
Pyrodisc
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Things different from original mod:
- New black GUI.
- Removed 60% of emotes which no one used, 95% of club banners so less crashes and less lags.
- Added new cool emotes like: huh, pepeKebab, pepoVodka etc.
- Removed trade chat, ST emotes. So trade chat now cleaner.
If you were using config to original Symbol's mod it will work with this mod too, just rename config file to name of that mod.
- New black GUI.
- Removed 60% of emotes which no one used, 95% of club banners so less crashes and less lags.
- Added new cool emotes like: huh, pepeKebab, pepoVodka etc.
- Removed trade chat, ST emotes. So trade chat now cleaner.
If you were using config to original Symbol's mod it will work with this mod too, just rename config file to name of that mod.
Biome Environmental OverhaulCosmetics

Changes many of the environmental VFX to make the game more pleasing to watch, those changes can be seen in:
- All biomes with the general VFX (sun, moon and clouds)
- Permafrost
- Luminopolis & Neon City
- Jurassic Jungle
- Dragonfire Peaks
- Forbidden Spires
- Sundered Uplands
- Shores of the Everdark
- Radiant Ruins
- Igneous Islands
- Cursed Skylands
- Geode Topside surface & underground (cave systems under Hollow Dunes sub-biome)
As an additional change, this mod also changes the texture of Geode Topside's surface making its tone darker while still feeling true to vanilla
- All biomes with the general VFX (sun, moon and clouds)
- Permafrost
- Luminopolis & Neon City
- Jurassic Jungle
- Dragonfire Peaks
- Forbidden Spires
- Sundered Uplands
- Shores of the Everdark
- Radiant Ruins
- Igneous Islands
- Cursed Skylands
- Geode Topside surface & underground (cave systems under Hollow Dunes sub-biome)
As an additional change, this mod also changes the texture of Geode Topside's surface making its tone darker while still feeling true to vanilla
A clearer and more concise interface for better readability.
The descriptions have been removed because they were unnecessary and took up too much space.
The icons of Deltalith were by their respective names and colors.
I advise you to play with this mod in English for a better experience especially in Delve.
This design is inspired by an image shared by abbie.
The descriptions have been removed because they were unnecessary and took up too much space.
The icons of Deltalith were by their respective names and colors.
I advise you to play with this mod in English for a better experience especially in Delve.
This design is inspired by an image shared by abbie.
Monolith AlarmUtility

Adds a hologram and an arrow to monoliths, when too close to the objective and looking away, an alarm icon appears for you to not miss out
Disclaimer: this mod will also make it appear on outposts since they use the same VFX, if you find it annoying and you're not doing delves I encourage you to disable the mod
Disclaimer: this mod will also make it appear on outposts since they use the same VFX, if you find it annoying and you're not doing delves I encourage you to disable the mod
"La Creatura"Allies

"When you stare at the void..."
Night KnightCostumes

Created by _FutureHero_ and Mau5head
Thx Chronicle for the fixed basic attack vfx ^^
Thx Chronicle for the fixed basic attack vfx ^^
Interface rebuilt from scratch.
Auto Claims.
Reduced file size.
Graphical improvement.
Improved performance.
The same items are grouped together for better readability and addition of the total of the item.
Auto Claims.
Reduced file size.
Graphical improvement.
Improved performance.
The same items are grouped together for better readability and addition of the total of the item.
Bunfest Golden Egg TrackerUtility

Adds a waypoint to eggs and also makes a sound whenever it is detected, unofficial "update" from CrazyOnly Bunfest EGG Waypoint mod
Vaca-matic Crystal DetectorUtility

Displays how many crystals there are in the effect radius of a maximum level vaca-matic, in order to be as precise as possible scroll your camera to its max limit
Disclaimer: this mod will make the counter to appear on dragon challenge coins, some of the VFX from the crystals are reused from them. Also, the number will not be exact 100% of the time since I can't figure out exactly where is the radius center for the effect, I might research it further some day
Disclaimer: this mod will make the counter to appear on dragon challenge coins, some of the VFX from the crystals are reused from them. Also, the number will not be exact 100% of the time since I can't figure out exactly where is the radius center for the effect, I might research it further some day
My first fully original mod, based on a Halloween costume I made as a kid! -
Replaces the Dusk Dervish skin for the Boomeranger and the shadow's shroud bow -
To-do: Make a female version head for the shadow's shroud helmet, make a UI, make VFX, and maybe submit it to the devs?
Replaces the Dusk Dervish skin for the Boomeranger and the shadow's shroud bow -
To-do: Make a female version head for the shadow's shroud helmet, make a UI, make VFX, and maybe submit it to the devs?
Cosmic gemCosmetics

No dust included
Space Invaders - MinigameCosmetics

A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Astral Echo TimerUtility

Adds a progress bar displaying how much of the average cooldown time for the astral echoes drop has passed, recharges if a drop happens before ending. Thank you [user=Asled] for the information required for this mod, if someone finds better measurements with the mod please let me know so it can be better calibrated if needed
Expanded NightskyCosmetics

Uses the moon VFX to draw constelations and the galaxy's arm in the sky
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
Smart Fishing PoolsUtility

Makes fishing pools easier to find through a hologram, marks the area of effect and also shows how many fishes are left inside the pool