Notes:
- This page is based on player reports and may not reflect live data until reported.
- Very early game items may display different stats due to changes.
- Stats cannot appear more than once.
- Non-Crystal data may be out of date.
Crystal Gear
Slot | Weapons | Faces | Hats |
---|---|---|---|
1 |
Magic Damage / Physical Damage |
Maximum Health |
Maximum Health |
2 |
Light |
Light |
Light |
3/5 |
Attack Speed / Critical Damage / Energy Regen / Movement Speed / Maximum Health |
Attack Speed / Critical Damage / Health Regen / Movement Speed |
Attack Speed / Critical Damage / Health Regen / Movement Speed |
4 |
Critical Hit / Magic Find / Jump / Stability / Health Regen |
Jump / Magic Damage / Magic Find / Maximum Health % / Physical Damage / Stability |
Jump / Lasermancy / Magic Find / Maximum Health % / Stability |
Non-Crystal
Slot | Weapons | Faces | Hats |
---|---|---|---|
1 |
Magic Damage / Physical Damage |
Health |
Health |
2/4 |
Attack Speed / Movement Speed / Energy Regen / Max Health / Critical Damage |
Attack Speed / Health Regen / Movement Speed / Critical Damage |
Attack Speed / Health Regen / Movement Speed / Critical Damage |
3 |
Critical Hit / Stability / Health Regen / Jump |
Magic Damage / Stability / Jump / % Max Health / Physical Damage |
Lasermancy / Magic Find / Jump / % Max Health / Stability |
Rings
Slot | Rings |
---|---|
1 |
Determined by the Ring Box you throw |
2 |
Health Regen / Energy Regen / Stability / Critical Hit / Jump / Magic Find |
Gems
Gems can roll 3 stats, but never the same stat. The rolls are the same for Empowered and Lesser gems unless otherwise stated. Rolls on Class gems are considered the same as an Empowered Gem.
- Light (only on Cosmic Gems)
- Physical Damage or Magic Damage (Empowered Gems)
- Physical Damage (Fierce Lesser Gems)
- Magic Damage (Arcane Lesser Gems)
- Critical Damage
- Critical Hit
- Maximum Health %
- Maximum Health
Changelog:
- 25/08/2020: Removed Energy Regen and Movement Speed off Crystal Weapons stat 4, based on player feedback
- 01/04/2021: Removed Critical Damage off Crystal Weapons stat 4, based on player feedback
- 03/04/2021: Added Gem lists
- 06/03/2024: Moved Health Regen from Crystal Weapons 5 to 4
- 14/06/2024: Moved some of the data into tables
Subpages
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Thank you for the report, I checked over on the dedicated page we had for Crystal Combat https://trovesaurus.com/crystalcombat/gear and it looks like we list it there, and this was a mistake. I've added it to the list.
I couldn't get Attack Speed in stat 4 of a Crystal Weapon after over 100 attempts in November 2020.
Thank you, I've added that roll and cleaned up the list a little. I'm not sure if I need to keep Non-Crystal data here, I don't have any certainty that it is the same rolls (minus Light as added Roll 2).
Etaew, could you update this to show magic find as #3 stat on weapons as well? I rerolled my gun on this, and the same happened with my friend on his staff. I play in the PC version btw.
Looks like we cover it here https://trovesaurus.com/surface/gear I'll look at moving the info across.
O.O thank you i haven't seen that button with the possible stats last time i visited that page. It's a good idea to put those stats here, or maybe a link to them to keep the guide clean.
But anyways there's still something strange as on that page Magic Find isn't listed as a possible stat for weapons as well. It doesn't list Jump too, which i had on #4 in the Crystal 1 gun i was using before.
This was a good guide that I used a lot until you updated it.. Now I can't even view 4th state
I've been finding face pieces with magic find both were legendary so they hot collected but is this something that was added to a recent update? I play console/ps4 btw
The weapons appear here to still have the Knockback roll, that stat was switched to Critical Chance.
...could also the hats be moved to their own paragraph, since they are not faces (lol)
also the masks are ...what? (faces are labelled faces in-game, no need to rename them ;) )