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Spires ShinobiCostumes (Neon Ninja)
A more or less traditionally themed ninja costume set for Neon Ninja. Includes four helmets and two swords.
Replaces:
-Neon Ninja lvl 10 costume
-Knight lvl 1 and lvl 2 helmets
-Fae Trickster lvl 1 and lvl 2 helmets
-Knight's default sword
-Neon Ninja's default sword
I picked these to replace because I figured just about everyone has them.
To install, place the files from the .zip into Trove\Live\blueprints\override.
Also see Scorn Scrollio, a replacement for Corn Rollio, and the Tatami Dancepad replacement for the Prophetic Trancepad, to complete the set!
Replaces:
-Neon Ninja lvl 10 costume
-Knight lvl 1 and lvl 2 helmets
-Fae Trickster lvl 1 and lvl 2 helmets
-Knight's default sword
-Neon Ninja's default sword
I picked these to replace because I figured just about everyone has them.
To install, place the files from the .zip into Trove\Live\blueprints\override.
Also see Scorn Scrollio, a replacement for Corn Rollio, and the Tatami Dancepad replacement for the Prophetic Trancepad, to complete the set!
Stelarion, visitor from outer worldsCostumes (Solarion)
Created by Galaxoman
Mechanized BalefireMounts
The Kami HunterCostumes (Revenant)
replaces level 20 Revenant Costume, Gardians Stand Spear, and Dark Hood. The Kami's may run but they cannot run forever.
Heart of FireCostumes (Boomeranger)
Created by Galaxoman
Replaces Azorian the Blue
Leave a comment about the mod
Replaces Azorian the Blue
Leave a comment about the mod
Volatile GandaMounts
We all know Ganda is a great mount but so is the Volatile Bounder, so I thought, why not merge them together. With the looks of Ganda and the explosive movement of the Volatile Bounder. (Doesn't have Ganda's VFX yet, still trying to figure that out)
Expanded NightskyCosmetics
Uses the moon VFX to draw constelations and the galaxy's arm in the sky
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
Atomic Monster SuitCostumes (Dracolyte)
Created by Gooberballs: Don this rubber suit to become the atomic monster! Maybe you can star in a film franchise. (Replaces Head-Mounted Dragonhead Trophy, Festival Firestarter, and level 20 Dracolyte)
The Treasured TaloneerCostumes (Solarion)
My first fully original mod, based on a Halloween costume I made as a kid! -
Replaces the Dusk Dervish skin for the Boomeranger and the shadow's shroud bow -
To-do: Make a female version head for the shadow's shroud helmet, make a UI, make VFX, and maybe submit it to the devs?
Replaces the Dusk Dervish skin for the Boomeranger and the shadow's shroud bow -
To-do: Make a female version head for the shadow's shroud helmet, make a UI, make VFX, and maybe submit it to the devs?
Space Invaders - MinigameCosmetics
A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
FireworksCosmetics
Happy new year