Skullharpoon

[Spear] [Jurassic Jungle]

Approved
3 weeks ago

by Kive10 Home Files Download ZIP

This harpoon still has the skull of one of its victim lodged on its tip. Survival in the jungle is harsh.

Comments and Likes Comments 7

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Creation Status Changed to Approved
by Ylva September 27, 2020

Hello again!

Looks great! I really like what you ve done with that skull and maps :)

Happy to approve.

Also, thank you for uploading the blueprint! For future occasions, please keep the naming to styletype_stylename[CreatorsName].blueprint so in your case spear_skullharpoon[Kive10].blueprint . Creators name is the only place that can have capital letters, and it has to be in square brackets. I renamed it for you this time, dont worry :)

@Ylva

Hi,

thanks for the feedback, i messed up the dimensions a bit because i simply misread something in the guidelines, should be fine now.

For the shape of the skull, i'm kind of struggling with redoing and recoloring it in a way i like. Also the small 3x3x3 pommel just makes me sad, it leaves so little room for creativity with the design, but i shortened it anyways.

Creation Status Changed to Needs Review
by Kive10 September 26, 2020
Creation Status Changed to Active
by Ylva September 24, 2020

Hello!

Sorry for the delay.

Spear design looks good! I like the idea, and colors used read very well as natural and Jurassic, well done :)

Unfortunately its not all so glorious from the technical side. All spears must be full 45 voxels long with Attachment Point in precise location. That insures that spear model will look properly during all animations and skills. For example, if the distance between AP and tip of the spear head is less than 32 voxels it likely will float above the ground instead of piercing it during Lunar Lancers skill usage.

On the top is your spear, on the bottom - spear template. If i match the placement of APs, your design becomes 2 voxels longer (front) and 4 voxels shorter (back) than required. That can be easily vixed by moving AP few voxels to the front and adding 2 missing voxels of length to the shaft.

Please also keep an eye on the pommel - it can not exceed size of 3x3x3 cube.

Another thing, while the design does look good and realistic, i think it would shine better if skull was more recognizable as a skull from the top side too. At the moment forehead is wide and feels one-colored. May be it would work better with bigger eyeholes and heavier shading around them? Or some bone spikes, or some cracks or any other details.

I made a quick edit to show what i mean, more or less. It is not perfect and you do not need to copy it. Just hoping it could inspire you to make some improvements by yourself :)

Going to change the status of your creation to Active for now, but hoping to see it on Review again!

Creation Status Changed to Needs Review
by Kive10 September 15, 2020
Info

Progress

Added

Rewarded

Accepted

Approved

Needs Review

Active

Draft


Status

Created 1 month ago

Updated 3 weeks ago

Approved 3 weeks ago

This Creation was Approved by Creation Moderators and is waiting to be considered by Trove Developers for Acceptance.

Activity

Skullharpoon status has been set to Approved

Ylva 3 weeks ago

Skullharpoon status has been set to Needs Review

Kive10 3 weeks ago

Skullharpoon status has been set to Active

Ylva 4 weeks ago

Skullharpoon status has been set to Needs Review

Kive10 1 month ago