Gamma Ray

[Staff] [Neon City]

Added
2 months ago

by onigiry Home Files Download ZIP

Gamma Rays is a penetrating electromagnetic radiation, arising from the radioactive decay of atomic nuclei.

Comments and Likes Comments 12

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Creation Status Changed to Added
by Ylva May 6, 2020

Congratulations! Your creation has been added to Trove - Gamma Ray!

It can be found in collections under Styles > Staves > Neon City.

Creation Status Changed to
by entity January 14, 2020
Creation Status Changed to Accepted
by Meowser January 10, 2020
Creation Status Changed to Approved
by Ylva November 26, 2019

@Ylva

Looking great! Happy to approve Version 4 :)

Creation Status Changed to Needs Review
by onigiry November 26, 2019
Creation Status Changed to Active
by onigiry November 26, 2019
Creation Status Changed to Needs Review
by onigiry November 26, 2019
Creation Status Changed to Active
by Ylva November 25, 2019

Hello!

What an interesting design! I love it that its not symmetrical, a good idea with the reactor too! However, its better to avoid all too many repeated elements. Those lines sure do give a model 'techno' look, but they also do not read as something particular, there are too many of them to be 'pipes' and they are not symmetrical to be energy rings or something like that. You did a great job on nuclear particles accelerator, that read very well, may be you could do something that easily understandable for the 'striped' part of the staff aswell. 

Another thing, on your gun you did very nice shading on the black parts, even tho a gun has much smaller model. Would be great if you applied some shading to the staff aswell. That could give it some more visual volume and make a whole design look more refined.

For the technical part, it would seem the dimensions of your staff are a bit off. Staffs can be 35 long max with only 24 voxels in front of attachment point, you have 27. It might seem like a slight difference, but with some animations those 3 extra voxels could go through character model etc, so please make sure it fits the size.

Left is staff template, 35 long, 24 to the front, right is your model for comparison.

Last but not least, material maps. You have mapped those particles as glowing on type map but also gave them color on alpha map, only glass blocks need alpha, having it on other types cause errors (red circles). Another thing, since particles are not connected to anything they count as floating voxels. Its not allowed to have those, but it would be easily fixed if you filled the container with glass blocks. Glass behind the glass would not be visible, so it would still have an effect of 'floating particles'.

To sum up, it is a very nice idea and general design, but it needs somewhat more love, back to Active for now.

Creation Status Changed to Needs Review
by onigiry November 25, 2019
Info

Progress

Added

Rewarded

Accepted

Approved

Needs Review

Active

Draft


Status

Created 7 months ago

Updated 2 months ago

Rewarded 6 months ago

This creation has been Accepted by the Trove Developers, it will be added to the game.

The author of this Creation has been Rewarded by the Trove Developers.

Added 2 months ago

This Creation has been added to the game!

Activity

Gamma Ray status has been set to Added

Ylva 2 months ago

Gamma Ray status has been set to Rewarded

entity 6 months ago

Gamma Ray status has been set to Accepted

Meowser 6 months ago

Gamma Ray status has been set to Approved

Ylva 7 months ago

Gamma Ray status has been set to Needs Review

onigiry 7 months ago

Gamma Ray status has been set to Active

onigiry 7 months ago

Gamma Ray status has been set to Needs Review

onigiry 7 months ago

Gamma Ray status has been set to Active

Ylva 7 months ago

Gamma Ray status has been set to Needs Review

onigiry 7 months ago