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Commented on: [Deleted Mod] mod
Commented on: [Deleted Mod] mod
Commented on: [Deleted Mod] mod
Commented on: https://trovesaurus.com/issues/view/366
Commented on: https://trovesaurus.com/issues/view/10
"Collection tooltips will no longer fly off the top of the screen at odd window sizes."
Here's the fix for this in all relevant UIs.
(all var names are just based on the type of the variable since the decompiled functions don't have variable names)
crafting.swf :: RecipePane.as -> rollOverSlot():
- Change the call at the end of the function to be the following:
ExternalInterface.call("RECIPES.POINTER_ENTER", slotBasic.data, point.x, point.y);
collectionsnew.swf :: CollectableRow.as -> onSlotRollOver():
- Change the call at the end of the function to be the following:
ExternalInterface.call("OnSlotEnter", slot.data, point1.x + point2.x, point1.y);
[untested] claims.swf :: _kiwi.Controls.Slot.as -> handleRollOver():
- Change the first ExternalInterface call to be the following:
ExternalInterface.call("SLOT.POINTER_ENTER", this.data, point1.x + point2.x, point1.y);
Commented on: https://trovesaurus.com/issues/view/145
Commented on: [Deleted Mod] mod
Commented on: https://trovesaurus.com/issues/view/300
1) Your window is not an unusual aspect ratio; the hotbar has always had issues detecting inputs at weird aspect ratios. The default windowed resolution of 1366x768 should cause this to happen.
2) After dropping the item into the hotbar slot, move your cursor at least 1 pixel any direction before dismissing the inventory UI, but make sure it is still hovered over the hotbar slot
3) You are using a movement key to dismiss the inventory UI.
Commented on: https://trovesaurus.com/issues/view/211
Commented on: https://trovesaurus.com/issues/view/233
Commented on: [Deleted Mod] mod
Commented on: Alternative Sigils mod
I'm guessing you designed these as larger images and then downscaled them to be smaller afterwards, making them look a bit smudged in the process. If this is the case as you still have larger versions of the images, maybe you could try downscaling them by either using a different interpolation method or no interpolation at all to see if it helps keep them looking crisp.
I'm very impressed with how well you are able to mimic the art style of all the original sigils~