
Boragost
Return to Profile OverviewLikes (mod)
Before people ask another 50 times:
1. You can delete items ingame by hovering them and clicking middle mouse button
2. If you want to move a certain amount of items into a chest/the marketplace, hold control and rightclick the item
3. You can sort in your personal chest by rightclicking the tab buttons
1. You can delete items ingame by hovering them and clicking middle mouse button
2. If you want to move a certain amount of items into a chest/the marketplace, hold control and rightclick the item
3. You can sort in your personal chest by rightclicking the tab buttons
Thanks to Ravens, Boldd & Smellyalater for testing the mod
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added a sort by power rank saved in the cfg.
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added a sort by power rank saved in the cfg.
U12 - Long shade rotation
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Click on the nickname to change the color.
Right-click to add to favorite.
Reduced file size.
Graphical improvement.
Improved performance.
Click on the nickname to change the color.
Right-click to add to favorite.
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Reduced file size.
Graphical improvement.
Improved performance.
Waypoints for Every U12 Flowers/Plants and Recolored Ores (Lichenstone, Runeslate, Deepstone)
Waypoint Invading Depths ObeliskWaypoint

Waypoint for the Invading Depths Obelisk in Every Biome in U12
Where you can Spawn New U12 Boss to get New Dragons Fragments:
- Maxie the Swift to get Zephyr-touched Dragon Egg Fragment for the Amitola Dragon
- Shell Shock Shelton to get Acid-incubated Dragon Egg Fragment for the Alyxthesius Dragon
- Jellous to get Pyric Dragon Egg Fragment for the Circumsolae Dragon
Where you can Spawn New U12 Boss to get New Dragons Fragments:
- Maxie the Swift to get Zephyr-touched Dragon Egg Fragment for the Amitola Dragon
- Shell Shock Shelton to get Acid-incubated Dragon Egg Fragment for the Alyxthesius Dragon
- Jellous to get Pyric Dragon Egg Fragment for the Circumsolae Dragon
DPS Display - AdvancedUtility

Improves combat text and adds metrics and info to better analyse the damage you're dealing, this includes:
* Accurate and easily readable total damage dealt in the last second (current DPS)
· Located at the left edge of the graph. It follows the position in the graph that the point representing it will be drawn
· Its color varies in contrast of the average DPS done in the last 10 seconds, green for being over it and red for under
* Count of number of hits made in the last second, contributing to the current DPS
* Individual hit damage display below the hit counter (dotted, reallocated vanilla integration)*
* Hitmark appearing on server-confirmed hits on the center of the screen*
* Damage numbers appearing on top of the enemy targeted*
· Numbers are visible through obstacles
· Numbers are shown in a maximum of 3 digits plus its magnitude
· Numbers are pushed back the older they are, making it easier to read the most recent by being larger and at front
* Graph with DPS values
· Line graph with a visual representation of the DPS done in the last 10 seconds, it autoscales with the maximum of the graph
· Average DPS on the last 10 seconds
- The position of its line correlates with the position of its DPS in the graph
- Its color varies in contrast of the average DPS on the fight, green for being over it and red for under
- Its value is weighted by time, this means that the attacks with different values will have more notoriety the recent they are
· Average DPS on this fight
- The position of its line correlates with the position of its DPS in the graph
- As opposed to the current DPS and average in last 10 seconds DPS, this one will continuously measure the damage done without having a time limit, clearing with the graph (there is a system implemented for it to not cause performance issues)
· Maximum of the graph
- Maximum amount being displayed in the graph, it can come from the line graph or the average DPS on the fight
- All the position representation in the graph are scaled with this value
· Reset progress bar
- After the current DPS is hidden due to lack of hits, the progress bar will start counting. After 3 seconds, unless interrupted with a followed hit, the graph will be cleared and hidden. The fight that was taking place is assumed over
* : Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits
The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS
* Accurate and easily readable total damage dealt in the last second (current DPS)
· Located at the left edge of the graph. It follows the position in the graph that the point representing it will be drawn
· Its color varies in contrast of the average DPS done in the last 10 seconds, green for being over it and red for under
* Count of number of hits made in the last second, contributing to the current DPS
* Individual hit damage display below the hit counter (dotted, reallocated vanilla integration)*
* Hitmark appearing on server-confirmed hits on the center of the screen*
* Damage numbers appearing on top of the enemy targeted*
· Numbers are visible through obstacles
· Numbers are shown in a maximum of 3 digits plus its magnitude
· Numbers are pushed back the older they are, making it easier to read the most recent by being larger and at front
* Graph with DPS values
· Line graph with a visual representation of the DPS done in the last 10 seconds, it autoscales with the maximum of the graph
· Average DPS on the last 10 seconds
- The position of its line correlates with the position of its DPS in the graph
- Its color varies in contrast of the average DPS on the fight, green for being over it and red for under
- Its value is weighted by time, this means that the attacks with different values will have more notoriety the recent they are
· Average DPS on this fight
- The position of its line correlates with the position of its DPS in the graph
- As opposed to the current DPS and average in last 10 seconds DPS, this one will continuously measure the damage done without having a time limit, clearing with the graph (there is a system implemented for it to not cause performance issues)
· Maximum of the graph
- Maximum amount being displayed in the graph, it can come from the line graph or the average DPS on the fight
- All the position representation in the graph are scaled with this value
· Reset progress bar
- After the current DPS is hidden due to lack of hits, the progress bar will start counting. After 3 seconds, unless interrupted with a followed hit, the graph will be cleared and hidden. The fight that was taking place is assumed over
* : Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits
The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS
BambooWaypointWaypoint

