Red Crystal Staff

[Staff] [Dragonfire Peaks]

Added
2 years ago

by 4rkeN Home Files Download ZIP

v4: improved color grading

Info

Progress


Status

Created 4 years ago

Updated 2 years ago

Rewarded 2 years ago
This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.
Added 2 years ago
This Creation has been added to the game!
Activity

Red Crystal Staff status has been set to Added

ActualPostCard 2 years ago

Red Crystal Staff status has been set to Rewarded

ActualPostCard 2 years ago

Red Crystal Staff status has been set to Accepted

ActualPostCard 2 years ago

Red Crystal Staff status has been set to Approved

Ylva 4 years ago

Red Crystal Staff status has been set to Needs Review

4rkeN 4 years ago

Red Crystal Staff status has been set to Active

Ylva 4 years ago

More

Red Crystal Staff status has been set to Needs Review

4rkeN 4 years ago

Red Crystal Staff status has been set to Active

Ylva 4 years ago

Red Crystal Staff status has been set to Needs Review

4rkeN 4 years ago

Comments and Likes Comments 15

You must be logged in to add a comment.

Congratulations! Your creation has been added to Trove - Scorched Ruby Rod !

It can be found in collections under Styles > Staves > Dragon.

Red Crystal Staff status has been set to Added

Red Crystal Staff status has been set to Rewarded

Red Crystal Staff status has been set to Accepted

Wuhuu you did it ! :) Looks great btw 

Red Crystal Staff status has been set to Approved

Hello!

So sorry for the delay.

Staff looking really good! It improved a whole lot and gained unique appearance, well done!

Going to Approve it, i really think it has quite some charm to it :)

For future reference, we require a blueprint of your creation uploaded to the site (Files button, next to Edit) so Devs could easily download creations to check and put in game. Blueprint should be named styletype_stylename[CreatorsName].blueprint and so in your case staff_red_crystal[4rkeN].blueprint . I made one for you this time, from files in your latest Troxel link, but please do upload one yourself next time :)

Red Crystal Staff status has been set to Needs Review

Red Crystal Staff status has been set to Active

Hello again!

Good job on changes, staff is definitely acquiring personality and eye-catching details! Loving the gem and mapping too :)

Thing that bothers me the most at the moment are those black voxel spikes. They are many and small, plus that black is not used anywhere else on the staff, makes them look somewhat out of place.

I tried few things and came up with the following edit. Some black spikes got bigger to look less messy; braces that hold the gem turned black to put more visual accent on the gem itself; gem got slightly bigger to compensate for rest of the size upgrade.

I know its very far from your original design and im not asking you to copy it in any case. My edit only meant as a visualization of what could be done with same idea, hoping it could help you pick a direction for adjustments :)

@Ylva

Hey,

thanks for the great answer. I looked over it and I feel like I did a good job at implementing your tips. Of course im open for new tips.

Regards

Red Crystal Staff status has been set to Needs Review

Red Crystal Staff status has been set to Active

Hello and welcome :)

Staff looks good, i like those ash-coal glass voxels, quite an interesting idea :D

However, a fire/red-gem by itself is a rather common design, for example: Carnelian-Capped Cane, Di-Beryl Baton, Flameweaver's Wand or even Everyday Firestarter.  May be you could make your design somewhat more unique? A gem of unusual shape, or some color change perhaps?

Your whole staff seems to be sharing same material (red gem), some idea could be pulled from that. Think of it as shaping a thin and perfectly straight rod from gem/crystal would be troublesome so may be it could be bulkier/more natural shaped?

For the Material mapping, you sure all your .qb files share same name and were located in one folder when you converted main file to blueprint? As an example, staff.qb (main colors) + staff_a.qb (alpha) + staff_t.qb (type) + staff_s.qb (specular) located in My Staff folder would create a staff.blueprint in there and in the Trove/Live/blueprints folder. But if staff_t.qb was named my_staff_t.qb instead, the Blueprint converter would not pick it up and so end blueprint would not have the Type mapping >> Alpha mapping wont work either because there are no specified voxels for Glass. Hope it makes sense.

(image from Dungeon creation guide, but qb to blueprint always works the same way)

Going to set status of your creation to Active, change it back to Needs Review if you upload updated model. If you d rather create something completely new, set status of this one to Draft, that will free up a creation slot for another style.

In any case, good luck!

Red Crystal Staff status has been set to Needs Review