Likes (mod)
For many years, his sheer power has protected the peaceful Geodians from forces of evil. Now with their lives in danger against the Shadows, he risks his life to protect those who inhabit the planet of Geode.
Biome Environmental OverhaulCosmetics
![](https://trovesaurus.com/images/uploads/PQNBOH1_h.png)
Changes many of the environmental VFX to make the game more pleasing to watch, those changes can be seen in:
- All biomes with the general VFX (sun, moon and clouds)
- Permafrost
- Luminopolis & Neon City
- Jurassic Jungle
- Dragonfire Peaks
- Forbidden Spires
- Sundered Uplands
- Shores of the Everdark
- Radiant Ruins
- Igneous Islands
- Cursed Skylands
- Geode Topside surface & underground (cave systems under Hollow Dunes sub-biome)
As an additional change, this mod also changes the texture of Geode Topside's surface making its tone darker while still feeling true to vanilla
- All biomes with the general VFX (sun, moon and clouds)
- Permafrost
- Luminopolis & Neon City
- Jurassic Jungle
- Dragonfire Peaks
- Forbidden Spires
- Sundered Uplands
- Shores of the Everdark
- Radiant Ruins
- Igneous Islands
- Cursed Skylands
- Geode Topside surface & underground (cave systems under Hollow Dunes sub-biome)
As an additional change, this mod also changes the texture of Geode Topside's surface making its tone darker while still feeling true to vanilla
Night KnightCostumes
![](https://trovesaurus.com/images/uploads/e6ze62d_h.png)
Created by _FutureHero_ and Mau5head
Thx Chronicle for the fixed basic attack vfx ^^
Thx Chronicle for the fixed basic attack vfx ^^
Space Invaders - MinigameCosmetics
![](https://trovesaurus.com/images/uploads/ZYKimV4_h.png)
A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Chubby TucanAllies
Accepted 2 years ago![](https://trovesaurus.com/images/uploads/qh9JHub.gif)
Eating one too many fruit loops
Puffy PumpigAllies
Accepted 2 years ago![](https://trovesaurus.com/images/uploads/4GL2XW5.gif)
AdoraxolothMounts
Accepted 2 years ago![](https://trovesaurus.com/images/uploads/SAEBBGX.gif)
Fresh out from the water. Ready to play!
CapricornDragons
Accepted 2 years ago![](https://trovesaurus.com/images/uploads/btWkeoa_h.png)
PR0T0 P3TAllies
Accepted 3 years ago![](https://trovesaurus.com/images/uploads/0BhrILY.gif)
-w-
Itty Bitty AxolotlAllies
Accepted 2 years ago![](https://trovesaurus.com/images/uploads/MRNbiQm.gif)
A mini version of the Adorable Axolotl mod I made earlier. Expect even more of these little guys in the near future. ;)
Tidal Wave LancerCostumes (Lunar Lancer)
![](https://trovesaurus.com/images/uploads/MvfeVrh_h.png)
Digital NolvabladeAllies
![](https://trovesaurus.com/images/uploads/kql3y8M.gif)
Tiny TrainAllies
Accepted 3 years ago![](https://trovesaurus.com/images/uploads/iskvPnK.gif)
Based on the Train Station dungeon train
Amitola's OffspringAllies
Accepted 2 years ago![](https://trovesaurus.com/images/uploads/hvpDwek.gif)