* Music blocks no longer cost Warpseed/Glim to craft
* Mag Rails no longer cost Warpseed/Glim to craft
* Starter crafting stations no longer cost Warpseed/Glim to craft
* You can now deconstruct recipes for blank scrolls. These don't do anything else and there's some polish to do for deconning stacks.
* When changing the fullscreen display resolution in the settings you will now be asked to confirm if that resolution works for you within a time limit before the client reverts to the previous setting.
* Players other than the player who throws it should now get the global use winter recipes from winter pinatas
* The Neon Ninja dash now works when submerged in liquid.
* Theme music will now play in all zones at first spawn in to the game.
* Upgraded particle renderer and fixed some cases where particles would disappear
* Fixed issue where shadows disappear when standing under a ledge
* The Springy Sporely is now crafted at rank 5 gardening
* New Candoria dungeon from Kukui and Gamefuel
* New Dragonfire Peaks dungeon from Stedms
* New Neon City dungeon from BlueMango10
* New Permafrost lair from FriedSushi
* New Candoria lair from Markec1983
* New Candoria lair from Qoaleth
* New Candoria lair from Kukui
* New Candoria lair from Khastiel
* New Desert Frontier lair from Jhoaockundari
* New Permafrost lair from Cretoriani