This harpoon still has the skull of one of its victim lodged on its tip. Survival in the jungle is harsh.
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by Ylva September 27, 2020
Looks great! I really like what you ve done with that skull and maps :)
Happy to approve.
Also, thank you for uploading the blueprint! For future occasions, please keep the naming to
styletype_stylename[CreatorsName].blueprint so in your case
spear_skullharpoon[Kive10].blueprint . Creators name is the only place that can have capital letters, and it has to be in square brackets. I renamed it for you this time, dont worry :)
thanks for the feedback, i messed up the dimensions a bit because i simply misread something in the guidelines, should be fine now.
For the shape of the skull, i'm kind of struggling with redoing and recoloring it in a way i like. Also the small 3x3x3 pommel just makes me sad, it leaves so little room for creativity with the design, but i shortened it anyways.
by Kive10 September 26, 2020
by Ylva September 24, 2020
Sorry for the delay.
Spear design looks good! I like the idea, and colors used read very well as natural and Jurassic, well done :)
Unfortunately its not all so glorious from the technical side. All spears must be full 45 voxels long with Attachment Point in precise location. That insures that spear model will look properly during all animations and skills. For example, if the distance between AP and tip of the spear head is less than 32 voxels it likely will float above the ground instead of piercing it during Lunar Lancers skill usage.
On the top is your spear, on the bottom - spear template. If i match the placement of APs, your design becomes 2 voxels longer (front) and 4 voxels shorter (back) than required. That can be easily vixed by moving AP few voxels to the front and adding 2 missing voxels of length to the shaft.
Please also keep an eye on the pommel - it can not exceed size of 3x3x3 cube.
Another thing, while the design does look good and realistic, i think it would shine better if skull was more recognizable as a skull from the top side too. At the moment forehead is wide and feels one-colored. May be it would work better with bigger eyeholes and heavier shading around them? Or some bone spikes, or some cracks or any other details.
I made a quick edit to show what i mean, more or less. It is not perfect and you do not need to copy it. Just hoping it could inspire you to make some improvements by yourself :)
Going to change the status of your creation to Active for now, but hoping to see it on Review again!
by Kive10 September 15, 2020