Bamboo Shoot for Duraveln dragon. Thanks to Ylva for improving my waypoint style idea
Better management of your installed mods.\n方便管理你安装的模组。
DPS DisplayUtility

Improves combat text by replacing it for a screen display featuring:
- Accurate and easily readable total damage dealt in the last second (DPS)
- Count of number of hits made in the last second, contributing to the DPS total
- Individual hit damage display below the total DPS (dotted, reallocated vanilla integration)*
- Hitmark appearing on server-confirmed hits on the center of the screen*
*: Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits
The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS
This display is entirely VFX based, and so is affected by FOV values; it was designed using FOV 100, so if you have a larger amount and feel like it is too small, try setting it closer to it
Alternative versions are available to remove parts that are not desired following this link: [mod=10913]
- Accurate and easily readable total damage dealt in the last second (DPS)
- Count of number of hits made in the last second, contributing to the DPS total
- Individual hit damage display below the total DPS (dotted, reallocated vanilla integration)*
- Hitmark appearing on server-confirmed hits on the center of the screen*
*: Color indicates the type of damage dealt; in the preview, as an example, red equals critical hits
The whole display considers all hits registered only from your side. If you hit multiple enemies at the same time, the DPS display will reflect the overall "crowd DPS" rather than single-target DPS
This display is entirely VFX based, and so is affected by FOV values; it was designed using FOV 100, so if you have a larger amount and feel like it is too small, try setting it closer to it
Alternative versions are available to remove parts that are not desired following this link: [mod=10913]
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added rarities in the minimum loot pickup (Shadow 1 -> 5 & Crystal 1 -> 5). Credits to abbie.
Added TheSymbol & Geoflay Mod configurations.
Reduced file size.
Graphical improvement.
Improved performance.
Added rarities in the minimum loot pickup (Shadow 1 -> 5 & Crystal 1 -> 5). Credits to abbie.
Added TheSymbol & Geoflay Mod configurations.
Thanks to Boldd for creating the entire design !
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added a Scroll.
Added a search bar Player/Rank (1min~ 200k~ for player).
Added compact mode that displays 20 players at once (cfg).
Added a click on the score to change the format (cfg).
Bug:
- Add a favorite while being in the favorite category, close the favorite category.
- Some non-functional clicks on categories or slots.
- After searching for a player's name, the display will not always be in the right place.
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added a Scroll.
Added a search bar Player/Rank (1min~ 200k~ for player).
Added compact mode that displays 20 players at once (cfg).
Added a click on the score to change the format (cfg).
Bug:
- Add a favorite while being in the favorite category, close the favorite category.
- Some non-functional clicks on categories or slots.
- After searching for a player's name, the display will not always be in the right place.