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Asled 4 years ago Other Messages Raw Message View on Discord

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pack shown in welcome screen but doesnt appear in store and not available on website

2 2

Maria Fofinha 4 years ago Other Messages Raw Message View on Discord

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    [content] => that's why I mentioned distance
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that's why I mentioned distance

TFMHisztike 4 years ago Other Messages Raw Message View on Discord

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    [content] => but what about plants:p is not moving, it have no vfx, its just being there and when u have that insane amount in ur club (howls club) u will freeze/stuck on loading screen and cant escape, devz need to pull u out from there to able to use ur character again xd
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but what about plants:p is not moving, it have no vfx, its just being there and when u have that insane amount in ur club (howls club) u will freeze/stuck on loading screen and cant escape, devz need to pull u out from there to able to use ur character again xd

TFMHisztike 4 years ago Other Messages Raw Message View on Discord

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    [content] => hmm there was a pic somewhere when pinata duped itself and was so hard that ppl was unable to kill the things and they had big lag times
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hmm there was a pic somewhere when pinata duped itself and was so hard that ppl was unable to kill the things and they had big lag times

Maria Fofinha 4 years ago Other Messages Raw Message View on Discord

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    [content] => detail distance is good but it clearly doesn't do the job
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detail distance is good but it clearly doesn't do the job

Etaew 4 years ago Other Messages Raw Message View on Discord

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Wonder how many pins pinata god can summon and keep alive at once

Maria Fofinha 4 years ago Other Messages Raw Message View on Discord

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    [content] => it doesn't have to include everything, just what doesn't seem to be gameplay core such as uber enemies and things like that, pinatas and entities like those where the animations aren't as needed could definitely get a cut when in too much number
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it doesn't have to include everything, just what doesn't seem to be gameplay core such as uber enemies and things like that, pinatas and entities like those where the animations aren't as needed could definitely get a cut when in too much number

Maria Fofinha 4 years ago Other Messages Raw Message View on Discord

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    [content] => it would make sense, as I may see rendering client side may also impact server
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it would make sense, as I may see rendering client side may also impact server

Etaew 4 years ago Other Messages Raw Message View on Discord

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    [content] => (Subtle daring the devs to add an entity limit on throwing, like seed planting 😉 )
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(Subtle daring the devs to add an entity limit on throwing, like seed planting 😉 )

Maria Fofinha 4 years ago Other Messages Raw Message View on Discord

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    [content] => Not much of a bug but more of a improvement.

Pinatas are not very hard on resources alone but in big parties such a 1000 pinata in one world it becomes quite challenging and intense for some lower end machines, as the number rises it gets out of hand.

I was gonna suggest implementing something like entity rendering option in settings, to maybe render only the X amount of entities closest to you much in the same way as detail distance, without making it look like a mess as in VFX Quantity which instead of disabling it just loop restarts the animation

So maybe disable entity animation past a certain limit would greatly improve performance, and allow people with lower end machines and even mid end to be able to get drops without being afk waiting for their FPS to rise once again

Death animation could also get a speed up when many entities are around to avoid a lot of it's stacking...
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Not much of a bug but more of a improvement.

Pinatas are not very hard on resources alone but in big parties such a 1000 pinata in one world it becomes quite challenging and intense for some lower end machines, as the number rises it gets out of hand.

I was gonna suggest implementing something like entity rendering option in settings, to maybe render only the X amount of entities closest to you much in the same way as detail distance, without making it look like a mess as in VFX Quantity which instead of disabling it just loop restarts the animation

So maybe disable entity animation past a certain limit would greatly improve performance, and allow people with lower end machines and even mid end to be able to get drops without being afk waiting for their FPS to rise once again

Death animation could also get a speed up when many entities are around to avoid a lot of it's stacking...