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LunarStation 3 years ago Other Messages Raw Message View on Discord
Array ( [id] => 953431890789036032 [type] => 0 [content] => can anyone else comment on the games playability state when clearing delves? after 10 or so delve floors groups of mobs dying will turn the game into single digit fps, I also saw scythe experience the same thing on stream. It can get progressively worse until you relaunch the game, like a single mob dying will tank FPS. [channel_id] => 812354696320647238 [author] => Array ( [id] => 523714260090748938 [username] => LunarStation [avatar] => 9c7df68e7492c68e0da276e69a40793d [discriminator] => 2050 [public_flags] => 0 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T23:17:56.672000+00:00 [edited_timestamp] => 2022-03-15T23:18:42.605000+00:00 [flags] => 0 [components] => Array ( ) )
can anyone else comment on the games playability state when clearing delves? after 10 or so delve floors groups of mobs dying will turn the game into single digit fps, I also saw scythe experience the same thing on stream. It can get progressively worse until you relaunch the game, like a single mob dying will tank FPS.
ab 3 years ago Other Messages Raw Message View on Discord
Array ( [id] => 953431103727865906 [type] => 0 [content] => Since the shadowy spotlight update, I am noticing the animations and position of mobs in delves desyncing A LOT. Mobs will frequently get caught at corners on the client side when pathing to a player, only to teleport to their correct position 1-3 seconds later. Mob animations will also get stuck in some state and not update very often. This used to only be somewhat common for me when I was on a server region far from me (as in being on an EU server instead of NA), but now it happens for me even more frequently no matter which server I am on. Every person I have been doing delves with recently also says they are seeing the same thing happen way more often since the update [channel_id] => 812354696320647238 [author] => Array ( [id] => 89918356290797568 [username] => ab [avatar] => 7130433ef822ea0b799e52fc26249464 [discriminator] => 3772 [public_flags] => 512 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T23:14:49.022000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) )
Since the shadowy spotlight update, I am noticing the animations and position of mobs in delves desyncing A LOT. Mobs will frequently get caught at corners on the client side when pathing to a player, only to teleport to their correct position 1-3 seconds later. Mob animations will also get stuck in some state and not update very often. This used to only be somewhat common for me when I was on a server region far from me (as in being on an EU server instead of NA), but now it happens for me even more frequently no matter which server I am on. Every person I have been doing delves with recently also says they are seeing the same thing happen way more often since the update
Sly 3 years ago Other Messages Raw Message View on Discord
Array ( [id] => 953429693493809213 [type] => 0 [content] => lmaoooo [channel_id] => 812354696320647238 [author] => Array ( [id] => 565097923025567755 [username] => Sly [avatar] => a_f898fefb19f3df3add75f02442382714 [discriminator] => 0511 [public_flags] => 64 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T23:09:12.796000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) )
lmaoooo
Array ( [id] => 953429537176301668 [type] => 0 [content] => my mastery reward isn't working [channel_id] => 812354696320647238 [author] => Array ( [id] => 523714260090748938 [username] => LunarStation [avatar] => 9c7df68e7492c68e0da276e69a40793d [discriminator] => 2050 [public_flags] => 0 ) [attachments] => Array ( [0] => Array ( [id] => 953429536295501844 [filename] => forum_access.png [size] => 39452 [url] => https://cdn.discordapp.com/attachments/812354696320647238/953429536295501844/forum_access.png [proxy_url] => https://media.discordapp.net/attachments/812354696320647238/953429536295501844/forum_access.png [width] => 369 [height] => 295 [content_type] => image/png ) ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T23:08:35.527000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [reactions] => Array ( [0] => Array ( [emoji] => Array ( [id] => 325430109043556352 [name] => plus1 ) [count] => 7 [me] => ) [1] => Array ( [emoji] => Array ( [id] => 921260749458927616 [name] => kekw ) [count] => 3 [me] => ) ) )
my mastery reward isn't working
Heckbug 3 years ago Other Messages Raw Message View on Discord
Array ( [id] => 953379147437183007 [type] => 0 [content] => *all the mounts that shares the meownt rig doesn't display footprints VFX on the normal walking loop, only displays them while "recovering from a jump" animation or landing is on* **Reported** -> **Acknowledged** <https://trovesaurus.com/discord/issues/view/133> [channel_id] => 812354696320647238 [author] => Array ( [bot] => 1 [id] => 934122459144278067 [username] => Heckbug [avatar] => 46ff6122d7741a2e8257b02f366c5808 [discriminator] => 0000 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T19:48:21.677000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [webhook_id] => 934122459144278067 )
