Cr0nicl3D3str0y3r

Return to Profile Overview

Comments

Comments that this user has made.

Commented on: Lava UI Merchant mod

@FaZe_Mega

I can't update the mods if the original mod that it was made out of isn't

Commented on: https://trovesaurus.com/issues/view/407

the bug should be better described as, if there is at least one person in the same world as you using the mount, no matter where, you will be able to listen the chirping sound of it on full volume. reproduction of the bug -> https://imgur.com/a/WuMJXxY the shots at the start of the video should be enough to indicate from which game launch is it being heard

Commented on: Trovesaurus Wings mod

@wax213unkind

this mod has the first drawing design it had which was redrawn for the final version that is the Sagely Saurers wings which you can get for free ingame through the Promo section of Trovesaurus, I'm not the greatest artist I know :p

Commented on: Astral Echo Timer mod

@Draze_999

hey, so first of all, no mount is needed for it to work, the file is called like so because it reuses a VFX that will be later used for a new mount as an indicator inside the game, not my decision but from devs, second, the bar only appears once you get an astral echo drop and will dissapear the moment the cooldown is out, if you're getting astral echo drops and still doesn't appear then that must be my fault, since I incorporated a check to make sure it's you the one who receives the drop and not someone else, and that check uses the camera position which is currently asynchronized and can result in not registering you and putting the bar in, if that's the case don't worry as the next game update will fully synchronize it (hopefully) and the mod will 100% work

Commented on: https://trovesaurus.com/issues/view/289

a better approach at reproducing that involves less timing I just found out, height difference must be of 2 blocks https://imgur.com/a/tnj66hZ

Commented on: Cr0nicl3's Boss Radar Advanced Clean Version mod

@PorqupineX

only way to do that is by increasing VFX quantity setting on your video settings

Commented on: Cr0nicl3's Boss Radar Advanced Version mod

@Sir_Nyanto

funny enough, I'm working on something for that already, it won't be like this but will fit better

Commented on: Better Shadow Hunter Shots mod

@ThangMapDit

it doesn't have its own separated set of VFX so I can't

Commented on: Personal Wormhole mod

@Sir_Nyanto

something I did for myself, it's not a published mod

Commented on: Fixed In Place Combat Text mod

@Sir_Nyanto

currently there's a limitation on the game's end that makes it to stop at I think it was 264 billion but it should display up to 999 trillion once that is fixed

Commented on: Cr0nicl3's Boss Radar Advanced Version mod

@OneLastKiss

colors are set on the spawner script of each layer inside each .pkfx, some has only Color and others Color2, those are equal to float4(Red,Green,Blue,Alpha) each going from 0 to 1, I can't be more specific

Commented on: Cr0nicl3's Boss Radar Advanced Version mod

@OneLastKiss

only through entering on the mod files themselves and modifying them, there's no such thing as custom settings for VFX

Commented on: Better I.C.E Rave Costume's VFX mod

@MultiTimarius

Could I do it? Of course

Am I going to? Depends on the quality of said vfxs once are added, I only did this because they were horrible

Commented on: Bring Old Ringcrafting Bench Back mod

@roboman666xo

the one you're seeing on the image is the old one, with this paragon update it has been changed. This mod is to revert it