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SlouchingPotato 3 years ago Other Messages Raw Message View on Discord

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    [content] => 6 small guys and like 4 big and ult
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6 small guys and like 4 big and ult

SlouchingPotato 3 years ago Other Messages Raw Message View on Discord

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    [content] => felt intentional tbh
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felt intentional tbh

SlouchingPotato 3 years ago Other Messages Raw Message View on Discord

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shhh

Heckbug 3 years ago Other Messages Raw Message View on Discord

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    [content] => **Bug Report Created:** Tomb Raiser's Bonetourage Bug/Glitch | More Summons Than Normal | https://www.youtube.com/watch?v=8LQ7ZvMEf9Q - <https://trovesaurus.com/discord/issues/view/118>
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                    [title] => Trove : Tomb Raiser's Bonetourage Bug/Glitch | More Summons Than No...
                    [description] => Yea this is a weird but fun and effective bug, this was found by accident while testing the ring abilities on the Tomb Raiser.

Hidden Effects Tomb Raiser Video : https://youtu.be/0kRsWai-sH4

Enjoy the vid and I hope you learn something!

Leave a like and Subscribe for more content!

Join the Discord Server @Dark Knights (TheNario94):

https://...
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**Bug Report Created:** Tomb Raiser's Bonetourage Bug/Glitch | More Summons Than Normal | https://www.youtube.com/watch?v=8LQ7ZvMEf9Q -

Heckbug 3 years ago Other Messages Raw Message View on Discord

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    [content] => **Bug Report Created:** Detail distance in settings (or the /loddistance command) does not affect object instances, it only *attempts* to affect terrain. There's a problem with this: terrain is never made up of voxels smaller than a full world unit, so the attempt to lower the level of detail on distant terrain does nothing. I think it would make much more sense to allow detail distance to also affect object instances, as distant models being less complex can improve performance without making them completely invisible to the player (which is what happens with the /objdistance command). - <https://trovesaurus.com/discord/issues/view/117>
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**Bug Report Created:** Detail distance in settings (or the /loddistance command) does not affect object instances, it only *attempts* to affect terrain. There's a problem with this: terrain is never made up of voxels smaller than a full world unit, so the attempt to lower the level of detail on distant terrain does nothing. I think it would make much more sense to allow detail distance to also affect object instances, as distant models being less complex can improve performance without making them completely invisible to the player (which is what happens with the /objdistance command). -

Etaew 3 years ago Other Messages Raw Message View on Discord

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    [content] => also seems PHP_EOL isnt sending as new line 😢
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also seems PHP_EOL isnt sending as new line 😢

Sly 3 years ago Other Messages Raw Message View on Discord

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did you make Unicode version?

Sly 3 years ago Other Messages Raw Message View on Discord

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.

Etaew 3 years ago Other Messages Raw Message View on Discord

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    [content] => i didnt, but also turns out that created message is different to status changed message, so it wasnt applied
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i didnt, but also turns out that created message is different to status changed message, so it wasnt applied

Etaew 3 years ago Other Messages Raw Message View on Discord

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    [content] => will see on future messages
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will see on future messages

Etaew 3 years ago Other Messages Raw Message View on Discord

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    [content] => does anyone feel like splitting this out into readable repro steps because long video is a bit pain?
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            [content] => **Bug Report Created:** Tomb Raiser's Bonetourage Bug/Glitch | More Summons Than Normal | https://www.youtube.com/watch?v=8LQ7ZvMEf9Q - <https://trovesaurus.com/discord/issues/view/118>
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                            [description] => Yea this is a weird but fun and effective bug, this was found by accident while testing the ring abilities on the Tomb Raiser.

Hidden Effects Tomb Raiser Video : https://youtu.be/0kRsWai-sH4

Enjoy the vid and I hope you learn something!

Leave a like and Subscribe for more content!

Join the Discord Server @Dark Knights (TheNario94):

https://...
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does anyone feel like splitting this out into readable repro steps because long video is a bit pain?