PTS Update - February 16, 2022
Shadow Hunter Updates
- Passive: Explosion when attacking Shadow Marked targets damage has been decreased to 100% down from 250% damage. The Area of Effect has been increased.
- The Movement speed increase from dodge has been slightly reduced to 40% (down from 45%).
- Shadow Mark: the damage increase debuff done to Shadow Marked targets has been reduced to 5% (down from 15%).
- Basic Attack damage has been decreased to 375%.
- Gem Basic Attack damage has been decreased to 200%.
- Shadow Seekers has decreased the damage for each seeker fired (350%/450%/600%/750%/900%).
- Damage on Sun Snare has been decreased to 350% (down from 400%).
- Sacred Arrow’s initial damage has been decreased to 550%. The Damage over Time effect has been reduced to 400% every tick. The cooldown has been increased to 45 seconds (up from 30 seconds).
Feedback: should be directed to the #pts-chat of the Trovesaurus Discord.
Please Note: These patch notes just tell you what changed on PTS from one day to the next, for the full context you should review https://trovesaurus.com/pts
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well i was already getting bored now i have less incentive to actually even install the update let alone play the goddamn game
*First i don't speak english that well, if sometime of conversation below there make you confused pardon me but keep in mind all of this am just want to share some good way*
Before it worse than this so please dev or dev team who takecare a project class rework why dont you out of shadow hunter nerf git gud. and just buff all class instead of nerf some of them? , did you guy ever read feedback? , i mean hear my think if you rework and re-buff all the class right way than if all class strong enough now when all class shine ready for future so you can release some new uber like U 11 - 12 etc even some new mechanic crystal gear upgrade or ring , new stronger foe , and even more in future (and also more base player) "think mate think"
They did say they just wanted to augment his playstyle, personally I feel like having more damage is better than having none at all. Although that movement speed should go back to the original 60% or sth. I loved SH and was so excited when I saw his performance a few days back, after getting the taste of his potential, now ima drop the game until shadow hunter grows some legs so i can actually compete.
I thought that Shadow Hunter was nerfed a little bit too much on Feb 11th but now?
Well... Let's just say that nobody is going to be a hurry to main him anymore.
And it's especially infuriating when you consider that other classes that are pretty much god-tier aren't lambasted as much as Shadow Hunter for being too "strong."
Classes like Neon Ninja and Ice Sage didn't get treated as badly when it comes to nerfs. Heck(bug) the Lunar Lancer wasn't even touched during their rework and it went live instantly.
My question is why?
Why nerf Shadow Hunter this hard when no other class is getting nerfed this badly (except the Chloro) and in fact getting significantly better and stronger in the rework?
It makes no sense and makes even less sense considering that this is Shadow Hunter's rework. Actually the rework is called "The Shadowy Spotlight" or something along that degree but it sure as heck(bug) doesn't feel like it.
Please at least revert the changes back to the Feb 11th patch, at least then Shadow Hunter has a leg to stand on rather than nothing at all.
Devs. You can go .yourself. What the .is this????. Are you trying to make us angry. Shadow hunter is so .right now. I mean what kind of stupid small brain idiot would do this. I dont care if you bann me bcs i wont play this game anymore. You just lost one player. You will loose more