Cursed Halberd

[Spear] [Cursed Vale]

Added
6 months ago

by Makofkat Home Files Download ZIP

Halberd with purple and green accents from the cursed vale

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Progress


Status

Created 4 years ago

Updated 6 months ago

Rewarded 7 months ago
This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.
Added 6 months ago
This Creation has been added to the game!
Activity

Cursed Halberd status has been set to Added

Ylva 6 months ago

Cursed Halberd status has been set to Rewarded

ActualPostCard 7 months ago

Cursed Halberd status has been set to Accepted

ActualPostCard 7 months ago

Cursed Halberd status has been set to Approved

Ylva 3 years ago

Cursed Halberd status has been set to Needs Review

Makofkat 3 years ago

Cursed Halberd status has been set to Active

Ylva 3 years ago

More

Cursed Halberd status has been set to Needs Review

Makofkat 3 years ago

Cursed Halberd status has been set to Active

Makofkat 3 years ago

Cursed Halberd status has been set to Needs Review

Makofkat 3 years ago

Comments and Likes Comments 16

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Cursed Halberd status has been set to Added

Congratulations! Your creation has been added to Trove -  Cursed Halberd !

It can be found in collections under Styles > Spears > Undead.

Cursed Halberd status has been set to Rewarded

Cursed Halberd status has been set to Accepted

Cursed Halberd status has been set to Approved

Looks amazing! Good job, happy to approve :)

Thank you for uploading the blueprint. For future occasions, blueprints should be named according to the pattern of styletype_stylename[CreatorsName].blueprint, to match the naming of in-game files. In your case it would be spear_cursed_halberd[Makofkat].blueprint. Dont worry, i renamed it this time :)

Cursed Halberd status has been set to Needs Review

@Ylva

Hello. Thankyou so much for your guide! it really helped clear things up for me. i have now successfully made the material maps and uploaded the updated version, I'll eagerly await your review. Thanks again! :)

@Makofkat

Hello :) Looking at your files, you have 4 separate blueprints while you should have only 1 blueprint. 

There is a video about that in section 8 of Learn to Mod - Qb to Blueprint https://trovesaurus.com/mods/learn, but i ll try to explain on your own example.

Blueprints are file types that are meant to contain not only model with color but also material maps. To have material maps display on your model in game you must include them in that one blueprint so the game has a model, its color and all the maps applied in one file.

Each of the blueprints you posted contain a separate map, which means one file has a model with color, other file has that model and the blocks that are meant to glow (but without color!) and the third has model and blocks than are meant to be metal(again, without sayin which color they are). That all should be included in one blueprint instead.

I converted your blueprints back to .qb and got those. Top to bottom - main color, type map (_t), specular map (_s), alpha map (_a). You do not need to create a map if you do not use it, in your case you have no Glass and so you do not need to create map that sets transparency - no Alpha map needed.

Each of the maps you use should be saved as separate .qb file with an appropriate name. .QB files with matching names from one folder will create one .blueprint that contains them all as you drag the main .qb (model+color) onto the convert-to-blueprint bat.

That should give you a blueprint that contains model+color+maps and displays it all correctly when loaded in Trove.

Another important thing though, your Type (white with red) and Specular (green, yellow and purple) maps overlap on red/purple parts. Game engine does not know how to display Glowing Waxy blocks. It will pick either glowing (red on type) or waxy (purple on specular) when you create a blueprint and will only display that in game.

Voxels can either be mapped Glowing on type and Rough (red, unspecified) on specular or White (unspecified) on Type and Waxy on Specular. Both variations are on image below.

Same works for all the other maps:

If a block is mapped on Type (glass/glowing/glowing glass/etc) it can only be mapped Rough on Specular. Everything that is not glowing/etc must be white on this map.

If a block is mapped as any type of glass on Type map, there must be an Alpha map included with all glass blocks colored with desired Transparency color, everything that is not glass must be white on this map too.

If a block is mapped on Specular (metal/waxy/iridescent/water) it can not be anything but white on Type and Alpha. Rest of the blocks on Specular must be Rough (red).

And again, if you do not use any mapping you do not need to create a map. No glowing or glass blocks - no type, no glass - no alpha, no metal etc - no specular.

Hope it makes sense :)

@Ylva

Hello, thankyou for your input! I made the material maps for the halberd although it does not seem to load in game, and I do believe I followed the guide to a tee. There is a copy of the maps in the files section of my creation, please Advise or direct me to where I need to look.

Thanks again!

Cursed Halberd status has been set to Active

Hello!

Oh my, what a sophisticated spear design :D Looks incredible, well done! Everything is correct from from the technical point of things too.

Id like to suggest you use some material maps on it. Specular mapping can make voxels shine like metal and with Type mapping you can makes voxels glow or be transparent like glass. Those are really good for some finishing touches :) https://trove.fandom.com/wiki/Material_Map_Guide . Please keep in mind that one voxel (block) can not be glowing and metal at the same time.

Hoping to see this one on review again soon!

Cursed Halberd status has been set to Needs Review

Cursed Halberd status has been set to Active

Cursed Halberd status has been set to Needs Review

liked this!

4y

thats an incredible design, i think you should make the spear part of the Halebard more long and sharp to make it more lika a normal spear and you should set it for review.