*all the mounts that shares the meownt rig doesn't display footprints VFX on the normal walking loop, only displays them while "recovering from a jump" animation or landing is on* **Reported** -> **Acknowledged**
Array ( [id] => 953330341647626240 [type] => 0 [content] => *Unholy Heal ability description has Shadown Hunter* **Reported** -> **Acknowledged** <https://trovesaurus.com/discord/issues/view/132> [channel_id] => 812354696320647238 [author] => Array ( [bot] => 1 [id] => 934122459144278067 [username] => Heckbug [avatar] => 46ff6122d7741a2e8257b02f366c5808 [discriminator] => 0000 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T16:34:25.470000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [webhook_id] => 934122459144278067 )
*Unholy Heal ability description has Shadown Hunter* **Reported** -> **Acknowledged**
Array ( [id] => 953329301296672798 [type] => 0 [content] => *Cornerstone lost* **Reported** -> **Duplicate** <https://trovesaurus.com/discord/issues/view/130> [channel_id] => 812354696320647238 [author] => Array ( [bot] => 1 [id] => 934122459144278067 [username] => Heckbug [avatar] => 46ff6122d7741a2e8257b02f366c5808 [discriminator] => 0000 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T16:30:17.431000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [webhook_id] => 934122459144278067 )
*Cornerstone lost* **Reported** -> **Duplicate**
Array ( [id] => 953327736561221632 [type] => 0 [content] => *All ally model when equiped replaced by Curious Gleemur model (or any recently acquired ally)* **Reported** -> **Not a Bug** <https://trovesaurus.com/discord/issues/view/129> [channel_id] => 812354696320647238 [author] => Array ( [bot] => 1 [id] => 934122459144278067 [username] => Heckbug [avatar] => 46ff6122d7741a2e8257b02f366c5808 [discriminator] => 0000 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T16:24:04.369000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [webhook_id] => 934122459144278067 )
*All ally model when equiped replaced by Curious Gleemur model (or any recently acquired ally)* **Reported** -> **Not a Bug**
Etaew 3 years ago Other Messages Raw Message View on Discord
Array ( [id] => 953087905046339596 [type] => 0 [content] => ive updated the ticket ty [channel_id] => 812354696320647238 [author] => Array ( [id] => 117951235423731712 [username] => Etaew [avatar] => e61c12b663ad5172f31df137aa7aacae [discriminator] => 8525 [public_flags] => 514 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T00:31:04.080000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [reactions] => Array ( [0] => Array ( [emoji] => Array ( [id] => 649964333564035100 [name] => sagehug ) [count] => 1 [me] => ) ) )
ive updated the ticket ty
Cr0nicl3 D3str0y3r 3 years ago Other Messages Raw Message View on Discord
Array ( [id] => 953087679233417226 [type] => 0 [content] => something to add and it's something that is seen in that video (sorry whoever did the report for not adding it before) trails aren't turned on until a jump is performed, once it does it doesn't deactivate until you go off the mount or land without moving [channel_id] => 812354696320647238 [author] => Array ( [id] => 211873278728339457 [username] => Cr0nicl3 D3str0y3r [avatar] => d3289231ab770a7f7ed57c78e871b812 [discriminator] => 2977 [public_flags] => 0 ) [attachments] => Array ( ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-15T00:30:10.242000+00:00 [edited_timestamp] => [flags] => 0 [components] => Array ( ) [message_reference] => Array ( [channel_id] => 812354696320647238 [guild_id] => 118027756075220992 [message_id] => 953028655624364062 ) [referenced_message] => Array ( [id] => 953028655624364062 [type] => 0 [content] => all the mounts that shares the meownt rig doesn't display footprints VFX on the normal walking loop, only displays them while "recovering from a jump" animation or landing is on [channel_id] => 812354696320647238 [author] => Array ( [id] => 211873278728339457 [username] => Cr0nicl3 D3str0y3r [avatar] => d3289231ab770a7f7ed57c78e871b812 [discriminator] => 2977 [public_flags] => 0 ) [attachments] => Array ( [0] => Array ( [id] => 953028653468512256 [filename] => 2022-03-14_21-32-43.mp4 [size] => 12261620 [url] => https://cdn.discordapp.com/attachments/812354696320647238/953028653468512256/2022-03-14_21-32-43.mp4 [proxy_url] => https://media.discordapp.net/attachments/812354696320647238/953028653468512256/2022-03-14_21-32-43.mp4 [width] => 1152 [height] => 648 [content_type] => video/mp4 ) ) [embeds] => Array ( ) [mentions] => Array ( ) [mention_roles] => Array ( ) [pinned] => [mention_everyone] => [tts] => [timestamp] => 2022-03-14T20:35:37.917000+00:00 [edited_timestamp] => 2022-03-14T20:37:51.901000+00:00 [flags] => 0 [components] => Array ( ) ) )
something to add and it's something that is seen in that video (sorry whoever did the report for not adding it before) trails aren't turned on until a jump is performed, once it does it doesn't deactivate until you go off the mount or land without moving