Skullharpoon
[Spear] [Jurassic Jungle]
This harpoon still has the skull of one of its victim lodged on its tip. Survival in the jungle is harsh.
Progress
Status
Created 4 years ago
Updated 1 year ago
The author of this Creation has been Rewarded by the Trove Developers.
Skullharpoon status has been set to Added
Ylva 1 year ago
Skullharpoon status has been set to Rewarded
ActualPostCard 1 year ago
Skullharpoon status has been set to Accepted
ActualPostCard 1 year ago
Skullharpoon status has been set to Approved
Ylva 4 years ago
Skullharpoon status has been set to Needs Review
Kive10 4 years ago
Skullharpoon status has been set to Active
Ylva 4 years ago
Skullharpoon status has been set to Needs Review
Kive10 4 years ago
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Congratulations! Your creation has been added to Trove - Skullharpoon !
It can be found in collections under Styles > Spears > Jurassic Jungle.
Hello again!
Looks great! I really like what you ve done with that skull and maps :)
Happy to approve.
Also, thank you for uploading the blueprint! For future occasions, please keep the naming to styletype_stylename[CreatorsName].blueprint
so in your case spear_skullharpoon[Kive10].blueprint
. Creators name is the only place that can have capital letters, and it has to be in square brackets. I renamed it for you this time, dont worry :)
@Ylva
Hi,
thanks for the feedback, i messed up the dimensions a bit because i simply misread something in the guidelines, should be fine now.
For the shape of the skull, i'm kind of struggling with redoing and recoloring it in a way i like. Also the small 3x3x3 pommel just makes me sad, it leaves so little room for creativity with the design, but i shortened it anyways.
Hello!
Sorry for the delay.
Spear design looks good! I like the idea, and colors used read very well as natural and Jurassic, well done :)
Unfortunately its not all so glorious from the technical side. All spears must be full 45 voxels long with Attachment Point in precise location. That insures that spear model will look properly during all animations and skills. For example, if the distance between AP and tip of the spear head is less than 32 voxels it likely will float above the ground instead of piercing it during Lunar Lancers skill usage.
On the top is your spear, on the bottom - spear template. If i match the placement of APs, your design becomes 2 voxels longer (front) and 4 voxels shorter (back) than required. That can be easily vixed by moving AP few voxels to the front and adding 2 missing voxels of length to the shaft.
Please also keep an eye on the pommel - it can not exceed size of 3x3x3 cube.
Another thing, while the design does look good and realistic, i think it would shine better if skull was more recognizable as a skull from the top side too. At the moment forehead is wide and feels one-colored. May be it would work better with bigger eyeholes and heavier shading around them? Or some bone spikes, or some cracks or any other details.
I made a quick edit to show what i mean, more or less. It is not perfect and you do not need to copy it. Just hoping it could inspire you to make some improvements by yourself :)
Going to change the status of your creation to Active for now, but hoping to see it on Review again!