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Commented on: [Deleted Mod] mod
Commented on: [Deleted Mod] mod
Commented on: [Deleted Mod] mod
Commented on: https://trovesaurus.com/issues/view/366
This is because maxed Crystal 4 gear actually gives 20.8 movement speed, not 21. It is just rounded up to 21 for display. It looks like you are not gaining one point of movement speed because your movement speed with the face equipped is less than 133.50 (gets rounded down to 133), and your movement speed without the face is greater than or equal to 112.50 (gets rounded up to 113).
Commented on: https://trovesaurus.com/issues/view/10
This bug was caused by the following change in the Crack the Court update:
"Collection tooltips will no longer fly off the top of the screen at odd window sizes."
Here's the fix for this in all relevant UIs.
(all var names are just based on the type of the variable since the decompiled functions don't have variable names)
crafting.swf :: RecipePane.as -> rollOverSlot():
- Change the call at the end of the function to be the following:
collectionsnew.swf :: CollectableRow.as -> onSlotRollOver():
- Change the call at the end of the function to be the following:
[untested] claims.swf :: _kiwi.Controls.Slot.as -> handleRollOver():
- Change the first ExternalInterface call to be the following:
"Collection tooltips will no longer fly off the top of the screen at odd window sizes."
Here's the fix for this in all relevant UIs.
(all var names are just based on the type of the variable since the decompiled functions don't have variable names)
crafting.swf :: RecipePane.as -> rollOverSlot():
- Change the call at the end of the function to be the following:
ExternalInterface.call("RECIPES.POINTER_ENTER", slotBasic.data, point.x, point.y);
collectionsnew.swf :: CollectableRow.as -> onSlotRollOver():
- Change the call at the end of the function to be the following:
ExternalInterface.call("OnSlotEnter", slot.data, point1.x + point2.x, point1.y);
[untested] claims.swf :: _kiwi.Controls.Slot.as -> handleRollOver():
- Change the first ExternalInterface call to be the following:
ExternalInterface.call("SLOT.POINTER_ENTER", this.data, point1.x + point2.x, point1.y);
Commented on: https://trovesaurus.com/issues/view/145
What exactly causes this to happen is if the UI that unlocks the cursor is only open for 1 frame. The frequency at which this happens seem to be more often with framerates higher than 120. As stated in the original report, this will only occur if you have moved your camera while the cursor is locked since the last time you had a UI open.
Commented on: [Deleted Mod] mod
Commented on: https://trovesaurus.com/issues/view/300
I made sure it has no relation to mods. It is normal for the M2 ability to activate at the same time the right-click is processed. Make sure that:
1) Your window is not an unusual aspect ratio; the hotbar has always had issues detecting inputs at weird aspect ratios. The default windowed resolution of 1366x768 should cause this to happen.
2) After dropping the item into the hotbar slot, move your cursor at least 1 pixel any direction before dismissing the inventory UI, but make sure it is still hovered over the hotbar slot
3) You are using a movement key to dismiss the inventory UI.
1) Your window is not an unusual aspect ratio; the hotbar has always had issues detecting inputs at weird aspect ratios. The default windowed resolution of 1366x768 should cause this to happen.
2) After dropping the item into the hotbar slot, move your cursor at least 1 pixel any direction before dismissing the inventory UI, but make sure it is still hovered over the hotbar slot
3) You are using a movement key to dismiss the inventory UI.
Commented on: https://trovesaurus.com/issues/view/211
Commented on: https://trovesaurus.com/issues/view/233
Commented on: [Deleted Mod] mod
Commented on: Alternative Sigils mod
Most of them look pretty nice, though the power rank icons are kind of blurry in comparison to the default ones. Here's a full comparison image if it makes it easier to notice: https://i.imgur.com/zNSdMIZ.png
I'm guessing you designed these as larger images and then downscaled them to be smaller afterwards, making them look a bit smudged in the process. If this is the case as you still have larger versions of the images, maybe you could try downscaling them by either using a different interpolation method or no interpolation at all to see if it helps keep them looking crisp.
I'm very impressed with how well you are able to mimic the art style of all the original sigils~
I'm guessing you designed these as larger images and then downscaled them to be smaller afterwards, making them look a bit smudged in the process. If this is the case as you still have larger versions of the images, maybe you could try downscaling them by either using a different interpolation method or no interpolation at all to see if it helps keep them looking crisp.
I'm very impressed with how well you are able to mimic the art style of all the original sigils~