Equipment Stat Rolls

November 12, 2014 by Etaew

Contents

  1. Weapons
  2. Upper
  3. Rings

Types of rolls you can expect to see based on information provided by Aviex's Chaos Forging Guide

WeaponsTop ^

Gun / Staff

Roll 1 Roll 2 Roll 3 Roll 4
  • Magic Damage
  • Attack Speed
  • Movement Speed
  • Energy Regen
  • Max Health
  • Critical Damage
  • Critical Chance
  • Stability
  • Health Regen
  • Jump

Option is removed if appears as Roll#2

  • Attack Speed
  • Movement Speed
  • Energy Regen
  • Max Health
  • Critical Damage

Melee / Spear / Bow / Fists

Roll 1 Roll 2 Roll 3 Roll 4
  • Physical Damage
  • Attack Speed
  • Movement Speed
  • Energy Regen
  • Max Health
  • Critical Damage
  • Critical Chance
  • Stability
  • Health Regen
  • Jump

Option is removed if appears as Roll#2

  • Attack Speed
  • Movement Speed
  • Energy Regen
  • Max Health
  • Critical Damage

UpperTop ^

Hat

Roll 1 Roll 2 Roll 3 Roll 4
  • Health
  • Attack Speed
  • Health Regen
  • Movement Speed
  • Critical Damage
  • Lasermancy
  • Magic Find
  • Jump
  • % Max Health
  • Stability

Option is removed if appears as Roll #2

  • Attack Speed
  • Health Regen
  • Movement Speed
  • Critical Damage

Face

Roll 1 Roll 2 Roll 3 Roll 4
  • Health
  • Attack Speed
  • Health Regen
  • Movement Speed
  • Critical Damage
  • Magic Damage
  • Stability
  • Jump
  • % Max Health
  • Physical Damage
  • Magic Find (reported on Crystal)

Option is removed if appears as Roll #2

  • Attack Speed
  • Health Regen
  • Movement Speed
  • Critical Damage

RingsTop ^

Roll 1 Roll 2
Determined by the Ring Box you throw
  • Health Regen
  • Energy Regen
  • Stability
  • Crit Hit
  • Jump
  • Magic Find

Subpages

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Etaew, could you update this to show magic find as #3 stat on weapons as well? I rerolled my gun on this, and the same happened with my friend on his staff. I play in the PC version btw.

Is that only with Crystal Weapons because they have Light added as Stat 2?

I dont think so. Actually my crystal 2 gun is like:

MD

Light

CD

MF - this would be the old #3 stat

AS

If the rule is the same for the 3 last stats that MF shouldn't be there according to this guide.

Looks like we cover it here https://trovesaurus.com/surface/gear I'll look at moving the info across.

O.O thank you i haven't seen that button with the possible stats last time i visited that page. It's a good idea to put those stats here, or maybe a link to them to keep the guide clean.

But anyways there's still something strange as on that page Magic Find isn't listed as a possible stat for weapons as well. It doesn't list Jump too, which i had on #4 in the Crystal 1 gun i was using before.

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which is better % max health or max health?

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This was a good guide that I used a lot until you updated it.. Now I can't even view 4th state

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View Loot Builder = File not found. 

 

Would you please take a look? thanks

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I've been finding face pieces with magic find both were legendary so they hot collected but is this something that was added to a recent update? I play console/ps4 btw

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liked this! Thanks for the guide

The weapons appear here to still have the Knockback roll, that stat was switched to Critical Chance.

I've updated the appearance as well as the information on the list, thanks.

liked this! ...could also the hats be moved to their own paragraph, since they are not faces (lol)

also the masks are ...what? (faces are labelled faces in-game, no need to rename them ;) )

liked this! thanks for the overhaul Etaew ;)

Can this be updated please to include spears ??

liked this! ahaha yea i was about to suggest the same :D

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liked this! Wish I had found this post before wasting 30+ tentacles trying to re-roll my shadow 2 hat with #3 MH% and #4 +jump LOL Xp

Excellent post though, very useful! 

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Weapons have chance to have CH in bonus #3.

Add please :)

liked this! is it possible to get MH,HR,MH%,AS on mask then?

Yes, but later in the game HR will be pointless, so it's better to og with CD/AS, AS/MS, CD/MS, ect. =)