OnlYKai
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Jump CounterUtility
Counts the number of jumps you've made
Disclaimer: this mod isn't 100% reliable, it only counts the number of jump effects there has been done on your approximate location, and will reset once the camera detects you're on a height where you should be on the floor. All of these calculations are done with the camera, in order to make them as precise as possible please zoom out the camera at its maximum
Also note that this mod has been made to at least work perfectly with every class unmounted, sadly I can't make it reset with all mounts and scenarios without making the general mod less precise
Disclaimer: this mod isn't 100% reliable, it only counts the number of jump effects there has been done on your approximate location, and will reset once the camera detects you're on a height where you should be on the floor. All of these calculations are done with the camera, in order to make them as precise as possible please zoom out the camera at its maximum
Also note that this mod has been made to at least work perfectly with every class unmounted, sadly I can't make it reset with all mounts and scenarios without making the general mod less precise
Bunfest Golden Egg TrackerUtility
Adds a waypoint to eggs and also makes a sound whenever it is detected, unofficial "update" from CrazyOnly Bunfest EGG Waypoint mod
Beta Hub Recall VFXCosmetics
Changes the hub recall VFX for its nostalgic look
Changes the new lunar lancer basics into something that doesn't seem like smoke
Space Invaders - MinigameCosmetics
A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Restored Wings of Darkest NightCosmetics
Fixes the appearance of the wings to not be as broken as they are
Expanded NightskyCosmetics
Uses the moon VFX to draw constelations and the galaxy's arm in the sky
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
Bring Old Ringcrafting Bench BackCosmetics
A simple mod that changes the ringcrafting bench model for the old one
Aurora BorealisCosmetics
Changes clouds into something that happens in a kitchen while steaming hams. Yes. Infinite Night mod is recommended to use alongside this one [modbox=8632]
Smart PyrodiscUtility
A clean and precise version of the Pyrodisc gem ability, displays all the info about the ability at a glance while trying not to hurt your eyes, that info being:
-Radius of effect (permanent red ring)
-Ticks of damage (bursts of red inside the ring)
-Time active left (red countdown)
-Cooldown time left (dark red countdown)
-Radius of effect (permanent red ring)
-Ticks of damage (bursts of red inside the ring)
-Time active left (red countdown)
-Cooldown time left (dark red countdown)
Smart Fishing PoolsUtility
Makes fishing pools easier to find through a hologram, marks the area of effect and also shows how many fishes are left inside the pool
Adds a counter of how many trailblazing boosts you have ongoing and a speedometer during that set time
-Not dependant of any setting so "Show Player Location" can be turned off and will not affect this mod
-Speedometer numbers will change color depending on which speed you're going
-Completely VFX-based, so you can use any other mod that changed the same as other UI-based speedometers did
-Not dependant of any setting so "Show Player Location" can be turned off and will not affect this mod
-Speedometer numbers will change color depending on which speed you're going
-Completely VFX-based, so you can use any other mod that changed the same as other UI-based speedometers did
Adds a bar indicating how many stages of the berserk battler are activated, as well as a timer to show how much time of the second stage being active is remaining
Custom CapesCosmetics
This is an edit of my old Capes mod, with it anyone should be able to create its custom cape and apply it easily
Different variants of it are available to be selected depending on the needs, please always have only one of them installed
Instructions for the creation and installation of the design can be found within the downloadables section
NEW: Below you can find a link to the public library, where you can download designs made by other players that have submitted them to be featured inside it. Instructions for the submitting process can also be found there
Different variants of it are available to be selected depending on the needs, please always have only one of them installed
Instructions for the creation and installation of the design can be found within the downloadables section
NEW: Below you can find a link to the public library, where you can download designs made by other players that have submitted them to be featured inside it. Instructions for the submitting process can also be found there