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Commented on Red Crystal Staff Staff creation

Hello and welcome :)

Staff looks good, i like those ash-coal glass voxels, quite an interesting idea :D

However, a fire/red-gem by itself is a rather common design, for example: Carnelian-Capped Cane, Di-Beryl Baton, Flameweaver's Wand or even Everyday Firestarter.  May be you could make your design somewhat more unique? A gem of unusual shape, or some color change perhaps?

Your whole staff seems to be sharing same material (red gem), some idea could be pulled from that. Think of it as shaping a thin and perfectly straight rod from gem/crystal would be troublesome so may be it could be bulkier/more natural shaped?

For the Material mapping, you sure all your .qb files share same name and were located in one folder when you converted main file to blueprint? As an example, staff.qb (main colors) + staff_a.qb (alpha) + staff_t.qb (type) + staff_s.qb (specular) located in My Staff folder would create a staff.blueprint in there and in the Trove/Live/blueprints folder. But if staff_t.qb was named my_staff_t.qb instead, the Blueprint converter would not pick it up and so end blueprint would not have the Type mapping >> Alpha mapping wont work either because there are no specified voxels for Glass. Hope it makes sense.

(image from Dungeon creation guide, but qb to blueprint always works the same way)

Going to set status of your creation to Active, change it back to Needs Review if you upload updated model. If you d rather create something completely new, set status of this one to Draft, that will free up a creation slot for another style.

In any case, good luck!