
Sir_Nyanto
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Personal WormholeWings

Have you ever wanted to break through spacetime creating a window between where you are and the cosmos and fly inside it? No? ...well, this is weird
Replaces Windtunnel
Replaces Windtunnel
Origin Hellgate PotionCosmetics

Changes the origin portal into a "hellish" crater
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Shows a warning sign on top of the enemy when damage reflection is active and you're in position of attacking it
Catgirl MaidAllies

Check out this custom pet I made! A catgirl-maid. Isn't it your dream? Has two versions. One replaces Natty Noah and one replaces Blue Raptor.
Emerald UFOMounts

Enhanced UIGUI
Out of Date!
Upgrades your main Inventory and character sheet interface and more. Includes a Upgraded Karma tooltip mod and bug fixes.
HidePlayerCosmetics

Invisible KnightCostumes (Knight)

Invisible knight costume! :P
Companion mod for all configurable mods by TheSymbol, this allows you to change and store settings for mods in-game without using external tools
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.
Please note there is a bug currently (the devs of Trove is working on a fix) but a temporary workaround is to do either one of the following steps:
Download ZIP with blank configs.
Go to https://orw.se/clean_cfgs.zip and download the blank configs.
Go to %appdata%\Trove
Create a folder called ModCfgs
Place the contents of the zip folder in the ModCfgs folder
Manually create blank configs. (Please note when creating blank configs use a good notepad editor like Notepad++, default windows editor will most likely mess up the creation of these files).
Go to %appdata%\Trove
Create a folder called ModCfgs
Create 11 files:
Better invites - Configurable.cfg
Clock+.cfg
Enhanced UI.cfg
Friends+.cfg
Item Per Hour Tracker.cfg
Minimap.cfg
Mod Settings - Companion.cfg
Superior Loot Collector - Advanced.cfg
TheSymbols Chat Mod.cfg
TheSymbols Club Tag Mod.cfg
Tome Reminder.cfg
Add the following to each file:
Better invites - Configurable.cfg:[messagedialog.swf]
Clock+.cfg: [questtracker.swf]
Enhanced UI.cfg[playerhud.swf]
Friends+.cfg: [friendslist.swf]
Item Per Hour Tracker.cfg: [info.swf]
Minimap.cfg:[map.swf][navigationmenu.swf]
Mod Settings - Companion.cfg: [settings.swf]
Superior Loot Collector - Advanced.cfg: [lootcollector.swf]
TheSymbols Chat Mod.cfg: [chat.swf]
TheSymbols Club Tag Mod.cfg:[nameplate.swf]
Tome Reminder.cfg:[starbar.swf]
one final note: If you are using any themed version of any of the above mods you will have to create the cfg file with that mods name instead, but the contents should be the same no matter what.